Files
colorful-link/src/App.svelte
T
2024-12-16 14:51:02 -05:00

282 lines
10 KiB
Svelte

<script lang="ts">
import svelteLogo from './assets/svelte.svg'
import viteLogo from '/vite.svg'
import Number from './lib/Number.svelte'
import { cfg, eStates, JsonTy, nStates, randInt, range, zero8 } from "./utils";
import Line from "./lib/Line.svelte";
import { cat } from "./examples";
import { solve } from "./solver";
type i8s = Int8Array
// Main variables
const [rows, cols] = [40, 40]
const [eRows, eCols] = [rows + 1, cols + 1]
let [numbers, numberMask, numberState] = [zero8(rows * cols), zero8(rows * cols), zero8(rows * cols)]
let [hStates, vStates] = [zero8(eRows * eCols), zero8(eRows * eCols)]
const [solutionHStates, solutionVStates] = [zero8(eRows * eCols), zero8(eRows * eCols)]
// Colors
let [hColors, vColors] = [zero8(eRows * eCols), zero8(eRows * eCols)]
let colors = ["#90A4AEFF"]
// Editing controls
let grid: HTMLDivElement
const editMode = true
let maskMode = false
// Checkpoints
interface Checkpoint { hStates: i8s, vStates: i8s, hColors: i8s, vColors: i8s, numbers: i8s, numberMask: i8s }
const ckpt = () => ({hStates, vStates, numbers, numberMask, hColors, vColors})
const loadPt = () => JsonTy.parse(localStorage.getItem('slitherlink-checkpoints') ?? "[]")
let ckpts: Checkpoint[] = loadPt()
const savePt = (fn: () => any) => () => { fn()
localStorage.setItem('slitherlink-checkpoints', JsonTy.stringify(ckpts))
ckpts = loadPt()
}
const restorePt = (pt: Checkpoint) => {
pt.hStates.forEach((st, idx) => hStates[idx] = st)
pt.vStates.forEach((st, idx) => vStates[idx] = st)
pt.numbers.forEach((n, idx) => numbers[idx] = n)
pt.numberMask.forEach((n, idx) => numberMask[idx] = n)
pt.hColors.forEach((n, idx) => hColors[idx] = n)
pt.vColors.forEach((n, idx) => vColors[idx] = n)
}
// Run something on the edges of a cell
function updateEdges(x: number, y: number, condition: (st: number) => boolean, op: (st: number) => number) {
const [ex, ey] = [x + 1, y + 1]
const [idx, vIdx, hIdx] = [y * eCols + x, y * eCols + ex, ey * eCols + x];
[idx, vIdx].filter(i => condition(vStates[i])).map(i => [i, op(vStates[i])])
.map(([i, res]) => vStates[i] != res ? vStates[i] = res : null);
[idx, hIdx].filter(i => condition(hStates[i])).map(i => [i, op(hStates[i])])
.map(([i, res]) => hStates[i] != res ? hStates[i] = res : null);
}
const withEdges = (x: number, y: number, cond: (st: number) => boolean, cb: (st: number) => any) =>
updateEdges(x, y, cond, st => { cb(st); return st })
const inBounds = (x: number, y: number) => x >= 0 && y >= 0 && x < cols && y < rows
// Check the validity of a position and auto cross
function clearAutoMark(x: number, y: number) {
if (!inBounds(x, y)) return
updateEdges(x, y, (st) => st === eStates.autoCrossed, (_) => eStates.none)
}
function checkPos(x: number, y: number) {
if (!inBounds(x, y) || numberMask[y * cols + x] === 1) return
// Count the number of neighboring edges
let count = 0
withEdges(x, y, (st) => st === 1, (_) => count++)
const n = numbers[y * cols + x]
// If count > n, invalidate the cell
numberState[y * cols + x] = +(count > n)
if (count === n) {
// If count == n, cross out remaining edges
updateEdges(x, y, (st) => st === eStates.none, (_) => eStates.autoCrossed)
numberState[y * cols + x] = nStates.complete
