826 lines
36 KiB
Kotlin
826 lines
36 KiB
Kotlin
/*
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* Generated file
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* DO NOT EDIT
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*
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* See libraries/tools/idl2k for details
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*/
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package org.khronos.webgl
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import org.w3c.dom.*
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import org.w3c.dom.css.*
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import org.w3c.dom.events.*
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import org.w3c.dom.parsing.*
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import org.w3c.dom.svg.*
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import org.w3c.dom.url.*
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import org.w3c.fetch.*
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import org.w3c.files.*
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import org.w3c.notifications.*
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import org.w3c.performance.*
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import org.w3c.workers.*
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import org.w3c.xhr.*
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native public interface WebGLContextAttributes {
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var alpha: Boolean
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var depth: Boolean
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var stencil: Boolean
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var antialias: Boolean
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var premultipliedAlpha: Boolean
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var preserveDrawingBuffer: Boolean
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var preferLowPowerToHighPerformance: Boolean
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var failIfMajorPerformanceCaveat: Boolean
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}
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suppress("NOTHING_TO_INLINE")
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public inline fun WebGLContextAttributes(alpha: Boolean = true, depth: Boolean = true, stencil: Boolean = false, antialias: Boolean = true, premultipliedAlpha: Boolean = true, preserveDrawingBuffer: Boolean = false, preferLowPowerToHighPerformance: Boolean = false, failIfMajorPerformanceCaveat: Boolean = false): WebGLContextAttributes {
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val o = js("({})")
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o["alpha"] = alpha
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o["depth"] = depth
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o["stencil"] = stencil
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o["antialias"] = antialias
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o["premultipliedAlpha"] = premultipliedAlpha
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o["preserveDrawingBuffer"] = preserveDrawingBuffer
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o["preferLowPowerToHighPerformance"] = preferLowPowerToHighPerformance
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o["failIfMajorPerformanceCaveat"] = failIfMajorPerformanceCaveat
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return o
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}
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native public interface WebGLObject {
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}
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native public interface WebGLBuffer : WebGLObject {
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}
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native public interface WebGLFramebuffer : WebGLObject {
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}
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native public interface WebGLProgram : WebGLObject {
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}
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native public interface WebGLRenderbuffer : WebGLObject {
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}
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native public interface WebGLShader : WebGLObject {
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}
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native public interface WebGLTexture : WebGLObject {
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}
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native public interface WebGLUniformLocation {
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}
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native public interface WebGLActiveInfo {
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val size: Int
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get() = noImpl
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val type: Int
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get() = noImpl
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val name: String
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get() = noImpl
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}
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native public interface WebGLShaderPrecisionFormat {
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val rangeMin: Int
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get() = noImpl
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val rangeMax: Int
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get() = noImpl
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val precision: Int
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get() = noImpl
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}
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native public interface WebGLRenderingContext : RenderingContext {
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val canvas: HTMLCanvasElement
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get() = noImpl
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val drawingBufferWidth: Int
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get() = noImpl
