enum class Enum : Enum<Enum> {
  private constructor() /* primary */ {
    TODO("IrEnumConstructorCall")
        /* InstanceInitializerCall */

  }

  A init = TODO("IrEnumConstructorCall")






  fun values(): Array<Enum> /* Synthetic body for ENUM_VALUES */

  fun valueOf(value: String): Enum /* Synthetic body for ENUM_VALUEOF */

}

object A {
  private constructor() /* primary */ {
    super/*Any*/()
        /* InstanceInitializerCall */

  }




}

val a: Int
  field = 0
  get

class Z {
  constructor() /* primary */ {
    super/*Any*/()
        /* InstanceInitializerCall */

  }

  companion object Companion {
    private constructor() /* primary */ {
      super/*Any*/()
            /* InstanceInitializerCall */

    }




  }




}

fun test1(): Enum {
  return Enum
}

fun test2(): A {
  return A
}

fun test3(): Int {
  return <get-a>()
}

fun test4(): Companion {
  return Companion
}

