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New memory model migration guide
NOTE: The new MM is still in an experimental stage. It's not production-ready.
In the new MM we are lifting restrictions placed on object sharing: there's no need to freeze objects to share them between threads.
In particular:
- Top level properties can be accessed and modified by any thread without the need to use
@SharedImmutable. - Objects passing through interop can be accessed and modified by any thread without the need to freeze them.
Worker.executeAfterwill no longer requireoperationto be frozen, andWorker.executewill no longer requireproducerto return an isolated object subgraph.
A few caveats:
- As with the previous MM, memory is not reclaimed eagerly: an object is reclaimed only when GC happens. This extends to Swift/ObjC objects that crossed interop boundary into Kotlin/Native.
AtomicReferencefromkotlin.native.concurrentstill requires freezing thevalue.FreezableAtomicReferencecan be used instead, or, alternatively,AtomicReffromatomicfucan be used (NOTE:atomicfuhas not reached 1.x yet).deiniton Swift/ObjC objects (and the objects referred by them) will be called on a different thread if these objects cross interop boundary into Kotlin/Native.- When calling Kotlin suspend functions from Swift, completion handlers might be called on threads other than the main.
Together with the new MM we are bringing in another set of changes:
- Global properties are initialized lazily, when the file they are defined in is first accessed. Previously global properties were
initialized at the program startup.
This is in line with Kotlin/JVM. As a workaround, properties that must be initialized at the program start can be marked with
@EagerInitialization(please, consult the docs for@EagerInitializationbefore using). by lazy {}properties support thread safety modes and do not handle unbounded recursion. This is in line with Kotlin/JVM.- Exceptions escaping
operationinWorker.executeAfterare processed like in other parts of the runtime: by trying to execute a user-defined unhandled exception hook, or terminating the program if the hook was not found or failed with exception itself.
Enable the new MM
NOTE: The new MM is still in an experimental stage. It's not production-ready.
Update the Kotlin/Native compiler
Update to Kotlin/Native 1.6.0-dev (TODO: specify the exact version) and enable dev repositories (TODO: Remove after we update to M1):
// build.gradle.kts
repositories {
maven("https://maven.pkg.jetbrains.space/kotlin/p/kotlin/dev")
}
// settings.gradle.kts
pluginManagement {
repositories {
maven("https://maven.pkg.jetbrains.space/kotlin/p/kotlin/dev")
gradlePluginPortal()
}
}
Switch to the new memory model
Add compilation flag -Xbinary=memoryModel=experimental. With gradle it's enough to append this line to gradle.properties:
kotlin.native.binary.memoryModel=experimental
Alternatively,
// build.gradle.kts
kotlin.targets.withType(KotlinNativeTarget::class.java) {
binaries.all {
binaryOptions["memoryModel"] = "experimental"
}
}
Update the libraries
To fully take advantage of the new MM, newer versions of libraries were released:
kotlinx.coroutines:1.5.1-new-mm-dev2at https://maven.pkg.jetbrains.space/public/p/kotlinx-coroutines/maven- No freezing, every common primitive (Channels, Flows, coroutines) work through worker boundaries.
Dispatchers.Defaultis backed by a pool of workers on Linux and Windows, and by a global queue on Apple targets.newSingleThreadContextto create coroutine dispatcher backed by a worker.newFixedThreadPoolContextto create coroutine dispatcher backed by a pool ofNworkers.Dispatchers.Mainbacked by main queue on Darwin and by standalone worker on other platforms. NOTE: Don't useDispatchers.Mainin unit-tests, because nothing is processing the main thread queue in unit-tests.
ktor:1.6.2-native-mm-eap-196at https://maven.pkg.jetbrains.space/public/p/ktor/eap
Older versions (including native-mt for kotlinx.coroutines) could still be used, and the existing code will work just like with the previous MM.