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val drawingBufferHeight: Int
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get() = noImpl
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fun getContextAttributes(): WebGLContextAttributes? = noImpl
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fun isContextLost(): Boolean = noImpl
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fun getSupportedExtensions(): Array<String>? = noImpl
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fun getExtension(name: String): dynamic = noImpl
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fun activeTexture(texture: Int): Unit = noImpl
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fun attachShader(program: WebGLProgram?, shader: WebGLShader?): Unit = noImpl
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fun bindAttribLocation(program: WebGLProgram?, index: Int, name: String): Unit = noImpl
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fun bindBuffer(target: Int, buffer: WebGLBuffer?): Unit = noImpl
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fun bindFramebuffer(target: Int, framebuffer: WebGLFramebuffer?): Unit = noImpl
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fun bindRenderbuffer(target: Int, renderbuffer: WebGLRenderbuffer?): Unit = noImpl
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fun bindTexture(target: Int, texture: WebGLTexture?): Unit = noImpl
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fun blendColor(red: Float, green: Float, blue: Float, alpha: Float): Unit = noImpl
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fun blendEquation(mode: Int): Unit = noImpl
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fun blendEquationSeparate(modeRGB: Int, modeAlpha: Int): Unit = noImpl
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fun blendFunc(sfactor: Int, dfactor: Int): Unit = noImpl
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fun blendFuncSeparate(srcRGB: Int, dstRGB: Int, srcAlpha: Int, dstAlpha: Int): Unit = noImpl
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fun bufferData(target: Int, size: Int, usage: Int): Unit = noImpl
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fun bufferData(target: Int, data: dynamic, usage: Int): Unit = noImpl
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fun bufferSubData(target: Int, offset: Int, data: dynamic): Unit = noImpl
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fun checkFramebufferStatus(target: Int): Int = noImpl
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fun clear(mask: Int): Unit = noImpl
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fun clearColor(red: Float, green: Float, blue: Float, alpha: Float): Unit = noImpl
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fun clearDepth(depth: Float): Unit = noImpl
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fun clearStencil(s: Int): Unit = noImpl
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fun colorMask(red: Boolean, green: Boolean, blue: Boolean, alpha: Boolean): Unit = noImpl
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fun compileShader(shader: WebGLShader?): Unit = noImpl
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fun compressedTexImage2D(target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, data: ArrayBufferView): Unit = noImpl
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fun compressedTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, data: ArrayBufferView): Unit = noImpl
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fun copyTexImage2D(target: Int, level: Int, internalformat: Int, x: Int, y: Int, width: Int, height: Int, border: Int): Unit = noImpl
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fun copyTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, x: Int, y: Int, width: Int, height: Int): Unit = noImpl
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fun createBuffer(): WebGLBuffer? = noImpl
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fun createFramebuffer(): WebGLFramebuffer? = noImpl
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fun createProgram(): WebGLProgram? = noImpl
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fun createRenderbuffer(): WebGLRenderbuffer? = noImpl
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fun createShader(type: Int): WebGLShader? = noImpl
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fun createTexture(): WebGLTexture? = noImpl
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fun cullFace(mode: Int): Unit = noImpl
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fun deleteBuffer(buffer: WebGLBuffer?): Unit = noImpl
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fun deleteFramebuffer(framebuffer: WebGLFramebuffer?): Unit = noImpl
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fun deleteProgram(program: WebGLProgram?): Unit = noImpl
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fun deleteRenderbuffer(renderbuffer: WebGLRenderbuffer?): Unit = noImpl
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fun deleteShader(shader: WebGLShader?): Unit = noImpl
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fun deleteTexture(texture: WebGLTexture?): Unit = noImpl
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fun depthFunc(func: Int): Unit = noImpl
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fun depthMask(flag: Boolean): Unit = noImpl
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fun depthRange(zNear: Float, zFar: Float): Unit = noImpl
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fun detachShader(program: WebGLProgram?, shader: WebGLShader?): Unit = noImpl
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fun disable(cap: Int): Unit = noImpl
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fun disableVertexAttribArray(index: Int): Unit = noImpl
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fun drawArrays(mode: Int, first: Int, count: Int): Unit = noImpl
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fun drawElements(mode: Int, count: Int, type: Int, offset: Int): Unit = noImpl
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fun enable(cap: Int): Unit = noImpl
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fun enableVertexAttribArray(index: Int): Unit = noImpl
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fun finish(): Unit = noImpl
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fun flush(): Unit = noImpl
