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198 Commits

Author SHA1 Message Date
Leijurv 59e0d6406e premature optimization 2019-01-30 20:19:54 -08:00
Leijurv 272dd79426 much needed pathing overhaul 2019-01-30 15:49:37 -08:00
Leijurv 22bd5be5a9 explain 2019-01-30 11:54:38 -08:00
Leijurv 90fa347fc2 also get rid of warning in build stage 2019-01-30 11:54:02 -08:00
Leijurv 68a9a1439a maybe this will allow emoji 2019-01-30 11:45:03 -08:00
Leijurv b4d307d4cc cherry pick some movement fixes from builder 2019-01-29 19:56:50 -08:00
Leijurv 9b42aa3634 damn you javadocs 2019-01-29 15:34:31 -08:00
Leijurv 9faa0ddc62 huge number of fixes 2019-01-29 15:22:54 -08:00
Brady 8f2b23f8f9 Wew lad 2019-01-29 14:33:34 -06:00
Leijurv 056742479e except without that 2019-01-28 16:06:34 -08:00
Leijurv 840b7e6987 misc fixes #315 2019-01-28 15:59:53 -08:00
Leijurv a87772c98c remove that image once done 2019-01-28 12:16:45 -08:00
Leijurv c15f1e8276 link source is cool 2019-01-28 12:06:26 -08:00
Leijurv 49148dfb7a add javadocs link 2019-01-28 11:57:58 -08:00
Leijurv 177f5de2bd yay travis checks javadocs now 2019-01-28 11:56:44 -08:00
Leijurv 96360ddb24 perhaps 2019-01-28 11:49:52 -08:00
Leijurv f5f2e4970e make travis fail when javadoc doesn't compile 2019-01-28 11:37:02 -08:00
Leijurv 742256c130 more fun javadocs 2019-01-28 11:30:33 -08:00
Leijurv b4a622d319 editing settings 2019-01-28 10:59:08 -08:00
Leijurv b0c4752397 finalize all settings 2019-01-28 10:41:28 -08:00
Leijurv bf78a4dfad whoops forgot that 2019-01-28 10:32:28 -08:00
Leijurv 8d7841b069 privatize 2019-01-27 19:34:12 -08:00
Leijurv 396eaa148c remove extra newline 2019-01-26 21:33:41 -08:00
Leijurv 2a244f1e53 those were a little over the top 2019-01-25 11:51:54 -08:00
Leijurv f274f5a0ef windows is epic gamer 2019-01-24 21:00:44 -08:00
Leijurv bb41883070 did someone say add another badge 2019-01-24 16:31:12 -08:00
Leijurv fca5457ab9 gotta have closed issues too 2019-01-24 16:25:35 -08:00
Leijurv 4f355ed4a2 two more 2019-01-24 16:10:21 -08:00
Leijurv b1452c714a b a d g e s 2019-01-24 16:06:58 -08:00
Brady aba48cca53 Organize some markdown files 2019-01-24 15:21:16 -06:00
Brady 772d5fb0cc SETUP.md 2019-01-24 15:09:04 -06:00
Brady 6b6f8cadb2 Image tutorial epic haha 2019-01-24 15:06:01 -06:00
Brady 82ab79e915 CLI setup 2019-01-24 14:34:35 -06:00
Leijurv 863471b5f1 don't create a new bsi for every selection box every tick 2019-01-23 21:25:38 -08:00
Leijurv 314f280400 pigs 2019-01-22 17:26:00 -08:00
Brady b75f4bf9a9 Reformat 2019-01-22 13:32:37 -06:00
Brady 253d67ce78 final final final final 2019-01-22 12:01:06 -06:00
Leijurv 1753bc18c1 forgehax 2019-01-21 23:32:41 -08:00
Leijurv eceba13164 diss wwe 2019-01-20 16:26:23 -08:00
Leijurv 3c6c640f50 unused 2019-01-20 15:41:36 -08:00
Leijurv 30e3018966 trigger brady 2019-01-20 15:33:08 -08:00
Leijurv 5ab0bb3c0d nice round number 2019-01-20 13:53:55 -08:00
Leijurv 0de1517bd8 Merge pull request #316 from babbaj/master
Never send chat message when using prefix
2019-01-20 09:22:03 -08:00
babbaj 39c6d81b9e Never send chat message when using prefix 2019-01-20 06:20:49 -05:00
Leijurv 38c7f226cb brady is rart 2019-01-19 16:36:31 -08:00
Brady f5446cc415 Fix SprintStateEvent 2019-01-19 12:12:26 -06:00
Brady aa2e680568 Remove ManagedPlayerEvent 2019-01-19 12:10:49 -06:00
Leijurv bc651cb774 add todo 2019-01-18 20:12:40 -08:00
Brady 20b03d0004 No more setSprinting 2019-01-18 13:43:19 -06:00
Brady 979b8b2663 Remove associatedWith in process and some more javadoc changes 2019-01-17 18:20:27 -06:00
Brady 69b1decbba leftClickWorkaround is no longer applicable 2019-01-17 18:04:12 -06:00
Brady d32c92cbde Specificity time 2019-01-17 18:01:31 -06:00
Leijurv a5b9885767 not even used 2019-01-17 12:22:36 -08:00
Leijurv 2daedecf92 maybe fix 2019-01-16 17:42:43 -08:00
Brady db24822d2f Fix cursed exception 2019-01-16 13:50:15 -06:00
Brady 59320d9b85 Auto test class javadoc 2019-01-16 13:37:39 -06:00
Leijurv 9dfcef6356 crucial performance optimization 2019-01-15 17:21:50 -08:00
Leijurv ae3fc14b52 refactor name 2019-01-14 19:52:31 -08:00
Leijurv f8681d179d TODO use nanotime when calc starts on dec 31 2019-01-13 00:00:52 -08:00
Leijurv f23630064e reorder 2019-01-12 22:33:46 -08:00
Leijurv bec7f9be96 this lets proguard optimize out one more double division 2019-01-11 13:18:31 -08:00
Leijurv 09e94eaa8e not anymore 2019-01-11 13:02:03 -08:00
Leijurv 5f29bb3e7f gotta go fast 2019-01-10 18:55:55 -08:00
Leijurv 1ad6a0d5b5 remove all that crap lol 2019-01-10 18:21:02 -08:00
Brady f727e71eaf Expose IPathingControlManager in IBaritone 2019-01-10 19:57:09 -06:00
Leijurv 14f006c3a5 Merge branch 'epic-movement-input' 2019-01-10 17:25:57 -08:00
Leijurv 200211c186 dont continue walking if there is no process in charge 2019-01-10 13:52:52 -08:00
Leijurv 5ca214534d mouse stuff 2019-01-09 19:11:53 -08:00
Leijurv 85ea21e83b epic movement input 2019-01-09 18:22:34 -08:00
Leijurv 7d572d748b shouldnt be needed actually 2019-01-09 15:13:48 -08:00
Leijurv fbcae10f96 cherry picked fix from builder 2019-01-09 15:13:09 -08:00
Leijurv a4495ce80a tweaks 2019-01-08 22:00:33 -08:00
Leijurv f5478f6169 Merge pull request #306 from babbaj/master
fix garbage code
2019-01-08 21:56:27 -08:00
babbaj ae1e229619 fix garbage code 2019-01-09 05:39:37 -05:00
Leijurv bc5982b994 fine lol 2019-01-08 20:45:35 -08:00
Leijurv e971d5d43f prevent favoring from affecting movement cost thresholds 2019-01-08 14:56:21 -08:00
Leijurv ee9519d891 tweaks 2019-01-07 08:53:39 -08:00
Leijurv 58bb209158 Merge pull request #305 from babbaj/master
real gamers do it like this
2019-01-07 08:45:26 -08:00
babbaj 23dc97ad5e oops that should have been static 2019-01-07 01:25:39 -05:00
Leijurv 84b580b001 cursed 2019-01-06 22:21:52 -08:00
babbaj 227b303669 value doesnt have to be lowercase 2019-01-07 01:16:52 -05:00
babbaj 712a0a3905 refactor SettingsUtil to be more epic 2019-01-07 01:08:46 -05:00
EvilSourcerer 76427b8ecb real gamers use bufferedreader 2019-01-06 19:10:47 -06:00
Leijurv 8b6d621d20 crucial performance optimization 2019-01-05 23:38:24 -08:00
Leijurv 7898b24bac mc is weird 2019-01-04 23:37:00 -08:00
Leijurv 39648c5dc6 comment 2019-01-03 23:40:43 -08:00
Leijurv 83e6b2fdfe cursed 2019-01-02 21:08:31 -08:00
Leijurv 816727d65b not happening 2019-01-01 22:32:43 -08:00
Leijurv 0e012adb6c unneeded 2018-12-31 08:00:43 -10:00
Leijurv 539b0e64c8 bitshift 2: electric boogaloo 2018-12-30 07:36:10 -10:00
Leijurv 258700ee7b bitshift 2018-12-29 14:50:21 -10:00
Leijurv 1da72ba473 unneeded 2018-12-28 17:17:43 -10:00
Leijurv c2c69f243e nothing is trashy in baritone 2018-12-27 16:16:12 -10:00
Brady dffbb8e4c8 Overload reachable with IPlayerContext parameter 2018-12-27 17:15:32 -06:00
Leijurv bebdede33b unneeded 2018-12-26 18:07:14 -10:00
Leijurv 50d37bb311 lol 2018-12-25 20:07:26 -08:00
Leijurv bbb73008ac stupid 2018-12-24 18:42:01 -08:00
Brady c324f11a96 Fix bad block breaking that NCP doesn't agree with 2018-12-24 12:15:23 -06:00
Leijurv c4eb6be0fe dumb 2018-12-23 23:09:02 -08:00
Leijurv 64200030d2 brady was too optimistic 2018-12-22 20:38:44 -08:00
Leijurv 4d7e74365b reformat 2018-12-21 17:54:16 -08:00
Leijurv b9b25e7e6b no more stupid wrapper getters 2018-12-20 21:22:18 -08:00
Leijurv 8a4f48f08d diagonal descend option 2018-12-20 21:06:56 -08:00
Leijurv ae9ab03e51 walk on water hunger penalty 2018-12-19 22:01:47 -08:00
Leijurv 02478ee887 wtF 2018-12-19 21:30:58 -08:00
Leijurv 57f238de7d that was a big screwup 2018-12-19 17:02:09 -08:00
Leijurv 77938a77e8 add jump penalty 2018-12-19 14:37:11 -08:00
Leijurv d41aa5f9ae epicly fast 2018-12-19 12:59:07 -08:00
Leijurv 0ef3386ebf appease codacy 2018-12-19 12:48:41 -08:00
Brady 9703de86d3 Fix NullPointerException 2018-12-18 19:36:43 -06:00
Brady 764e8d7daa Add windowClick to IPlayerController 2018-12-18 19:27:45 -06:00
Brady 18f5c129a4 Remove dependency for PlayerControllerMP implementation 2018-12-18 19:25:23 -06:00
Leijurv 807d6a0cf4 crucial performance optimization 2018-12-18 16:22:54 -08:00
Leijurv a0ab2a8ba7 timing meme 2018-12-18 16:16:32 -08:00
Leijurv 90d0fb7efb simplify check 2018-12-17 18:27:31 -08:00
Leijurv fe4290b218 little fix 2018-12-16 20:14:21 -08:00
Leijurv cc04342358 epic performance 2018-12-16 16:26:48 -08:00
Leijurv 66da826eab fix toxic cloud 2018-12-15 22:25:50 -08:00
Brady 2afdaa1ac9 Add individual chunk scanning to IWorldScanner 2018-12-14 18:50:39 -06:00
Leijurv d4947c3c47 tweak custom goal process logic 2018-12-14 08:30:32 -08:00
Brady 35efd9293b BlockInteractEvent Type clarification 2018-12-13 18:22:33 -06:00
Leijurv d89aa887fb add vulnerabilities badge 2018-12-13 14:43:32 -08:00
Leijurv 801727dca6 fix parkour failures at height limit on NCP 2018-12-12 18:14:56 -08:00
Leijurv 44963fa4c7 diagonal descend 2018-12-11 22:26:55 -08:00
Leijurv a2534a8227 unused imports 2018-12-11 16:00:48 -08:00
Leijurv 4f9268e571 forgot Vs 2018-12-11 12:23:30 -08:00
Leijurv e343756e44 i dont like license being orange 2018-12-11 12:21:24 -08:00
Leijurv 9480f0d2bc hell yeah bright green 2018-12-11 12:19:45 -08:00
Leijurv fb2a808f5c more badges is good 2018-12-11 12:16:36 -08:00
Leijurv 24c0ec905e removed dumb comment 2018-12-10 18:05:31 -08:00
Leijurv bca6a580e3 combine 2018-12-09 19:25:00 -08:00
Leijurv 1d0413f159 im idiot 2018-12-08 18:28:04 -08:00
Leijurv 72d8863862 fix openness check to work for mulitple bots 2018-12-08 17:49:23 -08:00
Leijurv c15dac3582 simple inventory management 2018-12-07 16:57:12 -08:00
Leijurv efe06264bd settings for right click and enter portal 2018-12-07 16:54:12 -08:00
Leijurv d5e155d77f walk into, and right click on arrival 2018-12-07 15:53:41 -08:00
Leijurv bf68afdda3 GetToBlock should only highlight the block itself 2018-12-07 15:40:32 -08:00
Leijurv a61b82748c remove extraneous prints 2018-12-06 21:52:24 -08:00
Leijurv 245b2483ab fix crash when path length is exactly 30 2018-12-05 18:01:23 -08:00
Leijurv 87dbf1dbba fix false positive in check 2018-12-05 17:59:32 -08:00
Leijurv 101f7cb7e2 move heuristic up to exactly equal SPRINT_ONE_BLOCK_COST 2018-12-05 10:22:18 -08:00
Leijurv c795913259 fix splicing behavior around water 2018-12-05 10:21:56 -08:00
Leijurv 64eabf71f2 traverse place against below 2018-12-05 08:29:32 -08:00
Leijurv 2760354943 cool vine and ladder descending, fixes #159 2018-12-04 18:12:04 -08:00
Leijurv 28c2586452 fix parkour place logic 2018-12-04 15:50:44 -08:00
Leijurv 21d8c11cfe go in the opposite order 2018-12-04 15:33:29 -08:00
Leijurv 862746038d allow down placement, and fixes to replacable 2018-12-04 15:00:45 -08:00
Leijurv 2bd81b08c2 overhaul and fixes to cost calculation 2018-12-04 14:38:08 -08:00
Leijurv 16aee33bdf fix random crash 2018-12-03 21:52:13 -08:00
Leijurv f4161ed61c ......fixed....... 2018-12-03 21:39:32 -08:00
Brady bfa0861065 Owned? 2018-12-03 20:45:19 -06:00
Brady 86d1512e5b Rename Waypoints to WaypointCollection 2018-12-03 19:58:37 -06:00
Brady 5c83ee2648 Fix API javadoc errors and make API only javadoc export 2018-12-03 19:37:54 -06:00
Leijurv 7ba987e7f7 save containers and echests 2018-12-03 17:21:46 -08:00
Brady b22e93d6d0 Fix javadoc errors 2018-12-03 18:47:40 -06:00
Brady 70b74d39fc Fix broken javadoc 2018-12-03 18:21:24 -06:00
Leijurv 0236cb35d9 overhaul memory 2018-12-03 14:49:23 -08:00
Brady b0066a93ca GoalXZ beacon render setting 2018-12-03 16:42:05 -06:00
Leijurv e25bf9f077 my fault 2018-12-03 14:22:30 -08:00
Brady 147df1ffb2 Probably fixes 265 2018-12-03 16:15:22 -06:00
Leijurv 4c96759ed5 tighten auto test time limit 2018-12-03 14:09:05 -08:00
Leijurv 8e2df3a030 reinstate proper static cutoff behavior 2018-12-03 14:08:44 -08:00
Leijurv 58a5720b6b reduce reliability in what chunks are loaded when 2018-12-03 13:55:54 -08:00
Leijurv eedf993d7a remove goal equality condition for path splicing 2018-12-03 13:40:38 -08:00
Leijurv d058cbf501 revert static cutoff, and fix goal comparisons in splice 2018-12-03 13:34:39 -08:00
Leijurv d2413e1677 lol 2018-12-02 19:56:35 -08:00
Leijurv 3cb1984892 only apply static cutoff to protrusion beyond min length 2018-12-02 19:40:23 -08:00
Leijurv 17207d44e6 pick map over hybrid, due to performance 2018-12-02 19:39:10 -08:00
Leijurv 36cfcbbbe3 avoidances 2018-12-02 19:26:47 -08:00
Leijurv 1a6c0cd4d9 avoid mobs and spawners, fixes #162, fixes #240, fixes #278 2018-12-02 18:27:49 -08:00
Leijurv 5a97c512f7 fix rare exception 2018-12-02 17:15:22 -08:00
Leijurv 57a3330200 don't splice if not on ground 2018-12-01 10:49:14 -08:00
Leijurv 07ce0a47f7 cleanup 2018-12-01 10:46:10 -08:00
Leijurv b9f7a05e2a Merge pull request #282 from babbaj/master
Fix proguard not working when compiling with srg mappings
2018-12-01 10:35:53 -08:00
0x22 7f73b4554a Feed codacy and leijurv at the same time? 2018-12-01 13:22:11 -05:00
Leijurv f2e02794b8 tweak block scanning, fixes #200 2018-12-01 10:04:49 -08:00
babbaj 0a2e45b64b make codacy happy 2018-12-01 06:42:21 -05:00
babbaj a017e14a48 give proguard the right jar based on mapping type 2018-12-01 06:31:40 -05:00
Leijurv 5ef03ba1d5 didn't make sense like that 2018-11-30 23:06:16 -08:00
Leijurv 6a402b4a2b fix the fire thing in a slightly different way 2018-11-29 20:36:19 -08:00
Leijurv 5daaaf5282 add settings reset command 2018-11-29 15:33:35 -08:00
Leijurv 6f7729e34e add missing synchronized blocks 2018-11-28 18:21:27 -08:00
Leijurv 043d6ffd20 improve pathingbehavior resiliency 2018-11-27 10:37:48 -08:00
Leijurv a8404a7286 only walk through supported snow, fixes #276 2018-11-26 15:32:28 -08:00
Leijurv 58d9134286 fix behavior around cocoa pods and vines, fixes #277 2018-11-26 15:01:34 -08:00
Leijurv f25786635b over 10k less objects per second 2018-11-26 07:58:10 -08:00
Leijurv 6d1130d2c3 favored lookup performance 2018-11-26 07:52:00 -08:00
Leijurv d9effc4a29 avoid creating thousands of unmodifiable lists just to get their size 2018-11-25 22:59:47 -08:00
Leijurv cf2765e017 thousands here too, on long paths 2018-11-25 22:57:54 -08:00
Leijurv 06dd07dbc6 believe it or not, this saves thousands of object allocations per second 2018-11-25 22:57:08 -08:00
Leijurv 14daf2ce85 unneeded, and was allocating thousands of sets a second 2018-11-25 22:50:22 -08:00
Leijurv f9a3a3b78b main thread bsi creation doesn't need to copy loaded chunks 2018-11-25 22:30:37 -08:00
Leijurv 2ba0e6ada6 don't create a new bsi hundreds of times a tick maybe? 2018-11-25 22:19:04 -08:00
Leijurv 943b75455b no point if you don't copy it, really fixes #210 2018-11-25 12:13:49 -08:00
Leijurv 2b56d68f7d many fixes to segment calculator, and chat demo usage 2018-11-25 11:53:56 -08:00
Leijurv 93217a3ae3 this is just not possible 2018-11-24 22:04:36 -08:00
Leijurv ba5c8ffaa6 Merge branch 'failure-cutoff' 2018-11-23 13:18:27 -08:00
Leijurv 653861107d explain documentation more 2018-11-23 10:50:03 -08:00
110 changed files with 2698 additions and 1405 deletions
+1
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@@ -9,6 +9,7 @@ install:
- travis_retry docker build -t cabaletta/baritone . - travis_retry docker build -t cabaletta/baritone .
script: script:
- docker run --rm cabaletta/baritone ./gradlew javadoc
- docker run --name baritone cabaletta/baritone /bin/sh -c "set -e; /sbin/start-stop-daemon --start --quiet --pidfile /tmp/custom_xvfb_99.pid --make-pidfile --background --exec /usr/bin/Xvfb -- :99 -screen 0 128x128x24 -ac +extension GLX +render; DISPLAY=:99 BARITONE_AUTO_TEST=true ./gradlew runClient" - docker run --name baritone cabaletta/baritone /bin/sh -c "set -e; /sbin/start-stop-daemon --start --quiet --pidfile /tmp/custom_xvfb_99.pid --make-pidfile --background --exec /usr/bin/Xvfb -- :99 -screen 0 128x128x24 -ac +extension GLX +render; DISPLAY=:99 BARITONE_AUTO_TEST=true ./gradlew runClient"
- docker cp baritone:/code/dist dist - docker cp baritone:/code/dist dist
- ls dist - ls dist
+1 -1
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@@ -11,6 +11,7 @@
- **Avoiding dangerous blocks** Obviously, it knows not to walk through fire or on magma, not to corner over lava (that deals some damage), not to break any blocks touching a liquid (it might drown), etc. - **Avoiding dangerous blocks** Obviously, it knows not to walk through fire or on magma, not to corner over lava (that deals some damage), not to break any blocks touching a liquid (it might drown), etc.
- **Parkour** Sprint jumping over 1, 2, or 3 block gaps - **Parkour** Sprint jumping over 1, 2, or 3 block gaps
- **Parkour place** Sprint jumping over a 3 block gap and placing the block to land on while executing the jump. It's really cool. - **Parkour place** Sprint jumping over a 3 block gap and placing the block to land on while executing the jump. It's really cool.
