Random docs and API refinement

KT-17261
This commit is contained in:
Ilya Gorbunov
2018-07-04 04:50:45 +03:00
parent 7e4528e217
commit fa33b1b5a9
6 changed files with 203 additions and 31 deletions
+166 -20
View File
@@ -6,6 +6,7 @@
package kotlin.random
import kotlin.*
import kotlin.math.nextDown
/**
* An abstract class that is implemented by random number generator algorithms.
@@ -18,12 +19,43 @@ import kotlin.*
*/
@SinceKotlin("1.3")
public abstract class Random {
/**
* Gets the next random [bitCount] number of bits.
*
* Generates an `Int` whose lower [bitCount] bits are filled with random values and the remaining upper bits are zero.
*
* @param bitCount number of bits to generate, must be in range 0..32, otherwise the behavior is unspecified.
*/
public abstract fun nextBits(bitCount: Int): Int
/**
* Gets the next random `Int` from the random number generator.
*
* Generates an `Int` random value uniformly distributed between `Int.MIN_VALUE` and `Int.MAX_VALUE` (inclusive).
*/
public open fun nextInt(): Int = nextBits(32)
/**
* Gets the next random non-negative `Int` from the random number generator not greater than the specified [bound].
*
* Generates an `Int` random value uniformly distributed between `0` (inclusive) and the specified [bound] (exclusive).
*
* @param bound must be positive.
*
* @throws IllegalArgumentException if [bound] is negative or zero.
*/
public open fun nextInt(bound: Int): Int = nextInt(0, bound)
/**
* Gets the next random `Int` from the random number generator in the specified range.
*
* Generates an `Int` random value uniformly distributed between the specified [origin] (inclusive) and the specified [bound] (exclusive).
*
* @throws IllegalArgumentException if [origin] is greater than or equal to [bound].
*/
public open fun nextInt(origin: Int, bound: Int): Int {
checkRangeBounds(origin.toLong(), bound.toLong())
checkRangeBounds(origin, bound)
val n = bound - origin
if (n > 0 || n == Int.MIN_VALUE) {
val rnd = if (n and -n == n) {
@@ -46,17 +78,45 @@ public abstract class Random {
}
}
/**
* Gets the next random `Int` from the random number generator in the specified [range].
*
* Generates an `Int` random value uniformly distributed in the specified [range]:
* from `range.start` inclusive to `range.endInclusive` inclusive.
*
* @throws IllegalArgumentException if [range] is empty.
*/
public open fun nextInt(range: IntRange): Int = when {
range.last < Int.MAX_VALUE -> nextInt(range.first, range.last + 1)
range.first > Int.MIN_VALUE -> nextInt(range.first - 1, range.last) + 1
else -> nextInt()
}
/**
* Gets the next random `Long` from the random number generator.
*
* Generates a `Long` random value uniformly distributed between `Long.MIN_VALUE` and `Long.MAX_VALUE` (inclusive).
*/
public open fun nextLong(): Long = nextInt().toLong().shl(32) + nextInt()
/**
* Gets the next random non-negative `Long` from the random number generator not greater than the specified [bound].
*
* Generates a `Long` random value uniformly distributed between `0` (inclusive) and the specified [bound] (exclusive).
*
* @param bound must be positive.
*
* @throws IllegalArgumentException if [bound] is negative or zero.
*/
public open fun nextLong(bound: Long): Long = nextLong(0, bound)
/**
* Gets the next random `Long` from the random number generator in the specified range.
*
* Generates a `Long` random value uniformly distributed between the specified [origin] (inclusive) and the specified [bound] (exclusive).
*
* @throws IllegalArgumentException if [origin] is greater than or equal to [bound].
*/
public open fun nextLong(origin: Long, bound: Long): Long {
checkRangeBounds(origin, bound)
val n = bound - origin
@@ -90,6 +150,14 @@ public abstract class Random {
}
}
/**
* Gets the next random `Long` from the random number generator in the specified [range].
*
* Generates a `Long` random value uniformly distributed in the specified [range]:
* from `range.start` inclusive to `range.endInclusive` inclusive.
*
* @throws IllegalArgumentException if [range] is empty.
*/
public open fun nextLong(range: LongRange): Long = when {
// range.isEmpty() -> throw IllegalArgumentException("Cannot get random in empty range: $range")
range.last < Long.MAX_VALUE -> nextLong(range.start, range.endInclusive + 1)
@@ -97,30 +165,85 @@ public abstract class Random {
else -> nextLong()
}
/**
* Gets the next random [Boolean] value.
*/
public open fun nextBoolean(): Boolean = nextBits(1) != 0
/**
* Gets the next random [Double] value uniformly distributed between 0 (inclusive) and 1 (exclusive).
*/
public open fun nextDouble(): Double = (nextBits(26).toLong().shl(27) + nextBits(27)) / (1L shl 53).toDouble()
/**
* Gets the next random non-negative `Double` from the random number generator not greater than the specified [bound].
*
* Generates a `Double` random value uniformly distributed between 0 (inclusive) and [bound] (exclusive).
*
* @throws IllegalArgumentException if [bound] is negative or zero.
*/
public open fun nextDouble(bound: Double): Double = nextDouble(0.0, bound)
/**
* Gets the next random `Double` from the random number generator in the specified range.
*
* Generates a `Double` random value uniformly distributed between the specified [origin] (inclusive) and the specified [bound] (exclusive).
*
* [origin] and [bound] must be finite otherwise the behavior is unspecified.
*
* @throws IllegalArgumentException if [origin] is greater than or equal to [bound].
*/
public open fun nextDouble(origin: Double, bound: Double): Double {
checkRangeBounds(origin, bound)
return (origin + nextDouble() * (bound - origin)).let { if (it >= bound) bound.nextDown() else it }
}
/**
* Gets the next random [Float] value uniformly distributed between 0 (inclusive) and 1 (exclusive).