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fun framebufferRenderbuffer(target: Int, attachment: Int, renderbuffertarget: Int, renderbuffer: WebGLRenderbuffer?): Unit = noImpl
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fun framebufferTexture2D(target: Int, attachment: Int, textarget: Int, texture: WebGLTexture?, level: Int): Unit = noImpl
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fun frontFace(mode: Int): Unit = noImpl
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fun generateMipmap(target: Int): Unit = noImpl
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fun getActiveAttrib(program: WebGLProgram?, index: Int): WebGLActiveInfo? = noImpl
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fun getActiveUniform(program: WebGLProgram?, index: Int): WebGLActiveInfo? = noImpl
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fun getAttachedShaders(program: WebGLProgram?): Array<WebGLShader>? = noImpl
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fun getAttribLocation(program: WebGLProgram?, name: String): Int = noImpl
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fun getBufferParameter(target: Int, pname: Int): Any? = noImpl
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fun getParameter(pname: Int): Any? = noImpl
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fun getError(): Int = noImpl
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fun getFramebufferAttachmentParameter(target: Int, attachment: Int, pname: Int): Any? = noImpl
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fun getProgramParameter(program: WebGLProgram?, pname: Int): Any? = noImpl
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fun getProgramInfoLog(program: WebGLProgram?): String? = noImpl
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fun getRenderbufferParameter(target: Int, pname: Int): Any? = noImpl
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fun getShaderParameter(shader: WebGLShader?, pname: Int): Any? = noImpl
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fun getShaderPrecisionFormat(shadertype: Int, precisiontype: Int): WebGLShaderPrecisionFormat? = noImpl
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fun getShaderInfoLog(shader: WebGLShader?): String? = noImpl
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fun getShaderSource(shader: WebGLShader?): String? = noImpl
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fun getTexParameter(target: Int, pname: Int): Any? = noImpl
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fun getUniform(program: WebGLProgram?, location: WebGLUniformLocation?): Any? = noImpl
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fun getUniformLocation(program: WebGLProgram?, name: String): WebGLUniformLocation? = noImpl
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fun getVertexAttrib(index: Int, pname: Int): Any? = noImpl
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fun getVertexAttribOffset(index: Int, pname: Int): Int = noImpl
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fun hint(target: Int, mode: Int): Unit = noImpl
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fun isBuffer(buffer: WebGLBuffer?): Boolean = noImpl
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fun isEnabled(cap: Int): Boolean = noImpl
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fun isFramebuffer(framebuffer: WebGLFramebuffer?): Boolean = noImpl
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fun isProgram(program: WebGLProgram?): Boolean = noImpl
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fun isRenderbuffer(renderbuffer: WebGLRenderbuffer?): Boolean = noImpl
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fun isShader(shader: WebGLShader?): Boolean = noImpl
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fun isTexture(texture: WebGLTexture?): Boolean = noImpl
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fun lineWidth(width: Float): Unit = noImpl
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fun linkProgram(program: WebGLProgram?): Unit = noImpl
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fun pixelStorei(pname: Int, param: Int): Unit = noImpl
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fun polygonOffset(factor: Float, units: Float): Unit = noImpl
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fun readPixels(x: Int, y: Int, width: Int, height: Int, format: Int, type: Int, pixels: ArrayBufferView?): Unit = noImpl
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fun renderbufferStorage(target: Int, internalformat: Int, width: Int, height: Int): Unit = noImpl
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fun sampleCoverage(value: Float, invert: Boolean): Unit = noImpl
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fun scissor(x: Int, y: Int, width: Int, height: Int): Unit = noImpl
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fun shaderSource(shader: WebGLShader?, source: String): Unit = noImpl
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fun stencilFunc(func: Int, ref: Int, mask: Int): Unit = noImpl
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fun stencilFuncSeparate(face: Int, func: Int, ref: Int, mask: Int): Unit = noImpl
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fun stencilMask(mask: Int): Unit = noImpl
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fun stencilMaskSeparate(face: Int, mask: Int): Unit = noImpl
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fun stencilOp(fail: Int, zfail: Int, zpass: Int): Unit = noImpl
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fun stencilOpSeparate(face: Int, fail: Int, zfail: Int, zpass: Int): Unit = noImpl
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fun texImage2D(target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, format: Int, type: Int, pixels: ArrayBufferView?): Unit = noImpl
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fun texImage2D(target: Int, level: Int, internalformat: Int, format: Int, type: Int, source: dynamic): Unit = noImpl
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fun texParameterf(target: Int, pname: Int, param: Float): Unit = noImpl
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fun texParameteri(target: Int, pname: Int, param: Int): Unit = noImpl
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fun texSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, type: Int, pixels: ArrayBufferView?): Unit = noImpl
