Use modern API of Kotlin 1.3 in JS canvas examples
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-40
@@ -1,13 +1,15 @@
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/*
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In this example strange creatures are watching the kotlin logo. You can drag'n'drop them as well as the logo.
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Doubleclick to add more creatures but be careful. They may be watching you!
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*/
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* In this example strange creatures are watching the kotlin logo.
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* You can drag'n'drop them as well as the logo. Doubleclick to add
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* more creatures but be careful. They may be watching you!
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*/
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package creatures
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import jquery.*
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import kotlin.js.*
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import kotlin.browser.window
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import org.w3c.dom.*
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import kotlin.browser.document
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import kotlin.browser.window
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import kotlin.math.*
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fun getImage(path: String): HTMLImageElement {
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@@ -30,7 +32,8 @@ abstract class Shape() {
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abstract fun draw(state: CanvasState)
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// these two abstract methods defines that our shapes can be dragged
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abstract operator fun contains(mousePos: Vector): Boolean
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operator abstract fun contains(mousePos: Vector): Boolean
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abstract var pos: Vector
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var selected: Boolean = false
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@@ -57,9 +60,9 @@ abstract class Shape() {
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val Kotlin = Logo(v(250.0, 75.0))
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class Logo(override var pos: Vector) : Shape() {
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val relSize: Double = 0.25
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val relSize: Double = 0.15
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val shadowOffset = v(-3.0, 3.0)
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val imageSize = v(377.0, 393.0)
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val imageSize = v(200.0, 200.0)
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var size: Vector = imageSize * relSize
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// get-only properties like this saves you lots of typing and are very expressive
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val position: Vector
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@@ -69,7 +72,7 @@ class Logo(override var pos: Vector) : Shape() {
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fun drawLogo(state: CanvasState) {
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size = imageSize * (state.size.x / imageSize.x) * relSize
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// getKotlinLogo() is a 'magic' function here defined only for purposes of demonstration but in fact it just find an element containing the logo
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state.context.drawImage(getImage("http://kotlin-demo.jetbrains.com/static/images/kotlinlogowobackground.png"), 0.0, 0.0,
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state.context.drawImage(getImage("http://try.kotlinlang.org/static/images/canvas/Kotlin-logo.png"), 0.0, 0.0,
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imageSize.x, imageSize.y,
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position.x, position.y,
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size.x, size.y)
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@@ -82,8 +85,7 @@ class Logo(override var pos: Vector) : Shape() {
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context.shadowed(shadowOffset, 0.2) {
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drawLogo(state)
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}
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}
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else {
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} else {
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drawLogo(state)
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}
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}
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@@ -114,7 +116,7 @@ class Creature(override var pos: Vector, val state: CanvasState) : Shape() {
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// defining more nice extension functions
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fun CanvasRenderingContext2D.circlePath(position: Vector, rad: Double) {
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arc(position.x, position.y, rad, 0.0, 2 * Math.PI, false)
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arc(position.x, position.y, rad, 0.0, 2 * PI, false)
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}
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//notice we can use an extension function we just defined inside another extension function
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@@ -128,8 +130,7 @@ class Creature(override var pos: Vector, val state: CanvasState) : Shape() {
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val context = state.context
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if (!selected) {
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drawCreature(context)
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}
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else {
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} else {
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drawCreatureWithShadow(context)
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}
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}
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@@ -156,7 +157,7 @@ class Creature(override var pos: Vector, val state: CanvasState) : Shape() {
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val tailDirection = -directionToLogo
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val tailPos = position + tailDirection * radius * 1.0
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val tailSize = radius * 1.6
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val angle = Math.PI / 6.0
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val angle = PI / 6.0
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val p1 = tailPos + tailDirection.rotatedBy(angle) * tailSize
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val p2 = tailPos + tailDirection.rotatedBy(-angle) * tailSize
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val middlePoint = position + tailDirection * radius * 1.0
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@@ -189,13 +190,13 @@ class Creature(override var pos: Vector, val state: CanvasState) : Shape() {
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}
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class CanvasState(val canvas: HTMLCanvasElement) {
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var width = canvas.width.toDouble()
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var height = canvas.height.toDouble()
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var width = canvas.width
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var height = canvas.height
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val size: Vector
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get() = v(width, height)
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get() = v(width.toDouble(), height.toDouble())
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val context = creatures.context
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var valid = false
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var shapes = ArrayList<Shape>()
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var shapes = mutableListOf<Shape>()
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var selection: Shape? = null
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var dragOff = Vector()
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val interval = 1000 / 30
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@@ -246,7 +247,7 @@ class CanvasState(val canvas: HTMLCanvasElement) {
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var element: HTMLElement? = canvas
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while (element != null) {
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val el: HTMLElement = element
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offset += Vector(el.offsetLeft, el.offsetTop)
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offset += Vector(el.offsetLeft.toDouble(), el.offsetTop.toDouble())
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element = el.offsetParent as HTMLElement?
