Also * Update macOS SDK to 10.13 * Update iOS SDK to 11.2 * Enable iOS simulator support * Disable tetris on iOS as we don't provide SDL2 in sysroot anymore
Tetris game
This example shows implementation of simple Tetris game using SDL (Simple DirectMedia Layer) library for rendering. SDL allows easy development of cross-platform game and multimedia applications.
Start with building compiler by using dist and cross_dist for cross-targets (unless
using binary distribution).
Install SDL2 development files (see https://www.libsdl.org/download-2.0.php). For Mac -
copy SDL2.framework to $HOME/Library/Frameworks. For Debian-like Linux -
use apt-get install libsdl2-dev.
For Windows - pacman -S mingw-w64-x86_64-SDL2 in MinGW64 console, if you do
not have MSYS2-MinGW64 installed - install it first as described in http://www.msys2.org
To build Tetris application for your host platform (Mac or Linux) use ../gradlew build.
Aleternatively for Mac and Linux ./build.sh.
For Windows use build.bat.
This task builds the sample for your host platform. Note that SDL2 must be installed on the host.
To run it on the host use ../gradlew run
Alternatively you can run artifact directly
./build/konan/bin/Tetris${target}/Tetris${target}.kexe
For cross-compilation to iOS (on Mac host) use gradle property
konan.build.targets=iphone
For cross-compilation to Raspberry Pi (on Linux host) use
konan.build.targets=raspberrypi
During build process compilation script creates interoperability bindings to SDL2, using SDL C headers, and then compiles an application with the produced bindings.
To deploy executable to iPhone device take Info.plist, then use XCode and your own private signing identity.
To run on Raspberry Pi one need to install SDL package with apt-get install libsdl2-2.0.0 on the Pi.
Also GLES2 renderer is recommended (use SDL_RENDER_DRIVER=opengles2 ./Tetris.kexe).
For Windows set SDL_RENDER_DRIVER=software may be needed on some machines.