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fun texSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, format: Int, type: Int, source: dynamic): Unit = noImpl
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fun uniform1f(location: WebGLUniformLocation?, x: Float): Unit = noImpl
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fun uniform1fv(location: WebGLUniformLocation?, v: Float32Array): Unit = noImpl
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fun uniform1fv(location: WebGLUniformLocation?, v: Array<Float>): Unit = noImpl
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fun uniform1i(location: WebGLUniformLocation?, x: Int): Unit = noImpl
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fun uniform1iv(location: WebGLUniformLocation?, v: Int32Array): Unit = noImpl
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fun uniform1iv(location: WebGLUniformLocation?, v: Array<Int>): Unit = noImpl
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fun uniform2f(location: WebGLUniformLocation?, x: Float, y: Float): Unit = noImpl
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fun uniform2fv(location: WebGLUniformLocation?, v: Float32Array): Unit = noImpl
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fun uniform2fv(location: WebGLUniformLocation?, v: Array<Float>): Unit = noImpl
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fun uniform2i(location: WebGLUniformLocation?, x: Int, y: Int): Unit = noImpl
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fun uniform2iv(location: WebGLUniformLocation?, v: Int32Array): Unit = noImpl
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fun uniform2iv(location: WebGLUniformLocation?, v: Array<Int>): Unit = noImpl
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fun uniform3f(location: WebGLUniformLocation?, x: Float, y: Float, z: Float): Unit = noImpl
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fun uniform3fv(location: WebGLUniformLocation?, v: Float32Array): Unit = noImpl
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fun uniform3fv(location: WebGLUniformLocation?, v: Array<Float>): Unit = noImpl
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fun uniform3i(location: WebGLUniformLocation?, x: Int, y: Int, z: Int): Unit = noImpl
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fun uniform3iv(location: WebGLUniformLocation?, v: Int32Array): Unit = noImpl
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fun uniform3iv(location: WebGLUniformLocation?, v: Array<Int>): Unit = noImpl
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fun uniform4f(location: WebGLUniformLocation?, x: Float, y: Float, z: Float, w: Float): Unit = noImpl
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fun uniform4fv(location: WebGLUniformLocation?, v: Float32Array): Unit = noImpl
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fun uniform4fv(location: WebGLUniformLocation?, v: Array<Float>): Unit = noImpl
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fun uniform4i(location: WebGLUniformLocation?, x: Int, y: Int, z: Int, w: Int): Unit = noImpl
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fun uniform4iv(location: WebGLUniformLocation?, v: Int32Array): Unit = noImpl
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fun uniform4iv(location: WebGLUniformLocation?, v: Array<Int>): Unit = noImpl
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fun uniformMatrix2fv(location: WebGLUniformLocation?, transpose: Boolean, value: Float32Array): Unit = noImpl
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fun uniformMatrix2fv(location: WebGLUniformLocation?, transpose: Boolean, value: Array<Float>): Unit = noImpl
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fun uniformMatrix3fv(location: WebGLUniformLocation?, transpose: Boolean, value: Float32Array): Unit = noImpl
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fun uniformMatrix3fv(location: WebGLUniformLocation?, transpose: Boolean, value: Array<Float>): Unit = noImpl
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fun uniformMatrix4fv(location: WebGLUniformLocation?, transpose: Boolean, value: Float32Array): Unit = noImpl
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fun uniformMatrix4fv(location: WebGLUniformLocation?, transpose: Boolean, value: Array<Float>): Unit = noImpl
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fun useProgram(program: WebGLProgram?): Unit = noImpl
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fun validateProgram(program: WebGLProgram?): Unit = noImpl
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fun vertexAttrib1f(indx: Int, x: Float): Unit = noImpl
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fun vertexAttrib1fv(indx: Int, values: Float32Array): Unit = noImpl
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fun vertexAttrib1fv(indx: Int, values: Array<Float>): Unit = noImpl
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fun vertexAttrib2f(indx: Int, x: Float, y: Float): Unit = noImpl
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fun vertexAttrib2fv(indx: Int, values: Float32Array): Unit = noImpl
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fun vertexAttrib2fv(indx: Int, values: Array<Float>): Unit = noImpl
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fun vertexAttrib3f(indx: Int, x: Float, y: Float, z: Float): Unit = noImpl
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fun vertexAttrib3fv(indx: Int, values: Float32Array): Unit = noImpl
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fun vertexAttrib3fv(indx: Int, values: Array<Float>): Unit = noImpl
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fun vertexAttrib4f(indx: Int, x: Float, y: Float, z: Float, w: Float): Unit = noImpl
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fun vertexAttrib4fv(indx: Int, values: Float32Array): Unit = noImpl
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fun vertexAttrib4fv(indx: Int, values: Array<Float>): Unit = noImpl
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fun vertexAttribPointer(indx: Int, size: Int, type: Int, normalized: Boolean, stride: Int, offset: Int): Unit = noImpl
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fun viewport(x: Int, y: Int, width: Int, height: Int): Unit = noImpl
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companion object {
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val DEPTH_BUFFER_BIT: Int = 0x00000100
