fun asCall() { 1 as Int 1 as Byte 1 as Short 1 as Long 1 as Char 1 as Double 1 as Float 1.0 as Int 1.0 as Byte 1.0 as Short 1.0 as Long 1.0 as Char 1.0 as Double 1.0 as Float 1f as Int 1f as Byte 1f as Short 1f as Long 1f as Char 1f as Double 1f as Float } fun asSafe() { 1 as? Int 1 as? Byte 1 as? Short 1 as? Long 1 as? Char 1 as? Double 1 as? Float 1.0 as? Int 1.0 as? Byte 1.0 as? Short 1.0 as? Long 1.0 as? Char 1.0 as? Double 1.0 as? Float 1f as? Int 1f as? Byte 1f as? Short 1f as? Long 1f as? Char 1f as? Double 1f as? Float }