- **Pigs** It can sort of control pigs. I wouldn't rely on it though.
# Pathing method # Pathing method
Baritone uses A*, with some modifications: Baritone uses A*, with some modifications:
@@ -46,7 +47,6 @@ Things it doesn't have yet
See <a href="https://github.com/cabaletta/baritone/issues">issues</a> for more. See <a href="https://github.com/cabaletta/baritone/issues">issues</a> for more.
Things it may not ever have, from most likely to least likely =( Things it may not ever have, from most likely to least likely =(
- Pigs
- Boats - Boats
- Horses (2x3 path instead of 1x2) - Horses (2x3 path instead of 1x2)
- Elytra - Elytra
-1
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@@ -1 +0,0 @@
Impact 4.4 is out. See <a href="INSTALL.md">INSTALL.md</a>
+2 -10
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@@ -1,11 +1,10 @@
# Integration between Baritone and Impact # Integration between Baritone and Impact
Impact 4.4 has Baritone included. Impact 4.4 has Baritone included.
These instructions apply to Impact 4.3 (and potentially other hacked clients). These instructions apply to Impact 4.3 (and potentially other "hacked clients").
To run Baritone on Vanilla, just follow the instructions in the README (it's `./gradlew runClient`). To run Baritone on Vanilla, just follow the instructions in the README (it's `./gradlew runClient`).
## An Introduction ## An Introduction
There are some basic steps to getting Baritone setup with Impact. There are some basic steps to getting Baritone setup with Impact.
- Acquiring a build of Baritone - Acquiring a build of Baritone
@@ -26,14 +25,7 @@ Any official release will be GPG signed by leijurv (44A3EA646EADAC6A) and ZeroMe
The build is fully deterministic and reproducible, and you can verify Travis did it properly by running `docker build --no-cache -t cabaletta/baritone . && docker run --rm cabaletta/baritone cat /code/dist/checksums.txt` yourself and comparing the shasum. This works identically on Travis, Mac, and Linux (if you have docker on Windows, I'd be grateful if you could let me know if it works there too). The build is fully deterministic and reproducible, and you can verify Travis did it properly by running `docker build --no-cache -t cabaletta/baritone . && docker run --rm cabaletta/baritone cat /code/dist/checksums.txt` yourself and comparing the shasum. This works identically on Travis, Mac, and Linux (if you have docker on Windows, I'd be grateful if you could let me know if it works there too).
### Building Baritone yourself ### Building Baritone yourself
There are a few steps to this You can either build Baritone through a command line or through IntelliJ's UI, information on that can be found [here](SETUP.md#building).
- Clone this repository
- Setup the project as instructed in the README
- Run the ``build`` gradle task. You can either do this using IntelliJ's gradle UI or through a
command line
- Windows: ``gradlew build``
- Mac/Linux: ``./gradlew build``
- The build should be exported into ``/build/libs/baritone-X.Y.Z.jar``
## Placing Baritone in the libraries directory ## Placing Baritone in the libraries directory
``/libraries`` is a neat directory in your <a href="https://minecraft.gamepedia.com/.minecraft">Minecraft Installation Directory</a> ``/libraries`` is a neat directory in your <a href="https://minecraft.gamepedia.com/.minecraft">Minecraft Installation Directory</a>
+20 -29
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@@ -1,51 +1,42 @@
# Baritone # Baritone
[![Build Status](https://travis-ci.com/cabaletta/baritone.svg?branch=master)](https://travis-ci.com/cabaletta/baritone) [![Build Status](https://travis-ci.com/cabaletta/baritone.svg?branch=master)](https://travis-ci.com/cabaletta/baritone)
[![Release](https://img.shields.io/github/release/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/releases) [![Release](https://img.shields.io/github/release/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/releases)
[![License](https://img.shields.io/github/license/cabaletta/baritone.svg)](LICENSE) [![License](https://img.shields.io/badge/license-LGPL--3.0-green.svg)](LICENSE)
[![Codacy Badge](https://api.codacy.com/project/badge/Grade/a73d037823b64a5faf597a18d71e3400)](https://www.codacy.com/app/leijurv/baritone?utm_source=github.com&amp;utm_medium=referral&amp;utm_content=cabaletta/baritone&amp;utm_campaign=Badge_Grade) [![Codacy Badge](https://api.codacy.com/project/badge/Grade/a73d037823b64a5faf597a18d71e3400)](https://www.codacy.com/app/leijurv/baritone?utm_source=github.com&amp;utm_medium=referral&amp;utm_content=cabaletta/baritone&amp;utm_campaign=Badge_Grade)
[![HitCount](http://hits.dwyl.com/cabaletta/baritone.svg)](http://hits.dwyl.com/cabaletta/baritone) [![HitCount](http://hits.dwyl.com/cabaletta/baritone.svg)](http://hits.dwyl.com/cabaletta/baritone)
[![Known Vulnerabilities](https://snyk.io/test/github/cabaletta/baritone/badge.svg?targetFile=build.gradle)](https://snyk.io/test/github/cabaletta/baritone?targetFile=build.gradle)
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[![Minecraft](https://img.shields.io/badge/MC-1.12.2-green.svg)](https://minecraft.gamepedia.com/1.12.2) [![Minecraft](https://img.shields.io/badge/MC-1.12.2-green.svg)](https://minecraft.gamepedia.com/1.12.2)
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[![Impact integration](https://img.shields.io/badge/Impact%20integration-v1.0.0--hotfix--4-green.svg)](https://impactdevelopment.github.io/)
[![KAMI integration](https://img.shields.io/badge/KAMI%20integration-v1.0.0-orange.svg)](https://github.com/zeroeightysix/KAMI/)
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[![ForgeHax integration](https://img.shields.io/badge/ForgeHax%20integration-Soon™-red.svg)](https://github.com/fr1kin/ForgeHax)
A Minecraft pathfinder bot. A Minecraft pathfinder bot.
Baritone is the pathfinding system used in [Impact](https://impactdevelopment.github.io/) since 4.4. There's a [showcase video](https://www.youtube.com/watch?v=yI8hgW_m6dQ) made by @Adovin#3153 on Baritone's integration into Impact. [Here's](https://www.youtube.com/watch?v=StquF69-_wI) a video I made showing off what it can do. Baritone is the pathfinding system used in [Impact](https://impactdevelopment.github.io/) since 4.4. There's a [showcase video](https://www.youtube.com/watch?v=yI8hgW_m6dQ) made by @Adovin#3153 on Baritone's integration into Impact. [Here's](https://www.youtube.com/watch?v=StquF69-_wI) a video I made showing off what it can do.
This project is an updated version of [MineBot](https://github.com/leijurv/MineBot/), This project is an updated version of [MineBot](https://github.com/leijurv/MineBot/),
the original version of the bot for Minecraft 1.8, rebuilt for 1.12.2. Baritone focuses on reliability and particularly performance (it's over [29x faster](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928) than MineBot at calculating paths). the original version of the bot for Minecraft 1.8, rebuilt for 1.12.2. Baritone focuses on reliability and particularly performance (it's over [30x faster](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928) than MineBot at calculating paths).
Here are some links to help to get started: Here are some links to help to get started:
- [Features](FEATURES.md) - [Features](FEATURES.md)
- [Setup](SETUP.md)
- [Installation](INSTALL.md) - [Installation](INSTALL.md)
There's also some useful information down below - [Javadocs](https://baritone.leijurv.com/)
# Setup
## Command Line
On Mac OSX and Linux, use `./gradlew` instead of `gradlew`.
Running Baritone:
```
$ gradlew runClient
```
Building Baritone:
```
$ gradlew build
```
For example, to replace out Impact 4.4's Baritone build with a customized one, switch to the `impact4.4-compat` branch, build Baritone as above then copy `dist/baritone-api-$VERSION$.jar` into `minecraft/libraries/cabaletta/baritone-api/1.0.0/baritone-api-1.0.0.jar`, replacing the jar that was previously there. You also need to edit `minecraft/versions/1.12.2-Impact_4.4/1.12.2-Impact_4.4.json`, find the line `"name": "cabaletta:baritone-api:1.0.0"`, remove the comma from the end, and entirely remove the line that's immediately after (starts with `"url"`).
## IntelliJ's Gradle UI
- Open the project in IntelliJ as a Gradle project
- Run the Gradle tasks `setupDecompWorkspace` then `genIntellijRuns`
- Refresh the Gradle project (or, to be safe, just restart IntelliJ)
- Select the "Minecraft Client" launch config
- In `Edit Configurations...` you may need to select `baritone_launch` for `Use classpath of module:`.
# Chat control # Chat control
[Defined Here](src/main/java/baritone/utils/ExampleBaritoneControl.java) [Defined Here](src/main/java/baritone/utils/ExampleBaritoneControl.java)
@@ -56,7 +47,7 @@ Quick start example: `thisway 1000` or `goal 70` to set the goal, `path` to actu
``` ```
BaritoneAPI.getSettings().allowSprint.value = true; BaritoneAPI.getSettings().allowSprint.value = true;
BaritoneAPI.getSettings().pathTimeoutMS.value = 2000L; BaritoneAPI.getSettings().primaryTimeoutMS.value = 2000L;
BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoalAndPath(new GoalXZ(10000, 20000)); BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoalAndPath(new GoalXZ(10000, 20000));
``` ```
+79
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@@ -0,0 +1,79 @@
# Setup
- Clone or download Baritone
![Image](https://i.imgur.com/kbqBtoN.png)
- If you choose to download, make sure you extract the ZIP archive.
- Follow one of the instruction sets below, based on your preference
## Command Line
On Mac OSX and Linux, use `./gradlew` instead of `gradlew`.
Setting up the Environment:
```
$ gradlew setupDecompWorkspace
$ gradlew --refresh-dependencies
```
Running Baritone:
```
$ gradlew runClient
```
For information on how to build baritone, see [Building Baritone](#building-baritone)
## IntelliJ
- Open the project in IntelliJ as a Gradle project
![Image](https://i.imgur.com/jw7Q6vY.png)
- Run the Gradle tasks `setupDecompWorkspace` then `genIntellijRuns`
![Image](https://i.imgur.com/QEfVvWP.png)
- Refresh the Gradle project (or, to be safe, just restart IntelliJ)
![Image](https://i.imgur.com/3V7EdWr.png)
- Select the "Minecraft Client" launch config
![Image](https://i.imgur.com/1qz2QGV.png)
- Click on ``Edit Configurations...`` from the same dropdown and select the "Minecraft Client" config
![Image](https://i.imgur.com/s4ly0ZF.png)
- In `Edit Configurations...` you need to select `baritone_launch` for `Use classpath of module:`.
![Image](https://i.imgur.com/hrLhG9u.png)
# Building
Make sure that you have properly [setup](#setup) the environment before trying to build it.
## Command Line
```
$ gradlew build
```
## IntelliJ
- Navigate to the gradle tasks on the right tab as follows
![Image](https://i.imgur.com/PE6r9iN.png)
- Right click on **build** and press **Run**
## Artifacts
Building Baritone will result in 3 artifacts created in the ``dist`` directory.
- **API**: Only the non-api packages are obfuscated. This should be used in environments where other mods would like to use Baritone's features.
- **Standalone**: Everything is obfuscated. This should be used in environments where there are no other mods present that would like to use Baritone's features.
- **Unoptimized**: Nothing is obfuscated. This shouldn't be used ever in production.
## More Info
To replace out Impact 4.4's Baritone build with a customized one, switch to the `impact4.4-compat` branch, build Baritone as above then copy `dist/baritone-api-$VERSION$.jar` into `minecraft/libraries/cabaletta/baritone-api/1.0.0/baritone-api-1.0.0.jar`, replacing the jar that was previously there. You also need to edit `minecraft/versions/1.12.2-Impact_4.4/1.12.2-Impact_4.4.json`, find the line `"name": "cabaletta:baritone-api:1.0.0"`, remove the comma from the end, and entirely remove the line that's immediately after (starts with `"url"`).
+9 -1
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@@ -48,6 +48,7 @@ apply plugin: 'org.spongepowered.mixin'
sourceCompatibility = targetCompatibility = '1.8' sourceCompatibility = targetCompatibility = '1.8'
compileJava { compileJava {
sourceCompatibility = targetCompatibility = '1.8' sourceCompatibility = targetCompatibility = '1.8'
options.encoding = "UTF-8" // allow emoji in comments :^)
} }
sourceSets { sourceSets {
@@ -98,6 +99,14 @@ mixin {
add sourceSets.launch, 'mixins.baritone.refmap.json' add sourceSets.launch, 'mixins.baritone.refmap.json'
} }
javadoc {
options.addStringOption('Xwerror', '-quiet') // makes the build fail on travis when there is a javadoc error
options.linkSource true
options.encoding "UTF-8" // allow emoji in comments :^)
source += sourceSets.api.allJava
classpath += sourceSets.api.compileClasspath
}
jar { jar {
from sourceSets.launch.output, sourceSets.api.output from sourceSets.launch.output, sourceSets.api.output
preserveFileTimestamps = false preserveFileTimestamps = false
@@ -107,7 +116,6 @@ jar {
task proguard(type: ProguardTask) { task proguard(type: ProguardTask) {
url 'https://downloads.sourceforge.net/project/proguard/proguard/6.0/proguard6.0.3.zip' url 'https://downloads.sourceforge.net/project/proguard/proguard/6.0/proguard6.0.3.zip'
extract 'proguard6.0.3/lib/proguard.jar' extract 'proguard6.0.3/lib/proguard.jar'
versionManifest 'https://launchermeta.mojang.com/mc/game/version_manifest.json'
} }
task createDist(type: CreateDistTask, dependsOn: proguard) task createDist(type: CreateDistTask, dependsOn: proguard)
@@ -18,21 +18,26 @@
package baritone.gradle.task; package baritone.gradle.task;
import baritone.gradle.util.Determinizer; import baritone.gradle.util.Determinizer;
import com.google.gson.*; import baritone.gradle.util.MappingType;
import baritone.gradle.util.ReobfWrapper;
import org.apache.commons.io.IOUtils; import org.apache.commons.io.IOUtils;
import org.gradle.api.NamedDomainObjectContainer;
import org.gradle.api.artifacts.Configuration; import org.gradle.api.artifacts.Configuration;
import org.gradle.api.artifacts.Dependency; import org.gradle.api.artifacts.Dependency;
import org.gradle.api.internal.plugins.DefaultConvention;
import org.gradle.api.tasks.Input; import org.gradle.api.tasks.Input;
import org.gradle.api.tasks.TaskAction; import org.gradle.api.tasks.TaskAction;
import org.gradle.internal.Pair; import org.gradle.internal.Pair;
import java.io.*; import java.io.*;
import java.lang.reflect.Field;
import java.net.URL; import java.net.URL;
import java.nio.file.Files; import java.nio.file.Files;
import java.nio.file.Path; import java.nio.file.Path;
import java.util.*; import java.util.*;
import java.util.regex.Matcher; import java.util.regex.Matcher;
import java.util.regex.Pattern; import java.util.regex.Pattern;
import java.util.stream.Collectors;
import java.util.zip.ZipEntry; import java.util.zip.ZipEntry;
import java.util.zip.ZipFile; import java.util.zip.ZipFile;
@@ -52,10 +57,6 @@ public class ProguardTask extends BaritoneGradleTask {
@Input @Input
private String extract; private String extract;
@Input
private String versionManifest;
private Map<String, String> versionDownloadMap;
private List<String> requiredLibraries; private List<String> requiredLibraries;
@TaskAction @TaskAction
@@ -67,7 +68,6 @@ public class ProguardTask extends BaritoneGradleTask {
downloadProguard(); downloadProguard();
extractProguard(); extractProguard();
generateConfigs(); generateConfigs();
downloadVersionManifest();
acquireDependencies(); acquireDependencies();
proguardApi(); proguardApi();
proguardStandalone(); proguardStandalone();
@@ -132,20 +132,6 @@ public class ProguardTask extends BaritoneGradleTask {
}); });
} }
private void downloadVersionManifest() throws Exception {
Path manifestJson = getTemporaryFile(VERSION_MANIFEST);
write(new URL(this.versionManifest).openStream(), manifestJson);
// Place all the versions in the map with their download URL
this.versionDownloadMap = new HashMap<>();
JsonObject json = readJson(Files.readAllLines(manifestJson)).getAsJsonObject();
JsonArray versions = json.getAsJsonArray("versions");
versions.forEach(element -> {
JsonObject object = element.getAsJsonObject();
this.versionDownloadMap.put(object.get("id").getAsString(), object.get("url").getAsString());
});
}
private void acquireDependencies() throws Exception { private void acquireDependencies() throws Exception {
// Create a map of all of the dependencies that we are able to access in this project // Create a map of all of the dependencies that we are able to access in this project
@@ -163,15 +149,13 @@ public class ProguardTask extends BaritoneGradleTask {
// Iterate the required libraries to copy them to tempLibraries // Iterate the required libraries to copy them to tempLibraries
for (String lib : this.requiredLibraries) { for (String lib : this.requiredLibraries) {
// Download the version jar from the URL acquired from the version manifest // copy from the forgegradle cache
if (lib.startsWith("minecraft")) { if (lib.equals("minecraft")) {
String version = lib.split("-")[1]; Path cachedJar = getMinecraftJar();
Path versionJar = getTemporaryFile("tempLibraries/" + lib + ".jar"); Path inTempDir = getTemporaryFile("tempLibraries/minecraft.jar");
if (!Files.exists(versionJar)) { // TODO: maybe try not to copy every time
JsonObject versionJson = PARSER.parse(new InputStreamReader(new URL(this.versionDownloadMap.get(version)).openStream())).getAsJsonObject(); Files.copy(cachedJar, inTempDir, REPLACE_EXISTING);
String url = versionJson.getAsJsonObject("downloads").getAsJsonObject("client").getAsJsonPrimitive("url").getAsString();
write(new URL(url).openStream(), versionJar);
}
continue; continue;
} }
@@ -195,6 +179,89 @@ public class ProguardTask extends BaritoneGradleTask {
} }
} }
// a bunch of epic stuff to get the path to the cached jar
private Path getMinecraftJar() throws Exception {
MappingType mappingType;
try {
mappingType = getMappingType();
} catch (Exception e) {
System.err.println("Failed to get mapping type, assuming NOTCH.");
mappingType = MappingType.NOTCH;
}
String suffix;
switch (mappingType) {
case NOTCH:
suffix = "";
break;
case SEARGE:
suffix = "-srgBin";
break;
case CUSTOM:
throw new IllegalStateException("Custom mappings not supported!");
default:
throw new IllegalStateException("Unknown mapping type: " + mappingType);
}
DefaultConvention convention = (DefaultConvention) this.getProject().getConvention();
Object extension = convention.getAsMap().get("minecraft");
Objects.requireNonNull(extension);
// for some reason cant use Class.forName
Class<?> class_baseExtension = extension.getClass().getSuperclass().getSuperclass().getSuperclass(); // <-- cursed
Field f_replacer = class_baseExtension.getDeclaredField("replacer");
f_replacer.setAccessible(true);
Object replacer = f_replacer.get(extension);
Class<?> class_replacementProvider = replacer.getClass();
Field replacement_replaceMap = class_replacementProvider.getDeclaredField("replaceMap");
replacement_replaceMap.setAccessible(true);
Map<String, Object> replacements = (Map) replacement_replaceMap.get(replacer);
String cacheDir = replacements.get("CACHE_DIR").toString() + "/net/minecraft";
String mcVersion = replacements.get("MC_VERSION").toString();
String mcpInsert = replacements.get("MAPPING_CHANNEL").toString() + "/" + replacements.get("MAPPING_VERSION").toString();
String fullJarName = "minecraft-" + mcVersion + suffix + ".jar";
String baseDir = String.format("%s/minecraft/%s/", cacheDir, mcVersion);
String jarPath;
if (mappingType == MappingType.SEARGE) {
jarPath = String.format("%s/%s/%s", baseDir, mcpInsert, fullJarName);
} else {
jarPath = baseDir + fullJarName;
}
jarPath = jarPath
.replace("/", File.separator)
.replace("\\", File.separator); // hecking regex
return new File(jarPath).toPath();
}
// throws IllegalStateException if mapping type is ambiguous or it fails to find it
private MappingType getMappingType() {
// if it fails to find this then its probably a forgegradle version problem
Set<Object> reobf = (NamedDomainObjectContainer<Object>) this.getProject().getExtensions().getByName("reobf");
List<MappingType> mappingTypes = getUsedMappingTypes(reobf);
long mappingTypesUsed = mappingTypes.size();
if (mappingTypesUsed == 0) {
throw new IllegalStateException("Failed to find mapping type (no jar task?)");
}
if (mappingTypesUsed > 1) {
throw new IllegalStateException("Ambiguous mapping type (multiple jars with different mapping types?)");
}
return mappingTypes.get(0);
}
private List<MappingType> getUsedMappingTypes(Set<Object> reobf) {
return reobf.stream()
.map(ReobfWrapper::new)
.map(ReobfWrapper::getMappingType)
.distinct()
.collect(Collectors.toList());
}
private void proguardApi() throws Exception { private void proguardApi() throws Exception {
runProguard(getTemporaryFile(PROGUARD_API_CONFIG)); runProguard(getTemporaryFile(PROGUARD_API_CONFIG));
Determinizer.determinize(this.proguardOut.toString(), this.artifactApiPath.toString()); Determinizer.determinize(this.proguardOut.toString(), this.artifactApiPath.toString());
@@ -219,10 +286,6 @@ public class ProguardTask extends BaritoneGradleTask {
this.extract = extract; this.extract = extract;
} }
public void setVersionManifest(String versionManifest) {
this.versionManifest = versionManifest;
}
private void runProguard(Path config) throws Exception { private void runProguard(Path config) throws Exception {
// Delete the existing proguard output file. Proguard probably handles this already, but why not do it ourselves // Delete the existing proguard output file. Proguard probably handles this already, but why not do it ourselves
if (Files.exists(this.proguardOut)) { if (Files.exists(this.proguardOut)) {
@@ -252,7 +315,7 @@ public class ProguardTask extends BaritoneGradleTask {
while ((line = reader.readLine()) != null) { while ((line = reader.readLine()) != null) {
System.out.println(line); System.out.println(line);
} }
} catch (final Exception e) { } catch (Exception e) {
e.printStackTrace(); e.printStackTrace();
} }
}).start(); }).start();
@@ -0,0 +1,29 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.gradle.util;
/**
* All credits go to AsmLibGradle and its contributors.
