b454fcc1e0
This is needed to avoid clashes between different dumps from different handlers
116 lines
2.0 KiB
Kotlin
Vendored
116 lines
2.0 KiB
Kotlin
Vendored
fun test1d(x: Double, y: Double): Boolean {
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return x.equals(other = y)
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}
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fun test2d(x: Double, y: Double?): Boolean {
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return x.equals(other = y)
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}
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fun test3d(x: Double, y: Any): Boolean {
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return x.equals(other = y)
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}
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fun test4d(x: Double, y: Number): Boolean {
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return x.equals(other = y)
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}
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fun test5d(x: Double, y: Any): Boolean {
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return when {
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y is Double -> x.equals(other = y)
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else -> false
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}
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}
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fun test6d(x: Any, y: Any): Boolean {
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return when {
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when {
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x is Double -> y is Double
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else -> false
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} -> x.equals(other = y)
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else -> false
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}
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}
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fun test1f(x: Float, y: Float): Boolean {
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return x.equals(other = y)
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}
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fun test2f(x: Float, y: Float?): Boolean {
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return x.equals(other = y)
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}
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fun test3f(x: Float, y: Any): Boolean {
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return x.equals(other = y)
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}
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fun test4f(x: Float, y: Number): Boolean {
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return x.equals(other = y)
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}
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fun test5f(x: Float, y: Any): Boolean {
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return when {
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y is Float -> x.equals(other = y)
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else -> false
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}
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}
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fun test6f(x: Any, y: Any): Boolean {
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return when {
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when {
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x is Float -> y is Float
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else -> false
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} -> x.equals(other = y)
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else -> false
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}
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}
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fun testFD(x: Any, y: Any): Boolean {
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return when {
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when {
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x is Float -> y is Double
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else -> false
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} -> x.equals(other = y)
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else -> false
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}
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}
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fun testDF(x: Any, y: Any): Boolean {
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return when {
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when {
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x is Double -> y is Float
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else -> false
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} -> x.equals(other = y)
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else -> false
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}
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}
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fun Float.test1fr(x: Float): Boolean {
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return <this>.equals(other = x)
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}
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fun Float.test2fr(x: Float?): Boolean {
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return <this>.equals(other = x)
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}
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fun Float.test3fr(x: Any): Boolean {
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return <this>.equals(other = x)
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}
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fun Float.test4fr(x: Number): Boolean {
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return <this>.equals(other = x)
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}
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fun Float.test5fr(x: Any): Boolean {
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return when {
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x is Float -> <this>.equals(other = x)
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else -> false
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}
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}
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fun Float.test6fr(x: Any): Boolean {
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return when {
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x is Double -> <this>.equals(other = x)
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else -> false
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}
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}
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