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val STENCIL_BUFFER_BIT: Int = 0x00000400
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val COLOR_BUFFER_BIT: Int = 0x00004000
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val POINTS: Int = 0x0000
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val LINES: Int = 0x0001
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val LINE_LOOP: Int = 0x0002
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val LINE_STRIP: Int = 0x0003
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val TRIANGLES: Int = 0x0004
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val TRIANGLE_STRIP: Int = 0x0005
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val TRIANGLE_FAN: Int = 0x0006
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val ZERO: Int = 0
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val ONE: Int = 1
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val SRC_COLOR: Int = 0x0300
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val ONE_MINUS_SRC_COLOR: Int = 0x0301
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val SRC_ALPHA: Int = 0x0302
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val ONE_MINUS_SRC_ALPHA: Int = 0x0303
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val DST_ALPHA: Int = 0x0304
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val ONE_MINUS_DST_ALPHA: Int = 0x0305
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val DST_COLOR: Int = 0x0306
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val ONE_MINUS_DST_COLOR: Int = 0x0307
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val SRC_ALPHA_SATURATE: Int = 0x0308
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val FUNC_ADD: Int = 0x8006
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val BLEND_EQUATION: Int = 0x8009
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val BLEND_EQUATION_RGB: Int = 0x8009
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val BLEND_EQUATION_ALPHA: Int = 0x883D
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val FUNC_SUBTRACT: Int = 0x800A
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val FUNC_REVERSE_SUBTRACT: Int = 0x800B
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val BLEND_DST_RGB: Int = 0x80C8
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val BLEND_SRC_RGB: Int = 0x80C9
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val BLEND_DST_ALPHA: Int = 0x80CA
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val BLEND_SRC_ALPHA: Int = 0x80CB
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val CONSTANT_COLOR: Int = 0x8001
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val ONE_MINUS_CONSTANT_COLOR: Int = 0x8002
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val CONSTANT_ALPHA: Int = 0x8003
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val ONE_MINUS_CONSTANT_ALPHA: Int = 0x8004
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val BLEND_COLOR: Int = 0x8005
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val ARRAY_BUFFER: Int = 0x8892
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val ELEMENT_ARRAY_BUFFER: Int = 0x8893
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val ARRAY_BUFFER_BINDING: Int = 0x8894
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val ELEMENT_ARRAY_BUFFER_BINDING: Int = 0x8895
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val STREAM_DRAW: Int = 0x88E0
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val STATIC_DRAW: Int = 0x88E4
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val DYNAMIC_DRAW: Int = 0x88E8
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val BUFFER_SIZE: Int = 0x8764
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val BUFFER_USAGE: Int = 0x8765
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val CURRENT_VERTEX_ATTRIB: Int = 0x8626
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val FRONT: Int = 0x0404
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val BACK: Int = 0x0405
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val FRONT_AND_BACK: Int = 0x0408
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val CULL_FACE: Int = 0x0B44
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val BLEND: Int = 0x0BE2
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val DITHER: Int = 0x0BD0
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val STENCIL_TEST: Int = 0x0B90
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val DEPTH_TEST: Int = 0x0B71
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val SCISSOR_TEST: Int = 0x0C11
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val POLYGON_OFFSET_FILL: Int = 0x8037
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val SAMPLE_ALPHA_TO_COVERAGE: Int = 0x809E
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val SAMPLE_COVERAGE: Int = 0x80A0
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val NO_ERROR: Int = 0
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val INVALID_ENUM: Int = 0x0500
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val INVALID_VALUE: Int = 0x0501
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val INVALID_OPERATION: Int = 0x0502
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val OUT_OF_MEMORY: Int = 0x0505
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val CW: Int = 0x0900
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val CCW: Int = 0x0901
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val LINE_WIDTH: Int = 0x0B21
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val ALIASED_POINT_SIZE_RANGE: Int = 0x846D
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val ALIASED_LINE_WIDTH_RANGE: Int = 0x846E
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val CULL_FACE_MODE: Int = 0x0B45
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val FRONT_FACE: Int = 0x0B46
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val DEPTH_RANGE: Int = 0x0B70
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val DEPTH_WRITEMASK: Int = 0x0B72
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val DEPTH_CLEAR_VALUE: Int = 0x0B73
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val DEPTH_FUNC: Int = 0x0B74
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val STENCIL_CLEAR_VALUE: Int = 0x0B91
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val STENCIL_FUNC: Int = 0x0B92
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val STENCIL_FAIL: Int = 0x0B94
