// FIR_IDENTICAL fun test1d(x: Double, y: Double) = x == y fun test2d(x: Double, y: Double?) = x == y fun test3d(x: Double, y: Any) = x == y fun test4d(x: Double, y: Number) = x == y fun test5d(x: Double, y: Any) = y is Double && x == y fun test6d(x: Any, y: Any) = x is Double && y is Double && x == y fun test1f(x: Float, y: Float) = x == y fun test2f(x: Float, y: Float?) = x == y fun test3f(x: Float, y: Any) = x == y fun test4f(x: Float, y: Number) = x == y fun test5f(x: Float, y: Any) = y is Float && x == y fun test6f(x: Any, y: Any) = x is Float && y is Float && x == y // The following possibly should not compile (but so far it does) // because of EQUALITY_NOT_APPLICABLE. fun testFD(x: Any, y: Any) = x is Float && y is Double && x == y fun testDF(x: Any, y: Any) = x is Double && y is Float && x == y