interface A { fun foo(): Int } class B1 : A { override fun foo() = 10 } class B2(val z: Int) : A { override fun foo() = z } fun f1(b: B1): Int { val o = object : A by b { } return o.foo() } fun f2(b: B2): Int { val o = object : A by B2(b.z) { } return o.foo() } fun f3(b: B2, mult: Int): Int { val o = object : A by B2(mult * b.z) { } return o.foo() } fun f4(b: B1, x: Int, y: Int, z: Int): Int { val o = object : A by b { fun bar() = x + y + z } return o.foo() } fun box(): String { if (f1(B1()) != 10) return "fail #1" if (f2(B2(239)) != 239) return "fail #2" if (f3(B2(239), 2) != 239*2) return "fail #3" if (f4(B1(), 1, 2, 3) != 10) return "fail #4" return "OK" }