Renamed NumberSequence to Progression.
This commit is contained in:
@@ -6,198 +6,198 @@ package kotlin
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//
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public inline fun Byte.downTo(to: Byte): ByteSequence {
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return ByteSequence(this, to, -1)
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public inline fun Byte.downTo(to: Byte): ByteProgression {
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return ByteProgression(this, to, -1)
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}
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public inline fun Byte.downTo(to: Char): CharacterSequence {
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return CharacterSequence(this.toChar(), to, -1)
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public inline fun Byte.downTo(to: Char): CharProgression {
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return CharProgression(this.toChar(), to, -1)
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}
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public inline fun Byte.downTo(to: Short): ShortSequence {
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return ShortSequence(this.toShort(), to, -1)
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public inline fun Byte.downTo(to: Short): ShortProgression {
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return ShortProgression(this.toShort(), to, -1)
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}
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public inline fun Byte.downTo(to: Int): IntSequence {
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return IntSequence(this.toInt(), to, -1)
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public inline fun Byte.downTo(to: Int): IntProgression {
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return IntProgression(this.toInt(), to, -1)
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}
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public inline fun Byte.downTo(to: Long): LongSequence {
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return LongSequence(this.toLong(), to, -1.toLong())
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public inline fun Byte.downTo(to: Long): LongProgression {
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return LongProgression(this.toLong(), to, -1.toLong())
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}
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public inline fun Byte.downTo(to: Float): FloatSequence {
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return FloatSequence(this.toFloat(), to, -1.toFloat())
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public inline fun Byte.downTo(to: Float): FloatProgression {
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return FloatProgression(this.toFloat(), to, -1.toFloat())
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}
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public inline fun Byte.downTo(to: Double): DoubleSequence {
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return DoubleSequence(this.toDouble(), to, -1.0)
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public inline fun Byte.downTo(to: Double): DoubleProgression {
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return DoubleProgression(this.toDouble(), to, -1.0)
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}
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public inline fun Char.downTo(to: Byte): CharacterSequence {
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return CharacterSequence(this, to.toChar(), -1)
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public inline fun Char.downTo(to: Byte): CharProgression {
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return CharProgression(this, to.toChar(), -1)
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}
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public inline fun Char.downTo(to: Char): CharacterSequence {
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return CharacterSequence(this, to, -1)
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public inline fun Char.downTo(to: Char): CharProgression {
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return CharProgression(this, to, -1)
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}
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public inline fun Char.downTo(to: Short): ShortSequence {
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return ShortSequence(this.toShort(), to, -1)
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public inline fun Char.downTo(to: Short): ShortProgression {
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return ShortProgression(this.toShort(), to, -1)
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}
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public inline fun Char.downTo(to: Int): IntSequence {
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return IntSequence(this.toInt(), to, -1)
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public inline fun Char.downTo(to: Int): IntProgression {
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return IntProgression(this.toInt(), to, -1)
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}
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public inline fun Char.downTo(to: Long): LongSequence {
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return LongSequence(this.toLong(), to, -1.toLong())
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public inline fun Char.downTo(to: Long): LongProgression {
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return LongProgression(this.toLong(), to, -1.toLong())
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}
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public inline fun Char.downTo(to: Float): FloatSequence {
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return FloatSequence(this.toFloat(), to, -1.toFloat())
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public inline fun Char.downTo(to: Float): FloatProgression {
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return FloatProgression(this.toFloat(), to, -1.toFloat())
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}
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public inline fun Char.downTo(to: Double): DoubleSequence {
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return DoubleSequence(this.toDouble(), to, -1.0)
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public inline fun Char.downTo(to: Double): DoubleProgression {
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return DoubleProgression(this.toDouble(), to, -1.0)
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}
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public inline fun Short.downTo(to: Byte): ShortSequence {
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return ShortSequence(this, to.toShort(), -1)
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public inline fun Short.downTo(to: Byte): ShortProgression {
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return ShortProgression(this, to.toShort(), -1)
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}
