Remove deprecated JQuery

This commit is contained in:
Abduqodiri Qurbonzoda
2021-04-06 04:20:33 +03:00
parent 6ab38c1ff8
commit 46338224e1
13 changed files with 0 additions and 1470 deletions
@@ -1,342 +0,0 @@
/*
* In this example strange creatures are watching the kotlin logo.
* You can drag'n'drop them as well as the logo. Doubleclick to add
* more creatures but be careful. They may be watching you!
*/
@file:Suppress("DEPRECATION_ERROR")
package creatures
import jquery.*
import org.w3c.dom.*
import kotlin.browser.document
import kotlin.browser.window
import kotlin.math.*
fun getImage(path: String): HTMLImageElement {
val image = window.document.createElement("img") as HTMLImageElement
image.src = path
return image
}
val canvas: HTMLCanvasElement
get() {
return window.document.getElementsByTagName("canvas").item(0)!! as HTMLCanvasElement
}
val context: CanvasRenderingContext2D
get() {
return canvas.getContext("2d") as CanvasRenderingContext2D
}
abstract class Shape() {
abstract fun draw(state: CanvasState)
// these two abstract methods defines that our shapes can be dragged
operator abstract fun contains(mousePos: Vector): Boolean
abstract var pos: Vector
var selected: Boolean = false
// a couple of helper extension methods we'll be using in the derived classes
fun CanvasRenderingContext2D.shadowed(shadowOffset: Vector, alpha: Double, render: CanvasRenderingContext2D.() -> Unit) {
save()
shadowColor = "rgba(100, 100, 100, $alpha)"
shadowBlur = 5.0
shadowOffsetX = shadowOffset.x
shadowOffsetY = shadowOffset.y
render()
restore()
}
fun CanvasRenderingContext2D.fillPath(constructPath: CanvasRenderingContext2D.() -> Unit) {
beginPath()
constructPath()
closePath()
fill()
}
}
val Kotlin = Logo(v(250.0, 75.0))
class Logo(override var pos: Vector) : Shape() {
val relSize: Double = 0.15
val shadowOffset = v(-3.0, 3.0)
val imageSize = v(200.0, 200.0)
var size: Vector = imageSize * relSize
// get-only properties like this saves you lots of typing and are very expressive
val position: Vector
get() = if (selected) pos - shadowOffset else pos
fun drawLogo(state: CanvasState) {
size = imageSize * (state.size.x / imageSize.x) * relSize
// getKotlinLogo() is a 'magic' function here defined only for purposes of demonstration but in fact it just find an element containing the logo
state.context.drawImage(getImage("https://try.kotlinlang.org/static/images/canvas/Kotlin-logo.png"), 0.0, 0.0,
imageSize.x, imageSize.y,
position.x, position.y,
size.x, size.y)
}
override fun draw(state: CanvasState) {
val context = state.context
if (selected) {
// using helper we defined in Shape class
context.shadowed(shadowOffset, 0.2) {
drawLogo(state)
}
} else {
drawLogo(state)
}
}
override fun contains(mousePos: Vector): Boolean = mousePos.isInRect(pos, size)
val centre: Vector
get() = pos + size * 0.5
}
val gradientGenerator by lazy { RadialGradientGenerator(context) }
class Creature(override var pos: Vector, val state: CanvasState) : Shape() {
val shadowOffset = v(-5.0, 5.0)
val colorStops = gradientGenerator.getNext()
val relSize = 0.05
// these properties have no backing fields and in java/javascript they could be represented as little helper functions
val radius: Double
get() = state.width * relSize
val position: Vector
get() = if (selected) pos - shadowOffset else pos
val directionToLogo: Vector
get() = (Kotlin.centre - position).normalized
//notice how the infix call can make some expressions extremely expressive