*
* @see <a href="https://github.com/pozzed/AsmLibGradle/blob/8f917dbc3939eab7a3d9daf54d9d285fdf34f4b2/src/main/java/net/futureclient/asmlib/forgegradle/MappingType.java">Original Source</a>
*/
public enum MappingType {
SEARGE,
NOTCH,
CUSTOM // forgegradle
}
@@ -0,0 +1,63 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.gradle.util;
import java.lang.reflect.Field;
import java.util.Objects;
/**
* All credits go to AsmLibGradle and its contributors.
*
* @see <a href="https://github.com/pozzed/AsmLibGradle/blob/8f917dbc3939eab7a3d9daf54d9d285fdf34f4b2/src/main/java/net/futureclient/asmlib/forgegradle/ReobfWrapper.java">Original Source</a>
*/
public class ReobfWrapper {
private final Object instance;
private final Class<?> type;
public ReobfWrapper(Object instance) {
this.instance = instance;
Objects.requireNonNull(instance);
this.type = instance.getClass();
}
public String getName() {
try {
Field nameField = type.getDeclaredField("name");
nameField.setAccessible(true);
return (String) nameField.get(this.instance);
} catch (ReflectiveOperationException ex) {
throw new IllegalStateException(ex);
}
}
public MappingType getMappingType() {
try {
Field enumField = type.getDeclaredField("mappingType");
enumField.setAccessible(true);
Enum<?> aEnum = (Enum<?>) enumField.get(this.instance);
MappingType mappingType = MappingType.values()[aEnum.ordinal()];
if (!aEnum.name().equals(mappingType.name())) {
throw new IllegalStateException("ForgeGradle ReobfMappingType is not equivalent to MappingType (version error?)");
}
return mappingType;
} catch (ReflectiveOperationException ex) {
throw new IllegalStateException(ex);
}
}
}
+2 -1
View File
@@ -31,7 +31,8 @@
# copy all necessary libraries into tempLibraries to build # copy all necessary libraries into tempLibraries to build
-libraryjars 'tempLibraries/minecraft-1.12.2.jar' # The correct jar will be copied from the forgegradle cache based on the mapping type being compiled with
-libraryjars 'tempLibraries/minecraft.jar'
-libraryjars 'tempLibraries/SimpleTweaker-1.2.jar' -libraryjars 'tempLibraries/SimpleTweaker-1.2.jar'
+3 -7
View File
@@ -18,10 +18,10 @@
package baritone.api; package baritone.api;
import baritone.api.behavior.ILookBehavior; import baritone.api.behavior.ILookBehavior;
import baritone.api.behavior.IMemoryBehavior;
import baritone.api.behavior.IPathingBehavior; import baritone.api.behavior.IPathingBehavior;
import baritone.api.cache.IWorldProvider; import baritone.api.cache.IWorldProvider;
import baritone.api.event.listener.IEventBus; import baritone.api.event.listener.IEventBus;
import baritone.api.pathing.calc.IPathingControlManager;
import baritone.api.process.ICustomGoalProcess; import baritone.api.process.ICustomGoalProcess;
import baritone.api.process.IFollowProcess; import baritone.api.process.IFollowProcess;
import baritone.api.process.IGetToBlockProcess; import baritone.api.process.IGetToBlockProcess;
@@ -47,12 +47,6 @@ public interface IBaritone {
*/ */
ILookBehavior getLookBehavior(); ILookBehavior getLookBehavior();
/**
* @return The {@link IMemoryBehavior} instance
* @see IMemoryBehavior
*/
IMemoryBehavior getMemoryBehavior();
/** /**
* @return The {@link IMineProcess} instance * @return The {@link IMineProcess} instance
* @see IMineProcess * @see IMineProcess
@@ -71,6 +65,8 @@ public interface IBaritone {
*/ */
IWorldProvider getWorldProvider(); IWorldProvider getWorldProvider();
IPathingControlManager getPathingControlManager();
IInputOverrideHandler getInputOverrideHandler(); IInputOverrideHandler getInputOverrideHandler();
ICustomGoalProcess getCustomGoalProcess(); ICustomGoalProcess getCustomGoalProcess();
+182 -97
View File
@@ -33,52 +33,67 @@ import java.util.function.Consumer;
* *
* @author leijurv * @author leijurv
*/ */
public class Settings { public final class Settings {
/** /**
* Allow Baritone to break blocks * Allow Baritone to break blocks
*/ */
public Setting<Boolean> allowBreak = new Setting<>(true); public final Setting<Boolean> allowBreak = new Setting<>(true);
/** /**
* Allow Baritone to sprint * Allow Baritone to sprint
*/ */
public Setting<Boolean> allowSprint = new Setting<>(true); public final Setting<Boolean> allowSprint = new Setting<>(true);
/** /**
* Allow Baritone to place blocks * Allow Baritone to place blocks
*/ */
public Setting<Boolean> allowPlace = new Setting<>(true); public final Setting<Boolean> allowPlace = new Setting<>(true);
/**
* Allow Baritone to move items in your inventory to your hotbar
*/
public final Setting<Boolean> allowInventory = new Setting<>(false);
/** /**
* It doesn't actually take twenty ticks to place a block, this cost is so high * It doesn't actually take twenty ticks to place a block, this cost is so high
* because we want to generally conserve blocks which might be limited * because we want to generally conserve blocks which might be limited
*/ */
public Setting<Double> blockPlacementPenalty = new Setting<>(20D); public final Setting<Double> blockPlacementPenalty = new Setting<>(20D);
/** /**
* This is just a tiebreaker to make it less likely to break blocks if it can avoid it. * This is just a tiebreaker to make it less likely to break blocks if it can avoid it.
* For example, fire has a break cost of 0, this makes it nonzero, so all else being equal * For example, fire has a break cost of 0, this makes it nonzero, so all else being equal
* it will take an otherwise equivalent route that doesn't require it to put out fire. * it will take an otherwise equivalent route that doesn't require it to put out fire.
*/ */
public Setting<Double> blockBreakAdditionalPenalty = new Setting<>(2D); public final Setting<Double> blockBreakAdditionalPenalty = new Setting<>(2D);
/**
* Additional penalty for hitting the space bar (ascend, pillar, or parkour) because it uses hunger
*/
public final Setting<Double> jumpPenalty = new Setting<>(2D);
/**
* Walking on water uses up hunger really quick, so penalize it
*/
public final Setting<Double> walkOnWaterOnePenalty = new Setting<>(5D);
/** /**
* Allow Baritone to fall arbitrary distances and place a water bucket beneath it. * Allow Baritone to fall arbitrary distances and place a water bucket beneath it.
* Reliability: questionable. * Reliability: questionable.
*/ */
public Setting<Boolean> allowWaterBucketFall = new Setting<>(true); public final Setting<Boolean> allowWaterBucketFall = new Setting<>(true);
/** /**
* Allow Baritone to assume it can walk on still water just like any other block. * Allow Baritone to assume it can walk on still water just like any other block.
* This functionality is assumed to be provided by a separate library that might have imported Baritone. * This functionality is assumed to be provided by a separate library that might have imported Baritone.
*/ */
public Setting<Boolean> assumeWalkOnWater = new Setting<>(false); public final Setting<Boolean> assumeWalkOnWater = new Setting<>(false);
/** /**
* Assume step functionality; don't jump on an Ascend. * Assume step functionality; don't jump on an Ascend.
*/ */
public Setting<Boolean> assumeStep = new Setting<>(false); public final Setting<Boolean> assumeStep = new Setting<>(false);
/** /**
* Assume safe walk functionality; don't sneak on a backplace traverse. * Assume safe walk functionality; don't sneak on a backplace traverse.
@@ -87,12 +102,28 @@ public class Settings {
* it won't sneak right click, it'll just right click, which means it'll open the chest instead of placing * it won't sneak right click, it'll just right click, which means it'll open the chest instead of placing
* against it. That's why this defaults to off. * against it. That's why this defaults to off.
*/ */
public Setting<Boolean> assumeSafeWalk = new Setting<>(false); public final Setting<Boolean> assumeSafeWalk = new Setting<>(false);
/**
* If true, parkour is allowed to make jumps when standing on blocks at the maximum height, so player feet is y=256
* <p>
* Defaults to false because this fails on constantiam
*/
public final Setting<Boolean> allowJumpAt256 = new Setting<>(false);
/**
* Allow descending diagonally
* <p>
* Safer than allowParkour yet still slightly unsafe, can make contact with unchecked adjacent blocks, so it's unsafe in the nether.
* <p>
* For a generic "take some risks" mode I'd turn on this one, parkour, and parkour place.
*/
public final Setting<Boolean> allowDiagonalDescend = new Setting<>(false);
/** /**
* Blocks that Baritone is allowed to place (as throwaway, for sneak bridging, pillaring, etc.) * Blocks that Baritone is allowed to place (as throwaway, for sneak bridging, pillaring, etc.)
*/ */
public Setting<List<Item>> acceptableThrowawayItems = new Setting<>(new ArrayList<>(Arrays.asList( public final Setting<List<Item>> acceptableThrowawayItems = new Setting<>(new ArrayList<>(Arrays.asList(
Item.getItemFromBlock(Blocks.DIRT), Item.getItemFromBlock(Blocks.DIRT),
Item.getItemFromBlock(Blocks.COBBLESTONE), Item.getItemFromBlock(Blocks.COBBLESTONE),
Item.getItemFromBlock(Blocks.NETHERRACK) Item.getItemFromBlock(Blocks.NETHERRACK)
@@ -101,31 +132,37 @@ public class Settings {
/** /**
* Enables some more advanced vine features. They're honestly just gimmicks and won't ever be needed in real * Enables some more advanced vine features. They're honestly just gimmicks and won't ever be needed in real
* pathing scenarios. And they can cause Baritone to get trapped indefinitely in a strange scenario. * pathing scenarios. And they can cause Baritone to get trapped indefinitely in a strange scenario.
* <p>
* Never turn this on lol
*/ */
public Setting<Boolean> allowVines = new Setting<>(false); public final Setting<Boolean> allowVines = new Setting<>(false);
/** /**
* Slab behavior is complicated, disable this for higher path reliability. Leave enabled if you have bottom slabs * Slab behavior is complicated, disable this for higher path reliability. Leave enabled if you have bottom slabs
* everywhere in your base. * everywhere in your base.
*/ */
public Setting<Boolean> allowWalkOnBottomSlab = new Setting<>(true); public final Setting<Boolean> allowWalkOnBottomSlab = new Setting<>(true);
/** /**
* You know what it is * You know what it is
* <p> * <p>
* But it's very unreliable and falls off when cornering like all the time so. * But it's very unreliable and falls off when cornering like all the time so.
* <p>
* It also overshoots the landing pretty much always (making contact with the next block over), so be careful
*/ */
public Setting<Boolean> allowParkour = new Setting<>(false); public final Setting<Boolean> allowParkour = new Setting<>(false);
/** /**
* Like parkour, but even more unreliable! * Actually pretty reliable.
* <p>
* Doesn't make it any more dangerous compared to just normal allowParkour th
*/ */
public Setting<Boolean> allowParkourPlace = new Setting<>(false); public final Setting<Boolean> allowParkourPlace = new Setting<>(false);
/** /**
* For example, if you have Mining Fatigue or Haste, adjust the costs of breaking blocks accordingly. * For example, if you have Mining Fatigue or Haste, adjust the costs of breaking blocks accordingly.
*/ */
public Setting<Boolean> considerPotionEffects = new Setting<>(true); public final Setting<Boolean> considerPotionEffects = new Setting<>(true);
/** /**
* This is the big A* setting. * This is the big A* setting.
@@ -142,95 +179,137 @@ public class Settings {
* <p> * <p>
* Finding the optimal path is worth it, so it's the default. * Finding the optimal path is worth it, so it's the default.
*/ */
public Setting<Double> costHeuristic = new Setting<>(3.5D); public final Setting<Double> costHeuristic = new Setting<>(3.563);
// a bunch of obscure internal A* settings that you probably don't want to change // a bunch of obscure internal A* settings that you probably don't want to change
/** /**
* The maximum number of times it will fetch outside loaded or cached chunks before assuming that * The maximum number of times it will fetch outside loaded or cached chunks before assuming that
* pathing has reached the end of the known area, and should therefore stop. * pathing has reached the end of the known area, and should therefore stop.
*/ */
public Setting<Integer> pathingMaxChunkBorderFetch = new Setting<>(50); public final Setting<Integer> pathingMaxChunkBorderFetch = new Setting<>(50);
/** /**
* Set to 1.0 to effectively disable this feature * Set to 1.0 to effectively disable this feature
* *
* @see <a href="https://github.com/cabaletta/baritone/issues/18">Issue #18</a> * @see <a href="https://github.com/cabaletta/baritone/issues/18">Issue #18</a>
*/ */
public Setting<Double> backtrackCostFavoringCoefficient = new Setting<>(0.5); public final Setting<Double> backtrackCostFavoringCoefficient = new Setting<>(0.5);
/**
* Toggle the following 4 settings
* <p>
* They have a noticeable performance impact, so they default off
* <p>
* Specifically, building up the avoidance map on the main thread before pathing starts actually takes a noticeable
* amount of time, especially when there are a lot of mobs around, and your game jitters for like 200ms while doing so
*/
public final Setting<Boolean> avoidance = new Setting<>(false);
/**
* Set to 1.0 to effectively disable this feature
* <p>
* Set below 1.0 to go out of your way to walk near mob spawners
*/
public final Setting<Double> mobSpawnerAvoidanceCoefficient = new Setting<>(2.0);
public final Setting<Integer> mobSpawnerAvoidanceRadius = new Setting<>(16);
/**
* Set to 1.0 to effectively disable this feature
* <p>
* Set below 1.0 to go out of your way to walk near mobs
*/
public final Setting<Double> mobAvoidanceCoefficient = new Setting<>(1.5);
public final Setting<Integer> mobAvoidanceRadius = new Setting<>(8);
/**
* When running a goto towards a container block (chest, ender chest, furnace, etc),
* right click and open it once you arrive.
*/
public final Setting<Boolean> rightClickContainerOnArrival = new Setting<>(true);
/**
* When running a goto towards a nether portal block, walk all the way into the portal
* instead of stopping one block before.
*/
public final Setting<Boolean> enterPortal = new Setting<>(true);
/** /**
* Don't repropagate cost improvements below 0.01 ticks. They're all just floating point inaccuracies, * Don't repropagate cost improvements below 0.01 ticks. They're all just floating point inaccuracies,
* and there's no point. * and there's no point.
*/ */
public Setting<Boolean> minimumImprovementRepropagation = new Setting<>(true); public final Setting<Boolean> minimumImprovementRepropagation = new Setting<>(true);
/** /**
* After calculating a path (potentially through cached chunks), artificially cut it off to just the part that is * After calculating a path (potentially through cached chunks), artificially cut it off to just the part that is
* entirely within currently loaded chunks. Improves path safety because cached chunks are heavily simplified. * entirely within currently loaded chunks. Improves path safety because cached chunks are heavily simplified.
* <p>
* This is much safer to leave off now, and makes pathing more efficient. More explanation in the issue.
* *
* @see <a href="https://github.com/cabaletta/baritone/issues/144">Issue #144</a> * @see <a href="https://github.com/cabaletta/baritone/issues/114">Issue #114</a>
*/ */
public Setting<Boolean> cutoffAtLoadBoundary = new Setting<>(false); public final Setting<Boolean> cutoffAtLoadBoundary = new Setting<>(false);
/** /**
* If a movement's cost increases by more than this amount between calculation and execution (due to changes * If a movement's cost increases by more than this amount between calculation and execution (due to changes
* in the environment / world), cancel and recalculate * in the environment / world), cancel and recalculate
*/ */
public Setting<Double> maxCostIncrease = new Setting<>(10D); public final Setting<Double> maxCostIncrease = new Setting<>(10D);
/** /**
* Stop 5 movements before anything that made the path COST_INF. * Stop 5 movements before anything that made the path COST_INF.
* For example, if lava has spread across the path, don't walk right up to it then recalculate, it might * For example, if lava has spread across the path, don't walk right up to it then recalculate, it might
* still be spreading lol * still be spreading lol
*/ */
public Setting<Integer> costVerificationLookahead = new Setting<>(5); public final Setting<Integer> costVerificationLookahead = new Setting<>(5);
/** /**
* Static cutoff factor. 0.9 means cut off the last 10% of all paths, regardless of chunk load state * Static cutoff factor. 0.9 means cut off the last 10% of all paths, regardless of chunk load state
*/ */
public Setting<Double> pathCutoffFactor = new Setting<>(0.9); public final Setting<Double> pathCutoffFactor = new Setting<>(0.9);
/** /**
* Only apply static cutoff for paths of at least this length (in terms of number of movements) * Only apply static cutoff for paths of at least this length (in terms of number of movements)
*/ */
public Setting<Integer> pathCutoffMinimumLength = new Setting<>(30); public final Setting<Integer> pathCutoffMinimumLength = new Setting<>(30);
/** /**
* Start planning the next path once the remaining movements tick estimates sum up to less than this value * Start planning the next path once the remaining movements tick estimates sum up to less than this value
*/ */
public Setting<Integer> planningTickLookAhead = new Setting<>(150); public final Setting<Integer> planningTickLookAhead = new Setting<>(150);
/** /**
* Default size of the Long2ObjectOpenHashMap used in pathing * Default size of the Long2ObjectOpenHashMap used in pathing
*/ */
public Setting<Integer> pathingMapDefaultSize = new Setting<>(1024); public final Setting<Integer> pathingMapDefaultSize = new Setting<>(1024);
/** /**
* Load factor coefficient for the Long2ObjectOpenHashMap used in pathing * Load factor coefficient for the Long2ObjectOpenHashMap used in pathing
* <p> * <p>
* Decrease for faster map operations, but higher memory usage * Decrease for faster map operations, but higher memory usage
*/ */
public Setting<Float> pathingMapLoadFactor = new Setting<>(0.75f); public final Setting<Float> pathingMapLoadFactor = new Setting<>(0.75f);
/** /**
* How far are you allowed to fall onto solid ground (without a water bucket)? * How far are you allowed to fall onto solid ground (without a water bucket)?
* 3 won't deal any damage. But if you just want to get down the mountain quickly and you have * 3 won't deal any damage. But if you just want to get down the mountain quickly and you have
* Feather Falling IV, you might set it a bit higher, like 4 or 5. * Feather Falling IV, you might set it a bit higher, like 4 or 5.
*/ */
public Setting<Integer> maxFallHeightNoWater = new Setting<>(3); public final Setting<Integer> maxFallHeightNoWater = new Setting<>(3);
/** /**
* How far are you allowed to fall onto solid ground (with a water bucket)? * How far are you allowed to fall onto solid ground (with a water bucket)?
* It's not that reliable, so I've set it below what would kill an unarmored player (23) * It's not that reliable, so I've set it below what would kill an unarmored player (23)
*/ */
public Setting<Integer> maxFallHeightBucket = new Setting<>(20); public final Setting<Integer> maxFallHeightBucket = new Setting<>(20);
/** /**
* Is it okay to sprint through a descend followed by a diagonal? * Is it okay to sprint through a descend followed by a diagonal?
* The player overshoots the landing, but not enough to fall off. And the diagonal ensures that there isn't * The player overshoots the landing, but not enough to fall off. And the diagonal ensures that there isn't
* lava or anything that's !canWalkInto in that space, so it's technically safe, just a little sketchy. * lava or anything that's !canWalkInto in that space, so it's technically safe, just a little sketchy.
*/ */
public Setting<Boolean> allowOvershootDiagonalDescend = new Setting<>(true); public final Setting<Boolean> allowOvershootDiagonalDescend = new Setting<>(true);
/** /**
* If your goal is a GoalBlock in an unloaded chunk, assume it's far enough away that the Y coord * If your goal is a GoalBlock in an unloaded chunk, assume it's far enough away that the Y coord
@@ -239,125 +318,133 @@ public class Settings {
* of considering the Y coord. The reasoning is that if your X and Z are 10,000 blocks away, * of considering the Y coord. The reasoning is that if your X and Z are 10,000 blocks away,
* your Y coordinate's accuracy doesn't matter at all until you get much much closer. * your Y coordinate's accuracy doesn't matter at all until you get much much closer.