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val STENCIL_PASS_DEPTH_FAIL: Int = 0x0B95
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val STENCIL_PASS_DEPTH_PASS: Int = 0x0B96
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val STENCIL_REF: Int = 0x0B97
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val STENCIL_VALUE_MASK: Int = 0x0B93
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val STENCIL_WRITEMASK: Int = 0x0B98
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val STENCIL_BACK_FUNC: Int = 0x8800
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val STENCIL_BACK_FAIL: Int = 0x8801
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val STENCIL_BACK_PASS_DEPTH_FAIL: Int = 0x8802
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val STENCIL_BACK_PASS_DEPTH_PASS: Int = 0x8803
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val STENCIL_BACK_REF: Int = 0x8CA3
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val STENCIL_BACK_VALUE_MASK: Int = 0x8CA4
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val STENCIL_BACK_WRITEMASK: Int = 0x8CA5
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val VIEWPORT: Int = 0x0BA2
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val SCISSOR_BOX: Int = 0x0C10
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val COLOR_CLEAR_VALUE: Int = 0x0C22
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val COLOR_WRITEMASK: Int = 0x0C23
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val UNPACK_ALIGNMENT: Int = 0x0CF5
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val PACK_ALIGNMENT: Int = 0x0D05
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val MAX_TEXTURE_SIZE: Int = 0x0D33
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val MAX_VIEWPORT_DIMS: Int = 0x0D3A
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val SUBPIXEL_BITS: Int = 0x0D50
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val RED_BITS: Int = 0x0D52
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val GREEN_BITS: Int = 0x0D53
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val BLUE_BITS: Int = 0x0D54
|
|
val ALPHA_BITS: Int = 0x0D55
|
|
val DEPTH_BITS: Int = 0x0D56
|
|
val STENCIL_BITS: Int = 0x0D57
|
|
val POLYGON_OFFSET_UNITS: Int = 0x2A00
|
|
val POLYGON_OFFSET_FACTOR: Int = 0x8038
|
|
val TEXTURE_BINDING_2D: Int = 0x8069
|
|
val SAMPLE_BUFFERS: Int = 0x80A8
|
|
val SAMPLES: Int = 0x80A9
|
|
val SAMPLE_COVERAGE_VALUE: Int = 0x80AA
|
|
val SAMPLE_COVERAGE_INVERT: Int = 0x80AB
|
|
val COMPRESSED_TEXTURE_FORMATS: Int = 0x86A3
|
|
val DONT_CARE: Int = 0x1100
|
|
val FASTEST: Int = 0x1101
|
|
val NICEST: Int = 0x1102
|
|
val GENERATE_MIPMAP_HINT: Int = 0x8192
|
|
val BYTE: Int = 0x1400
|
|
val UNSIGNED_BYTE: Int = 0x1401
|
|
val SHORT: Int = 0x1402
|
|
val UNSIGNED_SHORT: Int = 0x1403
|
|
val INT: Int = 0x1404
|
|
val UNSIGNED_INT: Int = 0x1405
|
|
val FLOAT: Int = 0x1406
|
|
val DEPTH_COMPONENT: Int = 0x1902
|
|
val ALPHA: Int = 0x1906
|
|
val RGB: Int = 0x1907
|
|
val RGBA: Int = 0x1908
|
|
val LUMINANCE: Int = 0x1909
|
|
val LUMINANCE_ALPHA: Int = 0x190A
|
|
val UNSIGNED_SHORT_4_4_4_4: Int = 0x8033
|
|
val UNSIGNED_SHORT_5_5_5_1: Int = 0x8034
|
|
val UNSIGNED_SHORT_5_6_5: Int = 0x8363
|
|
val FRAGMENT_SHADER: Int = 0x8B30
|
|
val VERTEX_SHADER: Int = 0x8B31
|
|
val MAX_VERTEX_ATTRIBS: Int = 0x8869
|
|
val MAX_VERTEX_UNIFORM_VECTORS: Int = 0x8DFB
|
|
val MAX_VARYING_VECTORS: Int = 0x8DFC
|
|
val MAX_COMBINED_TEXTURE_IMAGE_UNITS: Int = 0x8B4D
|
|
val MAX_VERTEX_TEXTURE_IMAGE_UNITS: Int = 0x8B4C
|
|
val MAX_TEXTURE_IMAGE_UNITS: Int = 0x8872
|
|
val MAX_FRAGMENT_UNIFORM_VECTORS: Int = 0x8DFD
|
|
val SHADER_TYPE: Int = 0x8B4F
|
|
val DELETE_STATUS: Int = 0x8B80
|
|
val LINK_STATUS: Int = 0x8B82
|
|
val VALIDATE_STATUS: Int = 0x8B83
|
|
val ATTACHED_SHADERS: Int = 0x8B85
|
|
val ACTIVE_UNIFORMS: Int = 0x8B86
|
|
val ACTIVE_ATTRIBUTES: Int = 0x8B89
|
|
val SHADING_LANGUAGE_VERSION: Int = 0x8B8C
|
|
val CURRENT_PROGRAM: Int = 0x8B8D
|
|
val NEVER: Int = 0x0200
|
|
val LESS: Int = 0x0201
|
|
val EQUAL: Int = 0x0202
|
|
val LEQUAL: Int = 0x0203
|
|
val GREATER: Int = 0x0204
|
|
val NOTEQUAL: Int = 0x0205
|
|
val GEQUAL: Int = 0x0206
|
|
val ALWAYS: Int = 0x0207
|
|
val KEEP: Int = 0x1E00
|
|
val REPLACE: Int = 0x1E01
|
|
val INCR: Int = 0x1E02
|
|
val DECR: Int = 0x1E03
|
|
val INVERT: Int = 0x150A
|
|
val INCR_WRAP: Int = 0x8507
|
|
val DECR_WRAP: Int = 0x8508
|
|
val VENDOR: Int = 0x1F00
|
|
val RENDERER: Int = 0x1F01
|
|
val VERSION: Int = 0x1F02
|
|
val NEAREST: Int = 0x2600
|
|
val LINEAR: Int = 0x2601
|
|
val NEAREST_MIPMAP_NEAREST: Int = 0x2700
|
|
val LINEAR_MIPMAP_NEAREST: Int = 0x2701
|
|
val NEAREST_MIPMAP_LINEAR: Int = 0x2702
|
|
val LINEAR_MIPMAP_LINEAR: Int = 0x2703
|
|
val TEXTURE_MAG_FILTER: Int = 0x2800
|
|
val TEXTURE_MIN_FILTER: Int = 0x2801
|
|
val TEXTURE_WRAP_S: Int = 0x2802
|
|
val TEXTURE_WRAP_T: Int = 0x2803
|
|
val TEXTURE_2D: Int = 0x0DE1
|
|
val TEXTURE: Int = 0x1702
|
|
val TEXTURE_CUBE_MAP: Int = 0x8513
|
|
val TEXTURE_BINDING_CUBE_MAP: Int = 0x8514
|
|
val TEXTURE_CUBE_MAP_POSITIVE_X: Int = 0x8515
|
|
val TEXTURE_CUBE_MAP_NEGATIVE_X: Int = 0x8516
|
|
val TEXTURE_CUBE_MAP_POSITIVE_Y: Int = 0x8517
|
|
val TEXTURE_CUBE_MAP_NEGATIVE_Y: Int = 0x8518
|
|
val TEXTURE_CUBE_MAP_POSITIVE_Z: Int = 0x8519
|
|
val TEXTURE_CUBE_MAP_NEGATIVE_Z: Int = 0x851A
|
|
val MAX_CUBE_MAP_TEXTURE_SIZE: Int = 0x851C
|
|
val TEXTURE0: Int = 0x84C0
|
|
val TEXTURE1: Int = 0x84C1
|
|
val TEXTURE2: Int = 0x84C2
|
|
val TEXTURE3: Int = 0x84C3
|
|
val TEXTURE4: Int = 0x84C4
|
|
val TEXTURE5: Int = 0x84C5
|
|
val TEXTURE6: Int = 0x84C6
|
|
val TEXTURE7: Int = 0x84C7
|
|
val TEXTURE8: Int = 0x84C8
|
|
val TEXTURE9: Int = 0x84C9
|
|
val TEXTURE10: Int = 0x84CA
|
|
val TEXTURE11: Int = 0x84CB
|
|
val TEXTURE12: Int = 0x84CC
|
|
val TEXTURE13: Int = 0x84CD
|
|
val TEXTURE14: Int = 0x84CE
|
|
val TEXTURE15: Int = 0x84CF
|
|
val TEXTURE16: Int = 0x84D0
|
|
val TEXTURE17: Int = 0x84D1
|
|
val TEXTURE18: Int = 0x84D2
|
|
val TEXTURE19: Int = 0x84D3
|
|
val TEXTURE20: Int = 0x84D4
|
|
val TEXTURE21: Int = 0x84D5
|
|
val TEXTURE22: Int = 0x84D6
|
|
val TEXTURE23: Int = 0x84D7
|
|
val TEXTURE24: Int = 0x84D8
|
|
val TEXTURE25: Int = 0x84D9
|
|
val TEXTURE26: Int = 0x84DA
|
|
val TEXTURE27: Int = 0x84DB
|
|
val TEXTURE28: Int = 0x84DC
|
|
val TEXTURE29: Int = 0x84DD
|
|
val TEXTURE30: Int = 0x84DE
|
|
val TEXTURE31: Int = 0x84DF
|
|
val ACTIVE_TEXTURE: Int = 0x84E0
|
|
