Fix generation of checkcast instructions for inline classes
Normalize LHS and RHS types to use only boxed ones and then let bytecode optmizer reduce redundant boxing
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@@ -0,0 +1,48 @@
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// !LANGUAGE: +InlineClasses
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inline class AsAny<T>(val x: Any?)
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inline class AsInt(val x: Int)
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inline fun <reified T> Any?.checkcast(): T = this as T
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object Reference {
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fun <T, R> transform(a: AsAny<T>): AsAny<R> = a as AsAny<R>
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fun <T, R> transformNullable(a: AsAny<T>?): AsAny<R> = a as AsAny<R>
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fun <T, R> transformToNullable(a: AsAny<T>): AsAny<R>? = a as AsAny<R>
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fun <T, R> transformToNullableTarget(a: AsAny<T>): AsAny<R>? = a as AsAny<R>?
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fun <T, R> transformNullableToNullableTarget(a: AsAny<T>?): AsAny<R>? = a as AsAny<R>?
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}
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object Primitive {
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fun transform(a: AsInt): AsInt = a as AsInt
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fun transformNullable(a: AsInt?): AsInt = a as AsInt
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fun transformToNullable(a: AsInt): AsInt? = a as AsInt
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fun transformToNullableTarget(a: AsInt): AsInt? = a as AsInt?
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fun transformNullableToNullableTarget(a: AsInt?): AsInt? = a as AsInt?
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}
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fun box(): String {
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val a = AsAny<Int>(42)
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val b1 = Reference.transform<Int, Number>(a)
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val b2 = Reference.transformNullable<Int, Number>(a)
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val b3 = Reference.transformToNullable<Int, Number>(a)
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val b4 = Reference.transformToNullableTarget<Int, Number>(a)
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val b5 = Reference.transformNullableToNullableTarget<Int, Number>(a)
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val b6 = Reference.transformNullableToNullableTarget<Int, Number>(null)
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val b7 = a.checkcast<AsAny<Number>>()
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if (b7.x != a.x) return "Fail 1"
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val c = AsInt(42)
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val d1 = Primitive.transform(c)
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val d2 = Primitive.transformNullable(c)
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val d3 = Primitive.transformToNullable(c)
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val d4 = Primitive.transformToNullableTarget(c)
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val d5 = Primitive.transformNullableToNullableTarget(c)
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val d6 = Primitive.transformNullableToNullableTarget(null)
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val d7 = c.checkcast<AsInt>()
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if (d7.x != c.x) return "Fail 2"
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return "OK"
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}
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