diff --git a/exports/hykilp/atom.xml b/exports/hykilp/atom.xml index 34db5e1ae..a0d35c955 100644 --- a/exports/hykilp/atom.xml +++ b/exports/hykilp/atom.xml @@ -2,7 +2,7 @@ https://aza.moe/life 小桂桂的回忆录 📒 - 2025-01-16T14:11:10.938941+00:00 + 2025-01-16T20:12:02.729258+00:00 python-feedgen https://aza.moe/meru_256px.png diff --git a/exports/hykilp/index.html b/exports/hykilp/index.html index f7682d959..b5a276e7a 100644 --- a/exports/hykilp/index.html +++ b/exports/hykilp/index.html @@ -27,7 +27,7 @@ diff --git a/exports/hykilp/posts.json b/exports/hykilp/posts.json index 9a9cb21d9..324dc3e47 100644 --- a/exports/hykilp/posts.json +++ b/exports/hykilp/posts.json @@ -18711,7 +18711,7 @@ "id": 1456, "date": "2022-11-04T02:46:06", "text": "看到 z-library 表网 z-lib.org 下线了,镜像域名也几乎全都被美国邮政检验局回收... b-ok.cc, es.b-ok.lat, booksc.org, booksc.eu 都中招了\n\n不过发现里网还能访问,大家可以安装 tor 浏览器访问下面的那串链接继续用 z-lib 啦\n\nzlibrary24tuxziyiyfr7zd46ytefdqbqd2axkmxm4o5374ptpc52fad.onion", - "views": 7279, + "views": 7280, "forwards": 179, "media_group_id": 13340239729731381, "images": [ @@ -36456,7 +36456,7 @@ "id": 2723, "date": "2023-10-04T21:49:01", "text": "多伦多.jpg", - "views": 102, + "views": 103, "forwards": 1, "forwarded_from": { "name": "Azalea", @@ -61262,7 +61262,7 @@ "id": 4470, "date": "2024-09-22T23:11:06", "text": "去一趟机厅赚了 $172 \n\n(好吧其实并没有赚,只是把他们从我这里订的 Wacca LED 替换板卖给他们了 quq", - "views": 101, + "views": 102, "forwards": 2, "media_group_id": 13816373334825989, "images": [ @@ -66910,7 +66910,7 @@ "id": 4852, "date": "2025-01-09T21:25:21", "text": "🐱🐱🐱?", - "views": 113, + "views": 114, "forwards": 0, "images": [ { @@ -67079,7 +67079,7 @@ "id": 4864, "date": "2025-01-15T23:56:15", "text": "在 线 人 数 显 示", - "views": 69, + "views": 70, "forwards": 0, "images": [ { @@ -67098,7 +67098,7 @@ "id": 4865, "date": "2025-01-16T02:45:46", "text": "和 syama 一起花了三天做了一个联机 mod AquaMai.WorldsLink,装上 mod 之后任何网络下任何版本任何服务器上都可以互相联机了!\n\n(原本游戏必须是同一个局域网的基准机/从机才可以互相联机,两个机器必须都互相能访问到对方开放的 TCP 和 UDP 端口,而且必须是相同游戏版本)\n\n实现方法是把游戏原本需要 P2P 互相给对方开放的端口发东西的设计改成两个客户端同时连到一个公网服务器,然后这个服务器会转发互相发送的请求。(其实也是某种分流?每个客户端只和服务器建立一个 TCP 流,然后通过消息内容来分辨每个消息属于哪个分流然后单独处理 qwq\n\n为此手动在 kt 里搓了一个 TCP/UDP over TCP 的转发服务器,和一个 C# 里面的连接客户端... 再加上一个 System Socket 兼容层把游戏内的调用都勾走,再修了些奇妙小 bug 就成功啦!感觉去年计网课真的没白学 ", - "views": 73, + "views": 75, "forwards": 2, "images": [ { diff --git a/exports/hykilp/rss.xml b/exports/hykilp/rss.xml index c65c8b3b3..267dd2d61 100644 --- a/exports/hykilp/rss.xml +++ b/exports/hykilp/rss.xml @@ -12,7 +12,7 @@ https://aza.moe/life zh-cn - Thu, 16 Jan 2025 14:11:10 +0000 + Thu, 16 Jan 2025 20:12:02 +0000 小桂桂的回忆录 📒 #4865 https://aza.moe/life?post=4865