val REPEAT: Int = 0x2901
|
|
val CLAMP_TO_EDGE: Int = 0x812F
|
|
val MIRRORED_REPEAT: Int = 0x8370
|
|
val FLOAT_VEC2: Int = 0x8B50
|
|
val FLOAT_VEC3: Int = 0x8B51
|
|
val FLOAT_VEC4: Int = 0x8B52
|
|
val INT_VEC2: Int = 0x8B53
|
|
val INT_VEC3: Int = 0x8B54
|
|
val INT_VEC4: Int = 0x8B55
|
|
val BOOL: Int = 0x8B56
|
|
val BOOL_VEC2: Int = 0x8B57
|
|
val BOOL_VEC3: Int = 0x8B58
|
|
val BOOL_VEC4: Int = 0x8B59
|
|
val FLOAT_MAT2: Int = 0x8B5A
|
|
val FLOAT_MAT3: Int = 0x8B5B
|
|
val FLOAT_MAT4: Int = 0x8B5C
|
|
val SAMPLER_2D: Int = 0x8B5E
|
|
val SAMPLER_CUBE: Int = 0x8B60
|
|
val VERTEX_ATTRIB_ARRAY_ENABLED: Int = 0x8622
|
|
val VERTEX_ATTRIB_ARRAY_SIZE: Int = 0x8623
|
|
val VERTEX_ATTRIB_ARRAY_STRIDE: Int = 0x8624
|
|
val VERTEX_ATTRIB_ARRAY_TYPE: Int = 0x8625
|
|
val VERTEX_ATTRIB_ARRAY_NORMALIZED: Int = 0x886A
|
|
val VERTEX_ATTRIB_ARRAY_POINTER: Int = 0x8645
|
|
val VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: Int = 0x889F
|
|
val IMPLEMENTATION_COLOR_READ_TYPE: Int = 0x8B9A
|
|
val IMPLEMENTATION_COLOR_READ_FORMAT: Int = 0x8B9B
|
|
val COMPILE_STATUS: Int = 0x8B81
|
|
val LOW_FLOAT: Int = 0x8DF0
|
|
val MEDIUM_FLOAT: Int = 0x8DF1
|
|
val HIGH_FLOAT: Int = 0x8DF2
|
|
val LOW_INT: Int = 0x8DF3
|
|
val MEDIUM_INT: Int = 0x8DF4
|
|
val HIGH_INT: Int = 0x8DF5
|
|
val FRAMEBUFFER: Int = 0x8D40
|
|
val RENDERBUFFER: Int = 0x8D41
|
|
val RGBA4: Int = 0x8056
|
|
val RGB5_A1: Int = 0x8057
|
|
val RGB565: Int = 0x8D62
|
|
val DEPTH_COMPONENT16: Int = 0x81A5
|
|
val STENCIL_INDEX: Int = 0x1901
|
|
val STENCIL_INDEX8: Int = 0x8D48
|
|
val DEPTH_STENCIL: Int = 0x84F9
|
|
val RENDERBUFFER_WIDTH: Int = 0x8D42
|
|
val RENDERBUFFER_HEIGHT: Int = 0x8D43
|
|
val RENDERBUFFER_INTERNAL_FORMAT: Int = 0x8D44
|
|
val RENDERBUFFER_RED_SIZE: Int = 0x8D50
|
|
val RENDERBUFFER_GREEN_SIZE: Int = 0x8D51
|
|
val RENDERBUFFER_BLUE_SIZE: Int = 0x8D52
|
|
val RENDERBUFFER_ALPHA_SIZE: Int = 0x8D53
|
|
val RENDERBUFFER_DEPTH_SIZE: Int = 0x8D54
|
|
val RENDERBUFFER_STENCIL_SIZE: Int = 0x8D55
|
|
val FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: Int = 0x8CD0
|
|
val FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: Int = 0x8CD1
|
|
val FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: Int = 0x8CD2
|
|
val FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: Int = 0x8CD3
|
|
val COLOR_ATTACHMENT0: Int = 0x8CE0
|
|
val DEPTH_ATTACHMENT: Int = 0x8D00
|
|
val STENCIL_ATTACHMENT: Int = 0x8D20
|
|
val DEPTH_STENCIL_ATTACHMENT: Int = 0x821A
|
|
val NONE: Int = 0
|
|
val FRAMEBUFFER_COMPLETE: Int = 0x8CD5
|
|
val FRAMEBUFFER_INCOMPLETE_ATTACHMENT: Int = 0x8CD6
|
|
val FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: Int = 0x8CD7
|
|
val FRAMEBUFFER_INCOMPLETE_DIMENSIONS: Int = 0x8CD9
|
|
val FRAMEBUFFER_UNSUPPORTED: Int = 0x8CDD
|
|
val FRAMEBUFFER_BINDING: Int = 0x8CA6
|
|
val RENDERBUFFER_BINDING: Int = 0x8CA7
|
|
val MAX_RENDERBUFFER_SIZE: Int = 0x84E8
|
|
val INVALID_FRAMEBUFFER_OPERATION: Int = 0x0506
|
|
val UNPACK_FLIP_Y_WEBGL: Int = 0x9240
|
|
val UNPACK_PREMULTIPLY_ALPHA_WEBGL: Int = 0x9241
|
|
val CONTEXT_LOST_WEBGL: Int = 0x9242
|
|
val UNPACK_COLORSPACE_CONVERSION_WEBGL: Int = 0x9243
|
|
val BROWSER_DEFAULT_WEBGL: Int = 0x9244
|
|
}
|
|
}
|
|
|
|
native public open class WebGLContextEvent(type: String, eventInit: WebGLContextEventInit = noImpl) : Event(type, noImpl) {
|
|
open val statusMessage: String
|
|
get() = noImpl
|
|
}
|
|
|
|
native public interface WebGLContextEventInit : EventInit {
|
|
var statusMessage: String
|
|
}
|
|
|
|
suppress("NOTHING_TO_INLINE")
|
|
public inline fun WebGLContextEventInit(statusMessage: String, bubbles: Boolean = false, cancelable: Boolean = false): WebGLContextEventInit {
|
|
val o = js("({})")
|
|
|
|
o["statusMessage"] = statusMessage
|
|
o["bubbles"] = bubbles
|
|
o["cancelable"] = cancelable
|
|
|
|
return o
|
|
}
|
|
|
|
native public open class ArrayBuffer(length: Int) : Transferable {
|
|
open val byteLength: Int
|
|
get() = noImpl
|
|
fun slice(begin: Int, end: Int = noImpl): ArrayBuffer = noImpl
|
|
|
|
companion object {
|
|
fun isView(value: Any?): Boolean = noImpl
|
|
}
|
|
}
|
|
|
|
native public open class Int8Array : ArrayBufferView {
|
|
constructor(length: Int)
|
|
constructor(array: Int8Array)
|
|
constructor(array: Array<Byte>)
|
|
constructor(buffer: ArrayBuffer, byteOffset: Int = noImpl, length: Int = noImpl)
|
|
open val length: Int
|
|
get() = noImpl
|
|
open val buffer: ArrayBuffer
|
|
get() = noImpl
|
|
open val byteOffset: Int
|
|
get() = noImpl
|
|
open val byteLength: Int
|
|
get() = noImpl
|
|
fun get(index: Int): Byte = noImpl
|
|
fun set(index: Int, value: Byte): Unit = noImpl
|
|
fun set(array: Int8Array, offset: Int = noImpl): Unit = noImpl
|
|
fun set(array: Array<Byte>, offset: Int = noImpl): Unit = noImpl
|
|
fun subarray(start: Int, end: Int): Int8Array = noImpl
|
|
|
|
companion object {
|
|
val BYTES_PER_ELEMENT: Int = 1
|
|
}
|
|
}
|
|
|
|
native public open class Uint8Array : ArrayBufferView {
|
|
constructor(length: Int)
|
|
constructor(array: Uint8Array)
|
|
constructor(array: Array<Byte>)
|
|
constructor(buffer: ArrayBuffer, byteOffset: Int = noImpl, length: Int = noImpl)
|
|
open val length: Int
|
|
get() = noImpl
|
|
open val buffer: ArrayBuffer
|
|
get() = noImpl
|
|
open val byteOffset: Int
|
|
get() = noImpl
|
|
open val byteLength: Int
|
|
get() = noImpl
|
|
fun get(index: Int): Byte = noImpl
|
|
fun set(index: Int, value: Byte): Unit = noImpl
|
|
fun set(array: Uint8Array, offset: Int = noImpl): Unit = noImpl
|
|
fun set(array: Array<Byte>, offset: Int = noImpl): Unit = noImpl
|
|
fun subarray(start: Int, end: Int): Uint8Array = noImpl
|
|
|
|
companion object {
|
|
val BYTES_PER_ELEMENT: Int = 1
|
|
}
|
|
}
|
|
|
|
native public open class Uint8ClampedArray : ArrayBufferView {
|
|
constructor(length: Int)
|
|
constructor(array: Uint8ClampedArray)
|
|
constructor(array: Array<Byte>)
|
|
constructor(buffer: ArrayBuffer, byteOffset: Int = noImpl, length: Int = noImpl)
|
|
open val length: Int
|
|
get() = noImpl
|
|
open val buffer: ArrayBuffer
|
|
get() = noImpl
|
|
open val byteOffset: Int
|
|
get() = noImpl
|
|
open val byteLength: Int
|
|
get() = noImpl
|
|
fun get(index: Int): Byte = noImpl
|
|
fun set(index: Int, value: Byte): Unit = noImpl
|
|
fun set(array: Uint8ClampedArray, offset: Int = noImpl): Unit = noImpl
|
|
fun set(array: Array<Byte>, offset: Int = noImpl): Unit = noImpl
|
|
fun subarray(start: Int, end: Int): Uint8ClampedArray = noImpl
|
|
|
|
companion object {