override fun contains(mousePos: Vector) = pos distanceTo mousePos < radius
// defining more nice extension functions
fun CanvasRenderingContext2D.circlePath(position: Vector, rad: Double) {
arc(position.x, position.y, rad, 0.0, 2 * PI, false)
}
//notice we can use an extension function we just defined inside another extension function
fun CanvasRenderingContext2D.fillCircle(position: Vector, rad: Double) {
fillPath {
circlePath(position, rad)
}
}
override fun draw(state: CanvasState) {
val context = state.context
if (!selected) {
drawCreature(context)
} else {
drawCreatureWithShadow(context)
}
}
fun drawCreature(context: CanvasRenderingContext2D) {
context.fillStyle = getGradient(context)
context.fillPath {
tailPath(context)
circlePath(position, radius)
}
drawEye(context)
}
fun getGradient(context: CanvasRenderingContext2D): CanvasGradient {
val gradientCentre = position + directionToLogo * (radius / 4)
val gradient = context.createRadialGradient(gradientCentre.x, gradientCentre.y, 1.0, gradientCentre.x, gradientCentre.y, 2 * radius)
for (colorStop in colorStops) {
gradient.addColorStop(colorStop.first, colorStop.second)
}
return gradient
}
fun tailPath(context: CanvasRenderingContext2D) {
val tailDirection = -directionToLogo
val tailPos = position + tailDirection * radius * 1.0
val tailSize = radius * 1.6
val angle = PI / 6.0
val p1 = tailPos + tailDirection.rotatedBy(angle) * tailSize
val p2 = tailPos + tailDirection.rotatedBy(-angle) * tailSize
val middlePoint = position + tailDirection * radius * 1.0
context.moveTo(tailPos.x, tailPos.y)
context.lineTo(p1.x, p1.y)
context.quadraticCurveTo(middlePoint.x, middlePoint.y, p2.x, p2.y)
context.lineTo(tailPos.x, tailPos.y)
}
fun drawEye(context: CanvasRenderingContext2D) {
val eyePos = directionToLogo * radius * 0.6 + position
val eyeRadius = radius / 3
val eyeLidRadius = eyeRadius / 2
context.fillStyle = "#FFFFFF"
context.fillCircle(eyePos, eyeRadius)
context.fillStyle = "#000000"
context.fillCircle(eyePos, eyeLidRadius)
}
fun drawCreatureWithShadow(context: CanvasRenderingContext2D) {
context.shadowed(shadowOffset, 0.7) {
context.fillStyle = getGradient(context)
fillPath {
tailPath(context)
context.circlePath(position, radius)
}
}
drawEye(context)
}
}
class CanvasState(val canvas: HTMLCanvasElement) {
var width = canvas.width
var height = canvas.height
val size: Vector
get() = v(width.toDouble(), height.toDouble())
val context = creatures.context
var valid = false
var shapes = mutableListOf<Shape>()
var selection: Shape? = null
var dragOff = Vector()
val interval = 1000 / 30
init {
jq(canvas).mousedown {
valid = false
selection = null
val mousePos = mousePos(it)
for (shape in shapes) {
if (mousePos in shape) {
dragOff = mousePos - shape.pos
shape.selected = true
selection = shape
break
}
}
}
jq(canvas).mousemove {
if (selection != null) {
selection!!.pos = mousePos(it) - dragOff
valid = false
}
}
jq(canvas).mouseup {
if (selection != null) {
selection!!.selected = false
}
selection = null
valid = false
}
jq(canvas).dblclick {
val newCreature = Creature(mousePos(it), this@CanvasState)
addShape(newCreature)
valid = false
}
window.setInterval({
draw()
}, interval)
}
fun mousePos(e: MouseEvent): Vector {
var offset = Vector()
var element: HTMLElement? = canvas
while (element != null) {
val el: HTMLElement = element
offset += Vector(el.offsetLeft.toDouble(), el.offsetTop.toDouble())
element = el.offsetParent as HTMLElement?
