Resolve invoke on class objects and enum entries

Added FakeCallableDescriptorForObject to make a resolved call
with object as variable in 'variable as function call'

 #KT-4321 Fixed
 #KT-4863 Fixed
This commit is contained in:
Svetlana Isakova
2014-07-18 18:58:03 +04:00
parent 19d35b8ec6
commit e4e09d6c70
34 changed files with 551 additions and 22 deletions
@@ -0,0 +1,8 @@
class A {
class object {
fun invoke(i: Int) = i
}
}
fun box() = if (A(42) == 42) "OK" else "fail"
@@ -0,0 +1,11 @@
trait B
fun B.invoke(i: Int) = i
class A {
class object: B {
}
}
fun box() = if (A(42) == 42) "OK" else "fail"
@@ -0,0 +1,9 @@
class A {
class Nested {
class object {
fun invoke(i: Int) = i
}
}
}
fun box() = if (A.Nested(42) == 42) "OK" else "fail"
@@ -0,0 +1,11 @@
import A.Nested
class A {
class Nested {
class object {
fun invoke(i: Int) = i
}
}
}
fun box() = if (Nested(42) == 42) "OK" else "fail"
@@ -0,0 +1,8 @@
enum class A {
ONE
TWO
fun invoke(i: Int) = i
}
fun box() = if (A.ONE(42) == 42) "OK" else "fail"
@@ -0,0 +1,8 @@
enum class A {
ONE
TWO
}
fun A.invoke(i: Int) = i
fun box() = if (A.ONE(42) == 42) "OK" else "fail"
@@ -0,0 +1,10 @@
import A.ONE
enum class A {
ONE
TWO
fun invoke(i: Int) = i
}
fun box() = if (ONE(42) == 42) "OK" else "fail"
@@ -0,0 +1,10 @@
import A.ONE
enum class A {
ONE
TWO
}
fun A.invoke(i: Int) = i
fun box() = if (ONE(42) == 42) "OK" else "fail"
@@ -0,0 +1,5 @@
object A
fun A.invoke(i: Int) = i
fun box() = if (A(42) == 42) "OK" else "fail"
@@ -0,0 +1,5 @@
object A {
fun invoke(i: Int) = i
}
fun box() = if (A(42) == 42) "OK" else "fail"