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public inline fun Short.downTo(to: Char): ShortSequence {
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return ShortSequence(this, to.toShort(), -1)
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public inline fun Short.downTo(to: Char): ShortProgression {
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return ShortProgression(this, to.toShort(), -1)
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}
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public inline fun Short.downTo(to: Short): ShortSequence {
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return ShortSequence(this, to, -1)
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public inline fun Short.downTo(to: Short): ShortProgression {
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return ShortProgression(this, to, -1)
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}
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public inline fun Short.downTo(to: Int): IntSequence {
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return IntSequence(this.toInt(), to, -1)
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public inline fun Short.downTo(to: Int): IntProgression {
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return IntProgression(this.toInt(), to, -1)
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}
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public inline fun Short.downTo(to: Long): LongSequence {
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return LongSequence(this.toLong(), to, -1.toLong())
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public inline fun Short.downTo(to: Long): LongProgression {
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return LongProgression(this.toLong(), to, -1.toLong())
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}
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public inline fun Short.downTo(to: Float): FloatSequence {
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return FloatSequence(this.toFloat(), to, -1.toFloat())
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public inline fun Short.downTo(to: Float): FloatProgression {
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return FloatProgression(this.toFloat(), to, -1.toFloat())
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}
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public inline fun Short.downTo(to: Double): DoubleSequence {
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return DoubleSequence(this.toDouble(), to, -1.0)
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public inline fun Short.downTo(to: Double): DoubleProgression {
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return DoubleProgression(this.toDouble(), to, -1.0)
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}
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public inline fun Int.downTo(to: Byte): IntSequence {
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return IntSequence(this, to.toInt(), -1)
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public inline fun Int.downTo(to: Byte): IntProgression {
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return IntProgression(this, to.toInt(), -1)
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}
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public inline fun Int.downTo(to: Char): IntSequence {
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return IntSequence(this, to.toInt(), -1)
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public inline fun Int.downTo(to: Char): IntProgression {
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return IntProgression(this, to.toInt(), -1)
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}
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public inline fun Int.downTo(to: Short): IntSequence {
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return IntSequence(this, to.toInt(), -1)
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public inline fun Int.downTo(to: Short): IntProgression {
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return IntProgression(this, to.toInt(), -1)
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}
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public inline fun Int.downTo(to: Int): IntSequence {
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return IntSequence(this, to, -1)
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public inline fun Int.downTo(to: Int): IntProgression {
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return IntProgression(this, to, -1)
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}
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public inline fun Int.downTo(to: Long): LongSequence {
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return LongSequence(this.toLong(), to, -1.toLong())
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public inline fun Int.downTo(to: Long): LongProgression {
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return LongProgression(this.toLong(), to, -1.toLong())
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}
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public inline fun Int.downTo(to: Float): FloatSequence {
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return FloatSequence(this.toFloat(), to, -1.toFloat())
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public inline fun Int.downTo(to: Float): FloatProgression {
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return FloatProgression(this.toFloat(), to, -1.toFloat())
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}
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public inline fun Int.downTo(to: Double): DoubleSequence {
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return DoubleSequence(this.toDouble(), to, -1.0)
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public inline fun Int.downTo(to: Double): DoubleProgression {
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return DoubleProgression(this.toDouble(), to, -1.0)
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}
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public inline fun Long.downTo(to: Byte): LongSequence {
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return LongSequence(this, to.toLong(), -1.toLong())
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public inline fun Long.downTo(to: Byte): LongProgression {
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return LongProgression(this, to.toLong(), -1.toLong())
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}
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public inline fun Long.downTo(to: Char): LongSequence {
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return LongSequence(this, to.toLong(), -1.toLong())
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public inline fun Long.downTo(to: Char): LongProgression {
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return LongProgression(this, to.toLong(), -1.toLong())
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}
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public inline fun Long.downTo(to: Short): LongSequence {
