More efficient double generation in JS

This commit is contained in:
Ilya Gorbunov
2018-07-05 06:06:39 +03:00
parent b96803248f
commit 35c927214d
3 changed files with 13 additions and 2 deletions
+2 -1
View File
@@ -179,7 +179,7 @@ public abstract class Random {
/**
* Gets the next random [Double] value uniformly distributed between 0 (inclusive) and 1 (exclusive).
*/
public open fun nextDouble(): Double = (nextBits(26).toLong().shl(27) + nextBits(27)) / (1L shl 53).toDouble()
public open fun nextDouble(): Double = doubleFromParts(nextBits(26), nextBits(27))
/**
* Gets the next random non-negative `Double` from the random number generator not greater than the specified [bound].
@@ -327,6 +327,7 @@ public fun Random(seed: Long): Random = XorWowRandom(seed.toInt(), seed.shr(32).
internal expect fun defaultPlatformRandom(): Random
internal expect fun fastLog2(value: Int): Int // 31 - Integer.numberOfLeadingZeros(value)
internal expect fun doubleFromParts(hi26: Int, low27: Int): Double
/** Takes upper [bitCount] bits (0..32) from this number. */
internal fun Int.takeUpperBits(bitCount: Int): Int =