*/ */
public Setting<Boolean> simplifyUnloadedYCoord = new Setting<>(true); public final Setting<Boolean> simplifyUnloadedYCoord = new Setting<>(true);
/** /**
* If a movement takes this many ticks more than its initial cost estimate, cancel it * If a movement takes this many ticks more than its initial cost estimate, cancel it
*/ */
public Setting<Integer> movementTimeoutTicks = new Setting<>(100); public final Setting<Integer> movementTimeoutTicks = new Setting<>(100);
/** /**
* Pathing ends after this amount of time, but only if a path has been found * Pathing ends after this amount of time, but only if a path has been found
* <p> * <p>
* If no valid path (length above the minimum) has been found, pathing continues up until the failure timeout * If no valid path (length above the minimum) has been found, pathing continues up until the failure timeout
*/ */
public Setting<Long> primaryTimeoutMS = new Setting<>(500L); public final Setting<Long> primaryTimeoutMS = new Setting<>(500L);
/** /**
* Pathing can never take longer than this, even if that means failing to find any path at all * Pathing can never take longer than this, even if that means failing to find any path at all
*/ */
public Setting<Long> failureTimeoutMS = new Setting<>(2000L); public final Setting<Long> failureTimeoutMS = new Setting<>(2000L);
/** /**
* Planning ahead while executing a segment ends after this amount of time, but only if a path has been found * Planning ahead while executing a segment ends after this amount of time, but only if a path has been found
* <p> * <p>
* If no valid path (length above the minimum) has been found, pathing continues up until the failure timeout * If no valid path (length above the minimum) has been found, pathing continues up until the failure timeout
*/ */
public Setting<Long> planAheadPrimaryTimeoutMS = new Setting<>(4000L); public final Setting<Long> planAheadPrimaryTimeoutMS = new Setting<>(4000L);
/** /**
* Planning ahead while executing a segment can never take longer than this, even if that means failing to find any path at all * Planning ahead while executing a segment can never take longer than this, even if that means failing to find any path at all
*/ */
public Setting<Long> planAheadFailureTimeoutMS = new Setting<>(5000L); public final Setting<Long> planAheadFailureTimeoutMS = new Setting<>(5000L);
/** /**
* For debugging, consider nodes much much slower * For debugging, consider nodes much much slower
*/ */
public Setting<Boolean> slowPath = new Setting<>(false); public final Setting<Boolean> slowPath = new Setting<>(false);
/** /**
* Milliseconds between each node * Milliseconds between each node
*/ */
public Setting<Long> slowPathTimeDelayMS = new Setting<>(100L); public final Setting<Long> slowPathTimeDelayMS = new Setting<>(100L);
/** /**
* The alternative timeout number when slowPath is on * The alternative timeout number when slowPath is on
*/ */
public Setting<Long> slowPathTimeoutMS = new Setting<>(40000L); public final Setting<Long> slowPathTimeoutMS = new Setting<>(40000L);
/** /**
* The big one. Download all chunks in simplified 2-bit format and save them for better very-long-distance pathing. * The big one. Download all chunks in simplified 2-bit format and save them for better very-long-distance pathing.
*/ */
public Setting<Boolean> chunkCaching = new Setting<>(true); public final Setting<Boolean> chunkCaching = new Setting<>(true);
/** /**
* On save, delete from RAM any cached regions that are more than 1024 blocks away from the player * On save, delete from RAM any cached regions that are more than 1024 blocks away from the player
* <p> * <p>
* Temporarily disabled, see issue #248 * Temporarily disabled
*
* @see <a href="https://github.com/cabaletta/baritone/issues/248">Issue #248</a>
*/ */
public Setting<Boolean> pruneRegionsFromRAM = new Setting<>(false); public final Setting<Boolean> pruneRegionsFromRAM = new Setting<>(false);
/** /**
* Print all the debug messages to chat * Print all the debug messages to chat
*/ */
public Setting<Boolean> chatDebug = new Setting<>(true); public final Setting<Boolean> chatDebug = new Setting<>(true);
/** /**
* Allow chat based control of Baritone. Most likely should be disabled when Baritone is imported for use in * Allow chat based control of Baritone. Most likely should be disabled when Baritone is imported for use in
* something else * something else
*/ */
public Setting<Boolean> chatControl = new Setting<>(true); public final Setting<Boolean> chatControl = new Setting<>(true);
/** /**
* A second override over chatControl to force it on * A second override over chatControl to force it on
*/ */
public Setting<Boolean> removePrefix = new Setting<>(false); public final Setting<Boolean> removePrefix = new Setting<>(false);
/** /**
* Render the path * Render the path
*/ */
public Setting<Boolean> renderPath = new Setting<>(true); public final Setting<Boolean> renderPath = new Setting<>(true);
/** /**
* Render the goal * Render the goal
*/ */
public Setting<Boolean> renderGoal = new Setting<>(true); public final Setting<Boolean> renderGoal = new Setting<>(true);
/** /**
* Ignore depth when rendering the goal * Ignore depth when rendering the goal
*/ */
public Setting<Boolean> renderGoalIgnoreDepth = new Setting<>(true); public final Setting<Boolean> renderGoalIgnoreDepth = new Setting<>(true);
/**
* Renders X/Z type Goals with the vanilla beacon beam effect. Combining this with
* {@link #renderGoalIgnoreDepth} will cause strange render clipping.
*/
public final Setting<Boolean> renderGoalXZBeacon = new Setting<>(false);
/** /**
* Ignore depth when rendering the selection boxes (to break, to place, to walk into) * Ignore depth when rendering the selection boxes (to break, to place, to walk into)
*/ */
public Setting<Boolean> renderSelectionBoxesIgnoreDepth = new Setting<>(true); public final Setting<Boolean> renderSelectionBoxesIgnoreDepth = new Setting<>(true);
/** /**
* Ignore depth when rendering the path * Ignore depth when rendering the path
*/ */
public Setting<Boolean> renderPathIgnoreDepth = new Setting<>(true); public final Setting<Boolean> renderPathIgnoreDepth = new Setting<>(true);
/** /**
* Line width of the path when rendered, in pixels * Line width of the path when rendered, in pixels
*/ */
public Setting<Float> pathRenderLineWidthPixels = new Setting<>(5F); public final Setting<Float> pathRenderLineWidthPixels = new Setting<>(5F);
/** /**
* Line width of the goal when rendered, in pixels * Line width of the goal when rendered, in pixels
*/ */
public Setting<Float> goalRenderLineWidthPixels = new Setting<>(3F); public final Setting<Float> goalRenderLineWidthPixels = new Setting<>(3F);
/** /**
* Start fading out the path at 20 movements ahead, and stop rendering it entirely 30 movements ahead. * Start fading out the path at 20 movements ahead, and stop rendering it entirely 30 movements ahead.
* Improves FPS. * Improves FPS.
*/ */
public Setting<Boolean> fadePath = new Setting<>(false); public final Setting<Boolean> fadePath = new Setting<>(false);
/** /**
* Move without having to force the client-sided rotations * Move without having to force the client-sided rotations
*/ */
public Setting<Boolean> freeLook = new Setting<>(true); public final Setting<Boolean> freeLook = new Setting<>(true);
/** /**
* Will cause some minor behavioral differences to ensure that Baritone works on anticheats. * Will cause some minor behavioral differences to ensure that Baritone works on anticheats.
@@ -365,52 +452,43 @@ public class Settings {
* At the moment this will silently set the player's rotations when using freeLook so you're not sprinting in * At the moment this will silently set the player's rotations when using freeLook so you're not sprinting in
* directions other than forward, which is picken up by more "advanced" anticheats like AAC, but not NCP. * directions other than forward, which is picken up by more "advanced" anticheats like AAC, but not NCP.
*/ */
public Setting<Boolean> antiCheatCompatibility = new Setting<>(true); public final Setting<Boolean> antiCheatCompatibility = new Setting<>(true);
/** /**
* Exclusively use cached chunks for pathing * Exclusively use cached chunks for pathing
*/ */
public Setting<Boolean> pathThroughCachedOnly = new Setting<>(false); public final Setting<Boolean> pathThroughCachedOnly = new Setting<>(false);
/** /**
* Whether or not to use the "#" command prefix * Whether or not to use the "#" command prefix
*/ */
public Setting<Boolean> prefix = new Setting<>(false); public final Setting<Boolean> prefix = new Setting<>(false);
/**
* {@code true}: can mine blocks when in inventory, chat, or tabbed away in ESC menu
* <p>
* {@code false}: works on cosmic prisons
* <p>
* LOL
*/
public Setting<Boolean> leftClickWorkaround = new Setting<>(true);
/** /**
* Don't stop walking forward when you need to break blocks in your way * Don't stop walking forward when you need to break blocks in your way
*/ */
public Setting<Boolean> walkWhileBreaking = new Setting<>(true); public final Setting<Boolean> walkWhileBreaking = new Setting<>(true);
/** /**
* If we are more than 500 movements into the current path, discard the oldest segments, as they are no longer useful * If we are more than 300 movements into the current path, discard the oldest segments, as they are no longer useful
*/ */
public Setting<Integer> maxPathHistoryLength = new Setting<>(300); public final Setting<Integer> maxPathHistoryLength = new Setting<>(300);
/** /**
* If the current path is too long, cut off this many movements from the beginning. * If the current path is too long, cut off this many movements from the beginning.
*/ */
public Setting<Integer> pathHistoryCutoffAmount = new Setting<>(50); public final Setting<Integer> pathHistoryCutoffAmount = new Setting<>(50);
/** /**
* Rescan for the goal once every 5 ticks. * Rescan for the goal once every 5 ticks.
* Set to 0 to disable. * Set to 0 to disable.
*/ */
public Setting<Integer> mineGoalUpdateInterval = new Setting<>(5); public final Setting<Integer> mineGoalUpdateInterval = new Setting<>(5);
/** /**
* While mining, should it also consider dropped items of the correct type as a pathing destination (as well as ore blocks)? * While mining, should it also consider dropped items of the correct type as a pathing destination (as well as ore blocks)?
*/ */
public Setting<Boolean> mineScanDroppedItems = new Setting<>(true); public final Setting<Boolean> mineScanDroppedItems = new Setting<>(true);
/** /**
* Cancel the current path if the goal has changed, and the path originally ended in the goal but doesn't anymore. * Cancel the current path if the goal has changed, and the path originally ended in the goal but doesn't anymore.
@@ -425,54 +503,54 @@ public class Settings {
* <p> * <p>
* Also on cosmic prisons this should be set to true since you don't actually mine the ore it just gets replaced with stone. * Also on cosmic prisons this should be set to true since you don't actually mine the ore it just gets replaced with stone.
*/ */
public Setting<Boolean> cancelOnGoalInvalidation = new Setting<>(true); public final Setting<Boolean> cancelOnGoalInvalidation = new Setting<>(true);
/** /**
* The "axis" command (aka GoalAxis) will go to a axis, or diagonal axis, at this Y level. * The "axis" command (aka GoalAxis) will go to a axis, or diagonal axis, at this Y level.
*/ */
public Setting<Integer> axisHeight = new Setting<>(120); public final Setting<Integer> axisHeight = new Setting<>(120);
/** /**
* Allow MineBehavior to use X-Ray to see where the ores are. Turn this option off to force it to mine "legit" * Disallow MineBehavior from using X-Ray to see where the ores are. Turn this option on to force it to mine "legit"
* where it will only mine an ore once it can actually see it, so it won't do or know anything that a normal player * where it will only mine an ore once it can actually see it, so it won't do or know anything that a normal player
* couldn't. If you don't want it to look like you're X-Raying, turn this off * couldn't. If you don't want it to look like you're X-Raying, turn this on
*/ */
public Setting<Boolean> legitMine = new Setting<>(false); public final Setting<Boolean> legitMine = new Setting<>(false);
/** /**
* What Y level to go to for legit strip mining * What Y level to go to for legit strip mining
*/ */
public Setting<Integer> legitMineYLevel = new Setting<>(11); public final Setting<Integer> legitMineYLevel = new Setting<>(11);
/** /**
* When mining block of a certain type, try to mine two at once instead of one. * When mining block of a certain type, try to mine two at once instead of one.
* If the block above is also a goal block, set GoalBlock instead of GoalTwoBlocks * If the block above is also a goal block, set GoalBlock instead of GoalTwoBlocks
* If the block below is also a goal block, set GoalBlock to the position one down instead of GoalTwoBlocks * If the block below is also a goal block, set GoalBlock to the position one down instead of GoalTwoBlocks
*/ */
public Setting<Boolean> forceInternalMining = new Setting<>(true); public final Setting<Boolean> forceInternalMining = new Setting<>(true);
/** /**
* Modification to the previous setting, only has effect if forceInternalMining is true * Modification to the previous setting, only has effect if forceInternalMining is true
* If true, only apply the previous setting if the block adjacent to the goal isn't air. * If true, only apply the previous setting if the block adjacent to the goal isn't air.
*/ */
public Setting<Boolean> internalMiningAirException = new Setting<>(true); public final Setting<Boolean> internalMiningAirException = new Setting<>(true);
/** /**
* The actual GoalNear is set this distance away from the entity you're following * The actual GoalNear is set this distance away from the entity you're following
* <p> * <p>
* For example, set followOffsetDistance to 5 and followRadius to 0 to always stay precisely 5 blocks north of your follow target. * For example, set followOffsetDistance to 5 and followRadius to 0 to always stay precisely 5 blocks north of your follow target.
*/ */
public Setting<Double> followOffsetDistance = new Setting<>(0D); public final Setting<Double> followOffsetDistance = new Setting<>(0D);
/** /**
* The actual GoalNear is set in this direction from the entity you're following * The actual GoalNear is set in this direction from the entity you're following. This value is in degrees.
*/ */
public Setting<Float> followOffsetDirection = new Setting<>(0F); public final Setting<Float> followOffsetDirection = new Setting<>(0F);
/** /**
* The radius (for the GoalNear) of how close to your target position you actually have to be * The radius (for the GoalNear) of how close to your target position you actually have to be
*/ */
public Setting<Integer> followRadius = new Setting<>(3); public final Setting<Integer> followRadius = new Setting<>(3);
/** /**
* Cached chunks (regardless of if they're in RAM or saved to disk) expire and are deleted after this number of seconds * Cached chunks (regardless of if they're in RAM or saved to disk) expire and are deleted after this number of seconds
@@ -494,54 +572,55 @@ public class Settings {
* has to build up that cache from scratch. But after it's gone through an area just once, the next time will have zero * has to build up that cache from scratch. But after it's gone through an area just once, the next time will have zero
* backtracking, since the entire area is now known and cached. * backtracking, since the entire area is now known and cached.
*/ */
public Setting<Long> cachedChunksExpirySeconds = new Setting<>(-1L); public final Setting<Long> cachedChunksExpirySeconds = new Setting<>(-1L);
/** /**
* The function that is called when Baritone will log to chat. This function can be added to * The function that is called when Baritone will log to chat. This function can be added to
* via {@link Consumer#andThen(Consumer)} or it can completely be overriden via setting * via {@link Consumer#andThen(Consumer)} or it can completely be overriden via setting
* {@link Setting#value}; * {@link Setting#value};
*/ */
public Setting<Consumer<ITextComponent>> logger = new Setting<>(Minecraft.getMinecraft().ingameGUI.getChatGUI()::printChatMessage); public final Setting<Consumer<ITextComponent>> logger = new Setting<>(Minecraft.getMinecraft().ingameGUI.getChatGUI()::printChatMessage);
/** /**
* The color of the current path * The color of the current path
*/ */
public Setting<Color> colorCurrentPath = new Setting<>(Color.RED); public final Setting<Color> colorCurrentPath = new Setting<>(Color.RED);
/** /**
* The color of the next path * The color of the next path
*/ */
public Setting<Color> colorNextPath = new Setting<>(Color.MAGENTA); public final Setting<Color> colorNextPath = new Setting<>(Color.MAGENTA);
/** /**
* The color of the blocks to break * The color of the blocks to break
*/ */
public Setting<Color> colorBlocksToBreak = new Setting<>(Color.RED); public final Setting<Color> colorBlocksToBreak = new Setting<>(Color.RED);
/** /**
* The color of the blocks to place * The color of the blocks to place
*/ */
public Setting<Color> colorBlocksToPlace = new Setting<>(Color.GREEN); public final Setting<Color> colorBlocksToPlace = new Setting<>(Color.GREEN);
/** /**
* The color of the blocks to walk into * The color of the blocks to walk into
*/ */
public Setting<Color> colorBlocksToWalkInto = new Setting<>(Color.MAGENTA); public final Setting<Color> colorBlocksToWalkInto = new Setting<>(Color.MAGENTA);
/** /**
* The color of the best path so far * The color of the best path so far
*/ */
public Setting<Color> colorBestPathSoFar = new Setting<>(Color.BLUE); public final Setting<Color> colorBestPathSoFar = new Setting<>(Color.BLUE);
/** /**
* The color of the path to the most recent considered node * The color of the path to the most recent considered node
*/ */
public Setting<Color> colorMostRecentConsidered = new Setting<>(Color.CYAN); public final Setting<Color> colorMostRecentConsidered = new Setting<>(Color.CYAN);
/** /**
* The color of the goal box * The color of the goal box
*/ */
public Setting<Color> colorGoalBox = new Setting<>(Color.GREEN); public final Setting<Color> colorGoalBox = new Setting<>(Color.GREEN);
/** /**
* A map of lowercase setting field names to their respective setting * A map of lowercase setting field names to their respective setting
@@ -553,6 +632,12 @@ public class Settings {
*/ */
public final List<Setting<?>> allSettings; public final List<Setting<?>> allSettings;
public void reset() {
for (Setting setting : allSettings) {
setting.value = setting.defaultValue;
}
}
public class Setting<T> { public class Setting<T> {
public T value; public T value;
public final T defaultValue; public final T defaultValue;
@@ -37,7 +37,13 @@ public interface IPathingBehavior extends IBehavior {
* *
* @return The estimated remaining ticks in the current segment. * @return The estimated remaining ticks in the current segment.
*/ */
Optional<Double> ticksRemainingInSegment(); default Optional<Double> ticksRemainingInSegment() {
IPathExecutor current = getCurrent();
if (current == null) {
return Optional.empty();
}
return Optional.of(current.getPath().ticksRemainingFrom(current.getPosition()));
}
/** /**
* @return The current pathing goal * @return The current pathing goal
@@ -47,7 +53,9 @@ public interface IPathingBehavior extends IBehavior {
/** /**
* @return Whether or not a path is currently being executed. * @return Whether or not a path is currently being executed.
*/ */
boolean isPathing(); default boolean isPathing() {
return getCurrent() != null;
}
/** /**
* Cancels the pathing behavior or the current path calculation, and all processes that could be controlling path. * Cancels the pathing behavior or the current path calculation, and all processes that could be controlling path.
+2 -2
View File
@@ -37,12 +37,12 @@ public interface ICachedRegion extends IBlockTypeAccess {
boolean isCached(int blockX, int blockZ); boolean isCached(int blockX, int blockZ);
/** /**
* The X coordinate of this region * @return The X coordinate of this region
*/ */
int getX(); int getX();
/** /**
* The Z coordinate of this region * @return The Z coordinate of this region
*/ */
int getZ(); int getZ();
} }
@@ -15,9 +15,8 @@
* along with Baritone. If not, see <https://www.gnu.org/licenses/>. * along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/ */
package baritone.api.behavior; package baritone.api.cache;
import baritone.api.behavior.memory.IRememberedInventory;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import java.util.Map; import java.util.Map;
@@ -26,7 +25,7 @@ import java.util.Map;
* @author Brady * @author Brady
* @since 9/23/2018 * @since 9/23/2018
*/ */
public interface IMemoryBehavior extends IBehavior { public interface IContainerMemory {
/** /**
* Gets a remembered inventory by its block position. * Gets a remembered inventory by its block position.
@@ -15,7 +15,7 @@
* along with Baritone. If not, see <https://www.gnu.org/licenses/>. * along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/ */
package baritone.api.behavior.memory; package baritone.api.cache;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
+8 -2
View File
@@ -27,13 +27,19 @@ public interface IWorldData {
* Returns the cached world for this world. A cached world is a simplified format * Returns the cached world for this world. A cached world is a simplified format
* of a regular world, intended for use on multiplayer servers where chunks are not * of a regular world, intended for use on multiplayer servers where chunks are not
* traditionally stored to disk, allowing for long distance pathing with minimal disk usage. * traditionally stored to disk, allowing for long distance pathing with minimal disk usage.
*
* @return The cached world for this world
*/ */
ICachedWorld getCachedWorld(); ICachedWorld getCachedWorld();
/** /**
* Returns the waypoint collection for this world.
*
* @return The waypoint collection for this world * @return The waypoint collection for this world
*/ */
IWaypointCollection getWaypoints(); IWaypointCollection getWaypoints();
/**
* @return The {@link IContainerMemory} instance
* @see IContainerMemory
*/
IContainerMemory getContainerMemory();
} }
+15
View File
@@ -20,6 +20,7 @@ package baritone.api.cache;
import baritone.api.utils.IPlayerContext; import baritone.api.utils.IPlayerContext;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import java.util.List; import java.util.List;
@@ -42,4 +43,18 @@ public interface IWorldScanner {
* @return The matching block positions * @return The matching block positions
*/ */
List<BlockPos> scanChunkRadius(IPlayerContext ctx, List<Block> blocks, int max, int yLevelThreshold, int maxSearchRadius); List<BlockPos> scanChunkRadius(IPlayerContext ctx, List<Block> blocks, int max, int yLevelThreshold, int maxSearchRadius);
/**
* Scans a single chunk for the specified blocks.
*
* @param ctx The {@link IPlayerContext} containing player and world info that the
* scan is based upon
* @param blocks The blocks to scan for
* @param pos The position of the target chunk
* @param max The maximum number of blocks to scan before cutoff
* @param yLevelThreshold If a block is found within this Y level, the current result will be
* returned, if the value is negative, then this condition doesn't apply.
* @return The matching block positions
*/
List<BlockPos> scanChunk(IPlayerContext ctx, List<Block> blocks, ChunkPos pos, int max, int yLevelThreshold);
} }
@@ -20,7 +20,7 @@ package baritone.api.event.events;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
/** /**
* Called when the local player interacts with a block, can be either {@link Type#BREAK} or {@link Type#USE}. * Called when the local player interacts with a block, can be either {@link Type#START_BREAK} or {@link Type#USE}.
* *
* @author Brady * @author Brady
* @since 8/22/2018 * @since 8/22/2018
@@ -59,9 +59,9 @@ public final class BlockInteractEvent {
public enum Type { public enum Type {
/** /**
* We're breaking the target block. * We're starting to break the target block.
