Move everything under kotlin-native folder
I was forced to manually do update the following files, because otherwise they would be ignored according .gitignore settings. Probably they should be deleted from repo. Interop/.idea/compiler.xml Interop/.idea/gradle.xml Interop/.idea/libraries/Gradle__org_jetbrains_kotlin_kotlin_runtime_1_0_3.xml Interop/.idea/libraries/Gradle__org_jetbrains_kotlin_kotlin_stdlib_1_0_3.xml Interop/.idea/modules.xml Interop/.idea/modules/Indexer/Indexer.iml Interop/.idea/modules/Runtime/Runtime.iml Interop/.idea/modules/StubGenerator/StubGenerator.iml backend.native/backend.native.iml backend.native/bc.frontend/bc.frontend.iml backend.native/cli.bc/cli.bc.iml backend.native/cli.bc/src/org/jetbrains/kotlin/cli/bc/K2Native.kt backend.native/cli.bc/src/org/jetbrains/kotlin/cli/bc/K2NativeCompilerArguments.kt backend.native/tests/link/lib/foo.kt backend.native/tests/link/lib/foo2.kt backend.native/tests/teamcity-test.property
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# Samples
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This directory contains a set of samples demonstrating how one can work with Kotlin/Native. The samples can be
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built using Gradle build tool. See `README.md` in sample directories to learn more about specific samples and
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the building process.
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* `androidNativeActivity` - Android Native Activity rendering 3D graphics using OpenGLES
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* `calculator` - iOS Swift application, using Kotlin/Native code compiled into the framework
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* `cocoapods` - A Kotlin/Native application using the `AFNetworking` library from CocoaPods.
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* `csvparser` - simple CSV file parser and analyzer
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* `echoServer` - TCP/IP echo server
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* `gitchurn` - program interoperating with `libgit2` for GIT repository analysis
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* `gtk` - GTK3 interoperability example
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* `html5Canvas` - WebAssembly example
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* `libcurl` - using of FTP/HTTP/HTTPS client library `libcurl`
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* `nonBlockingEchoServer` - multi-client TCP/IP echo server using co-routines
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* `objc` - AppKit Objective-C interoperability example for macOS
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* `opengl` - OpenGL/GLUT teapot example
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* `python_extension` - Python extension written in Kotlin/Native
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* `tensorflow` - simple client for TensorFlow Machine Intelligence library
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* `tetris` - Tetris game implementation (using SDL2 for rendering)
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* `uikit` - UIKit Objective-C interoperability example for iOS
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* `videoplayer` - SDL and FFMPEG-based video and audio player
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* `win32` - trivial Win32 GUI application
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* `workers` - example of using workers API
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**Note**: If the samples are built from a source tree (not from a distribution archive) the compiler built from
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the sources is used. So you must build the compiler and the necessary platform libraries by running
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`./gradlew bundle` from the Kotlin/Native root directory before building samples (see
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[README.md](https://github.com/JetBrains/kotlin-native/blob/master/README.md) for details).
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Alternatively you may remove a line `kotlin.native.home=<...>` from all `gradle.properties` files.
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In this case the Gradle plugin downloads and uses a default compiler for this plugin version.
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One may also build all the samples with one command. To build them using Gradle run:
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./gradlew buildAllSamples
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