}
return Vector(e.pageX, e.pageY) - offset
}
fun addShape(shape: Shape) {
shapes.add(shape)
valid = false
}
fun clear() {
context.fillStyle = "#FFFFFF"
context.fillRect(0.0, 0.0, width.toDouble(), height.toDouble())
context.strokeStyle = "#000000"
context.lineWidth = 4.0
context.strokeRect(0.0, 0.0, width.toDouble(), height.toDouble())
}
fun draw() {
if (valid) return
clear()
for (shape in shapes.asReversed()) {
shape.draw(this)
}
Kotlin.draw(this)
valid = true
}
}
class RadialGradientGenerator(val context: CanvasRenderingContext2D) {
val gradients = mutableListOf<Array<out Pair<Double, String>>>()
var current = 0
fun newColorStops(vararg colorStops: Pair<Double, String>) {
gradients.add(colorStops)
}
init {
newColorStops(Pair(0.0, "#F59898"), Pair(0.5, "#F57373"), Pair(1.0, "#DB6B6B"))
newColorStops(Pair(0.39, "rgb(140,167,209)"), Pair(0.7, "rgb(104,139,209)"), Pair(0.85, "rgb(67,122,217)"))
newColorStops(Pair(0.0, "rgb(255,222,255)"), Pair(0.5, "rgb(255,185,222)"), Pair(1.0, "rgb(230,154,185)"))
newColorStops(Pair(0.0, "rgb(255,209,114)"), Pair(0.5, "rgb(255,174,81)"), Pair(1.0, "rgb(241,145,54)"))
newColorStops(Pair(0.0, "rgb(132,240,135)"), Pair(0.5, "rgb(91,240,96)"), Pair(1.0, "rgb(27,245,41)"))
newColorStops(Pair(0.0, "rgb(250,147,250)"), Pair(0.5, "rgb(255,80,255)"), Pair(1.0, "rgb(250,0,217)"))
}
fun getNext(): Array<out Pair<Double, String>> {
val result = gradients.get(current)
current = (current + 1) % gradients.size
return result
}
}
fun v(x: Double, y: Double) = Vector(x, y)
class Vector(val x: Double = 0.0, val y: Double = 0.0) {
operator fun plus(v: Vector) = v(x + v.x, y + v.y)
operator fun unaryMinus() = v(-x, -y)
operator fun minus(v: Vector) = v(x - v.x, y - v.y)
operator fun times(koef: Double) = v(x * koef, y * koef)
infix fun distanceTo(v: Vector) = sqrt((this - v).sqr)
fun rotatedBy(theta: Double): Vector {
val sin = sin(theta)
val cos = cos(theta)
return v(x * cos - y * sin, x * sin + y * cos)
}
fun isInRect(topLeft: Vector, size: Vector) = (x >= topLeft.x) && (x <= topLeft.x + size.x) &&
(y >= topLeft.y) && (y <= topLeft.y + size.y)
val sqr: Double
get() = x * x + y * y
val normalized: Vector
get() = this * (1.0 / sqrt(sqr))
}
fun main(args: Array<String>) {
jq {
val state = CanvasState(canvas)
state.addShape(Kotlin)
state.addShape(Creature(state.size * 0.25, state))
state.addShape(Creature(state.size * 0.75, state))
window.setTimeout({
state.valid = false
Unit
}, 1000)
}
}
@@ -1,73 +0,0 @@
/*
This example is based on example from html5 canvas2D docs:
http://www.w3.org/TR/2dcontext/
Note that only a subset of the api is supported for now.
*/
@file:Suppress("DEPRECATION_ERROR")
package fancylines
import jquery.*
import org.w3c.dom.CanvasRenderingContext2D
import org.w3c.dom.HTMLCanvasElement
import kotlin.browser.document
import kotlin.browser.window
import kotlin.random.*
fun main(args: Array<String>) {
jq {
FancyLines().run()
}
}
val canvas: HTMLCanvasElement
get() {
return window.document.getElementsByTagName("canvas").item(0) as HTMLCanvasElement
}
class FancyLines() {
val context = canvas.getContext("2d") as CanvasRenderingContext2D
val height = canvas.height.toDouble()
val width = canvas.width.toDouble()
fun nextX() = Random.nextDouble(width)
fun nextY() = Random.nextDouble(height)
var x = nextX()
var y = nextY()
var hue = 0
fun line() {
context.save();
context.beginPath();
context.lineWidth = Random.nextDouble(20.0)
context.moveTo(x, y);
x = nextX()
y = nextY()
context.bezierCurveTo(nextX(), nextY(),
nextX(), nextY(), x, y)
hue += Random.nextInt(10)
context.strokeStyle = "hsl($hue, 50%, 50%)";
context.shadowColor = "white";
context.shadowBlur = 10.0;
context.stroke();
context.restore();
}
fun blank() {
context.fillStyle = "rgba(255,255,1,0.1)";
context.fillRect(0.0, 0.0, width, height);
}
fun run() {
window.setInterval({ line() }, 40);
window.setInterval({ blank() }, 100);
}
}
@@ -1,113 +0,0 @@
/*
This shows simple text floating around.