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return LongSequence(this, to.toLong(), -1.toLong())
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public inline fun Long.downTo(to: Short): LongProgression {
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return LongProgression(this, to.toLong(), -1.toLong())
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}
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public inline fun Long.downTo(to: Int): LongSequence {
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return LongSequence(this, to.toLong(), -1.toLong())
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public inline fun Long.downTo(to: Int): LongProgression {
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return LongProgression(this, to.toLong(), -1.toLong())
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}
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public inline fun Long.downTo(to: Long): LongSequence {
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return LongSequence(this, to, -1.toLong())
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public inline fun Long.downTo(to: Long): LongProgression {
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return LongProgression(this, to, -1.toLong())
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}
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public inline fun Long.downTo(to: Float): FloatSequence {
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return FloatSequence(this.toFloat(), to, -1.toFloat())
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public inline fun Long.downTo(to: Float): FloatProgression {
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return FloatProgression(this.toFloat(), to, -1.toFloat())
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}
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public inline fun Long.downTo(to: Double): DoubleSequence {
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return DoubleSequence(this.toDouble(), to, -1.0)
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public inline fun Long.downTo(to: Double): DoubleProgression {
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return DoubleProgression(this.toDouble(), to, -1.0)
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}
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public inline fun Float.downTo(to: Byte): FloatSequence {
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return FloatSequence(this, to.toFloat(), -1.toFloat())
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public inline fun Float.downTo(to: Byte): FloatProgression {
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return FloatProgression(this, to.toFloat(), -1.toFloat())
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}
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public inline fun Float.downTo(to: Char): FloatSequence {
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return FloatSequence(this, to.toFloat(), -1.toFloat())
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public inline fun Float.downTo(to: Char): FloatProgression {
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return FloatProgression(this, to.toFloat(), -1.toFloat())
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}
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public inline fun Float.downTo(to: Short): FloatSequence {
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return FloatSequence(this, to.toFloat(), -1.toFloat())
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public inline fun Float.downTo(to: Short): FloatProgression {
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return FloatProgression(this, to.toFloat(), -1.toFloat())
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}
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public inline fun Float.downTo(to: Int): FloatSequence {
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return FloatSequence(this, to.toFloat(), -1.toFloat())
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public inline fun Float.downTo(to: Int): FloatProgression {
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return FloatProgression(this, to.toFloat(), -1.toFloat())
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}
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public inline fun Float.downTo(to: Long): FloatSequence {
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return FloatSequence(this, to.toFloat(), -1.toFloat())
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public inline fun Float.downTo(to: Long): FloatProgression {
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return FloatProgression(this, to.toFloat(), -1.toFloat())
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}
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public inline fun Float.downTo(to: Float): FloatSequence {
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return FloatSequence(this, to, -1.toFloat())
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public inline fun Float.downTo(to: Float): FloatProgression {
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return FloatProgression(this, to, -1.toFloat())
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}
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public inline fun Float.downTo(to: Double): DoubleSequence {
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return DoubleSequence(this.toDouble(), to, -1.0)
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public inline fun Float.downTo(to: Double): DoubleProgression {
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return DoubleProgression(this.toDouble(), to, -1.0)
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}
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public inline fun Double.downTo(to: Byte): DoubleSequence {
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return DoubleSequence(this, to.toDouble(), -1.0)
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public inline fun Double.downTo(to: Byte): DoubleProgression {
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return DoubleProgression(this, to.toDouble(), -1.0)
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}
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public inline fun Double.downTo(to: Char): DoubleSequence {
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return DoubleSequence(this, to.toDouble(), -1.0)
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public inline fun Double.downTo(to: Char): DoubleProgression {
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return DoubleProgression(this, to.toDouble(), -1.0)
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}
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public inline fun Double.downTo(to: Short): DoubleSequence {
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return DoubleSequence(this, to.toDouble(), -1.0)
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public inline fun Double.downTo(to: Short): DoubleProgression {
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return DoubleProgression(this, to.toDouble(), -1.0)
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}
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public inline fun Double.downTo(to: Int): DoubleSequence {
