From 91cd473f44ed5b889cf1c8b3fa0eda0e096a2b48 Mon Sep 17 00:00:00 2001 From: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat, 18 Jan 2025 12:10:57 +0000 Subject: [PATCH] [U] Update channel content --- exports/hykilp/atom.xml | 2 +- exports/hykilp/index.html | 2 +- exports/hykilp/posts.json | 10 +++++----- exports/hykilp/rss.xml | 2 +- 4 files changed, 8 insertions(+), 8 deletions(-) diff --git a/exports/hykilp/atom.xml b/exports/hykilp/atom.xml index db66bd449..ea2fd6713 100644 --- a/exports/hykilp/atom.xml +++ b/exports/hykilp/atom.xml @@ -2,7 +2,7 @@ https://aza.moe/life 小桂桂的回忆录 📒 - 2025-01-18T10:13:34.756156+00:00 + 2025-01-18T12:10:54.430278+00:00 python-feedgen https://aza.moe/meru_256px.png diff --git a/exports/hykilp/index.html b/exports/hykilp/index.html index d904ef20f..e32ecb1ab 100644 --- a/exports/hykilp/index.html +++ b/exports/hykilp/index.html @@ -27,7 +27,7 @@ diff --git a/exports/hykilp/posts.json b/exports/hykilp/posts.json index 3d1acaec3..118276971 100644 --- a/exports/hykilp/posts.json +++ b/exports/hykilp/posts.json @@ -47850,7 +47850,7 @@ "id": 3507, "date": "2024-03-22T04:13:23", "text": "我:胳膊的膝盖疼\n聊聊:那叫胳膊肘\n我:反正你也听懂了那就这样叫吧 🤤", - "views": 257, + "views": 258, "forwards": 1 }, { @@ -67054,13 +67054,13 @@ "id": 4862, "date": "2025-01-14T01:39:43", "text": "发现自己习惯把 \"serialization\" 读成 \"serialijson\" 改不过来了 😢", - "views": 109, + "views": 110, "forwards": 1 }, { "id": 4863, "date": "2025-01-15T21:53:19", - "views": 86, + "views": 87, "forwards": 1, "images": [ { @@ -67079,7 +67079,7 @@ "id": 4864, "date": "2025-01-15T23:56:15", "text": "在 线 人 数 显 示", - "views": 85, + "views": 86, "forwards": 0, "images": [ { @@ -67098,7 +67098,7 @@ "id": 4865, "date": "2025-01-16T02:45:46", "text": "和 syama 一起花了三天做了一个联机 mod AquaMai.WorldsLink,装上 mod 之后任何网络下任何版本任何服务器上都可以互相联机了!\n\n(原本游戏必须是同一个局域网的基准机/从机才可以互相联机,两个机器必须都互相能访问到对方开放的 TCP 和 UDP 端口,而且必须是相同游戏版本)\n\n实现方法是把游戏原本需要 P2P 互相给对方开放的端口发东西的设计改成两个客户端同时连到一个公网服务器,然后这个服务器会转发互相发送的请求。(其实也是某种分流?每个客户端只和服务器建立一个 TCP 流,然后通过消息内容来分辨每个消息属于哪个分流然后单独处理 qwq\n\n为此手动在 kt 里搓了一个 TCP/UDP over TCP 的转发服务器,和一个 C# 里面的连接客户端... 再加上一个 System Socket 兼容层把游戏内的调用都勾走,再修了些奇妙小 bug 就成功啦!感觉去年计网课真的没白学 ", - "views": 98, + "views": 99, "forwards": 2, "images": [ { diff --git a/exports/hykilp/rss.xml b/exports/hykilp/rss.xml index 62b73742d..f0bce869b 100644 --- a/exports/hykilp/rss.xml +++ b/exports/hykilp/rss.xml @@ -12,7 +12,7 @@ https://aza.moe/life zh-cn - Sat, 18 Jan 2025 10:13:34 +0000 + Sat, 18 Jan 2025 12:10:54 +0000 小桂桂的回忆录 📒 #4868 https://aza.moe/life?post=4868