fun test1d(x: Double, y: Double): Boolean { return less(arg0 = x, arg1 = y) } fun test1f(x: Float, y: Float): Boolean { return less(arg0 = x, arg1 = y) } fun test2d(x: Double, y: Any): Boolean { return when { y is Double -> less(arg0 = x, arg1 = y /*as Double */) else -> false } } fun test2f(x: Float, y: Any): Boolean { return when { y is Float -> less(arg0 = x, arg1 = y /*as Float */) else -> false } } fun test3d(x: Any, y: Any): Boolean { return when { when { x is Double -> y is Double else -> false } -> less(arg0 = x /*as Double */, arg1 = y /*as Double */) else -> false } } fun test3f(x: Any, y: Any): Boolean { return when { when { x is Float -> y is Float else -> false } -> less(arg0 = x /*as Float */, arg1 = y /*as Float */) else -> false } } fun testDF(x: Any, y: Any): Boolean { return when { when { x is Double -> y is Float else -> false } -> less(arg0 = x /*as Double */, arg1 = y /*as Float */.toDouble()) else -> false } } fun testFD(x: Any, y: Any): Boolean { return when { when { x is Float -> y is Double else -> false } -> less(arg0 = x /*as Float */.toDouble(), arg1 = y /*as Double */) else -> false } }