JS: update webdemo canvas examples
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@@ -6,12 +6,8 @@ package creatures
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import java.util.ArrayList
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import jquery.*
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import kotlin.js.dom.html.window
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import kotlin.js.dom.html.HTMLElement
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import kotlin.js.dom.html.HTMLImageElement
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import kotlin.js.dom.html5.CanvasContext
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import kotlin.js.dom.html5.CanvasGradient
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import kotlin.js.dom.html5.HTMLCanvasElement
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import kotlin.browser.window
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import org.w3c.dom.*
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fun getImage(path: String): HTMLImageElement {
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@@ -25,22 +21,22 @@ val canvas: HTMLCanvasElement
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return window.document.getElementsByTagName("canvas").item(0)!! as HTMLCanvasElement
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}
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val context: CanvasContext
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val context: CanvasRenderingContext2D
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get() {
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return canvas.getContext("2d")!!
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return canvas.getContext("2d") as CanvasRenderingContext2D
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}
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abstract class Shape() {
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abstract fun draw(state: CanvasState)
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// these two abstract methods defines that our shapes can be dragged
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abstract fun contains(mousePos: Vector): Boolean
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abstract operator fun contains(mousePos: Vector): Boolean
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abstract var pos: Vector
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var selected: Boolean = false
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// a couple of helper extension methods we'll be using in the derived classes
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fun CanvasContext.shadowed(shadowOffset: Vector, alpha: Double, render: CanvasContext.() -> Unit) {
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fun CanvasRenderingContext2D.shadowed(shadowOffset: Vector, alpha: Double, render: CanvasRenderingContext2D.() -> Unit) {
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save()
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shadowColor = "rgba(100, 100, 100, $alpha)"
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shadowBlur = 5.0
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@@ -50,7 +46,7 @@ abstract class Shape() {
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restore()
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}
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fun CanvasContext.fillPath(constructPath: CanvasContext.() -> Unit) {
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fun CanvasRenderingContext2D.fillPath(constructPath: CanvasRenderingContext2D.() -> Unit) {
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beginPath()
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constructPath()
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closePath()
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@@ -73,10 +69,10 @@ class Logo(override var pos: Vector) : Shape() {
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fun drawLogo(state: CanvasState) {
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size = imageSize * (state.size.x / imageSize.x) * relSize
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// getKotlinLogo() is a 'magic' function here defined only for purposes of demonstration but in fact it just find an element containing the logo
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state.context.drawImage(getImage("http://kotlin-demo.jetbrains.com/static/images/kotlinlogowobackground.png"), 0, 0,
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imageSize.x.toInt(), imageSize.y.toInt(),
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position.x.toInt(), position.y.toInt(),
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size.x.toInt(), size.y.toInt())
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state.context.drawImage(getImage("http://kotlin-demo.jetbrains.com/static/images/kotlinlogowobackground.png"), 0.0, 0.0,
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imageSize.x, imageSize.y,
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position.x, position.y,
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size.x, size.y)
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}
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override fun draw(state: CanvasState) {
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@@ -123,12 +119,12 @@ class Creature(override var pos: Vector, val state: CanvasState) : Shape() {
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override fun contains(mousePos: Vector) = pos distanceTo mousePos < radius
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// defining more nice extension functions
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fun CanvasContext.circlePath(position: Vector, rad: Double) {
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fun CanvasRenderingContext2D.circlePath(position: Vector, rad: Double) {
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arc(position.x, position.y, rad, 0.0, 2 * Math.PI, false)
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}
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//notice we can use an extension function we just defined inside another extension function
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fun CanvasContext.fillCircle(position: Vector, rad: Double) {
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fun CanvasRenderingContext2D.fillCircle(position: Vector, rad: Double) {
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fillPath {
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circlePath(position, rad)
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}
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@@ -144,7 +140,7 @@ class Creature(override var pos: Vector, val state: CanvasState) : Shape() {
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}
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}
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fun drawCreature(context: CanvasContext) {
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fun drawCreature(context: CanvasRenderingContext2D) {
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context.fillStyle = getGradient(context)
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context.fillPath {
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tailPath(context)
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@@ -153,16 +149,16 @@ class Creature(override var pos: Vector, val state: CanvasState) : Shape() {
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drawEye(context)
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}
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fun getGradient(context: CanvasContext): CanvasGradient {
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fun getGradient(context: CanvasRenderingContext2D): CanvasGradient {
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val gradientCentre = position + directionToLogo * (radius / 4)
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val gradient = context.createRadialGradient(gradientCentre.x, gradientCentre.y, 1.0, gradientCentre.x, gradientCentre.y, 2 * radius)!!
