[LC] rename ultraLightClasses to lightClassByPsi
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class Foo {
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open fun bar(a: Int, b:Any, c:Foo): Unit {}
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internal fun bar2(a: Sequence, b: Unresolved) {}
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private fun bar3(x: Foo.Inner, vararg y: Inner) = "str"
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fun bar4() = 42
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public fun nullableVararg(vararg o: Any?): Unit
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operator fun plus(increment: Int): Foo {}
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fun String.onString(a: (Int) -> Any?): Foo {}
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external fun externalFun(a: Int): String { return "" }
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class Inner {}
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}
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// COMPILATION_ERRORS
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