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return DoubleSequence(this, to.toDouble(), -1.0)
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public inline fun Double.downTo(to: Int): DoubleProgression {
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return DoubleProgression(this, to.toDouble(), -1.0)
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}
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public inline fun Double.downTo(to: Long): DoubleSequence {
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return DoubleSequence(this, to.toDouble(), -1.0)
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public inline fun Double.downTo(to: Long): DoubleProgression {
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return DoubleProgression(this, to.toDouble(), -1.0)
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}
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public inline fun Double.downTo(to: Float): DoubleSequence {
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return DoubleSequence(this, to.toDouble(), -1.0)
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public inline fun Double.downTo(to: Float): DoubleProgression {
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return DoubleProgression(this, to.toDouble(), -1.0)
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}
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public inline fun Double.downTo(to: Double): DoubleSequence {
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return DoubleSequence(this, to, -1.0)
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public inline fun Double.downTo(to: Double): DoubleProgression {
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return DoubleProgression(this, to, -1.0)
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}
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@@ -19,133 +19,133 @@ public fun <T: Comparable<T>> T.rangeTo(that: T): ComparableRange<T> {
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public fun CharacterSequence.reversed(): CharacterSequence {
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return CharacterSequence(end, start, -increment)
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public fun CharProgression.reversed(): CharProgression {
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return CharProgression(end, start, -increment)
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}
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public fun ByteSequence.reversed(): ByteSequence {
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return ByteSequence(end, start, -increment)
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public fun ByteProgression.reversed(): ByteProgression {
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return ByteProgression(end, start, -increment)
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}
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public fun ShortSequence.reversed(): ShortSequence {
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return ShortSequence(end, start, -increment)
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public fun ShortProgression.reversed(): ShortProgression {
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return ShortProgression(end, start, -increment)
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}
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public fun IntSequence.reversed(): IntSequence {
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return IntSequence(end, start, -increment)
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public fun IntProgression.reversed(): IntProgression {
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return IntProgression(end, start, -increment)
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}
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public fun FloatSequence.reversed(): FloatSequence {
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return FloatSequence(end, start, -increment)
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public fun FloatProgression.reversed(): FloatProgression {
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return FloatProgression(end, start, -increment)
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}
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public fun LongSequence.reversed(): LongSequence {
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return LongSequence(end, start, -increment)
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public fun LongProgression.reversed(): LongProgression {
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return LongProgression(end, start, -increment)
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}
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public fun DoubleSequence.reversed(): DoubleSequence {
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return DoubleSequence(end, start, -increment)
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public fun DoubleProgression.reversed(): DoubleProgression {
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return DoubleProgression(end, start, -increment)
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}
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public fun CharRange.reversed(): CharacterSequence {
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return CharacterSequence(end, start, -1)
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public fun CharRange.reversed(): CharProgression {
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return CharProgression(end, start, -1)
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}
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public fun ByteRange.reversed(): ByteSequence {
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return ByteSequence(end, start, -1)
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public fun ByteRange.reversed(): ByteProgression {
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return ByteProgression(end, start, -1)
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}
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public fun ShortRange.reversed(): ShortSequence {
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return ShortSequence(end, start, -1)
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public fun ShortRange.reversed(): ShortProgression {
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return ShortProgression(end, start, -1)
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}
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public fun IntRange.reversed(): IntSequence {
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return IntSequence(end, start, -1)
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public fun IntRange.reversed(): IntProgression {
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return IntProgression(end, start, -1)
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}
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public fun FloatRange.reversed(): FloatSequence {
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return FloatSequence(end, start, -1.0.toFloat())
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public fun FloatRange.reversed(): FloatProgression {