*/ */
BREAK, START_BREAK,
/** /**
* We're right clicking on the target block. Either placing or interacting with. * We're right clicking on the target block. Either placing or interacting with.
@@ -17,22 +17,20 @@
package baritone.api.event.events; package baritone.api.event.events;
import baritone.api.event.events.type.ManagedPlayerEvent; import baritone.api.event.events.type.Cancellable;
import net.minecraft.client.entity.EntityPlayerSP;
/** /**
* @author Brady * @author Brady
* @since 8/1/2018 * @since 8/1/2018
*/ */
public final class ChatEvent extends ManagedPlayerEvent.Cancellable { public final class ChatEvent extends Cancellable {
/** /**
* The message being sent * The message being sent
*/ */
private final String message; private final String message;
public ChatEvent(EntityPlayerSP player, String message) { public ChatEvent(String message) {
super(player);
this.message = message; this.message = message;
} }
@@ -31,7 +31,9 @@ public final class ChunkEvent {
private final EventState state; private final EventState state;
/** /**
* The type of chunk event that occurred; * The type of chunk event that occurred
*
* @see Type
*/ */
private final Type type; private final Type type;
@@ -18,22 +18,19 @@
package baritone.api.event.events; package baritone.api.event.events;
import baritone.api.event.events.type.EventState; import baritone.api.event.events.type.EventState;
import baritone.api.event.events.type.ManagedPlayerEvent;
import net.minecraft.client.entity.EntityPlayerSP;
/** /**
* @author Brady * @author Brady
* @since 8/21/2018 * @since 8/21/2018
*/ */
public final class PlayerUpdateEvent extends ManagedPlayerEvent { public final class PlayerUpdateEvent {
/** /**
* The state of the event * The state of the event
*/ */
private final EventState state; private final EventState state;
public PlayerUpdateEvent(EntityPlayerSP player, EventState state) { public PlayerUpdateEvent(EventState state) {
super(player);
this.state = state; this.state = state;
} }
@@ -17,8 +17,6 @@
package baritone.api.event.events; package baritone.api.event.events;
import baritone.api.event.events.type.ManagedPlayerEvent;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.entity.Entity; import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.EntityLivingBase;
@@ -26,7 +24,7 @@ import net.minecraft.entity.EntityLivingBase;
* @author Brady * @author Brady
* @since 8/21/2018 * @since 8/21/2018
*/ */
public final class RotationMoveEvent extends ManagedPlayerEvent { public final class RotationMoveEvent {
/** /**
* The type of event * The type of event
@@ -38,8 +36,7 @@ public final class RotationMoveEvent extends ManagedPlayerEvent {
*/ */
private float yaw; private float yaw;
public RotationMoveEvent(EntityPlayerSP player, Type type, float yaw) { public RotationMoveEvent(Type type, float yaw) {
super(player);
this.type = type; this.type = type;
this.yaw = yaw; this.yaw = yaw;
} }
@@ -15,13 +15,21 @@
* along with Baritone. If not, see <https://www.gnu.org/licenses/>. * along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/ */
package baritone.api.utils; package baritone.api.event.events;
/** /**
* @author Brady * @author Brady
* @since 9/23/2018 * @since 1/18/2019
*/ */
public class Logger { public final class SprintStateEvent {
private Boolean state;
public final void setState(boolean state) {
this.state = state;
}
public final Boolean getState() {
return this.state;
}
} }
@@ -1,61 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.events.type;
import net.minecraft.client.entity.EntityPlayerSP;
/**
* An event that has a reference to a locally managed player.
*
* @author Brady
* @since 10/11/2018
*/
public class ManagedPlayerEvent {
protected final EntityPlayerSP player;
public ManagedPlayerEvent(EntityPlayerSP player) {
this.player = player;
}
public final EntityPlayerSP getPlayer() {
return this.player;
}
public static class Cancellable extends ManagedPlayerEvent implements ICancellable {
/**
* Whether or not this event has been cancelled
*/
private boolean cancelled;
public Cancellable(EntityPlayerSP player) {
super(player);
}
@Override
public final void cancel() {
this.cancelled = true;
}
@Override
public final boolean isCancelled() {
return this.cancelled;
}
}
}
@@ -36,9 +36,6 @@ public interface AbstractGameEventListener extends IGameEventListener {
@Override @Override
default void onPlayerUpdate(PlayerUpdateEvent event) {} default void onPlayerUpdate(PlayerUpdateEvent event) {}
@Override
default void onProcessKeyBinds() {}
@Override @Override
default void onSendChatMessage(ChatEvent event) {} default void onSendChatMessage(ChatEvent event) {}
@@ -60,6 +57,9 @@ public interface AbstractGameEventListener extends IGameEventListener {
@Override @Override
default void onPlayerRotationMove(RotationMoveEvent event) {} default void onPlayerRotationMove(RotationMoveEvent event) {}
@Override
default void onPlayerSprintState(SprintStateEvent event) {}
@Override @Override
default void onBlockInteract(BlockInteractEvent event) {} default void onBlockInteract(BlockInteractEvent event) {}
@@ -23,13 +23,9 @@ import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP; import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.gui.GuiGameOver; import net.minecraft.client.gui.GuiGameOver;
import net.minecraft.client.multiplayer.WorldClient; import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.client.renderer.EntityRenderer;
import net.minecraft.client.settings.GameSettings; import net.minecraft.client.settings.GameSettings;
import net.minecraft.entity.Entity; import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.Packet; import net.minecraft.network.Packet;
import net.minecraft.util.text.ITextComponent;
/** /**
* @author Brady * @author Brady
@@ -40,6 +36,7 @@ public interface IGameEventListener {
/** /**
* Run once per game tick before screen input is handled. * Run once per game tick before screen input is handled.
* *
* @param event The event
* @see Minecraft#runTick() * @see Minecraft#runTick()
*/ */
void onTick(TickEvent event); void onTick(TickEvent event);
@@ -47,20 +44,15 @@ public interface IGameEventListener {
/** /**
* Run once per game tick from before and after the player rotation is sent to the server. * Run once per game tick from before and after the player rotation is sent to the server.
* *
* @param event The event
* @see EntityPlayerSP#onUpdate() * @see EntityPlayerSP#onUpdate()
*/ */
void onPlayerUpdate(PlayerUpdateEvent event); void onPlayerUpdate(PlayerUpdateEvent event);
/**
* Run once per game tick from before keybinds are processed.
*
* @see Minecraft#processKeyBinds()
*/
void onProcessKeyBinds();
/** /**
* Runs whenever the client player sends a message to the server. * Runs whenever the client player sends a message to the server.
* *
* @param event The event
* @see EntityPlayerSP#sendChatMessage(String) * @see EntityPlayerSP#sendChatMessage(String)
*/ */
void onSendChatMessage(ChatEvent event); void onSendChatMessage(ChatEvent event);
@@ -68,6 +60,7 @@ public interface IGameEventListener {
/** /**
* Runs before and after whenever a chunk is either loaded, unloaded, or populated. * Runs before and after whenever a chunk is either loaded, unloaded, or populated.
* *
* @param event The event
* @see WorldClient#doPreChunk(int, int, boolean) * @see WorldClient#doPreChunk(int, int, boolean)
*/ */
void onChunkEvent(ChunkEvent event); void onChunkEvent(ChunkEvent event);
@@ -77,13 +70,14 @@ public interface IGameEventListener {
* <p> * <p>
* <b>Note:</b> {@link GameSettings#anaglyph} has been removed in Minecraft 1.13 * <b>Note:</b> {@link GameSettings#anaglyph} has been removed in Minecraft 1.13
* *
* @see EntityRenderer#renderWorldPass(int, float, long) * @param event The event
*/ */
void onRenderPass(RenderEvent event); void onRenderPass(RenderEvent event);
/** /**
* Runs before and after whenever a new world is loaded * Runs before and after whenever a new world is loaded
* *
* @param event The event
* @see Minecraft#loadWorld(WorldClient, String) * @see Minecraft#loadWorld(WorldClient, String)
*/ */
void onWorldEvent(WorldEvent event); void onWorldEvent(WorldEvent event);
@@ -91,7 +85,7 @@ public interface IGameEventListener {
/** /**
* Runs before a outbound packet is sent * Runs before a outbound packet is sent
* *
* @see NetworkManager#dispatchPacket(Packet, GenericFutureListener[]) * @param event The event
* @see Packet * @see Packet
* @see GenericFutureListener * @see GenericFutureListener
*/ */
@@ -100,7 +94,7 @@ public interface IGameEventListener {
/** /**
* Runs before an inbound packet is processed * Runs before an inbound packet is processed
* *
* @see NetworkManager#dispatchPacket(Packet, GenericFutureListener[]) * @param event The event
* @see Packet * @see Packet
* @see GenericFutureListener * @see GenericFutureListener
*/ */
@@ -110,31 +104,37 @@ public interface IGameEventListener {
* Run once per game tick from before and after the player's moveRelative method is called * Run once per game tick from before and after the player's moveRelative method is called
* and before and after the player jumps. * and before and after the player jumps.
* *
* @param event The event
* @see Entity#moveRelative(float, float, float, float) * @see Entity#moveRelative(float, float, float, float)
* @see EntityLivingBase#jump()
*/ */
void onPlayerRotationMove(RotationMoveEvent event); void onPlayerRotationMove(RotationMoveEvent event);
/**
* Called whenever the sprint keybind state is checked in {@link EntityPlayerSP#onLivingUpdate}
*
* @param event The event
* @see EntityPlayerSP#onLivingUpdate()
*/
void onPlayerSprintState(SprintStateEvent event);
/** /**
* Called when the local player interacts with a block, whether it is breaking or opening/placing. * Called when the local player interacts with a block, whether it is breaking or opening/placing.
* *
* @see Minecraft#clickMouse() * @param event The event
* @see Minecraft#rightClickMouse()
*/ */
void onBlockInteract(BlockInteractEvent event); void onBlockInteract(BlockInteractEvent event);
/** /**
* Called when the local player dies, as indicated by the creation of the {@link GuiGameOver} screen. * Called when the local player dies, as indicated by the creation of the {@link GuiGameOver} screen.
* *
* @see GuiGameOver(ITextComponent) * @see GuiGameOver
* @see ITextComponent
*/ */
void onPlayerDeath(); void onPlayerDeath();
/** /**
* When the pathfinder's state changes * When the pathfinder's state changes
* *
* @param event * @param event The event
*/ */
void onPathEvent(PathEvent event); void onPathEvent(PathEvent event);
} }
@@ -21,7 +21,6 @@ import baritone.api.Settings;
import baritone.api.pathing.goals.Goal; import baritone.api.pathing.goals.Goal;
import baritone.api.pathing.movement.IMovement; import baritone.api.pathing.movement.IMovement;
import baritone.api.utils.BetterBlockPos; import baritone.api.utils.BetterBlockPos;
import net.minecraft.world.World;
import java.util.HashSet; import java.util.HashSet;
import java.util.List; import java.util.List;
@@ -52,6 +51,8 @@ public interface IPath {
/** /**
* This path is actually going to be executed in the world. Do whatever additional processing is required. * This path is actually going to be executed in the world. Do whatever additional processing is required.
* (as opposed to Path objects that are just constructed every frame for rendering) * (as opposed to Path objects that are just constructed every frame for rendering)
*
* @return The result of path post processing
*/ */
default IPath postProcess() { default IPath postProcess() {
throw new UnsupportedOperationException(); throw new UnsupportedOperationException();
@@ -109,8 +110,9 @@ public interface IPath {
default double ticksRemainingFrom(int pathPosition) { default double ticksRemainingFrom(int pathPosition) {
double sum = 0; double sum = 0;
//this is fast because we aren't requesting recalculation, it's just cached //this is fast because we aren't requesting recalculation, it's just cached
for (int i = pathPosition; i < movements().size(); i++) { List<IMovement> movements = movements();
sum += movements().get(i).getCost(); for (int i = pathPosition; i < movements.size(); i++) {
sum += movements.get(i).getCost();
} }
return sum; return sum;
} }
@@ -118,10 +120,13 @@ public interface IPath {
/** /**
* Cuts off this path at the loaded chunk border, and returns the resulting path. Default * Cuts off this path at the loaded chunk border, and returns the resulting path. Default
* implementation just returns this path, without the intended functionality. * implementation just returns this path, without the intended functionality.
* <p>
* The argument is supposed to be a BlockStateInterface LOL LOL LOL LOL LOL
* *
* @param bsi The block state lookup, highly cursed
* @return The result of this cut-off operation * @return The result of this cut-off operation
*/ */
default IPath cutoffAtLoadedChunks(World world) { default IPath cutoffAtLoadedChunks(Object bsi) {
throw new UnsupportedOperationException(); throw new UnsupportedOperationException();
} }
@@ -129,6 +134,7 @@ public interface IPath {
* Cuts off this path using the min length and cutoff factor settings, and returns the resulting path. * Cuts off this path using the min length and cutoff factor settings, and returns the resulting path.
* Default implementation just returns this path, without the intended functionality. * Default implementation just returns this path, without the intended functionality.
* *
* @param destination The end goal of this path
* @return The result of this cut-off operation * @return The result of this cut-off operation
* @see Settings#pathCutoffMinimumLength * @see Settings#pathCutoffMinimumLength
* @see Settings#pathCutoffFactor * @see Settings#pathCutoffFactor
@@ -34,6 +34,8 @@ public interface IPathFinder {
/** /**
* Calculate the path in full. Will take several seconds. * Calculate the path in full. Will take several seconds.
* *
* @param primaryTimeout If a path is found, the path finder will stop after this amount of time
* @param failureTimeout If a path isn't found, the path finder will continue for this amount of time
* @return The final path * @return The final path
*/ */
PathCalculationResult calculate(long primaryTimeout, long failureTimeout); PathCalculationResult calculate(long primaryTimeout, long failureTimeout);
@@ -22,10 +22,26 @@ import baritone.api.process.PathingCommand;
import java.util.Optional; import java.util.Optional;
/**
* @author leijurv
*/
public interface IPathingControlManager { public interface IPathingControlManager {
/**
* Registers a process with this pathing control manager. See {@link IBaritoneProcess} for more details.
*
* @param process The process
* @see IBaritoneProcess
*/
void registerProcess(IBaritoneProcess process); void registerProcess(IBaritoneProcess process);
/**
* @return The most recent {@link IBaritoneProcess} that had control
*/
Optional<IBaritoneProcess> mostRecentInControl(); Optional<IBaritoneProcess> mostRecentInControl();
/**
* @return The most recent pathing command executed
*/
Optional<PathingCommand> mostRecentCommand(); Optional<PathingCommand> mostRecentCommand();
} }
@@ -30,6 +30,9 @@ public interface Goal {
* Returns whether or not the specified position * Returns whether or not the specified position
* meets the requirement for this goal based. * meets the requirement for this goal based.
* *
* @param x The goal X position
* @param y The goal Y position
* @param z The goal Z position
* @return Whether or not it satisfies this goal * @return Whether or not it satisfies this goal
*/ */
boolean isInGoal(int x, int y, int z); boolean isInGoal(int x, int y, int z);
@@ -37,6 +40,9 @@ public interface Goal {
/** /**
* Estimate the number of ticks it will take to get to the goal * Estimate the number of ticks it will take to get to the goal
* *
* @param x The goal X position
* @param y The goal Y position
* @param z The goal Z position
* @return The estimate number of ticks to satisfy the goal * @return The estimate number of ticks to satisfy the goal
*/ */
double heuristic(int x, int y, int z); double heuristic(int x, int y, int z);
@@ -20,8 +20,6 @@ package baritone.api.pathing.movement;
import baritone.api.utils.BetterBlockPos; import baritone.api.utils.BetterBlockPos;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import java.util.List;
/** /**
* @author Brady * @author Brady
* @since 10/8/2018 * @since 10/8/2018
@@ -58,10 +56,4 @@ public interface IMovement {
BetterBlockPos getDest(); BetterBlockPos getDest();
BlockPos getDirection(); BlockPos getDirection();
List<BlockPos> toBreak();
List<BlockPos> toPlace();
List<BlockPos> toWalkInto();
} }
@@ -26,4 +26,6 @@ import baritone.api.pathing.calc.IPath;
public interface IPathExecutor { public interface IPathExecutor {
IPath getPath(); IPath getPath();
int getPosition();
} }
@@ -17,7 +17,6 @@
package baritone.api.process; package baritone.api.process;
import baritone.api.IBaritone;
import baritone.api.behavior.IPathingBehavior; import baritone.api.behavior.IPathingBehavior;
import baritone.api.event.events.PathEvent; import baritone.api.event.events.PathEvent;
@@ -25,8 +24,10 @@ import baritone.api.event.events.PathEvent;
* A process that can control the PathingBehavior. * A process that can control the PathingBehavior.
* <p> * <p>
* Differences between a baritone process and a behavior: * Differences between a baritone process and a behavior:
* Only one baritone process can be active at a time * <ul>
* PathingBehavior can only be controlled by a process * <li>Only one baritone process can be active at a time</li>
* <li>PathingBehavior can only be controlled by a process</li>
* </ul>
* <p> * <p>
* That's it actually * That's it actually
* *
@@ -83,13 +84,6 @@ public interface IBaritoneProcess {
*/ */
double priority(); double priority();
/**
* Returns which bot this process is associated with. (5000000iq forward thinking)
*
* @return The Bot associated with this process
*/
IBaritone associatedWith();
/** /**
* Returns a user-friendly name for this process. Suitable for a HUD. * Returns a user-friendly name for this process. Suitable for a HUD.
* *
@@ -27,9 +27,7 @@ import net.minecraft.client.settings.KeyBinding;
*/ */
public interface IInputOverrideHandler extends IBehavior { public interface IInputOverrideHandler extends IBehavior {
default boolean isInputForcedDown(KeyBinding key) { Boolean isInputForcedDown(KeyBinding key);
return isInputForcedDown(Input.getInputForBind(key));
}
boolean isInputForcedDown(Input input); boolean isInputForcedDown(Input input);
@@ -20,7 +20,6 @@ package baritone.api.utils;
import baritone.api.cache.IWorldData; import baritone.api.cache.IWorldData;
import net.minecraft.block.BlockSlab; import net.minecraft.block.BlockSlab;
import net.minecraft.client.entity.EntityPlayerSP; import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.multiplayer.PlayerControllerMP;
import net.minecraft.entity.Entity; import net.minecraft.entity.Entity;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.RayTraceResult;
@@ -37,7 +36,7 @@ public interface IPlayerContext {
EntityPlayerSP player(); EntityPlayerSP player();
PlayerControllerMP playerController(); IPlayerController playerController();
World world(); World world();
@@ -0,0 +1,46 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.utils;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ClickType;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.GameType;
/**
* @author Brady
* @since 12/14/2018
*/
public interface IPlayerController {
boolean onPlayerDamageBlock(BlockPos pos, EnumFacing side);
void resetBlockRemoving();
ItemStack windowClick(int windowId, int slotId, int mouseButton, ClickType type, EntityPlayer player);
void setGameType(GameType type);
GameType getGameType();
default double getBlockReachDistance() {
return this.getGameType().isCreative() ? 5.0F : 4.5F;
}
}
@@ -19,6 +19,7 @@ package baritone.api.utils;
import baritone.api.pathing.calc.IPath; import baritone.api.pathing.calc.IPath;
import java.util.Objects;
import java.util.Optional; import java.util.Optional;
public class PathCalculationResult { public class PathCalculationResult {
@@ -31,11 +32,9 @@ public class PathCalculationResult {
} }
public PathCalculationResult(Type type, IPath path) { public PathCalculationResult(Type type, IPath path) {
Objects.requireNonNull(type);
this.path = path; this.path = path;
this.type = type; this.type = type;
if (type == null) {
throw new IllegalArgumentException("come on");
}
} }
public final Optional<IPath> getPath() { public final Optional<IPath> getPath() {
@@ -34,7 +34,9 @@ public final class RayTraceUtils {
* any entity collisions can be ignored, because this method will not recognize if an * any entity collisions can be ignored, because this method will not recognize if an
* entity is in the way or not. The local player's block reach distance will be used. * entity is in the way or not. The local player's block reach distance will be used.
* *
* @param rotation The rotation to raytrace towards * @param entity The entity representing the raytrace source
* @param rotation The rotation to raytrace towards
* @param blockReachDistance The block reach distance of the entity
* @return The calculated raytrace result * @return The calculated raytrace result
*/ */
public static RayTraceResult rayTraceTowards(Entity entity, Rotation rotation, double blockReachDistance) { public static RayTraceResult rayTraceTowards(Entity entity, Rotation rotation, double blockReachDistance) {
+12 -1
View File
@@ -110,6 +110,17 @@ public class Rotation {
); );
} }
/**
* Is really close to
*
* @param other another rotation
* @return are they really close
*/
public boolean isReallyCloseTo(Rotation other) {
float yawDiff = Math.abs(this.yaw - other.yaw); // you cant fool me
return (yawDiff < 0.01 || yawDiff > 359.9) && Math.abs(this.pitch - other.pitch) < 0.01;
}
/** /**
* Clamps the specified pitch value between -90 and 90. * Clamps the specified pitch value between -90 and 90.
