Move everything under kotlin-native folder

I was forced to manually do update the following files, because otherwise
they would be ignored according .gitignore settings. Probably they
should be deleted from repo.

Interop/.idea/compiler.xml
Interop/.idea/gradle.xml
Interop/.idea/libraries/Gradle__org_jetbrains_kotlin_kotlin_runtime_1_0_3.xml
Interop/.idea/libraries/Gradle__org_jetbrains_kotlin_kotlin_stdlib_1_0_3.xml
Interop/.idea/modules.xml
Interop/.idea/modules/Indexer/Indexer.iml
Interop/.idea/modules/Runtime/Runtime.iml
Interop/.idea/modules/StubGenerator/StubGenerator.iml
backend.native/backend.native.iml
backend.native/bc.frontend/bc.frontend.iml
backend.native/cli.bc/cli.bc.iml
backend.native/cli.bc/src/org/jetbrains/kotlin/cli/bc/K2Native.kt
backend.native/cli.bc/src/org/jetbrains/kotlin/cli/bc/K2NativeCompilerArguments.kt
backend.native/tests/link/lib/foo.kt
backend.native/tests/link/lib/foo2.kt
backend.native/tests/teamcity-test.property
This commit is contained in:
Stanislav Erokhin
2020-10-27 21:00:28 +03:00
parent 91e4162dad
commit f624800b84
2830 changed files with 0 additions and 0 deletions
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# Samples
This directory contains a set of samples demonstrating how one can work with Kotlin/Native. The samples can be
built using Gradle build tool. See `README.md` in sample directories to learn more about specific samples and
the building process.
* `androidNativeActivity` - Android Native Activity rendering 3D graphics using OpenGLES
* `calculator` - iOS Swift application, using Kotlin/Native code compiled into the framework
* `cocoapods` - A Kotlin/Native application using the `AFNetworking` library from CocoaPods.
* `csvparser` - simple CSV file parser and analyzer
* `echoServer` - TCP/IP echo server
* `gitchurn` - program interoperating with `libgit2` for GIT repository analysis
* `gtk` - GTK3 interoperability example
* `html5Canvas` - WebAssembly example
* `libcurl` - using of FTP/HTTP/HTTPS client library `libcurl`
* `nonBlockingEchoServer` - multi-client TCP/IP echo server using co-routines
* `objc` - AppKit Objective-C interoperability example for macOS
* `opengl` - OpenGL/GLUT teapot example
* `python_extension` - Python extension written in Kotlin/Native
* `tensorflow` - simple client for TensorFlow Machine Intelligence library
* `tetris` - Tetris game implementation (using SDL2 for rendering)
* `uikit` - UIKit Objective-C interoperability example for iOS
* `videoplayer` - SDL and FFMPEG-based video and audio player
* `win32` - trivial Win32 GUI application
* `workers` - example of using workers API
**Note**: If the samples are built from a source tree (not from a distribution archive) the compiler built from
the sources is used. So you must build the compiler and the necessary platform libraries by running
`./gradlew bundle` from the Kotlin/Native root directory before building samples (see
[README.md](https://github.com/JetBrains/kotlin-native/blob/master/README.md) for details).
Alternatively you may remove a line `kotlin.native.home=<...>` from all `gradle.properties` files.
In this case the Gradle plugin downloads and uses a default compiler for this plugin version.
One may also build all the samples with one command. To build them using Gradle run:
./gradlew buildAllSamples