*/
@file:Suppress("DEPRECATION_ERROR")
package hello
import jquery.*
import org.w3c.dom.CanvasRenderingContext2D
import org.w3c.dom.HTMLCanvasElement
import kotlin.browser.document
import kotlin.browser.window
import kotlin.random.*
import kotlin.math.*
val canvas: HTMLCanvasElement
get() {
return window.document.getElementsByTagName("canvas").item(0)!! as HTMLCanvasElement
}
val context: CanvasRenderingContext2D
get() {
return canvas.getContext("2d") as CanvasRenderingContext2D
}
val width: Int
get() {
return canvas.width
}
val height: Int
get() {
return canvas.height
}
// class representing a floating text
class HelloKotlin() {
var relX = Random.nextDouble(0.2, 0.4)
var relY = Random.nextDouble(0.4, 0.6)
val absX: Double
get() = (relX * width)
val absY: Double
get() = (relY * height)
var relXVelocity = randomVelocity()
var relYVelocity = randomVelocity()
val message = "Hello, Kotlin!"
val textHeightInPixels = 20
init {
context.font = "bold ${textHeightInPixels}px Georgia, serif"
}
val textWidthInPixels = context.measureText(message).width
fun draw() {
context.save()
move()
// if you using chrome chances are good you wont see the shadow
context.shadowColor = "#000000"
context.shadowBlur = 5.0
context.shadowOffsetX = -4.0
context.shadowOffsetY = 4.0
context.fillStyle = "rgb(242,160,110)"
context.fillText(message, absX, absY)
context.restore()
}
fun move() {
val relTextWidth = textWidthInPixels / width
if (relX > (1.0 - relTextWidth - relXVelocity.absoluteValue) || relX < relXVelocity.absoluteValue) {
relXVelocity *= -1
}
val relTextHeight = textHeightInPixels / height
if (relY > (1.0 - relYVelocity.absoluteValue) || relY < relYVelocity.absoluteValue + relTextHeight) {
relYVelocity *= -1
}
relX += relXVelocity
relY += relYVelocity
}
fun randomVelocity() = Random.nextDouble(-0.03, 0.03) // same as 0.03 * Math.random() * (if (Math.random() < 0.5) 1 else -1)
}
fun renderBackground() {
context.save()
context.fillStyle = "#5C7EED"
context.fillRect(0.0, 0.0, width.toDouble(), height.toDouble())
context.restore()
}
fun main(args: Array<String>) {
jq {
val interval = 50
// we pass a literal that constructs a new HelloKotlin object
val logos = Array(3) {
HelloKotlin()
}
window.setInterval({
renderBackground()
for (logo in logos) {
logo.draw()
}
}, interval)
}
}
@@ -1,492 +0,0 @@
/*
* In this example you can see a crossroads. Traffic light change color by timer,
* but you can change it manually using controls at the right part of screen.
*/
@file:Suppress("DEPRECATION_ERROR")
package traffic
import jquery.*
import org.w3c.dom.*
import kotlin.browser.document
import kotlin.browser.window
import kotlin.math.*
import kotlin.random.*
import kotlin.js.Date
fun getImage(path: String): HTMLImageElement {
val image = window.document.createElement("img") as HTMLImageElement
image.src = path
return image
}
val canvas: HTMLCanvasElement
get() {
return window.document.getElementsByTagName("canvas").item(0)!! as HTMLCanvasElement
}
val context: CanvasRenderingContext2D
get() {
return canvas.getContext("2d") as CanvasRenderingContext2D
}
val PATH_TO_IMAGES = "https://try.kotlinlang.org/static/images/canvas/"
val state: CanvasState by lazy { CanvasState(canvas) }
var trafficLightUp = TrafficLight(v(180.0, 181.0), "up", "red")
var trafficLightDown = TrafficLight(v(100.0, 77.0), "down", "red")
var trafficLightLeft = TrafficLight(v(228.0, 109.0), "left", "green")
var trafficLightRight = TrafficLight(v(55.0, 145.0), "right", "green")