*/
public open fun nextFloat(): Float = nextBits(24) / (1 shl 24).toFloat()
public open fun nextBytes(array: ByteArray, startIndex: Int = 0, endIndex: Int = array.size): ByteArray {
// TODO: check range
/**
* Fills a subrange of the specified byte [array] starting from [fromIndex] inclusive and ending [toIndex] exclusive
* with random bytes.
*
* @return [array] with the subrange filled with random bytes.
*/
public open fun nextBytes(array: ByteArray, fromIndex: Int = 0, toIndex: Int = array.size): ByteArray {
require(fromIndex in 0..array.size && toIndex in 0..array.size) { "fromIndex ($fromIndex) or toIndex ($toIndex) are out of range: 0..${array.size}." }
require(fromIndex <= toIndex) { "fromIndex ($fromIndex) must be not greater than toIndex ($toIndex)." }
var v: Int = 0
var bits: Int = 0
for (i in startIndex until endIndex) {
if (bits == 0) {
bits = if (endIndex - i >= 4) 32 else (endIndex - i) * 8
v = nextBits(bits)
}
array[i] = v.toByte()
v = v ushr 8
bits -= 8
val steps = (toIndex - fromIndex) / 4
var position = fromIndex
repeat(steps) {
val v = nextInt()
array[position] = v.toByte()
array[position + 1] = v.ushr(8).toByte()
array[position + 2] = v.ushr(16).toByte()
array[position + 3] = v.ushr(24).toByte()
position += 4
}
val remainder = toIndex - position
val vr = nextBits(remainder * 8)
for (i in 0 until remainder) {
array[position + i] = vr.ushr(i * 8).toByte()
}
return array
}
/**
* Fills the specified byte [array] with random bytes and returns it.
*
* @return [array] filled with random bytes.
*/
public open fun nextBytes(array: ByteArray): ByteArray = nextBytes(array, 0, array.size)
/**
* Creates a byte array of the specified [size], filled with random bytes.
*/
public open fun nextBytes(size: Int): ByteArray = nextBytes(ByteArray(size))
// TODO: UInt, ULong, UByteArray
@@ -128,7 +251,7 @@ public abstract class Random {
/**
* The default random number generator.
*
*
* On JVM this generator is thread-safe, its methods can be invoked from multiple threads.
*
* @sample samples.random.Randoms.defaultRandom
*/
@@ -136,17 +259,40 @@ public abstract class Random {
private var _defaultRandom: Random? = null
private val defaultRandom: Random
get() = _defaultRandom ?: defaultPlatformRandom().also { _defaultRandom = it }
get() = _defaultRandom ?: initialize()
private fun initialize(): Random = defaultPlatformRandom().also { _defaultRandom = it }
override fun nextBits(bitCount: Int): Int = defaultRandom.nextBits(bitCount)
override fun nextInt(): Int = defaultRandom.nextInt()
override fun nextInt(bound: Int): Int = defaultRandom.nextInt(bound)
override fun nextInt(origin: Int, bound: Int): Int = defaultRandom.nextInt(origin, bound)
override fun nextInt(range: IntRange): Int = defaultRandom.nextInt(range)
// TODO: Override others
override fun nextLong(): Long = defaultRandom.nextLong()
override fun nextLong(bound: Long): Long = defaultRandom.nextLong(bound)
override fun nextLong(origin: Long, bound: Long): Long = defaultRandom.nextLong(origin, bound)
override fun nextLong(range: LongRange): Long = defaultRandom.nextLong(range)
internal fun checkRangeBounds(origin: Long, bound: Long) {
if (origin >= bound) throw IllegalArgumentException("Random range is empty: [$origin, $bound)")
}
override fun nextBoolean(): Boolean = defaultRandom.nextBoolean()
override fun nextDouble(): Double = defaultRandom.nextDouble()
override fun nextDouble(bound: Double): Double = defaultRandom.nextDouble(bound)
override fun nextDouble(origin: Double, bound: Double): Double = defaultRandom.nextDouble(origin, bound)
override fun nextFloat(): Float = defaultRandom.nextFloat()
override fun nextBytes(array: ByteArray): ByteArray = defaultRandom.nextBytes(array)
override fun nextBytes(size: Int): ByteArray = defaultRandom.nextBytes(size)
override fun nextBytes(array: ByteArray, fromIndex: Int, toIndex: Int): ByteArray = defaultRandom.nextBytes(array, fromIndex, toIndex)
internal fun checkRangeBounds(origin: Int, bound: Int) = require(bound > origin) { boundsErrorMessage(origin, bound) }
internal fun checkRangeBounds(origin: Long, bound: Long) = require(bound > origin) { boundsErrorMessage(origin, bound) }
internal fun checkRangeBounds(origin: Double, bound: Double) = require(bound > origin) { boundsErrorMessage(origin, bound) }
private fun boundsErrorMessage(origin: Any, bound: Any) = "Random range is empty: [$origin, $bound)."
}
}
@@ -5,6 +5,9 @@
package kotlin.random
/**
* Random number generator, algorithm "xorwow" from p. 5 of Marsaglia, "Xorshift RNGs"
*/
internal class XorWowRandom internal constructor(
private var s0: Int,
private var s1: Int,
@@ -20,7 +23,6 @@ internal class XorWowRandom internal constructor(
require((s0 or s1 or s2 or s3) != 0) { "Initial state must have at least one non-zero element" }
}
/* Algorithm "xorwow" from p. 5 of Marsaglia, "Xorshift RNGs" */
override fun nextInt(): Int {
var t = s3
t = t xor (t shr 2)