[readme] Update gradle plugin readme
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Ilya Matveev
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75993b3458
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@@ -4,7 +4,7 @@
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A sample data [European Mammals Red List for 2009](https://data.europa.eu/euodp/en/data/dataset?res_format=CSV)
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from EU is being used.
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To build use `../gradlew build` or `./build.sh`.
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To build use `../gradlew assemble` or `./build.sh`.
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Now you can run artifact directly
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@@ -4,7 +4,7 @@ This example shows how to communicate with libcurl, HTTP/HTTPS/FTP/etc client li
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depend on an artifact published in a maven repository. The sample depends on a library
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built by [libcurl sample](../libcurl) so you need to run it first.
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To build use `../gradlew build`.
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To build use `../gradlew assemble`.
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Now you can run the client directly
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@@ -3,7 +3,7 @@
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This example shows how one could perform statistics on Git repository.
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libgit2 is required for this to work (`apt-get install libgit2-dev`).
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To build use `../gradlew build` or `./build.sh`.
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To build use `../gradlew assemble` or `./build.sh`.
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Now you can run the program directly
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@@ -2,7 +2,7 @@
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This example shows how one could implement global shared state using interop mechanisms.
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To build use `../gradlew build`.
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To build use `../gradlew assemble`.
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To run use `./build/exe/main/release/<platform>/globalState.kexe`.
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@@ -3,7 +3,7 @@
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This example shows how one may use _Kotlin/Native_ to build GUI
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applications with the GTK toolkit.
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To build use `../gradlew build` or `./build.sh [-I=/include/path]`.
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To build use `../gradlew assemble` or `./build.sh [-I=/include/path]`.
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Do not forget to install GTK3. See bellow.
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@@ -4,7 +4,7 @@ This example shows how to build and publish an interop library to communicate wi
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HTTP/HTTPS/FTP/etc client library. Debian-like distros may need to
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`apt-get install libcurl4-openssl-dev`.
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To build use `../gradlew build`
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To build use `../gradlew assemble`
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To publish the library into a local repo use `../gradlew publish`
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@@ -7,7 +7,7 @@ are being suspended and resumed whenever relevant.
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Thus, while server can process multiple connections concurrently,
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each individual connection handler is written in simple linear manner.
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To build use `../gradlew build` or `./build.sh`.
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To build use `../gradlew assemble` or `./build.sh`.
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Now you can run the server
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@@ -3,7 +3,7 @@
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This example shows interaction with OpenGL library, to render classical 3D test model. Linux build requires `apt-get install freeglut3-dev` or similar,
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MacOS shall work as is.
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To build use `../gradlew build` or `./build.sh`.
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To build use `../gradlew assemble` or `./build.sh`.
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Now you can run the application
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@@ -13,7 +13,7 @@ use `apt-get install libsdl2-dev`.
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For Windows - `pacman -S mingw-w64-x86_64-SDL2` in MinGW64 console, if you do
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not have MSYS2-MinGW64 installed - install it first as described in http://www.msys2.org
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To build Tetris application for your host platform (Mac or Linux) use `../gradlew build`.
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To build Tetris application for your host platform (Mac or Linux) use `../gradlew assemble`.
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Aleternatively for Mac and Linux `./build.sh`.
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@@ -11,7 +11,7 @@ ffmpeg and SDL2 is needed for that to work, i.e.
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apt install libsdl2-dev
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pacman -S mingw-w64-x86_64-SDL2 mingw-w64-x86_64-ffmpeg
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To build use `../gradlew build`.
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To build use `../gradlew assemble`.
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To run use `./build/exe/main/release/<platform>/Player.kexe file.mp4`.
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@@ -1,5 +1,5 @@
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# WIN32 Hello World
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To build use `..\gradlew build` or `build.bat`.
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To build use `..\gradlew assemble` or `build.bat`.
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To run use `.\build\exe\main\release\MessageBox.exe`.
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@@ -34,6 +34,6 @@ Then it continues execution, and waits on future objects encapsulating the
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computation results. Afterwards, worker execution termination is requested with the
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`requestTermination()` operation.
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To build use `./build.sh` or `./gradlew build`
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To build use `./build.sh` or `./gradlew assemble`
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To run use `./build/exe/main/release/workers.kexe`
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