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return FloatProgression(end, start, -1.0.toFloat())
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}
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public fun LongRange.reversed(): LongSequence {
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return LongSequence(end, start, -1.toLong())
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public fun LongRange.reversed(): LongProgression {
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return LongProgression(end, start, -1.toLong())
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}
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public fun DoubleRange.reversed(): DoubleSequence {
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return DoubleSequence(end, start, -1.0)
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public fun DoubleRange.reversed(): DoubleProgression {
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return DoubleProgression(end, start, -1.0)
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}
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public fun IntSequence.step(step: Int): IntSequence {
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public fun IntProgression.step(step: Int): IntProgression {
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checkStepIsPositive(step > 0, step)
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return IntSequence(start, end, if (increment > 0) step else -step)
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return IntProgression(start, end, if (increment > 0) step else -step)
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}
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public fun CharacterSequence.step(step: Int): CharacterSequence {
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public fun CharProgression.step(step: Int): CharProgression {
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checkStepIsPositive(step > 0, step)
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return CharacterSequence(start, end, if (increment > 0) step else -step)
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return CharProgression(start, end, if (increment > 0) step else -step)
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}
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public fun ByteSequence.step(step: Int): ByteSequence {
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public fun ByteProgression.step(step: Int): ByteProgression {
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checkStepIsPositive(step > 0, step)
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return ByteSequence(start, end, if (increment > 0) step else -step)
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return ByteProgression(start, end, if (increment > 0) step else -step)
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}
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public fun ShortSequence.step(step: Int): ShortSequence {
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public fun ShortProgression.step(step: Int): ShortProgression {
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checkStepIsPositive(step > 0, step)
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return ShortSequence(start, end, if (increment > 0) step else -step)
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return ShortProgression(start, end, if (increment > 0) step else -step)
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}
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public fun LongSequence.step(step: Long): LongSequence {
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public fun LongProgression.step(step: Long): LongProgression {
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checkStepIsPositive(step > 0, step)
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return LongSequence(start, end, if (increment > 0) step else -step)
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return LongProgression(start, end, if (increment > 0) step else -step)
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}
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public fun FloatSequence.step(step: Float): FloatSequence {
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public fun FloatProgression.step(step: Float): FloatProgression {
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checkStepIsPositive(step > 0, step)
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return FloatSequence(start, end, if (increment > 0) step else -step)
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return FloatProgression(start, end, if (increment > 0) step else -step)
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}
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public fun DoubleSequence.step(step: Double): DoubleSequence {
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public fun DoubleProgression.step(step: Double): DoubleProgression {
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checkStepIsPositive(step > 0, step)
|
||||
return DoubleSequence(start, end, if (increment > 0) step else -step)
|
||||
return DoubleProgression(start, end, if (increment > 0) step else -step)
|
||||
}
|
||||
|
||||
|
||||
public fun IntRange.step(step: Int): IntSequence {
|
||||
public fun IntRange.step(step: Int): IntProgression {
|
||||
checkStepIsPositive(step > 0, step)
|
||||
return IntSequence(start, end, step)
|
||||
return IntProgression(start, end, step)
|
||||
}
|
||||
|
||||
public fun CharRange.step(step: Int): CharacterSequence {
|
||||
public fun CharRange.step(step: Int): CharProgression {
|
||||
checkStepIsPositive(step > 0, step)
|
||||
return CharacterSequence(start, end, step)
|
||||
return CharProgression(start, end, step)
|
||||
}
|
||||
|
||||
public fun ByteRange.step(step: Int): ByteSequence {
|
||||
public fun ByteRange.step(step: Int): ByteProgression {
|
||||
checkStepIsPositive(step > 0, step)
|
||||
return ByteSequence(start, end, step)
|
||||
return ByteProgression(start, end, step)
|
||||
}
|
||||
|
||||
public fun ShortRange.step(step: Int): ShortSequence {
|
||||
public fun ShortRange.step(step: Int): ShortProgression {
|
||||
checkStepIsPositive(step > 0, step)
|
||||
return ShortSequence(start, end, step)
|
||||
return ShortProgression(start, end, step)
|
||||
}
|
||||
|
||||
public fun LongRange.step(step: Long): LongSequence {
|
||||
public fun LongRange.step(step: Long): LongProgression {
|
||||
checkStepIsPositive(step > 0, step)
|
||||
return LongSequence(start, end, step)
|
||||
return LongProgression(start, end, step)
|
||||
}
|
||||
|
||||
public fun FloatRange.step(step: Float): FloatSequence {
|
||||
public fun FloatRange.step(step: Float): FloatProgression {
|
||||
checkStepIsPositive(step > 0, step)
|
||||
return FloatSequence(start, end, step)
|
||||
return FloatProgression(start, end, step)
|
||||
}
|
||||
|
||||
public fun DoubleRange.step(step: Double): DoubleSequence {
|
||||
public fun DoubleRange.step(step: Double): DoubleProgression {
|
||||
checkStepIsPositive(step > 0, step)
|
||||
return DoubleSequence(start, end, step)
|
||||
return DoubleProgression(start, end, step)
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user