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val gradient = context.createRadialGradient(gradientCentre.x, gradientCentre.y, 1.0, gradientCentre.x, gradientCentre.y, 2 * radius)
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for (colorStop in colorStops) {
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gradient.addColorStop(colorStop.first, colorStop.second)
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}
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return gradient
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}
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fun tailPath(context: CanvasContext) {
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fun tailPath(context: CanvasRenderingContext2D) {
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val tailDirection = -directionToLogo
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val tailPos = position + tailDirection * radius * 1.0
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val tailSize = radius * 1.6
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@@ -170,13 +166,13 @@ class Creature(override var pos: Vector, val state: CanvasState) : Shape() {
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val p1 = tailPos + tailDirection.rotatedBy(angle) * tailSize
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val p2 = tailPos + tailDirection.rotatedBy(-angle) * tailSize
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val middlePoint = position + tailDirection * radius * 1.0
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context.moveTo(tailPos.x.toInt(), tailPos.y.toInt())
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context.lineTo(p1.x.toInt(), p1.y.toInt())
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context.moveTo(tailPos.x, tailPos.y)
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context.lineTo(p1.x, p1.y)
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context.quadraticCurveTo(middlePoint.x, middlePoint.y, p2.x, p2.y)
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context.lineTo(tailPos.x.toInt(), tailPos.y.toInt())
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context.lineTo(tailPos.x, tailPos.y)
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}
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fun drawEye(context: CanvasContext) {
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fun drawEye(context: CanvasRenderingContext2D) {
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val eyePos = directionToLogo * radius * 0.6 + position
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val eyeRadius = radius / 3
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val eyeLidRadius = eyeRadius / 2
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@@ -186,7 +182,7 @@ class Creature(override var pos: Vector, val state: CanvasState) : Shape() {
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context.fillCircle(eyePos, eyeLidRadius)
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}
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fun drawCreatureWithShadow(context: CanvasContext) {
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fun drawCreatureWithShadow(context: CanvasRenderingContext2D) {
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context.shadowed(shadowOffset, 0.7) {
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context.fillStyle = getGradient(context)
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fillPath {
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@@ -199,8 +195,8 @@ class Creature(override var pos: Vector, val state: CanvasState) : Shape() {
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}
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class CanvasState(val canvas: HTMLCanvasElement) {
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var width = canvas.width
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var height = canvas.height
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var width = canvas.width.toDouble()
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var height = canvas.height.toDouble()
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val size: Vector
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get() = v(width, height)
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val context = creatures.context
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@@ -255,9 +251,9 @@ class CanvasState(val canvas: HTMLCanvasElement) {
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var offset = Vector()
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var element: HTMLElement? = canvas
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while (element != null) {
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val el: HTMLElement = element!!
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val el: HTMLElement = element
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offset += Vector(el.offsetLeft, el.offsetTop)
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element = el.offsetParent
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element = el.offsetParent as HTMLElement?
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}
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return Vector(e.pageX, e.pageY) - offset
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}
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@@ -269,10 +265,10 @@ class CanvasState(val canvas: HTMLCanvasElement) {
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fun clear() {
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context.fillStyle = "#FFFFFF"
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context.fillRect(0, 0, width.toInt(), height.toInt())
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context.fillRect(0.0, 0.0, width, height)
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context.strokeStyle = "#000000"
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context.lineWidth = 4.0
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context.strokeRect(0, 0, width.toInt(), height.toInt())
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context.strokeRect(0.0, 0.0, width, height)
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}
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fun draw() {
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@@ -287,7 +283,7 @@ class CanvasState(val canvas: HTMLCanvasElement) {
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}
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}
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class RadialGradientGenerator(val context: CanvasContext) {
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class RadialGradientGenerator(val context: CanvasRenderingContext2D) {
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val gradients = ArrayList<Array<out Pair<Double, String>>>()
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var current = 0
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@@ -306,7 +302,7 @@ class RadialGradientGenerator(val context: CanvasContext) {
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fun getNext(): Array<out Pair<Double, String>> {
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val result = gradients.get(current)
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current = (current + 1) % gradients.size()
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current = (current + 1) % gradients.size
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return result
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}
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}
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@@ -314,11 +310,11 @@ class RadialGradientGenerator(val context: CanvasContext) {
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fun v(x: Double, y: Double) = Vector(x, y)
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class Vector(val x: Double = 0.0, val y: Double = 0.0) {
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fun plus(v: Vector) = v(x + v.x, y + v.y)
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fun minus() = v(-x, -y)
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fun minus(v: Vector) = v(x - v.x, y - v.y)
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fun times(koef: Double) = v(x * koef, y * koef)
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fun distanceTo(v: Vector) = Math.sqrt((this - v).sqr)
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operator fun plus(v: Vector) = v(x + v.x, y + v.y)
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operator fun unaryMinus() = v(-x, -y)
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operator fun minus(v: Vector) = v(x - v.x, y - v.y)
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operator fun times(koef: Double) = v(x * koef, y * koef)
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infix fun distanceTo(v: Vector) = Math.sqrt((this - v).sqr)
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fun rotatedBy(theta: Double): Vector {
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val sin = Math.sin(theta)
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val cos = Math.cos(theta)
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@@ -326,7 +322,7 @@ class Vector(val x: Double = 0.0, val y: Double = 0.0) {
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}
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fun isInRect(topLeft: Vector, size: Vector) = (x >= topLeft.x) && (x <= topLeft.x + size.x) &&
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(y >= topLeft.y) && (y <= topLeft.y + size.y)
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(y >= topLeft.y) && (y <= topLeft.y + size.y)
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val sqr: Double
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get() = x * x + y * y
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@@ -342,13 +338,14 @@ fun main(args: Array<String>) {
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state.addShape(Creature(state.size * 0.75, state))
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window.setTimeout({
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state.valid = false
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Unit
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}, 1000)
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}
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}
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fun <T> List<T>.reversed(): List<T> {
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val result = ArrayList<T>()
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var i = size()
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var i = size
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while (i > 0) {
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result.add(get(--i))
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}
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