}
}
// Positions for click handling [offset x, offset y, horizontal/vertical], [center rel pos x, rel pos y]
const borders = [
[[0, 0, 0], [cfg.totalW / 2, 0]], [[0, 0, 1], [0, cfg.totalW / 2]],
[[0, 1, 0], [cfg.totalW / 2, cfg.totalW]], [[1, 0, 1], [cfg.totalW, cfg.totalW / 2]]
]
// 5x5 grid around the clicked cell
const updateArea = Array.from({ length: 5 }, (_, i) => Array.from({ length: 5 }, (_, j) =>
[i - 2, j - 2, +(Math.abs(i - 2) == 2 || Math.abs(j - 2) == 2)])).flat()
// Called when the user clicks on the grid
function clickDiv(event: MouseEvent) {
if (maskMode) return
// Compute the x and y coordinates of the clicked cell
const rect = grid.getBoundingClientRect()
const [fx, fy] = [(event.clientX - rect.left), (event.clientY - rect.top)]
const [sx, sy] = [Math.floor(fx / cfg.totalW), Math.floor(fy / cfg.totalW)]
const [ofx, ofy] = [fx - sx * cfg.totalW, fy - sy * cfg.totalW] // Offset from the top left corner
// Find the border that's closest to the click
const [osx, osy, vertical] = borders[borders.reduce((acc, [_, [cx, cy]], idx) => {
const [ox, oy] = [Math.abs(cx - ofx), Math.abs(cy - ofy)]
return (ox + oy < acc[1]) ? [idx, ox + oy] : acc
}, [0, Infinity])[0]][0];
const idx = (sy + osy) * eCols + (sx + osx)
// Flip the state of the edge
const state = event.type === 'click' ? 1 : 2
if (vertical) vStates[idx] = vStates[idx] === state ? 0 : state
else hStates[idx] = hStates[idx] === state ? 0 : state
// Check the validity of the clicked cell and its neighbors (check 5x5 but clean only 3x3)
updateArea.forEach(([dx, dy, outer]) => outer ? 0 : clearAutoMark(sx + dx, sy + dy))
updateArea.forEach(([dx, dy, _]) => checkPos(sx + dx, sy + dy))
event.preventDefault()
}
// Editor mode
if (editMode) {
cat.solution.forEach(edge => {
const [ sx, sy, ex, ey ] = edge
if (sx === ex) { // Vertical edge
// The commented lines will show the solution (edges)
solutionVStates[sy * (eCols) + sx] = 1
if (ex != cols) numbers[sy * cols + sx] += 1
if (sx != 0) numbers[sy * cols + sx - 1] += 1
} else {
solutionHStates[sy * (eCols) + sx] = 1
if (ey != rows) numbers[sy * cols + sx] += 1
if (sy != 0) numbers[(sy - 1) * cols + sx] += 1
}
})
// Check the validity of all cells
range(rows).forEach(y => range(cols).forEach(x => checkPos(x, y)))
}
// Mask the numbers
function editModeClickNumber(event: MouseEvent, x: number, y: number) {
if (!maskMode) return
numberMask[y * cols + x] = numberMask[y * cols + x] === 0 ? 1 : 0
updateArea.forEach(([dx, dy, outer]) => outer ? 0 : clearAutoMark(x + dx, y + dy))
updateArea.forEach(([dx, dy, _]) => checkPos(x + dx, y + dy))
}
async function editModeReduce(n = 20, zeroProb = 0.9) {
zeroProb = Math.max(0.5, zeroProb)
if (n === 0) return
console.log(n, zeroProb)
// On each iteration, randomly mask n numbers and try to solve the puzzle
// If the puzzle is solvable, continue until it's not solvable, then reduce n and unmask the last 3 numbers
const masked = []
while (masked.length < n) {
let idx = randInt(0, rows * cols)
if (numberMask[idx] === 1) continue
// Reduce zeros first
if (numbers[idx] !== 0 && Math.random() < zeroProb) continue
numberMask[idx] = 1
masked.push(idx)
}
console.log(masked.map(idx => numbers[idx]))
let {horiStates, vertStates, solvable} = await solve(rows, cols, numbers, numberMask)