Performance issues
For the first preview we are using the simplest scheme for garbage collection: single-threaded stop-the-world mark-and-sweep algorithm, which is triggered after enough functions, loop iterations and allocations were executed. This greatly hinders the performance, and one of our top priorities now is addressing these performance problems.
We don't yet have nice instruments to monitor performance of the GC, so for now diagnosing requires looking at GC logs.
To enable the logs add compilation flag -Xruntime-logs=gc=info compiler. Or, with gradle:
// build.gradle.kts
kotlin.targets.withType(KotlinNativeTarget::class.java) {
binaries.all {
freeCompilerArgs += "-Xruntime-logs=gc=info"
}
}
Currently, the logs are only printed to stderr. NOTE: the exact contents of the logs is subject to change.
A number of known performance issues:
- Since the collector is single-threaded stop-the-world, the pause time of every thread linearly depends on the number of objects in the heap. The more objects that are kept alive, the longer pauses will be. Large pauses on the main thread can result in laggy UI event handling. Both the pause time and the amount of objects in the heap are printed to the logs for each cycle of GC.
- Being stop-the-world also means that all threads with Kotlin/Native runtime active on them need to synchronize at the same time in order for the collection to begin. This also affects the pause time.
- There is a complicated relationship between Swift/ObjC objects and their Kotlin/Native counterparts, that causes Swift/ObjC objects
to linger longer than necessary, which means that their Kotlin/Native counterparts are kept in the heap for longer, contributing
to the slower collection time. This typically doesn't happen, but in some corner cases, for example, when
there's a long loop, that on each iteration creates a number of temporary objects that cross the Swift/ObjC
interop boundary (e.g. calling a kotlin callback from a loop in swift or vice versa).
In the logs there's a number of stable refs in the root set. If this number keeps growing, it may indicate that Swift/ObjC objects
are not being freed when they should.
Try putting
autoreleasepoolaround loop bodies (both Swift/ObjC and Kotlin) that do interop calls. - Our GC triggers do not adapt to the workload: collection may be requested far more frequently than necessary, which means
that GC time may dominate actually useful application run time and pause the threads more frequently than needed.
This manifests in time between cycles being close (or even less) than the pause time. Both of these numbers are printed
to the logs. Try increasing
kotlin.native.internal.GC.thresholdandkotlin.native.internal.GC.thresholdAllocationsto force GC to happen less often. Note that, the exact meaning ofthresholdandthresholdAllocationsmay change in the future. - Freezing is currently implemented suboptimally: internally a separate memory allocation may occur for each frozen object (this recursively includes the object subgraph), which puts unnecessary pressure on the heap.
- Unterminated
Workers and unconsumedFutures have objects pinned to the heap, which contributes to the pause time. Just like Swift/ObjC interop, this also manifests in a growing number of stable refs in the root set. To mitigate, look forWorker.executemethods being called with the resultingFuturenever being consumed (viaFuture.consumeorFuture.result) and make sure to either consume theFutureor replace calls withWorker.executeAfterinstead. Also look forWorkers that wereWorker.started, but were never stopped viaWorker.requestTermination()(also note that this call also returns aFuture). And finally, make sure thatexecuteandexecuteAfteris only called onWorkers that wereWorker.started or if the receiving worker manually processes events withWorker.processQueue.
Known bugs
- Compiler caches are not supported, so compilation of debug binaries will be slower.
- Freezing machinery is not thread-safe: if an object is being frozen on one thread, and its subgraph is being modified on another, by the end the object will be frozen, but some subgraph of it might be not.
- Documentation is not updated to reflect changes for the new MM.
- There's no handling of application state on iOS: if application goes into the background, the collector will not be throttled down; on the other hand the collection is not forced upon going into the background, which leaves the application with a larger memory footprint than necessary, making it a more likely target to be terminated by the OS.
- WASM (or indeed any target that does not have pthreads) is not supported with the new MM.
TODO: A place to submit feedback