fun main(args: Array<String>) {
state.addShape(Map(v(10.0, 10.0)))
state.addShape(trafficLightLeft)
state.addShape(trafficLightUp)
state.addShape(trafficLightDown)
state.addShape(trafficLightRight)
state.addShape(Car(v(178.0, 205.0), "up", "red"))
state.addShape(Car(v(95.0, 4.0), "down", "white"))
state.addShape(Car(v(278.0, 108.0), "left", "blue"))
state.addShape(Car(v(0.0, 142.0), "right", "black"))
state.addShape(Border())
state.addShape(Image(PATH_TO_IMAGES + "controls.png", v(380.0, 10.0), v(190.0, 56.0)))
state.addShape(Button(PATH_TO_IMAGES + "lr.png", v(420.0, 70.0), v(120.0, 50.0)))
state.addShape(Button(PATH_TO_IMAGES + "ud.png", v(455.0, 120.0), v(50.0, 120.0)))
}
fun v(x: Double, y: Double) = Vector(x, y)
class Image(val src: String, override var pos: Vector, var imageSize: Vector) : Shape() {
override fun draw() {
state.context.drawImage(getImage(src), 0.0, 0.0,
imageSize.x, imageSize.y,
pos.x, pos.y,
imageSize.x, imageSize.y)
}
fun contains(mousePos: Vector): Boolean = mousePos.isInRect(pos, imageSize)
}
class Button(val src: String, override var pos: Vector, var imageSize: Vector) : Shape() {
var isMouseOver = false
var isMouseDown = false
override fun draw() {
if (isMouseOver) {
state.context.shadowed(v(-3.0, 3.0), 1.2) {
state.context.drawImage(getImage(src), 0.0, 0.0,
imageSize.x, imageSize.y,
pos.x, pos.y,
imageSize.x, imageSize.y)
}
} else if (isMouseDown) {
state.context.shadowed(v(-3.0, 3.0), 0.8) {
state.context.drawImage(getImage(src), 0.0, 0.0,
imageSize.x, imageSize.y,
pos.x, pos.y,
imageSize.x, imageSize.y)
}
} else {
state.context.drawImage(getImage(src), 0.0, 0.0,
imageSize.x, imageSize.y,
pos.x, pos.y,
imageSize.x, imageSize.y)
}
}
fun mouseClick() {
isMouseDown = true
window.setTimeout({
isMouseDown = false
Unit
}, 1000)
}
fun mouseOver() {
isMouseOver = true
window.setTimeout({
isMouseOver = false
Unit
}, 1000)
}
operator fun contains(mousePos: Vector): Boolean = mousePos.isInRect(pos, imageSize)
}
class Border() : Shape() {
override var pos = Vector(4.0, 4.0);
override fun draw() {
state.context.fillStyle = Colors.white
state.context.fillRect(2.0, 4.0, 10.0, 292.0)
state.context.fillRect(330.0, 4.0, 370.0, 292.0)
state.context.fillRect(2.0, 2.0, 330.0, 10.0)
state.context.fillRect(4.0, 265.0, 340.0, 380.0)
state.context.strokeStyle = Colors.black
state.context.lineWidth = 4.0
state.context.strokeRect(0.0, 0.0, state.width.toDouble(), state.height.toDouble())
}
}
class Timer(override var pos: Vector) : Shape() {
var timeLeftForChangeColor: Char = 'c'
var timeStartLastChangeColor = Date().getTime();
var timerLength = 13
override fun draw() {
timeLeftForChangeColor = ("" + (timerLength - (Date().getTime() - timeStartLastChangeColor) / 1000)).get(0)
state.context.font = "bold 9px Arial, serif"
state.context.fillStyle = Colors.black
state.context.fillText("" + timeLeftForChangeColor, pos.x, pos.y)
}
fun resetTimer() {
timeStartLastChangeColor = Date().getTime()
timerLength = 10
}
}
//Colors constants
object Colors {
val black: String = "#000000"
val white = "#FFFFFF"
val grey = "#C0C0C0"
val red = "#EF4137"
val yellow = "#FCE013"
val green = "#0E9648"
}
class TrafficLight(override var pos: Vector, val direction: String, val startColor: String) : Shape() {
val list = mutableListOf<TrafficLightItem>()
var size = Vector(27.0, 34.0);
var timer = Timer(Vector(pos.x + 6, pos.y + 12))
var currentColor = startColor;
var isForceColorChange = false
var shouldChangeColorForward = (startColor == "red")