* *
@@ -131,7 +142,7 @@ public class Rotation {
if (newYaw < -180F) { if (newYaw < -180F) {
newYaw += 360F; newYaw += 360F;
} }
if (newYaw >= 180F) { if (newYaw > 180F) {
newYaw -= 360F; newYaw -= 360F;
} }
return newYaw; return newYaw;
@@ -127,6 +127,16 @@ public final class RotationUtils {
return new Vec3d((double) (f1 * f2), (double) f3, (double) (f * f2)); return new Vec3d((double) (f1 * f2), (double) f3, (double) (f * f2));
} }
/**
* @param ctx Context for the viewing entity
* @param pos The target block position
* @return The optional rotation
* @see #reachable(EntityPlayerSP, BlockPos, double)
*/
public static Optional<Rotation> reachable(IPlayerContext ctx, BlockPos pos) {
return reachable(ctx.player(), pos, ctx.playerController().getBlockReachDistance());
}
/** /**
* Determines if the specified entity is able to reach the center of any of the sides * Determines if the specified entity is able to reach the center of any of the sides
* of the specified block. It first checks if the block center is reachable, and if so, * of the specified block. It first checks if the block center is reachable, and if so,
@@ -134,8 +144,9 @@ public final class RotationUtils {
* side that is reachable. The return type will be {@link Optional#empty()} if the entity is * side that is reachable. The return type will be {@link Optional#empty()} if the entity is
* unable to reach any of the sides of the block. * unable to reach any of the sides of the block.
* *
* @param entity The viewing entity * @param entity The viewing entity
* @param pos The target block position * @param pos The target block position
* @param blockReachDistance The block reach distance of the entity
* @return The optional rotation * @return The optional rotation
*/ */
public static Optional<Rotation> reachable(EntityPlayerSP entity, BlockPos pos, double blockReachDistance) { public static Optional<Rotation> reachable(EntityPlayerSP entity, BlockPos pos, double blockReachDistance) {
@@ -178,9 +189,10 @@ public final class RotationUtils {
* the given offsetted position. The return type will be {@link Optional#empty()} if * the given offsetted position. The return type will be {@link Optional#empty()} if
* the entity is unable to reach the block with the offset applied. * the entity is unable to reach the block with the offset applied.
* *
* @param entity The viewing entity * @param entity The viewing entity
* @param pos The target block position * @param pos The target block position
* @param offsetPos The position of the block with the offset applied. * @param offsetPos The position of the block with the offset applied.
* @param blockReachDistance The block reach distance of the entity
* @return The optional rotation * @return The optional rotation
*/ */
public static Optional<Rotation> reachableOffset(Entity entity, BlockPos pos, Vec3d offsetPos, double blockReachDistance) { public static Optional<Rotation> reachableOffset(Entity entity, BlockPos pos, Vec3d offsetPos, double blockReachDistance) {
@@ -202,8 +214,9 @@ public final class RotationUtils {
* Determines if the specified entity is able to reach the specified block where it is * Determines if the specified entity is able to reach the specified block where it is
* looking at the direct center of it's hitbox. * looking at the direct center of it's hitbox.
* *
* @param entity The viewing entity * @param entity The viewing entity
* @param pos The target block position * @param pos The target block position
* @param blockReachDistance The block reach distance of the entity
* @return The optional rotation * @return The optional rotation
*/ */
public static Optional<Rotation> reachableCenter(Entity entity, BlockPos pos, double blockReachDistance) { public static Optional<Rotation> reachableCenter(Entity entity, BlockPos pos, double blockReachDistance) {
@@ -18,56 +18,77 @@
package baritone.api.utils; package baritone.api.utils;
import baritone.api.Settings; import baritone.api.Settings;
import net.minecraft.client.Minecraft;
import net.minecraft.item.Item; import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation; import net.minecraft.util.ResourceLocation;
import java.awt.*; import java.awt.*;
import java.io.File; import java.io.BufferedReader;
import java.io.FileOutputStream; import java.io.BufferedWriter;
import java.util.*; import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.Map;
import java.util.function.Consumer;
import java.util.function.Function; import java.util.function.Function;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.stream.Collectors; import java.util.stream.Collectors;
import java.util.stream.Stream; import java.util.stream.Stream;
import static net.minecraft.client.Minecraft.getMinecraft;
public class SettingsUtil { public class SettingsUtil {
private static final File settingsFile = new File(new File(Minecraft.getMinecraft().gameDir, "baritone"), "settings.txt"); private static final Path SETTINGS_PATH = getMinecraft().gameDir.toPath().resolve("baritone").resolve("settings.txt");
private static final Pattern SETTING_PATTERN = Pattern.compile("^(?<setting>[^ ]+) +(?<value>[^ ]+)"); // 2 words separated by spaces
private static final Map<Class<?>, SettingsIO> map; private static final Map<Class<?>, SettingsIO> map;
private static boolean isComment(String line) {
return line.startsWith("#") || line.startsWith("//");
}
private static void forEachLine(Path file, Consumer<String> consumer) throws IOException {
try (BufferedReader scan = Files.newBufferedReader(file)) {
String line;
while ((line = scan.readLine()) != null) {
if (line.isEmpty() || isComment(line)) {
continue;
}
consumer.accept(line);
}
}
}
public static void readAndApply(Settings settings) { public static void readAndApply(Settings settings) {
try (Scanner scan = new Scanner(settingsFile)) { try {
while (scan.hasNextLine()) { forEachLine(SETTINGS_PATH, line -> {
String line = scan.nextLine(); Matcher matcher = SETTING_PATTERN.matcher(line);
if (line.isEmpty()) { if (!matcher.matches()) {
continue; System.out.println("Invalid syntax in setting file: " + line);
return;
} }
if (line.startsWith("#") || line.startsWith("//")) {
continue; String settingName = matcher.group("setting").toLowerCase();
} String settingValue = matcher.group("value");
int space = line.indexOf(" ");
if (space == -1) {
System.out.println("Skipping invalid line with no space: " + line);
continue;
}
String settingName = line.substring(0, space).trim().toLowerCase();
String settingValue = line.substring(space).trim();
try { try {
parseAndApply(settings, settingName, settingValue); parseAndApply(settings, settingName, settingValue);
} catch (Exception ex) { } catch (Exception ex) {
ex.printStackTrace();
System.out.println("Unable to parse line " + line); System.out.println("Unable to parse line " + line);
ex.printStackTrace();
} }
} });
} catch (Exception ex) { } catch (Exception ex) {
ex.printStackTrace();
System.out.println("Exception while reading Baritone settings, some settings may be reset to default values!"); System.out.println("Exception while reading Baritone settings, some settings may be reset to default values!");
ex.printStackTrace();
} }
} }
public static synchronized void save(Settings settings) { public static synchronized void save(Settings settings) {
try (FileOutputStream out = new FileOutputStream(settingsFile)) { try (BufferedWriter out = Files.newBufferedWriter(SETTINGS_PATH)) {
for (Settings.Setting setting : settings.allSettings) { for (Settings.Setting setting : settings.allSettings) {
if (setting.get() == null) { if (setting.get() == null) {
System.out.println("NULL SETTING?" + setting.getName()); System.out.println("NULL SETTING?" + setting.getName());
@@ -83,11 +104,11 @@ public class SettingsUtil {
if (io == null) { if (io == null) {
throw new IllegalStateException("Missing " + setting.getValueClass() + " " + setting + " " + setting.getName()); throw new IllegalStateException("Missing " + setting.getValueClass() + " " + setting + " " + setting.getName());
} }
out.write((setting.getName() + " " + io.toString.apply(setting.get()) + "\n").getBytes()); out.write(setting.getName() + " " + io.toString.apply(setting.get()) + "\n");
} }
} catch (Exception ex) { } catch (Exception ex) {
System.out.println("Exception thrown while saving Baritone settings!");
ex.printStackTrace(); ex.printStackTrace();
System.out.println("Exception while saving Baritone settings!");
} }
} }
@@ -36,7 +36,8 @@ public final class VecUtils {
/** /**
* Calculates the center of the block at the specified position's bounding box * Calculates the center of the block at the specified position's bounding box
* *
* @param pos The block position * @param world The world that the block is in, used to provide the bounding box
* @param pos The block position
* @return The center of the block's bounding box * @return The center of the block's bounding box
* @see #getBlockPosCenter(BlockPos) * @see #getBlockPosCenter(BlockPos)
*/ */
@@ -81,10 +82,9 @@ public final class VecUtils {
* @see #getBlockPosCenter(BlockPos) * @see #getBlockPosCenter(BlockPos)
*/ */
public static double distanceToCenter(BlockPos pos, double x, double y, double z) { public static double distanceToCenter(BlockPos pos, double x, double y, double z) {
Vec3d center = getBlockPosCenter(pos); double xdiff = pos.getX() + 0.5 - x;
double xdiff = x - center.x; double ydiff = pos.getY() + 0.5 - y;
double ydiff = y - center.y; double zdiff = pos.getZ() + 0.5 - z;
double zdiff = z - center.z;
return Math.sqrt(xdiff * xdiff + ydiff * ydiff + zdiff * zdiff); return Math.sqrt(xdiff * xdiff + ydiff * ydiff + zdiff * zdiff);
} }
@@ -52,7 +52,7 @@ public class MixinEntity {
private void preMoveRelative(float strafe, float up, float forward, float friction, CallbackInfo ci) { private void preMoveRelative(float strafe, float up, float forward, float friction, CallbackInfo ci) {
// noinspection ConstantConditions // noinspection ConstantConditions
if (EntityPlayerSP.class.isInstance(this)) { if (EntityPlayerSP.class.isInstance(this)) {
this.motionUpdateRotationEvent = new RotationMoveEvent((EntityPlayerSP) (Object) this, RotationMoveEvent.Type.MOTION_UPDATE, this.rotationYaw); this.motionUpdateRotationEvent = new RotationMoveEvent(RotationMoveEvent.Type.MOTION_UPDATE, this.rotationYaw);
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerRotationMove(this.motionUpdateRotationEvent); BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerRotationMove(this.motionUpdateRotationEvent);
} }
} }
@@ -55,7 +55,7 @@ public abstract class MixinEntityLivingBase extends Entity {
private void preMoveRelative(CallbackInfo ci) { private void preMoveRelative(CallbackInfo ci) {
// noinspection ConstantConditions // noinspection ConstantConditions
if (EntityPlayerSP.class.isInstance(this)) { if (EntityPlayerSP.class.isInstance(this)) {
this.jumpRotationEvent = new RotationMoveEvent((EntityPlayerSP) (Object) this, RotationMoveEvent.Type.JUMP, this.rotationYaw); this.jumpRotationEvent = new RotationMoveEvent(RotationMoveEvent.Type.JUMP, this.rotationYaw);
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerRotationMove(this.jumpRotationEvent); BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerRotationMove(this.jumpRotationEvent);
} }
} }
@@ -21,8 +21,11 @@ import baritone.api.BaritoneAPI;
import baritone.api.behavior.IPathingBehavior; import baritone.api.behavior.IPathingBehavior;
import baritone.api.event.events.ChatEvent; import baritone.api.event.events.ChatEvent;
import baritone.api.event.events.PlayerUpdateEvent; import baritone.api.event.events.PlayerUpdateEvent;
import baritone.api.event.events.SprintStateEvent;
import baritone.api.event.events.type.EventState; import baritone.api.event.events.type.EventState;
import baritone.behavior.LookBehavior;
import net.minecraft.client.entity.EntityPlayerSP; import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.entity.player.PlayerCapabilities; import net.minecraft.entity.player.PlayerCapabilities;
import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.At;
@@ -43,7 +46,7 @@ public class MixinEntityPlayerSP {
cancellable = true cancellable = true
) )
private void sendChatMessage(String msg, CallbackInfo ci) { private void sendChatMessage(String msg, CallbackInfo ci) {
ChatEvent event = new ChatEvent((EntityPlayerSP) (Object) this, msg); ChatEvent event = new ChatEvent(msg);
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onSendChatMessage(event); BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onSendChatMessage(event);
if (event.isCancelled()) { if (event.isCancelled()) {
ci.cancel(); ci.cancel();
@@ -60,7 +63,7 @@ public class MixinEntityPlayerSP {
) )
) )
private void onPreUpdate(CallbackInfo ci) { private void onPreUpdate(CallbackInfo ci) {
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent((EntityPlayerSP) (Object) this, EventState.PRE)); BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent(EventState.PRE));
} }
@Inject( @Inject(
@@ -73,7 +76,7 @@ public class MixinEntityPlayerSP {
) )
) )
private void onPostUpdate(CallbackInfo ci) { private void onPostUpdate(CallbackInfo ci) {
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent((EntityPlayerSP) (Object) this, EventState.POST)); BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent(EventState.POST));
} }
@Redirect( @Redirect(
@@ -87,4 +90,27 @@ public class MixinEntityPlayerSP {
IPathingBehavior pathingBehavior = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getPathingBehavior(); IPathingBehavior pathingBehavior = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getPathingBehavior();
return !pathingBehavior.isPathing() && capabilities.allowFlying; return !pathingBehavior.isPathing() && capabilities.allowFlying;
} }
@Redirect(
method = "onLivingUpdate",
at = @At(
value = "INVOKE",
target = "net/minecraft/client/settings/KeyBinding.isKeyDown()Z"
)
)
private boolean isKeyDown(KeyBinding keyBinding) {
SprintStateEvent event = new SprintStateEvent();
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerSprintState(event);
return event.getState() == null ? keyBinding.isKeyDown() : event.getState();
}
@Inject(
method = "updateRidden",
at = @At(
value = "HEAD"
)
)
private void updateRidden(CallbackInfo cb) {
((LookBehavior) BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getLookBehavior()).pig();
}
} }
@@ -18,8 +18,10 @@
package baritone.launch.mixins; package baritone.launch.mixins;
import baritone.api.BaritoneAPI; import baritone.api.BaritoneAPI;
import baritone.utils.Helper;
import net.minecraft.client.settings.KeyBinding; import net.minecraft.client.settings.KeyBinding;
import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@@ -31,6 +33,9 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(KeyBinding.class) @Mixin(KeyBinding.class)
public class MixinKeyBinding { public class MixinKeyBinding {
@Shadow
private int pressTime;
@Inject( @Inject(
method = "isKeyDown", method = "isKeyDown",
at = @At("HEAD"), at = @At("HEAD"),
@@ -38,8 +43,26 @@ public class MixinKeyBinding {
) )
private void isKeyDown(CallbackInfoReturnable<Boolean> cir) { private void isKeyDown(CallbackInfoReturnable<Boolean> cir) {
// only the primary baritone forces keys // only the primary baritone forces keys
if (BaritoneAPI.getProvider().getPrimaryBaritone().getInputOverrideHandler().isInputForcedDown((KeyBinding) (Object) this)) { Boolean force = BaritoneAPI.getProvider().getPrimaryBaritone().getInputOverrideHandler().isInputForcedDown((KeyBinding) (Object) this);
cir.setReturnValue(true); if (force != null) {
cir.setReturnValue(force); // :sunglasses:
}
}
@Inject(
method = "isPressed",
at = @At("HEAD"),
cancellable = true
)
private void isPressed(CallbackInfoReturnable<Boolean> cir) {
// only the primary baritone forces keys
Boolean force = BaritoneAPI.getProvider().getPrimaryBaritone().getInputOverrideHandler().isInputForcedDown((KeyBinding) (Object) this);
if (force != null && !force) { // <-- cursed
if (pressTime > 0) {
Helper.HELPER.logDirect("You're trying to press this mouse button but I won't let you");
pressTime--;
}
cir.setReturnValue(force); // :sunglasses:
} }
} }
} }
@@ -96,15 +96,6 @@ public class MixinMinecraft {
} }
@Inject(
method = "processKeyBinds",
at = @At("HEAD")
)
private void runTickKeyboard(CallbackInfo ci) {
// keyboard input is only the primary baritone
BaritoneAPI.getProvider().getPrimaryBaritone().getGameEventHandler().onProcessKeyBinds();
}
@Inject( @Inject(
method = "loadWorld(Lnet/minecraft/client/multiplayer/WorldClient;Ljava/lang/String;)V", method = "loadWorld(Lnet/minecraft/client/multiplayer/WorldClient;Ljava/lang/String;)V",
at = @At("HEAD") at = @At("HEAD")
@@ -164,7 +155,7 @@ public class MixinMinecraft {
) )
private void onBlockBreak(CallbackInfo ci, BlockPos pos) { private void onBlockBreak(CallbackInfo ci, BlockPos pos) {
// clickMouse is only for the main player // clickMouse is only for the main player
BaritoneAPI.getProvider().getPrimaryBaritone().getGameEventHandler().onBlockInteract(new BlockInteractEvent(pos, BlockInteractEvent.Type.BREAK)); BaritoneAPI.getProvider().getPrimaryBaritone().getGameEventHandler().onBlockInteract(new BlockInteractEvent(pos, BlockInteractEvent.Type.START_BREAK));
} }
@Inject( @Inject(
+7 -9
View File
@@ -22,10 +22,7 @@ import baritone.api.IBaritone;
import baritone.api.Settings; import baritone.api.Settings;
import baritone.api.event.listener.IEventBus; import baritone.api.event.listener.IEventBus;
import baritone.api.utils.IPlayerContext; import baritone.api.utils.IPlayerContext;
import baritone.behavior.Behavior; import baritone.behavior.*;
import baritone.behavior.LookBehavior;
import baritone.behavior.MemoryBehavior;
import baritone.behavior.PathingBehavior;
import baritone.cache.WorldProvider; import baritone.cache.WorldProvider;
import baritone.event.GameEventHandler; import baritone.event.GameEventHandler;
import baritone.process.CustomGoalProcess; import baritone.process.CustomGoalProcess;
@@ -110,6 +107,7 @@ public class Baritone implements IBaritone {
pathingBehavior = new PathingBehavior(this); pathingBehavior = new PathingBehavior(this);
lookBehavior = new LookBehavior(this); lookBehavior = new LookBehavior(this);
memoryBehavior = new MemoryBehavior(this); memoryBehavior = new MemoryBehavior(this);
new InventoryBehavior(this);
inputOverrideHandler = new InputOverrideHandler(this); inputOverrideHandler = new InputOverrideHandler(this);
new ExampleBaritoneControl(this); new ExampleBaritoneControl(this);
} }
@@ -131,6 +129,7 @@ public class Baritone implements IBaritone {
this.initialized = true; this.initialized = true;
} }
@Override
public PathingControlManager getPathingControlManager() { public PathingControlManager getPathingControlManager() {
return this.pathingControlManager; return this.pathingControlManager;
} }
@@ -164,6 +163,10 @@ public class Baritone implements IBaritone {
return this.playerContext; return this.playerContext;
} }
public MemoryBehavior getMemoryBehavior() {
return this.memoryBehavior;
}
@Override @Override
public FollowProcess getFollowProcess() { public FollowProcess getFollowProcess() {
return this.followProcess; return this.followProcess;
@@ -174,11 +177,6 @@ public class Baritone implements IBaritone {
return this.lookBehavior; return this.lookBehavior;
} }
@Override
public MemoryBehavior getMemoryBehavior() {
return this.memoryBehavior;
}
@Override @Override
public MineProcess getMineProcess() { public MineProcess getMineProcess() {
return this.mineProcess; return this.mineProcess;
@@ -0,0 +1,90 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.behavior;
import baritone.Baritone;
import baritone.api.event.events.TickEvent;
import baritone.utils.ToolSet;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.inventory.ClickType;
import net.minecraft.item.ItemPickaxe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemTool;
import net.minecraft.util.NonNullList;
public class InventoryBehavior extends Behavior {
public InventoryBehavior(Baritone baritone) {
super(baritone);
}
@Override
public void onTick(TickEvent event) {
if (!Baritone.settings().allowInventory.get()) {
return;
}
if (event.getType() == TickEvent.Type.OUT) {
return;
}
if (ctx.player().openContainer != ctx.player().inventoryContainer) {
// we have a crafting table or a chest or something open
return;
}
if (firstValidThrowaway() >= 9) { // aka there are none on the hotbar, but there are some in main inventory
swapWithHotBar(firstValidThrowaway(), 8);
}
int pick = bestToolAgainst(Blocks.STONE, ItemPickaxe.class);
if (pick >= 9) {
swapWithHotBar(pick, 0);
}
}
private void swapWithHotBar(int inInventory, int inHotbar) {
ctx.playerController().windowClick(ctx.player().inventoryContainer.windowId, inInventory < 9 ? inInventory + 36 : inInventory, inHotbar, ClickType.SWAP, ctx.player());
}
private int firstValidThrowaway() { // TODO offhand idk
NonNullList<ItemStack> invy = ctx.player().inventory.mainInventory;
for (int i = 0; i < invy.size(); i++) {
if (Baritone.settings().acceptableThrowawayItems.get().contains(invy.get(i).getItem())) {
return i;
}
}
return -1;
}
private int bestToolAgainst(Block against, Class<? extends ItemTool> klass) {
NonNullList<ItemStack> invy = ctx.player().inventory.mainInventory;
int bestInd = -1;
double bestSpeed = -1;
for (int i = 0; i < invy.size(); i++) {
ItemStack stack = invy.get(i);
if (stack.isEmpty()) {
continue;
}
if (klass.isInstance(stack.getItem())) {
double speed = ToolSet.calculateSpeedVsBlock(stack, against.getDefaultState()); // takes into account enchants
if (speed > bestSpeed) {
bestSpeed = speed;
bestInd = i;
}
}
}
return bestInd;
}
}
@@ -95,6 +95,12 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
} }
} }
public void pig() {
if (this.target != null) {
ctx.player().rotationYaw = this.target.getYaw();
}
}
@Override @Override
public void onPlayerRotationMove(RotationMoveEvent event) { public void onPlayerRotationMove(RotationMoveEvent event) {
if (this.target != null && !this.force) { if (this.target != null && !this.force) {
@@ -18,16 +18,18 @@
package baritone.behavior; package baritone.behavior;
import baritone.Baritone; import baritone.Baritone;
import baritone.api.behavior.IMemoryBehavior;
import baritone.api.behavior.memory.IRememberedInventory;
import baritone.api.cache.IWorldData;
import baritone.api.event.events.BlockInteractEvent; import baritone.api.event.events.BlockInteractEvent;
import baritone.api.event.events.PacketEvent; import baritone.api.event.events.PacketEvent;
import baritone.api.event.events.PlayerUpdateEvent; import baritone.api.event.events.PlayerUpdateEvent;
import baritone.api.event.events.TickEvent;
import baritone.api.event.events.type.EventState; import baritone.api.event.events.type.EventState;
import baritone.cache.ContainerMemory;
import baritone.cache.Waypoint; import baritone.cache.Waypoint;
import baritone.pathing.movement.CalculationContext;
import baritone.utils.BlockStateInterface; import baritone.utils.BlockStateInterface;
import net.minecraft.block.Block;
import net.minecraft.block.BlockBed; import net.minecraft.block.BlockBed;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.network.Packet; import net.minecraft.network.Packet;
import net.minecraft.network.play.client.CPacketCloseWindow; import net.minecraft.network.play.client.CPacketCloseWindow;
@@ -36,22 +38,39 @@ import net.minecraft.network.play.server.SPacketCloseWindow;
import net.minecraft.network.play.server.SPacketOpenWindow; import net.minecraft.network.play.server.SPacketOpenWindow;
import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityLockable; import net.minecraft.tileentity.TileEntityLockable;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextComponentTranslation;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.*; import java.util.*;
/** /**
* doesn't work for horse inventories :^)
*
* @author Brady * @author Brady
* @since 8/6/2018 * @since 8/6/2018
*/ */
public final class MemoryBehavior extends Behavior implements IMemoryBehavior { public final class MemoryBehavior extends Behavior {
private final Map<IWorldData, WorldDataContainer> worldDataContainers = new HashMap<>(); private final List<FutureInventory> futureInventories = new ArrayList<>(); // this is per-bot
private Integer enderChestWindowId; // nae nae
public MemoryBehavior(Baritone baritone) { public MemoryBehavior(Baritone baritone) {
super(baritone); super(baritone);
} }
@Override
public synchronized void onTick(TickEvent event) {
if (event.getType() == TickEvent.Type.OUT) {
enderChestWindowId = null;
futureInventories.clear();
}
}
@Override @Override
public synchronized void onPlayerUpdate(PlayerUpdateEvent event) { public synchronized void onPlayerUpdate(PlayerUpdateEvent event) {
if (event.getState() == EventState.PRE) { if (event.getState() == EventState.PRE) {
@@ -68,19 +87,29 @@ public final class MemoryBehavior extends Behavior implements IMemoryBehavior {