// Unsolvable or doesn't match the solution
if (!solvable ||
horiStates.some((st, idx) => (st === eStates.selected) !== (solutionHStates[idx] === eStates.selected)) ||
vertStates.some((st, idx) => (st === eStates.selected) !== (solutionVStates[idx] === eStates.selected))) {
masked.forEach(idx => numberMask[idx] = 0)
setTimeout(() => editModeReduce(n - 1, zeroProb - 0.005), 100)
} else {
horiStates.forEach((st, idx) => hStates[idx] = st)
vertStates.forEach((st, idx) => vStates[idx] = st)
setTimeout(() => editModeReduce(n, zeroProb - 0.005), 100)
}
console.log(numberMask)
}
</script>
<main>
<div class="heading">
<img src={viteLogo} class="logo" alt="Vite Logo" />
<span class="title">Slither Link</span>
<img src={svelteLogo} class="logo svelte" alt="Svelte Logo" />
</div>
{#if editMode}<div class="edit-mode-banner">Edit Mode</div>{/if}
<div class="puzzle-grid" style={`height: ${rows * cfg.totalW}px; width: ${cols * cfg.totalW}px;`}
on:click={clickDiv} on:contextmenu={clickDiv} on:keypress={console.log} role="grid" tabindex="0"
bind:this={grid}>
{#each range(rows) as y}
{#each range(cols) as x}
<Number x={x} y={y} n={numbers[y * cols + x]} on:click={(e) => editModeClickNumber(e, x, y)}
masked={numberMask[y * cols + x] === 1} state={numberState[y * cols + x]}/>
{/each}
{/each}
{#each range(eRows) as y}
{#each range(cols) as x}
<Line sx={x} sy={y} state={hStates[y * eCols + x]} colorIdx="{hColors[y * eCols + x]}"/>
{/each}
{/each}
{#each range(rows) as y}
{#each range(eCols) as x}
<Line sx={x} sy={y} vertical state={vStates[y * eCols + x]} colorIdx="{vColors[y * eCols + x]}"/>
{/each}
{/each}
</div>
{#if editMode}
<div class="btn-div">
{#if maskMode}
<button on:click={() => {
solve(rows, cols, numbers, numberMask).then(({horiStates, vertStates}) => {
horiStates.forEach((st, idx) => hStates[idx] = st)
vertStates.forEach((st, idx) => vStates[idx] = st)
})
}}>Solve</button>
<button on:click={() => editModeReduce()}>Reduce</button>
{:else}
<button on:click={() => {
[numbers, numberState] = [zero8(rows * cols), zero8(rows * cols)]
numberMask = Int8Array.from({ length: rows * cols }, () => 1)
}}>Clear Numbers</button>
<button on:click={() => alert("TODO")}>Gen Numbers</button>
<button on:click={() => JsonTy.download(ckpt(), 'slitherlink-checkpoint.json')}>Download</button>
{/if}
<button on:click={() => maskMode = !maskMode}>{maskMode ? "Line Mode" : "Mask Mode"}</button>
</div>
{/if}
<!-- Add Checkpoint -->
<div class="btn-div">
<button on:click={savePt(() => ckpts.push(ckpt()))}>Add</button>
<button on:click={savePt(() => ckpts[ckpts.length - 1] = ckpt())}>Overwrite</button>
<button on:click={savePt(() => ckpts.pop())}>Remove</button>
{#each ckpts as cp, i}<button on:click={() => restorePt(cp)}>{i + 1}</button>{/each}
</div>
</main>
<style lang="sass">
main
display: flex
flex-direction: column
gap: 1em
padding: 1em
place-items: center
.heading
display: flex
justify-content: center
align-items: center
gap: 1em
will-change: filter
transition: filter 300ms
&:hover
filter: drop-shadow(0 0 2em #646cffaa)
.edit-mode-banner
font-size: 1.2em
text-align: center
color: #55c7e8
.title
font-size: 3em
line-height: 1.1
.logo
height: 3em
padding: 1.5em
.btn-div
display: flex
gap: 1em
flex-wrap: wrap
justify-content: center
</style>