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}
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return Vector(e.pageX, e.pageY) - offset
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@@ -259,17 +260,17 @@ class CanvasState(val canvas: HTMLCanvasElement) {
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fun clear() {
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context.fillStyle = "#FFFFFF"
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context.fillRect(0.0, 0.0, width, height)
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context.fillRect(0.0, 0.0, width.toDouble(), height.toDouble())
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context.strokeStyle = "#000000"
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context.lineWidth = 4.0
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context.strokeRect(0.0, 0.0, width, height)
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context.strokeRect(0.0, 0.0, width.toDouble(), height.toDouble())
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}
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fun draw() {
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if (valid) return
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clear()
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for (shape in shapes.reversed()) {
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for (shape in shapes.asReversed()) {
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shape.draw(this)
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}
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Kotlin.draw(this)
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@@ -278,7 +279,7 @@ class CanvasState(val canvas: HTMLCanvasElement) {
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}
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class RadialGradientGenerator(val context: CanvasRenderingContext2D) {
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val gradients = ArrayList<Array<out Pair<Double, String>>>()
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val gradients = mutableListOf<Array<out Pair<Double, String>>>()
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var current = 0
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fun newColorStops(vararg colorStops: Pair<Double, String>) {
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@@ -302,29 +303,26 @@ class RadialGradientGenerator(val context: CanvasRenderingContext2D) {
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}
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fun v(x: Double, y: Double) = Vector(x, y)
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fun v(x: Int, y: Int) = Vector(x.toDouble(), y.toDouble())
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class Vector(val x: Double = 0.0, val y: Double = 0.0) {
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constructor(x: Int, y: Int) : this(x.toDouble(), y.toDouble())
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operator fun plus(v: Vector) = v(x + v.x, y + v.y)
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operator fun unaryMinus() = v(-x, -y)
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operator fun minus(v: Vector) = v(x - v.x, y - v.y)
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operator fun times(koef: Double) = v(x * koef, y * koef)
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infix fun distanceTo(v: Vector) = Math.sqrt((this - v).sqr)
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infix fun distanceTo(v: Vector) = sqrt((this - v).sqr)
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fun rotatedBy(theta: Double): Vector {
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val sin = Math.sin(theta)
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val cos = Math.cos(theta)
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val sin = sin(theta)
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val cos = cos(theta)
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return v(x * cos - y * sin, x * sin + y * cos)
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}
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fun isInRect(topLeft: Vector, size: Vector) = (x >= topLeft.x) && (x <= topLeft.x + size.x) &&
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(y >= topLeft.y) && (y <= topLeft.y + size.y)
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(y >= topLeft.y) && (y <= topLeft.y + size.y)
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val sqr: Double
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get() = x * x + y * y
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val normalized: Vector
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get() = this * (1.0 / Math.sqrt(sqr))
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get() = this * (1.0 / sqrt(sqr))
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}
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fun main(args: Array<String>) {
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@@ -340,11 +338,3 @@ fun main(args: Array<String>) {
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}
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}
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fun <T> List<T>.reversed(): List<T> {
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val result = ArrayList<T>()
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var i = size
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while (i > 0) {
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result.add(get(--i))
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}
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return result
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}
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