|
|
val BYTES_PER_ELEMENT: Int = 1
|
|
}
|
|
}
|
|
|
|
native public open class Int16Array : ArrayBufferView {
|
|
constructor(length: Int)
|
|
constructor(array: Int16Array)
|
|
constructor(array: Array<Short>)
|
|
constructor(buffer: ArrayBuffer, byteOffset: Int = noImpl, length: Int = noImpl)
|
|
open val length: Int
|
|
get() = noImpl
|
|
open val buffer: ArrayBuffer
|
|
get() = noImpl
|
|
open val byteOffset: Int
|
|
get() = noImpl
|
|
open val byteLength: Int
|
|
get() = noImpl
|
|
fun get(index: Int): Short = noImpl
|
|
fun set(index: Int, value: Short): Unit = noImpl
|
|
fun set(array: Int16Array, offset: Int = noImpl): Unit = noImpl
|
|
fun set(array: Array<Short>, offset: Int = noImpl): Unit = noImpl
|
|
fun subarray(start: Int, end: Int): Int16Array = noImpl
|
|
|
|
companion object {
|
|
val BYTES_PER_ELEMENT: Int = 2
|
|
}
|
|
}
|
|
|
|
native public open class Uint16Array : ArrayBufferView {
|
|
constructor(length: Int)
|
|
constructor(array: Uint16Array)
|
|
constructor(array: Array<Short>)
|
|
constructor(buffer: ArrayBuffer, byteOffset: Int = noImpl, length: Int = noImpl)
|
|
open val length: Int
|
|
get() = noImpl
|
|
open val buffer: ArrayBuffer
|
|
get() = noImpl
|
|
open val byteOffset: Int
|
|
get() = noImpl
|
|
open val byteLength: Int
|
|
get() = noImpl
|
|
fun get(index: Int): Short = noImpl
|
|
fun set(index: Int, value: Short): Unit = noImpl
|
|
fun set(array: Uint16Array, offset: Int = noImpl): Unit = noImpl
|
|
fun set(array: Array<Short>, offset: Int = noImpl): Unit = noImpl
|
|
fun subarray(start: Int, end: Int): Uint16Array = noImpl
|
|
|
|
companion object {
|
|
val BYTES_PER_ELEMENT: Int = 2
|
|
}
|
|
}
|
|
|
|
native public open class Int32Array : ArrayBufferView {
|
|
constructor(length: Int)
|
|
constructor(array: Int32Array)
|
|
constructor(array: Array<Int>)
|
|
constructor(buffer: ArrayBuffer, byteOffset: Int = noImpl, length: Int = noImpl)
|
|
open val length: Int
|
|
get() = noImpl
|
|
open val buffer: ArrayBuffer
|
|
get() = noImpl
|
|
open val byteOffset: Int
|
|
get() = noImpl
|
|
open val byteLength: Int
|
|
get() = noImpl
|
|
fun get(index: Int): Int = noImpl
|
|
fun set(index: Int, value: Int): Unit = noImpl
|
|
fun set(array: Int32Array, offset: Int = noImpl): Unit = noImpl
|
|
fun set(array: Array<Int>, offset: Int = noImpl): Unit = noImpl
|
|
fun subarray(start: Int, end: Int): Int32Array = noImpl
|
|
|
|
companion object {
|
|
val BYTES_PER_ELEMENT: Int = 4
|
|
}
|
|
}
|
|
|
|
native public open class Uint32Array : ArrayBufferView {
|
|
constructor(length: Int)
|
|
constructor(array: Uint32Array)
|
|
constructor(array: Array<Int>)
|
|
constructor(buffer: ArrayBuffer, byteOffset: Int = noImpl, length: Int = noImpl)
|
|
open val length: Int
|
|
get() = noImpl
|
|
open val buffer: ArrayBuffer
|
|
get() = noImpl
|
|
open val byteOffset: Int
|
|
get() = noImpl
|
|
open val byteLength: Int
|
|
get() = noImpl
|
|
fun get(index: Int): Int = noImpl
|
|
fun set(index: Int, value: Int): Unit = noImpl
|
|
fun set(array: Uint32Array, offset: Int = noImpl): Unit = noImpl
|
|
fun set(array: Array<Int>, offset: Int = noImpl): Unit = noImpl
|
|
fun subarray(start: Int, end: Int): Uint32Array = noImpl
|
|
|
|
companion object {
|
|
val BYTES_PER_ELEMENT: Int = 4
|
|
}
|
|
}
|
|
|
|
native public open class Float32Array : ArrayBufferView {
|
|
constructor(length: Int)
|
|
constructor(array: Float32Array)
|
|
constructor(array: Array<Float>)
|
|
constructor(buffer: ArrayBuffer, byteOffset: Int = noImpl, length: Int = noImpl)
|
|
open val length: Int
|
|
get() = noImpl
|
|
open val buffer: ArrayBuffer
|
|
get() = noImpl
|
|
open val byteOffset: Int
|
|
get() = noImpl
|
|
open val byteLength: Int
|
|
get() = noImpl
|
|
fun get(index: Int): Float = noImpl
|
|
fun set(index: Int, value: Float): Unit = noImpl
|
|
fun set(array: Float32Array, offset: Int = noImpl): Unit = noImpl
|
|
fun set(array: Array<Float>, offset: Int = noImpl): Unit = noImpl
|
|
fun subarray(start: Int, end: Int): Float32Array = noImpl
|
|
|
|
companion object {
|
|
val BYTES_PER_ELEMENT: Int = 4
|
|
}
|
|
}
|
|
|
|
native public open class Float64Array : ArrayBufferView {
|
|
constructor(length: Int)
|
|
constructor(array: Float64Array)
|
|
constructor(array: Array<Double>)
|
|
constructor(buffer: ArrayBuffer, byteOffset: Int = noImpl, length: Int = noImpl)
|
|
open val length: Int
|
|
get() = noImpl
|
|
open val buffer: ArrayBuffer
|
|
get() = noImpl
|
|
open val byteOffset: Int
|
|
get() = noImpl
|
|
open val byteLength: Int
|
|
get() = noImpl
|
|
fun get(index: Int): Double = noImpl
|
|
fun set(index: Int, value: Double): Unit = noImpl
|
|
fun set(array: Float64Array, offset: Int = noImpl): Unit = noImpl
|
|
fun set(array: Array<Double>, offset: Int = noImpl): Unit = noImpl
|
|
fun subarray(start: Int, end: Int): Float64Array = noImpl
|
|
|
|
companion object {
|
|
val BYTES_PER_ELEMENT: Int = 8
|
|
}
|
|
}
|
|
|
|
native public open class DataView(buffer: ArrayBuffer, byteOffset: Int = noImpl, byteLength: Int = noImpl) : ArrayBufferView {
|
|
open val buffer: ArrayBuffer
|
|
get() = noImpl
|
|
open val byteOffset: Int
|
|
get() = noImpl
|
|
open val byteLength: Int
|
|
get() = noImpl
|
|
fun getInt8(byteOffset: Int): Byte = noImpl
|
|
fun getUint8(byteOffset: Int): Byte = noImpl
|
|
fun getInt16(byteOffset: Int, littleEndian: Boolean = noImpl): Short = noImpl
|
|
fun getUint16(byteOffset: Int, littleEndian: Boolean = noImpl): Short = noImpl
|
|
fun getInt32(byteOffset: Int, littleEndian: Boolean = noImpl): Int = noImpl
|
|
fun getUint32(byteOffset: Int, littleEndian: Boolean = noImpl): Int = noImpl
|
|
fun getFloat32(byteOffset: Int, littleEndian: Boolean = noImpl): Float = noImpl
|
|
fun getFloat64(byteOffset: Int, littleEndian: Boolean = noImpl): Double = noImpl
|
|
fun setInt8(byteOffset: Int, value: Byte): Unit = noImpl
|
|
fun setUint8(byteOffset: Int, value: Byte): Unit = noImpl
|
|
fun setInt16(byteOffset: Int, value: Short, littleEndian: Boolean = noImpl): Unit = noImpl
|
|
fun setUint16(byteOffset: Int, value: Short, littleEndian: Boolean = noImpl): Unit = noImpl
|
|
fun setInt32(byteOffset: Int, value: Int, littleEndian: Boolean = noImpl): Unit = noImpl
|
|
fun setUint32(byteOffset: Int, value: Int, littleEndian: Boolean = noImpl): Unit = noImpl
|
|
fun setFloat32(byteOffset: Int, value: Float, littleEndian: Boolean = noImpl): Unit = noImpl
|
|
fun setFloat64(byteOffset: Int, value: Double, littleEndian: Boolean = noImpl): Unit = noImpl
|
|
}
|
|
|