CPacketPlayerTryUseItemOnBlock packet = event.cast(); CPacketPlayerTryUseItemOnBlock packet = event.cast();
TileEntity tileEntity = ctx.world().getTileEntity(packet.getPos()); TileEntity tileEntity = ctx.world().getTileEntity(packet.getPos());
// if tileEntity is an ender chest, we don't need to do anything. ender chests are treated the same regardless of what coordinate right clicked
// Ensure the TileEntity is a container of some sort // Ensure the TileEntity is a container of some sort
if (tileEntity instanceof TileEntityLockable) { if (tileEntity instanceof TileEntityLockable) {
TileEntityLockable lockable = (TileEntityLockable) tileEntity; TileEntityLockable lockable = (TileEntityLockable) tileEntity;
int size = lockable.getSizeInventory(); int size = lockable.getSizeInventory();
BlockPos position = tileEntity.getPos();
BlockPos adj = neighboringConnectedBlock(position);
System.out.println(position + " " + adj);
if (adj != null) {
size *= 2; // double chest or double trapped chest
if (adj.getX() < position.getX() || adj.getZ() < position.getZ()) {
position = adj; // standardize on the lower coordinate, regardless of which side of the large chest we right clicked
}
}
this.getCurrentContainer().futureInventories.add(new FutureInventory(System.nanoTime() / 1000000L, size, lockable.getGuiID(), tileEntity.getPos())); this.futureInventories.add(new FutureInventory(System.nanoTime() / 1000000L, size, lockable.getGuiID(), position));
} }
} }
if (p instanceof CPacketCloseWindow) { if (p instanceof CPacketCloseWindow) {
updateInventory(); getCurrent().save();
} }
} }
} }
@@ -92,27 +121,29 @@ public final class MemoryBehavior extends Behavior implements IMemoryBehavior {
if (event.getState() == EventState.PRE) { if (event.getState() == EventState.PRE) {
if (p instanceof SPacketOpenWindow) { if (p instanceof SPacketOpenWindow) {
SPacketOpenWindow packet = event.cast(); SPacketOpenWindow packet = event.cast();
WorldDataContainer container = this.getCurrentContainer();
// Remove any entries that were created over a second ago, this should make up for INSANE latency // Remove any entries that were created over a second ago, this should make up for INSANE latency
container.futureInventories.removeIf(i -> System.nanoTime() / 1000000L - i.time > 1000); futureInventories.removeIf(i -> System.nanoTime() / 1000000L - i.time > 1000);
container.futureInventories.stream() System.out.println("Received packet " + packet.getGuiId() + " " + packet.getEntityId() + " " + packet.getSlotCount() + " " + packet.getWindowId());
System.out.println(packet.getWindowTitle());
if (packet.getWindowTitle() instanceof TextComponentTranslation && ((TextComponentTranslation) packet.getWindowTitle()).getKey().equals("container.enderchest")) {
// title is not customized (i.e. this isn't just a renamed shulker)
enderChestWindowId = packet.getWindowId();
return;
}
futureInventories.stream()
.filter(i -> i.type.equals(packet.getGuiId()) && i.slots == packet.getSlotCount()) .filter(i -> i.type.equals(packet.getGuiId()) && i.slots == packet.getSlotCount())
.findFirst().ifPresent(matched -> { .findFirst().ifPresent(matched -> {
// Remove the future inventory // Remove the future inventory
container.futureInventories.remove(matched); futureInventories.remove(matched);
// Setup the remembered inventory // Setup the remembered inventory
RememberedInventory inventory = container.rememberedInventories.computeIfAbsent(matched.pos, pos -> new RememberedInventory()); getCurrentContainer().setup(matched.pos, packet.getWindowId(), packet.getSlotCount());
inventory.windowId = packet.getWindowId();
inventory.size = packet.getSlotCount();
}); });
} }
if (p instanceof SPacketCloseWindow) { if (p instanceof SPacketCloseWindow) {
updateInventory(); getCurrent().save();
} }
} }
} }
@@ -129,43 +160,42 @@ public final class MemoryBehavior extends Behavior implements IMemoryBehavior {
baritone.getWorldProvider().getCurrentWorld().getWaypoints().addWaypoint(new Waypoint("death", Waypoint.Tag.DEATH, ctx.playerFeet())); baritone.getWorldProvider().getCurrentWorld().getWaypoints().addWaypoint(new Waypoint("death", Waypoint.Tag.DEATH, ctx.playerFeet()));
} }
private Optional<RememberedInventory> getInventoryFromWindow(int windowId) {
return this.getCurrentContainer().rememberedInventories.values().stream().filter(i -> i.windowId == windowId).findFirst();
}
private void updateInventory() { private void updateInventory() {
getInventoryFromWindow(ctx.player().openContainer.windowId).ifPresent(inventory -> { int windowId = ctx.player().openContainer.windowId;
inventory.items.clear(); if (enderChestWindowId != null) {
inventory.items.addAll(ctx.player().openContainer.getInventory().subList(0, inventory.size)); if (windowId == enderChestWindowId) {
}); getCurrent().contents = ctx.player().openContainer.getInventory().subList(0, 27);
} else {
getCurrent().save();
enderChestWindowId = null;
}
}
if (getCurrentContainer() != null) {
getCurrentContainer().getInventoryFromWindow(windowId).ifPresent(inventory -> inventory.updateFromOpenWindow(ctx));
}
} }
private WorldDataContainer getCurrentContainer() { private ContainerMemory getCurrentContainer() {
return this.worldDataContainers.computeIfAbsent(baritone.getWorldProvider().getCurrentWorld(), data -> new WorldDataContainer()); if (baritone.getWorldProvider().getCurrentWorld() == null) {
return null;
}
return (ContainerMemory) baritone.getWorldProvider().getCurrentWorld().getContainerMemory();
} }
@Override private BlockPos neighboringConnectedBlock(BlockPos in) {
public final synchronized RememberedInventory getInventoryByPos(BlockPos pos) { BlockStateInterface bsi = new CalculationContext(baritone).bsi;
return this.getCurrentContainer().rememberedInventories.get(pos); Block block = bsi.get0(in).getBlock();
} if (block != Blocks.TRAPPED_CHEST && block != Blocks.CHEST) {
return null; // other things that have contents, but can be placed adjacent without combining
@Override }
public final synchronized Map<BlockPos, IRememberedInventory> getRememberedInventories() { for (int i = 0; i < 4; i++) {
// make a copy since this map is modified from the packet thread BlockPos adj = in.offset(EnumFacing.byHorizontalIndex(i));
return new HashMap<>(this.getCurrentContainer().rememberedInventories); if (bsi.get0(adj).getBlock() == block) {
} return adj;
}
private static final class WorldDataContainer { }
return null;
/**
* Possible future inventories that we will be able to remember
*/
private final List<FutureInventory> futureInventories = new ArrayList<>();
/**
* The current remembered inventories
*/
private final Map<BlockPos, RememberedInventory> rememberedInventories = new HashMap<>();
} }
/** /**
@@ -198,43 +228,51 @@ public final class MemoryBehavior extends Behavior implements IMemoryBehavior {
this.slots = slots; this.slots = slots;
this.type = type; this.type = type;
this.pos = pos; this.pos = pos;
System.out.println("Future inventory created " + time + " " + slots + " " + type + " " + pos);
} }
} }
/** public Optional<List<ItemStack>> echest() {
* An inventory that we are aware of. return Optional.ofNullable(getCurrent().contents).map(Collections::unmodifiableList);
* <p> }
* Associated with a {@link BlockPos} in {@link WorldDataContainer#rememberedInventories}.
*/
public static class RememberedInventory implements IRememberedInventory {
/** public EnderChestMemory getCurrent() {
* The list of items in the inventory Path path = baritone.getWorldProvider().getCurrentWorld().directory;
*/ return EnderChestMemory.getByServerAndPlayer(path.getParent(), ctx.player().getUniqueID());
private final List<ItemStack> items; }
/** public static class EnderChestMemory {
* The last known window ID of the inventory private static final Map<Path, EnderChestMemory> memory = new HashMap<>();
*/ private final Path enderChest;
private int windowId; private List<ItemStack> contents;
/** private EnderChestMemory(Path enderChest) {
* The size of the inventory this.enderChest = enderChest;
*/ System.out.println("Echest storing in " + enderChest);
private int size; try {
this.contents = ContainerMemory.readItemStacks(Files.readAllBytes(enderChest));
private RememberedInventory() { } catch (IOException e) {
this.items = new ArrayList<>(); e.printStackTrace();
System.out.println("CANNOT read echest =( =(");
this.contents = null;
}
} }
@Override public synchronized void save() {
public final List<ItemStack> getContents() { System.out.println("Saving");
return Collections.unmodifiableList(this.items); if (contents != null) {
try {
enderChest.getParent().toFile().mkdir();
Files.write(enderChest, ContainerMemory.writeItemStacks(contents));
} catch (IOException e) {
e.printStackTrace();
System.out.println("CANNOT save echest =( =(");
}
}
} }
@Override private static synchronized EnderChestMemory getByServerAndPlayer(Path serverStorage, UUID player) {
public final int getSize() { return memory.computeIfAbsent(serverStorage.resolve("echests").resolve(player.toString()), EnderChestMemory::new);
return this.size;
} }
} }
} }
@@ -19,10 +19,7 @@ package baritone.behavior;
import baritone.Baritone; import baritone.Baritone;
import baritone.api.behavior.IPathingBehavior; import baritone.api.behavior.IPathingBehavior;
import baritone.api.event.events.PathEvent; import baritone.api.event.events.*;
import baritone.api.event.events.PlayerUpdateEvent;
import baritone.api.event.events.RenderEvent;
import baritone.api.event.events.TickEvent;
import baritone.api.pathing.calc.IPath; import baritone.api.pathing.calc.IPath;
import baritone.api.pathing.goals.Goal; import baritone.api.pathing.goals.Goal;
import baritone.api.pathing.goals.GoalXZ; import baritone.api.pathing.goals.GoalXZ;
@@ -33,16 +30,17 @@ import baritone.pathing.calc.AStarPathFinder;
import baritone.pathing.calc.AbstractNodeCostSearch; import baritone.pathing.calc.AbstractNodeCostSearch;
import baritone.pathing.movement.CalculationContext; import baritone.pathing.movement.CalculationContext;
import baritone.pathing.movement.MovementHelper; import baritone.pathing.movement.MovementHelper;
import baritone.pathing.path.CutoffPath;
import baritone.pathing.path.PathExecutor; import baritone.pathing.path.PathExecutor;
import baritone.utils.Helper; import baritone.utils.Helper;
import baritone.utils.PathRenderer; import baritone.utils.PathRenderer;
import baritone.utils.pathing.Favoring;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.world.chunk.EmptyChunk;
import java.util.*; import java.util.ArrayList;
import java.util.Comparator;
import java.util.Objects;
import java.util.Optional;
import java.util.concurrent.LinkedBlockingQueue; import java.util.concurrent.LinkedBlockingQueue;
import java.util.stream.Collectors;
public final class PathingBehavior extends Behavior implements IPathingBehavior, Helper { public final class PathingBehavior extends Behavior implements IPathingBehavior, Helper {
@@ -95,6 +93,13 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
dispatchEvents(); dispatchEvents();
} }
@Override
public void onPlayerSprintState(SprintStateEvent event) {
if (current != null) {
event.setState(current.isSprinting());
}
}
private void tickPath() { private void tickPath() {
if (pauseRequestedLastTick && safeToCancel) { if (pauseRequestedLastTick && safeToCancel) {
pauseRequestedLastTick = false; pauseRequestedLastTick = false;
@@ -119,7 +124,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
next = null; next = null;
return; return;
} }
if (next != null && !next.getPath().positions().contains(ctx.playerFeet())) { if (next != null && !next.getPath().positions().contains(ctx.playerFeet()) && !next.getPath().positions().contains(pathStart())) { // can contain either one
// if the current path failed, we may not actually be on the next one, so make sure // if the current path failed, we may not actually be on the next one, so make sure
logDebug("Discarding next path as it does not contain current position"); logDebug("Discarding next path as it does not contain current position");
// for example if we had a nicely planned ahead path that starts where current ends // for example if we had a nicely planned ahead path that starts where current ends
@@ -135,16 +140,27 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
queuePathEvent(PathEvent.CONTINUING_ONTO_PLANNED_NEXT); queuePathEvent(PathEvent.CONTINUING_ONTO_PLANNED_NEXT);
current = next; current = next;
next = null; next = null;
current.onTick(); current.onTick(); // don't waste a tick doing nothing, get started right away
return; return;
} }
// at this point, current just ended, but we aren't in the goal and have no plan for the future // at this point, current just ended, but we aren't in the goal and have no plan for the future
synchronized (pathCalcLock) { synchronized (pathCalcLock) {
if (inProgress != null) { if (inProgress != null) {
queuePathEvent(PathEvent.PATH_FINISHED_NEXT_STILL_CALCULATING); // we are calculating
// if we aren't calculating right now // are we calculating the right thing though? 🤔
return; BetterBlockPos calcFrom = inProgress.getStart();
// if current just succeeded, we should be standing in calcFrom, so that's cool and good
// but if current just failed, we should discard this calculation since it doesn't start from where we're standing
if (calcFrom.equals(ctx.playerFeet()) || calcFrom.equals(pathStart())) {
// cool and good
queuePathEvent(PathEvent.PATH_FINISHED_NEXT_STILL_CALCULATING);
return;
}
// oh noes
inProgress.cancel(); // cancellation doesn't dispatch any events
inProgress = null; // this is safe since we hold both locks
} }
// we aren't calculating
queuePathEvent(PathEvent.CALC_STARTED); queuePathEvent(PathEvent.CALC_STARTED);
findPathInNewThread(pathStart(), true); findPathInNewThread(pathStart(), true);
} }
@@ -174,11 +190,11 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
return; return;
} }
if (goal == null || goal.isInGoal(current.getPath().getDest())) { if (goal == null || goal.isInGoal(current.getPath().getDest())) {
// and this path dosen't get us all the way there // and this path doesn't get us all the way there
return; return;
} }
if (ticksRemainingInSegment().get() < Baritone.settings().planningTickLookAhead.get()) { if (ticksRemainingInSegment().get() < Baritone.settings().planningTickLookAhead.get()) {
// and this path has 5 seconds or less left // and this path has 7.5 seconds or less left
logDebug("Path almost over. Planning ahead..."); logDebug("Path almost over. Planning ahead...");
queuePathEvent(PathEvent.NEXT_SEGMENT_CALC_STARTED); queuePathEvent(PathEvent.NEXT_SEGMENT_CALC_STARTED);
findPathInNewThread(current.getPath().getDest(), false); findPathInNewThread(current.getPath().getDest(), false);
@@ -204,14 +220,6 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
} }
} }
@Override
public Optional<Double> ticksRemainingInSegment() {
if (current == null) {
return Optional.empty();
}
return Optional.of(current.getPath().ticksRemainingFrom(current.getPosition()));
}
public void secretInternalSetGoal(Goal goal) { public void secretInternalSetGoal(Goal goal) {
this.goal = goal; this.goal = goal;
} }
@@ -241,11 +249,6 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
return Optional.ofNullable(inProgress); return Optional.ofNullable(inProgress);
} }
@Override
public boolean isPathing() {
return this.current != null;
}
public boolean isSafeToCancel() { public boolean isSafeToCancel() {
return current == null || safeToCancel; return current == null || safeToCancel;
} }
@@ -268,7 +271,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
if (doIt) { if (doIt) {
secretInternalSegmentCancel(); secretInternalSegmentCancel();
} }
baritone.getPathingControlManager().cancelEverything(); baritone.getPathingControlManager().cancelEverything(); // regardless of if we can stop the current segment, we can still stop the processes
return doIt; return doIt;
} }
@@ -277,11 +280,13 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
} }
public void softCancelIfSafe() { public void softCancelIfSafe() {
if (!isSafeToCancel()) { synchronized (pathPlanLock) {
return; if (!isSafeToCancel()) {
return;
}
current = null;
next = null;
} }
current = null;
next = null;
cancelRequested = true; cancelRequested = true;
getInProgress().ifPresent(AbstractNodeCostSearch::cancel); // only cancel ours getInProgress().ifPresent(AbstractNodeCostSearch::cancel); // only cancel ours
// do everything BUT clear keys // do everything BUT clear keys
@@ -290,8 +295,10 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
// just cancel the current path // just cancel the current path
public void secretInternalSegmentCancel() { public void secretInternalSegmentCancel() {
queuePathEvent(PathEvent.CANCELED); queuePathEvent(PathEvent.CANCELED);
current = null; synchronized (pathPlanLock) {
next = null; current = null;
next = null;
}
baritone.getInputOverrideHandler().clearAllKeys(); baritone.getInputOverrideHandler().clearAllKeys();
getInProgress().ifPresent(AbstractNodeCostSearch::cancel); getInProgress().ifPresent(AbstractNodeCostSearch::cancel);
baritone.getInputOverrideHandler().getBlockBreakHelper().stopBreakingBlock(); baritone.getInputOverrideHandler().getBlockBreakHelper().stopBreakingBlock();
@@ -300,7 +307,9 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
public void forceCancel() { // NOT exposed on public api public void forceCancel() { // NOT exposed on public api
cancelEverything(); cancelEverything();
secretInternalSegmentCancel(); secretInternalSegmentCancel();
inProgress = null; synchronized (pathCalcLock) {
inProgress = null;
}
} }
/** /**
@@ -330,12 +339,18 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
} }
} }
public void secretCursedFunctionDoNotCall(IPath path) {
synchronized (pathPlanLock) {
current = new PathExecutor(this, path);
}
}
/** /**
* See issue #209 * See issue #209
* *
* @return The starting {@link BlockPos} for a new path * @return The starting {@link BlockPos} for a new path
*/ */
public BlockPos pathStart() { // TODO move to a helper or util class public BetterBlockPos pathStart() { // TODO move to a helper or util class
BetterBlockPos feet = ctx.playerFeet(); BetterBlockPos feet = ctx.playerFeet();
if (!MovementHelper.canWalkOn(ctx, feet.down())) { if (!MovementHelper.canWalkOn(ctx, feet.down())) {
if (ctx.player().onGround) { if (ctx.player().onGround) {
@@ -405,9 +420,9 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
primaryTimeout = Baritone.settings().planAheadPrimaryTimeoutMS.get(); primaryTimeout = Baritone.settings().planAheadPrimaryTimeoutMS.get();
failureTimeout = Baritone.settings().planAheadFailureTimeoutMS.get(); failureTimeout = Baritone.settings().planAheadFailureTimeoutMS.get();
} }
CalculationContext context = new CalculationContext(baritone); // not safe to create on the other thread, it looks up a lot of stuff in minecraft CalculationContext context = new CalculationContext(baritone, true); // not safe to create on the other thread, it looks up a lot of stuff in minecraft
AbstractNodeCostSearch pathfinder = createPathfinder(start, goal, current == null ? null : current.getPath(), context); AbstractNodeCostSearch pathfinder = createPathfinder(start, goal, current == null ? null : current.getPath(), context);
if (!Objects.equals(pathfinder.getGoal(), goal)) { if (!Objects.equals(pathfinder.getGoal(), goal)) { // will return the exact same object if simplification didn't happen
logDebug("Simplifying " + goal.getClass() + " to GoalXZ due to distance"); logDebug("Simplifying " + goal.getClass() + " to GoalXZ due to distance");
} }
inProgress = pathfinder; inProgress = pathfinder;
@@ -417,33 +432,8 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
} }
PathCalculationResult calcResult = pathfinder.calculate(primaryTimeout, failureTimeout); PathCalculationResult calcResult = pathfinder.calculate(primaryTimeout, failureTimeout);
Optional<IPath> path = calcResult.getPath();
if (Baritone.settings().cutoffAtLoadBoundary.get()) {
path = path.map(p -> {
IPath result = p.cutoffAtLoadedChunks(context.world());
if (result instanceof CutoffPath) {
logDebug("Cutting off path at edge of loaded chunks");
logDebug("Length decreased by " + (p.length() - result.length()));
} else {
logDebug("Path ends within loaded chunks");
}
return result;
});
}
Optional<PathExecutor> executor = path.map(p -> {
IPath result = p.staticCutoff(goal);
if (result instanceof CutoffPath) {
logDebug("Static cutoff " + p.length() + " to " + result.length());
}
return result;
}).map(p -> new PathExecutor(this, p));
synchronized (pathPlanLock) { synchronized (pathPlanLock) {
Optional<PathExecutor> executor = calcResult.getPath().map(p -> new PathExecutor(PathingBehavior.this, p));
if (current == null) { if (current == null) {
if (executor.isPresent()) { if (executor.isPresent()) {
queuePathEvent(PathEvent.CALC_FINISHED_NOW_EXECUTING); queuePathEvent(PathEvent.CALC_FINISHED_NOW_EXECUTING);
@@ -463,7 +453,9 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
queuePathEvent(PathEvent.NEXT_CALC_FAILED); queuePathEvent(PathEvent.NEXT_CALC_FAILED);
} }
} else { } else {
throw new IllegalStateException("I have no idea what to do with this path"); //throw new IllegalStateException("I have no idea what to do with this path");
// no point in throwing an exception here, and it gets it stuck with inProgress being not null
logDirect("Warning: PathingBehaivor illegal state! Discarding invalid path!");
} }
} }
if (talkAboutIt && current != null && current.getPath() != null) { if (talkAboutIt && current != null && current.getPath() != null) {
@@ -484,15 +476,12 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
Goal transformed = goal; Goal transformed = goal;
if (Baritone.settings().simplifyUnloadedYCoord.get() && goal instanceof IGoalRenderPos) { if (Baritone.settings().simplifyUnloadedYCoord.get() && goal instanceof IGoalRenderPos) {
BlockPos pos = ((IGoalRenderPos) goal).getGoalPos(); BlockPos pos = ((IGoalRenderPos) goal).getGoalPos();
if (context.world().getChunk(pos) instanceof EmptyChunk) { if (!context.bsi.worldContainsLoadedChunk(pos.getX(), pos.getZ())) {
transformed = new GoalXZ(pos.getX(), pos.getZ()); transformed = new GoalXZ(pos.getX(), pos.getZ());
} }
} }
HashSet<Long> favoredPositions = null; Favoring favoring = new Favoring(context.getBaritone().getPlayerContext(), previous);
if (Baritone.settings().backtrackCostFavoringCoefficient.get() != 1D && previous != null) { return new AStarPathFinder(start.getX(), start.getY(), start.getZ(), transformed, favoring, context);
favoredPositions = previous.positions().stream().map(BetterBlockPos::longHash).collect(Collectors.toCollection(HashSet::new));
}
return new AStarPathFinder(start.getX(), start.getY(), start.getZ(), transformed, favoredPositions, context);
} }
@Override @Override
+1 -1
View File
@@ -35,7 +35,7 @@ public final class CachedChunk {
static { static {
HashSet<Block> temp = new HashSet<>(); HashSet<Block> temp = new HashSet<>();
temp.add(Blocks.DIAMOND_ORE); //temp.add(Blocks.DIAMOND_ORE);
temp.add(Blocks.DIAMOND_BLOCK); temp.add(Blocks.DIAMOND_BLOCK);
//temp.add(Blocks.COAL_ORE); //temp.add(Blocks.COAL_ORE);
temp.add(Blocks.COAL_BLOCK); temp.add(Blocks.COAL_BLOCK);
+7 -3
View File
@@ -179,8 +179,8 @@ public final class CachedWorld implements ICachedWorld, Helper {
if (region == null) { if (region == null) {
continue; continue;
} }
int distX = (region.getX() * 512 + 256) - pruneCenter.getX(); int distX = (region.getX() << 9 + 256) - pruneCenter.getX();
int distZ = (region.getZ() * 512 + 256) - pruneCenter.getZ(); int distZ = (region.getZ() << 9 + 256) - pruneCenter.getZ();
double dist = Math.sqrt(distX * distX + distZ * distZ); double dist = Math.sqrt(distX * distX + distZ * distZ);
if (dist > 1024) { if (dist > 1024) {
logDebug("Deleting cached region " + region.getX() + "," + region.getZ() + " from ram"); logDebug("Deleting cached region " + region.getX() + "," + region.getZ() + " from ram");
@@ -215,7 +215,7 @@ public final class CachedWorld implements ICachedWorld, Helper {
if (mostRecentlyModified == null) { if (mostRecentlyModified == null) {
return new BlockPos(0, 0, 0); return new BlockPos(0, 0, 0);
} }
return new BlockPos(mostRecentlyModified.x * 16 + 8, 0, mostRecentlyModified.z * 16 + 8); return new BlockPos(mostRecentlyModified.x << 4 + 8, 0, mostRecentlyModified.z << 4 + 8);
} }
private synchronized List<CachedRegion> allRegions() { private synchronized List<CachedRegion> allRegions() {
@@ -255,6 +255,10 @@ public final class CachedWorld implements ICachedWorld, Helper {
}); });
} }
public void tryLoadFromDisk(int regionX, int regionZ) {
getOrCreateRegion(regionX, regionZ);
}
/** /**
* Returns the region ID based on the region coordinates. 0 will be * Returns the region ID based on the region coordinates. 0 will be
* returned if the specified region coordinates are out of bounds. * returned if the specified region coordinates are out of bounds.
