Added "empty" constant to DoubleRange and FloatRange for uniformity.
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@@ -23,6 +23,8 @@ public final class DoubleRange implements Range<Double> {
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private final double start;
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private final double start;
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private final double size;
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private final double size;
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public static final DoubleRange empty = new DoubleRange(0, 0);
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public DoubleRange(double startValue, double size) {
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public DoubleRange(double startValue, double size) {
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this.start = startValue;
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this.start = startValue;
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this.size = size;
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this.size = size;
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@@ -23,6 +23,8 @@ public final class FloatRange implements Range<Float> {
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private final float start;
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private final float start;
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private final float size;
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private final float size;
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public static final FloatRange empty = new FloatRange(0, 0);
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public FloatRange(float startValue, float size) {
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public FloatRange(float startValue, float size) {
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this.start = startValue;
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this.start = startValue;
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this.size = size;
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this.size = size;
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