Refactor application

- Use contexts for large-scope states
- Use OffscreenCanvas for rendering instead of hidden canvas element
This commit is contained in:
daylily
2025-04-02 12:46:40 -04:00
parent cccf761a34
commit 407ef956d4
45 changed files with 1835 additions and 1324 deletions
+68
View File
@@ -0,0 +1,68 @@
<script lang="ts">
import { Button } from '$lib/components/ui/button'
import { getBitmapContext } from '$lib/contexts/bitmap.svelte'
import { getDeviceContext } from '$lib/contexts/device.svelte'
import { toast } from 'svelte-sonner'
interface Props {
onprogress: (inPropgress: boolean) => void
}
const { onprogress }: Props = $props()
let inProgress = $state(false)
const deviceCtx = getDeviceContext()
const bitmapCtx = getBitmapContext()
let disabled = $derived(deviceCtx.device === null || bitmapCtx.rendered === null || inProgress)
let secondary = $derived(deviceCtx.device === null)
async function connectAndWrite() {
if (deviceCtx.device === null || bitmapCtx.rendered === null) return
if (!deviceCtx.device.opened) {
try {
await deviceCtx.device.open()
} catch (e) {
toast.error(`Unable to open device: ${e}`)
return
}
}
const buffer = new Uint8Array(5000)
for (let y = 0; y < 200; y++) {
for (let xStride = 0; xStride < 25; xStride++) {
let cell = 0x0
for (let xStroll = 0; xStroll < 8; xStroll++) {
const index = y * 200 + xStride * 8 + xStroll
cell |= bitmapCtx.rendered[index] << xStroll
}
buffer[y * 25 + xStride] = cell
}
}
inProgress = true
try {
await deviceCtx.device.sendReport(0, buffer)
} catch (e) {
toast.error(`Error writing to device: ${e}`)
return
} finally {
setTimeout(() => {
inProgress = false
}, 2000)
}
toast.success('Wrote pattern to device')
}
$effect(() => {
onprogress(inProgress)
})
</script>
<Button onclick={connectAndWrite} variant={secondary ? 'secondary' : 'default'} {disabled}>
Write pattern to device
</Button>