init {
list.add(TrafficLightItem(v(pos.x, pos.y), PATH_TO_IMAGES + "red_color.png"))
list.add(TrafficLightItem(v(pos.x, pos.y), PATH_TO_IMAGES + "yellow_color.png"))
list.add(TrafficLightItem(v(pos.x, pos.y), PATH_TO_IMAGES + "green_color.png"))
list.add(TrafficLightItem(v(pos.x, pos.y), PATH_TO_IMAGES + "green_color_flash.png"))
}
override fun draw() {
when (currentColor) {
"red" -> list.get(0).draw()
"yellow" -> list.get(1).draw()
"green" -> list.get(2).draw()
"green_flash" -> list.get(3).draw()
else -> {
}
}
timer.draw()
}
fun setRed() {
if (currentColor != "red" && currentColor != "yellow" && currentColor != "green_flash") {
isForceColorChange = true
changeColor()
}
}
fun setGreen() {
if (currentColor != "green" && currentColor != "green_flash" && currentColor != "yellow") {
isForceColorChange = true
changeColor()
}
}
fun changeColor() {
if (shouldChangeColorForward) changeColorForward() else changeColorBackward()
}
fun changeColorForward() {
shouldChangeColorForward = false
currentColor = "yellow"
window.setTimeout({
if (!isForceColorChange) timer.resetTimer() else isForceColorChange = false
currentColor = "green"
Unit
}, 3000)
}
fun changeColorBackward() {
shouldChangeColorForward = true
currentColor = "green_flash"
window.setTimeout({
currentColor = "yellow"
window.setTimeout({
if (!isForceColorChange) timer.resetTimer() else isForceColorChange = false
currentColor = "red"
Unit
}, 1000)
}, 2000)
}
fun canMove(): Boolean {
return (currentColor != "red" && currentColor != "yellow")
}
}
//One element from Traffic light
class TrafficLightItem(override var pos: Vector, val imageSrc: String) : Shape() {
val relSize: Double = 0.5
val imageSize = v(33.0, 33.0)
var size: Vector = imageSize * relSize
var isFlashing = (imageSrc == PATH_TO_IMAGES + "green_color_flash.png")
var isFlashNow = false
var countOfFlash = 0
override fun draw() {
size = imageSize * relSize
if (isFlashing) {
if (isFlashNow) {
if (countOfFlash > 6) {
isFlashNow = false
countOfFlash = 0
} else {
countOfFlash++
}
} else {
state.context.drawImage(getImage(PATH_TO_IMAGES + "green_color.png"), 0.0, 0.0,
imageSize.x, imageSize.y,
pos.x, pos.y,
size.x, size.y)
if (countOfFlash > 6) {
isFlashNow = true
countOfFlash = 0
} else {
countOfFlash++
}
}
} else {
state.context.drawImage(getImage(imageSrc), 0.0, 0.0,
imageSize.x, imageSize.y,
pos.x, pos.y,
size.x, size.y)
}
}
}
class Car(override var pos: Vector, val direction: String, val color: String) : Shape() {
val imageSize = v(25.0, 59.0)
fun randomSpeed() = Random.nextDouble(2.0, 10.0)
var speed = randomSpeed()
override fun draw() {
if (direction == "up" || direction == "down") {
state.context.drawImage(getImage(PATH_TO_IMAGES + color + "_car.png"), 0.0, 0.0,
imageSize.x, imageSize.y,
pos.x, pos.y,
imageSize.x, imageSize.y)
if ((!isNearStopLine()) || (trafficLightUp.canMove() && isNearStopLine()) ) {
move()
} else {
speed = randomSpeed()
}
} else {
state.context.drawImage(getImage(PATH_TO_IMAGES + color + "_car.png"), 0.0, 0.0,
imageSize.y, imageSize.x,
pos.x, pos.y,
imageSize.y, imageSize.x)
if ((!isNearStopLine()) || (trafficLightLeft.canMove() && isNearStopLine()) ) {
move()
} else {
speed = randomSpeed()
}
}
}
fun isNearStopLine(): Boolean {
when (direction) {
"up" -> return (pos.y > 198 && pos.y < 208)
"down" -> return (pos.y > 10 && pos.y < 20)
"right" -> return (pos.x > -8 && pos.x < 2)
"left" -> return (pos.x > 243 && pos.x < 253)
else -> return false
}
}
