Files
kotlin-fork/samples/tetris
Alexander Podkhalyuzin bc941269f0 Fixed samples for the latest changes in Gradle plugin.
- Smaller gradle scripts.
- More structure in sample projects.
- Simplified build/run.
- Added gradle to the rest two samples.
- Almost removed all sh scripts.
- Gradle now works only inside of build directory.
- Fixed READMEs according to the new changes.
2017-06-08 17:21:04 +03:00
..
2017-06-05 17:58:47 +03:00

Tetris game

This example shows implementation of simple Tetris game using SDL (Simple DirectMedia Layer) library for rendering. SDL allows easy development of cross-platform game and multimedia applications.

Start with building compiler by using dist and cross_dist for cross-targets (unless using binary distribution).

Install SDL2 development files (see https://www.libsdl.org/download-2.0.php). For Mac - copy SDL2.framework to $HOME/Library/Frameworks. For Debian-like Linux - use apt-get install libsdl2-dev. For Windows - pacman -S mingw-w64-x86_64-SDL2 in MinGW64 console, if you do not have MSYS2-MinGW64 installed - install it first as described in http://www.msys2.org

To build Tetris application for your host platform (Mac or Linux) use ../gradlew build.

Aleternatively for Mac and Linux ./build.sh.

For Windows use build.bat.

This task builds the sample for your host platform. Note that SDL2 must be installed on the host.

To run it on the host use ../gradlew run

Alternatively you can run artifact directly

 ./build/konan/bin/Tetris${target}/Tetris${target}.kexe

For cross-compilation to iOS (on Mac host) use gradle property

konan.build.targets=iphone

For cross-compilation to Raspberry Pi (on Linux host) use

konan.build.targets=raspberrypi

During build process compilation script creates interoperability bindings to SDL2, using SDL C headers, and then compiles an application with the produced bindings.

To deploy executable to iPhone device take Info.plist, then use XCode and your own private signing identity.

To run on Raspberry Pi one need to install SDL package with apt-get install libsdl2-2.0.0 on the Pi. Also GLES2 renderer is recommended (use SDL_RENDER_DRIVER=opengles2 ./Tetris.kexe).

For Windows set SDL_RENDER_DRIVER=software may be needed on some machines.