Move everything under kotlin-native folder

I was forced to manually do update the following files, because otherwise
they would be ignored according .gitignore settings. Probably they
should be deleted from repo.

Interop/.idea/compiler.xml
Interop/.idea/gradle.xml
Interop/.idea/libraries/Gradle__org_jetbrains_kotlin_kotlin_runtime_1_0_3.xml
Interop/.idea/libraries/Gradle__org_jetbrains_kotlin_kotlin_stdlib_1_0_3.xml
Interop/.idea/modules.xml
Interop/.idea/modules/Indexer/Indexer.iml
Interop/.idea/modules/Runtime/Runtime.iml
Interop/.idea/modules/StubGenerator/StubGenerator.iml
backend.native/backend.native.iml
backend.native/bc.frontend/bc.frontend.iml
backend.native/cli.bc/cli.bc.iml
backend.native/cli.bc/src/org/jetbrains/kotlin/cli/bc/K2Native.kt
backend.native/cli.bc/src/org/jetbrains/kotlin/cli/bc/K2NativeCompilerArguments.kt
backend.native/tests/link/lib/foo.kt
backend.native/tests/link/lib/foo2.kt
backend.native/tests/teamcity-test.property
This commit is contained in:
Stanislav Erokhin
2020-10-27 21:00:28 +03:00
parent 91e4162dad
commit f624800b84
2830 changed files with 0 additions and 0 deletions
@@ -0,0 +1,116 @@
/*
* Copyright 2010-2018 JetBrains s.r.o. Use of this source code is governed by the Apache 2.0 license
* that can be found in the LICENSE file.
*/
import kotlinx.cinterop.*
import platform.GLUT.*
import platform.OpenGL.*
import platform.OpenGLCommon.*
// Ported from http://openglsamples.sourceforge.net/projects/index.php/blog/index/
private var rotation: GLfloat = 0.0f
private val rotationSpeed: GLfloat = 0.2f
private val windowWidth = 640
private val windowHeight = 480
fun display() {
// Clear Screen and Depth Buffer
glClear((GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT).convert())
glLoadIdentity()
// Define a viewing transformation
gluLookAt(4.0, 2.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
// Push and pop the current matrix stack.
// This causes that translations and rotations on this matrix wont influence others.
glPushMatrix()
glColor3f(1.0f, 0.0f, 0.0f)
glTranslatef(0.0f, 0.0f, 0.0f)
glRotatef(rotation, 0.0f, 1.0f, 0.0f)
glRotatef(90.0f, 0.0f, 1.0f, 0.0f)
// Draw the teapot
glutSolidTeapot(1.0)
glPopMatrix()
rotation += rotationSpeed
glutSwapBuffers()
}
fun initialize() {
// select projection matrix
glMatrixMode(GL_PROJECTION)
// set the viewport
glViewport(0, 0, windowWidth, windowHeight)
// set matrix mode
glMatrixMode(GL_PROJECTION)
// reset projection matrix
glLoadIdentity()
val aspect = windowWidth.toDouble() / windowHeight
// set up a perspective projection matrix
gluPerspective(45.0, aspect, 1.0, 500.0)
// specify which matrix is the current matrix
glMatrixMode(GL_MODELVIEW)
glShadeModel(GL_SMOOTH)
// specify the clear value for the depth buffer
glClearDepth(1.0)
glEnable(GL_DEPTH_TEST)
glDepthFunc(GL_LEQUAL)
// specify implementation-specific hints
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, cValuesOf(0.1f, 0.1f, 0.1f, 1.0f))
glLightfv(GL_LIGHT0, GL_DIFFUSE, cValuesOf(0.6f, 0.6f, 0.6f, 1.0f))
glLightfv(GL_LIGHT0, GL_SPECULAR, cValuesOf(0.7f, 0.7f, 0.3f, 1.0f))
glEnable(GL_LIGHT0)
glEnable(GL_COLOR_MATERIAL)
glShadeModel(GL_SMOOTH)
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE)
glDepthFunc(GL_LEQUAL)
glEnable(GL_DEPTH_TEST)
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
glClearColor(0.0f, 0.0f, 0.0f, 1.0f)
}
fun main(args: Array<String>) {
// initialize and run program
memScoped {
val argc = alloc<IntVar>().apply { value = 0 }
glutInit(argc.ptr, null) // TODO: pass real args
}
// Display Mode
glutInitDisplayMode((GLUT_RGB or GLUT_DOUBLE or GLUT_DEPTH).convert())
// Set window size
glutInitWindowSize(windowWidth, windowHeight)
// create Window
glutCreateWindow("The GLUT Teapot")
// register Display Function
glutDisplayFunc(staticCFunction(::display))
// register Idle Function
glutIdleFunc(staticCFunction(::display))
initialize()
// run GLUT mainloop
glutMainLoop()
}