fun move() {
var x = pos.x
var y = pos.y
when (direction) {
"up" -> if (pos.y < -50) y = 250.0 else y = pos.y - speed
"down" -> if (pos.y > 300) y = 0.0 else y = pos.y + speed
"right" -> if (pos.x > 300) x = -10.0 else x = pos.x + speed
"left" -> if (pos.x < -50) x = 340.0 else x = pos.x - speed
else -> {
}
}
pos = v(x, y)
}
}
class Map(override var pos: Vector) : Shape() {
val relSize: Double = 0.8
val imageSize = v(420.0, 323.0)
var size: Vector = imageSize * relSize
override fun draw() {
size = imageSize * relSize
state.context.drawImage(getImage(PATH_TO_IMAGES + "crossroads.jpg"), 0.0, 0.0,
imageSize.x, imageSize.y,
pos.x, pos.y,
size.x, size.y)
}
}
class CanvasState(val canvas: HTMLCanvasElement) {
val context = traffic.context
var shapes = mutableListOf<Shape>()
var width = canvas.width
var height = canvas.height
val size: Vector
get() = v(width.toDouble(), height.toDouble())
fun addShape(shape: Shape) {
shapes.add(shape)
}
init {
jq(canvas).click {
val mousePos = mousePos(it)
shapeLoop@ for (shape in shapes) {
if (shape is Button && mousePos in shape) {
val name = shape.src
shape.mouseClick()
when (name) {
PATH_TO_IMAGES + "lr.png" -> {
trafficLightUp.setRed()
trafficLightDown.setRed()
trafficLightLeft.setGreen()
trafficLightRight.setGreen()
}
PATH_TO_IMAGES + "ud.png" -> {
trafficLightLeft.setRed()
trafficLightRight.setRed()
trafficLightUp.setGreen()
trafficLightDown.setGreen()
}
else -> continue@shapeLoop
}
}
}
}
jq(canvas).mousemove {
val mousePos = mousePos(it)
for (shape in shapes) {
if (shape is Button && mousePos in shape) {
shape.mouseOver()
}
}
}
window.setInterval({
draw()
}, 1000 / 30)
window.setInterval({
trafficLightUp.changeColor()
trafficLightLeft.changeColor()
trafficLightRight.changeColor()
trafficLightDown.changeColor()
}, 10000)
}
fun mousePos(e: MouseEvent): Vector {
var offset = Vector()
var element: HTMLElement? = canvas
while (element != null) {
val el: HTMLElement = element
offset += Vector(el.offsetLeft.toDouble(), el.offsetTop.toDouble())
element = el.offsetParent as HTMLElement?
}
return Vector(e.pageX, e.pageY) - offset
}
fun draw() {
clear()
for (shape in shapes) {
shape.draw()
}
}
fun clear() {
context.fillStyle = Colors.white
context.fillRect(0.0, 0.0, width.toDouble(), height.toDouble())
}
}
abstract class Shape() {
abstract var pos: Vector
abstract fun draw()
// a couple of helper extension methods we'll be using in the derived classes
fun CanvasRenderingContext2D.shadowed(shadowOffset: Vector, alpha: Double, render: CanvasRenderingContext2D.() -> Unit) {
save()
shadowColor = "rgba(100, 100, 100, $alpha)"
shadowBlur = 5.0
shadowOffsetX = shadowOffset.x
shadowOffsetY = shadowOffset.y
render()
restore()
}
fun CanvasRenderingContext2D.fillPath(constructPath: CanvasRenderingContext2D.() -> Unit) {
beginPath()
constructPath()
closePath()
fill()
}
}
class Vector(val x: Double = 0.0, val y: Double = 0.0) {
operator fun plus(v: Vector) = v(x + v.x, y + v.y)
operator fun minus(v: Vector) = v(x - v.x, y - v.y)
operator fun times(koef: Double) = v(x * koef, y * koef)
fun distanceTo(v: Vector) = sqrt((this - v).sqr)
fun rotatedBy(theta: Double): Vector {
val sin = sin(theta)
val cos = cos(theta)
return v(x * cos - y * sin, x * sin + y * cos)
}
fun isInRect(topLeft: Vector, size: Vector) = (x >= topLeft.x) && (x <= topLeft.x + size.x) &&
(y >= topLeft.y) && (y <= topLeft.y + size.y)
val sqr: Double
get() = x * x + y * y
val normalized: Vector
get() = this * (1.0 / sqrt(sqr))
}