+4 -5
View File
@@ -39,6 +39,8 @@ import java.util.*;
*/ */
public final class ChunkPacker { public final class ChunkPacker {
private static final Map<String, Block> resourceCache = new HashMap<>();
private ChunkPacker() {} private ChunkPacker() {}
public static CachedChunk pack(Chunk chunk) { public static CachedChunk pack(Chunk chunk) {
@@ -91,10 +93,7 @@ public final class ChunkPacker {
IBlockState[] blocks = new IBlockState[256]; IBlockState[] blocks = new IBlockState[256];
for (int z = 0; z < 16; z++) { for (int z = 0; z < 16; z++) {
// @formatter:off https://www.ibm.com/developerworks/library/j-perry-writing-good-java-code/index.html
https:
//www.ibm.com/developerworks/library/j-perry-writing-good-java-code/index.html
// @formatter:on
for (int x = 0; x < 16; x++) { for (int x = 0; x < 16; x++) {
for (int y = 255; y >= 0; y--) { for (int y = 255; y >= 0; y--) {
int index = CachedChunk.getPositionIndex(x, y, z); int index = CachedChunk.getPositionIndex(x, y, z);
@@ -120,7 +119,7 @@ public final class ChunkPacker {
} }
public static Block stringToBlock(String name) { public static Block stringToBlock(String name) {
return Block.getBlockFromName(name.contains(":") ? name : "minecraft:" + name); return resourceCache.computeIfAbsent(name, n -> Block.getBlockFromName(n.contains(":") ? n : "minecraft:" + n));
} }
private static PathingBlockType getPathingBlockType(IBlockState state) { private static PathingBlockType getPathingBlockType(IBlockState state) {
+176
View File
@@ -0,0 +1,176 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.cache;
import baritone.api.cache.IContainerMemory;
import baritone.api.cache.IRememberedInventory;
import baritone.api.utils.IPlayerContext;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.Unpooled;
import net.minecraft.item.ItemStack;
import net.minecraft.network.PacketBuffer;
import net.minecraft.util.math.BlockPos;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.*;
public class ContainerMemory implements IContainerMemory {
private final Path saveTo;
/**
* The current remembered inventories
*/
private final Map<BlockPos, RememberedInventory> inventories = new HashMap<>();
public ContainerMemory(Path saveTo) {
this.saveTo = saveTo;
try {
read(Files.readAllBytes(saveTo));
} catch (Exception ex) {
ex.printStackTrace();
inventories.clear();
}
}
private void read(byte[] bytes) throws IOException {
PacketBuffer in = new PacketBuffer(Unpooled.wrappedBuffer(bytes));
int chests = in.readInt();
for (int i = 0; i < chests; i++) {
int x = in.readInt();
int y = in.readInt();
int z = in.readInt();
RememberedInventory rem = new RememberedInventory();
rem.items.addAll(readItemStacks(in));
rem.size = rem.items.size();
rem.windowId = -1;
if (rem.items.isEmpty()) {
continue; // this only happens if the list has no elements, not if the list has elements that are all empty item stacks
}
inventories.put(new BlockPos(x, y, z), rem);
}
}
public synchronized void save() throws IOException {
ByteBuf buf = Unpooled.buffer(0, Integer.MAX_VALUE);
PacketBuffer out = new PacketBuffer(buf);
out.writeInt(inventories.size());
for (Map.Entry<BlockPos, RememberedInventory> entry : inventories.entrySet()) {
out = new PacketBuffer(out.writeInt(entry.getKey().getX()));
out = new PacketBuffer(out.writeInt(entry.getKey().getY()));
out = new PacketBuffer(out.writeInt(entry.getKey().getZ()));
out = writeItemStacks(entry.getValue().getContents(), out);
}
Files.write(saveTo, out.array());
}
public synchronized void setup(BlockPos pos, int windowId, int slotCount) {
RememberedInventory inventory = inventories.computeIfAbsent(pos, x -> new RememberedInventory());
inventory.windowId = windowId;
inventory.size = slotCount;
}
public synchronized Optional<RememberedInventory> getInventoryFromWindow(int windowId) {
return inventories.values().stream().filter(i -> i.windowId == windowId).findFirst();
}
@Override
public final synchronized RememberedInventory getInventoryByPos(BlockPos pos) {
return inventories.get(pos);
}
@Override
public final synchronized Map<BlockPos, IRememberedInventory> getRememberedInventories() {
// make a copy since this map is modified from the packet thread
return new HashMap<>(inventories);
}
public static List<ItemStack> readItemStacks(byte[] bytes) throws IOException {
PacketBuffer in = new PacketBuffer(Unpooled.wrappedBuffer(bytes));
return readItemStacks(in);
}
public static List<ItemStack> readItemStacks(PacketBuffer in) throws IOException {
int count = in.readInt();
List<ItemStack> result = new ArrayList<>();
for (int i = 0; i < count; i++) {
result.add(in.readItemStack());
}
return result;
}
public static byte[] writeItemStacks(List<ItemStack> write) {
ByteBuf buf = Unpooled.buffer(0, Integer.MAX_VALUE);
PacketBuffer out = new PacketBuffer(buf);
out = writeItemStacks(write, out);
return out.array();
}
public static PacketBuffer writeItemStacks(List<ItemStack> write, PacketBuffer out2) {
PacketBuffer out = out2; // avoid reassigning an argument LOL
out = new PacketBuffer(out.writeInt(write.size()));
for (ItemStack stack : write) {
out = out.writeItemStack(stack);
}
return out;
}
/**
* An inventory that we are aware of.
* <p>
* Associated with a {@link BlockPos} in {@link ContainerMemory#inventories}.
*/
public static class RememberedInventory implements IRememberedInventory {
/**
* The list of items in the inventory
*/
private final List<ItemStack> items;
/**
* The last known window ID of the inventory
*/
private int windowId;
/**
* The size of the inventory
*/
private int size;
private RememberedInventory() {
this.items = new ArrayList<>();
}
@Override
public final List<ItemStack> getContents() {
return Collections.unmodifiableList(this.items);
}
@Override
public final int getSize() {
return this.size;
}
public void updateFromOpenWindow(IPlayerContext ctx) {
items.clear();
items.addAll(ctx.player().openContainer.getInventory().subList(0, size));
}
}
}
@@ -32,7 +32,7 @@ import java.util.stream.Collectors;
* *
* @author leijurv * @author leijurv
*/ */
public class Waypoints implements IWaypointCollection { public class WaypointCollection implements IWaypointCollection {
/** /**
* Magic value to detect invalid waypoint files * Magic value to detect invalid waypoint files
@@ -42,7 +42,7 @@ public class Waypoints implements IWaypointCollection {
private final Path directory; private final Path directory;
private final Map<IWaypoint.Tag, Set<IWaypoint>> waypoints; private final Map<IWaypoint.Tag, Set<IWaypoint>> waypoints;
Waypoints(Path directory) { WaypointCollection(Path directory) {
this.directory = directory; this.directory = directory;
if (!Files.exists(directory)) { if (!Files.exists(directory)) {
try { try {
+20 -2
View File
@@ -19,9 +19,11 @@ package baritone.cache;
import baritone.Baritone; import baritone.Baritone;
import baritone.api.cache.ICachedWorld; import baritone.api.cache.ICachedWorld;
import baritone.api.cache.IContainerMemory;
import baritone.api.cache.IWaypointCollection; import baritone.api.cache.IWaypointCollection;
import baritone.api.cache.IWorldData; import baritone.api.cache.IWorldData;
import java.io.IOException;
import java.nio.file.Path; import java.nio.file.Path;
/** /**
@@ -32,7 +34,8 @@ import java.nio.file.Path;
public class WorldData implements IWorldData { public class WorldData implements IWorldData {
public final CachedWorld cache; public final CachedWorld cache;
private final Waypoints waypoints; private final WaypointCollection waypoints;
private final ContainerMemory containerMemory;
//public final MapData map; //public final MapData map;
public final Path directory; public final Path directory;
public final int dimension; public final int dimension;
@@ -40,7 +43,8 @@ public class WorldData implements IWorldData {
WorldData(Path directory, int dimension) { WorldData(Path directory, int dimension) {
this.directory = directory; this.directory = directory;
this.cache = new CachedWorld(directory.resolve("cache"), dimension); this.cache = new CachedWorld(directory.resolve("cache"), dimension);
this.waypoints = new Waypoints(directory.resolve("waypoints")); this.waypoints = new WaypointCollection(directory.resolve("waypoints"));
this.containerMemory = new ContainerMemory(directory.resolve("containers"));
this.dimension = dimension; this.dimension = dimension;
} }
@@ -49,6 +53,15 @@ public class WorldData implements IWorldData {
System.out.println("Started saving the world in a new thread"); System.out.println("Started saving the world in a new thread");
cache.save(); cache.save();
}); });
Baritone.getExecutor().execute(() -> {
System.out.println("Started saving saved containers in a new thread");
try {
containerMemory.save();
} catch (IOException e) {
e.printStackTrace();
System.out.println("Failed to save saved containers");
}
});
} }
@Override @Override
@@ -60,4 +73,9 @@ public class WorldData implements IWorldData {
public IWaypointCollection getWaypoints() { public IWaypointCollection getWaypoints() {
return this.waypoints; return this.waypoints;
} }
@Override
public IContainerMemory getContainerMemory() {
return this.containerMemory;
}
} }
+9 -2
View File
@@ -24,6 +24,7 @@ import baritone.utils.accessor.IAnvilChunkLoader;
import baritone.utils.accessor.IChunkProviderServer; import baritone.utils.accessor.IChunkProviderServer;
import net.minecraft.server.integrated.IntegratedServer; import net.minecraft.server.integrated.IntegratedServer;
import net.minecraft.world.WorldServer; import net.minecraft.world.WorldServer;
import org.apache.commons.lang3.SystemUtils;
import java.io.File; import java.io.File;
import java.io.FileOutputStream; import java.io.FileOutputStream;
@@ -76,7 +77,11 @@ public class WorldProvider implements IWorldProvider, Helper {
directory = new File(directory, "baritone"); directory = new File(directory, "baritone");
readme = directory; readme = directory;
} else { // Otherwise, the server must be remote... } else { // Otherwise, the server must be remote...
directory = new File(Baritone.getDir(), mc.getCurrentServerData().serverIP); String folderName = mc.getCurrentServerData().serverIP;
if (SystemUtils.IS_OS_WINDOWS) {
folderName = folderName.replace(":", "_");
}
directory = new File(Baritone.getDir(), folderName);
readme = Baritone.getDir(); readme = Baritone.getDir();
} }
@@ -95,7 +100,9 @@ public class WorldProvider implements IWorldProvider, Helper {
} }
System.out.println("Baritone world data dir: " + dir); System.out.println("Baritone world data dir: " + dir);
this.currentWorld = worldCache.computeIfAbsent(dir, d -> new WorldData(d, dimension)); synchronized (worldCache) {
this.currentWorld = worldCache.computeIfAbsent(dir, d -> new WorldData(d, dimension));
}
} }
public final void closeWorld() { public final void closeWorld() {
+53 -29
View File
@@ -23,11 +23,14 @@ import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.client.multiplayer.ChunkProviderClient; import net.minecraft.client.multiplayer.ChunkProviderClient;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.world.chunk.BlockStateContainer; import net.minecraft.world.chunk.BlockStateContainer;
import net.minecraft.world.chunk.Chunk; import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.storage.ExtendedBlockStorage; import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
import java.util.LinkedList; import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.List; import java.util.List;
public enum WorldScanner implements IWorldScanner { public enum WorldScanner implements IWorldScanner {
@@ -39,7 +42,7 @@ public enum WorldScanner implements IWorldScanner {
if (blocks.contains(null)) { if (blocks.contains(null)) {
throw new IllegalStateException("Invalid block name should have been caught earlier: " + blocks.toString()); throw new IllegalStateException("Invalid block name should have been caught earlier: " + blocks.toString());
} }
LinkedList<BlockPos> res = new LinkedList<>(); ArrayList<BlockPos> res = new ArrayList<>();
if (blocks.isEmpty()) { if (blocks.isEmpty()) {
return res; return res;
} }
@@ -69,33 +72,7 @@ public enum WorldScanner implements IWorldScanner {
continue; continue;
} }
allUnloaded = false; allUnloaded = false;
ExtendedBlockStorage[] chunkInternalStorageArray = chunk.getBlockStorageArray(); scanChunkInto(chunkX << 4, chunkZ << 4, chunk, blocks, res, max, yLevelThreshold, playerY);
chunkX = chunkX << 4;
chunkZ = chunkZ << 4;
for (int y0 = 0; y0 < 16; y0++) {
ExtendedBlockStorage extendedblockstorage = chunkInternalStorageArray[y0];
if (extendedblockstorage == null) {
continue;
}
int yReal = y0 << 4;
BlockStateContainer bsc = extendedblockstorage.getData();
// the mapping of BlockStateContainer.getIndex from xyz to index is y << 8 | z << 4 | x;
// for better cache locality, iterate in that order
for (int y = 0; y < 16; y++) {
for (int z = 0; z < 16; z++) {
for (int x = 0; x < 16; x++) {
IBlockState state = bsc.get(x, y, z);
if (blocks.contains(state.getBlock())) {
int yy = yReal | y;
res.add(new BlockPos(chunkX | x, yy, chunkZ | z));
if (Math.abs(yy - playerY) < yLevelThreshold) {
foundWithinY = true;
}
}
}
}
}
}
} }
} }
if ((allUnloaded && foundChunks) if ((allUnloaded && foundChunks)
@@ -107,4 +84,51 @@ public enum WorldScanner implements IWorldScanner {
searchRadiusSq++; searchRadiusSq++;
} }
} }
@Override
public List<BlockPos> scanChunk(IPlayerContext ctx, List<Block> blocks, ChunkPos pos, int max, int yLevelThreshold) {
if (blocks.isEmpty()) {
return Collections.emptyList();
}
ChunkProviderClient chunkProvider = (ChunkProviderClient) ctx.world().getChunkProvider();
Chunk chunk = chunkProvider.getLoadedChunk(pos.x, pos.z);
int playerY = ctx.playerFeet().getY();
if (chunk == null || chunk.isEmpty()) {
return Collections.emptyList();
}
ArrayList<BlockPos> res = new ArrayList<>();
scanChunkInto(pos.x << 4, pos.z << 4, chunk, blocks, res, max, yLevelThreshold, playerY);
return res;
}
public void scanChunkInto(int chunkX, int chunkZ, Chunk chunk, List<Block> search, Collection<BlockPos> result, int max, int yLevelThreshold, int playerY) {
ExtendedBlockStorage[] chunkInternalStorageArray = chunk.getBlockStorageArray();
for (int y0 = 0; y0 < 16; y0++) {
ExtendedBlockStorage extendedblockstorage = chunkInternalStorageArray[y0];
if (extendedblockstorage == null) {
continue;
}
int yReal = y0 << 4;
BlockStateContainer bsc = extendedblockstorage.getData();
// the mapping of BlockStateContainer.getIndex from xyz to index is y << 8 | z << 4 | x;
// for better cache locality, iterate in that order
for (int y = 0; y < 16; y++) {
for (int z = 0; z < 16; z++) {
for (int x = 0; x < 16; x++) {
IBlockState state = bsc.get(x, y, z);
if (search.contains(state.getBlock())) {
int yy = yReal | y;
result.add(new BlockPos(chunkX | x, yy, chunkZ | z));
if (result.size() >= max && Math.abs(yy - playerY) < yLevelThreshold) {
return;
}
}
}
}
}
}
}
} }
@@ -54,11 +54,6 @@ public final class GameEventHandler implements IEventBus, Helper {
listeners.forEach(l -> l.onPlayerUpdate(event)); listeners.forEach(l -> l.onPlayerUpdate(event));
} }
@Override
public final void onProcessKeyBinds() {
listeners.forEach(IGameEventListener::onProcessKeyBinds);
}
@Override @Override
public final void onSendChatMessage(ChatEvent event) { public final void onSendChatMessage(ChatEvent event) {
listeners.forEach(l -> l.onSendChatMessage(event)); listeners.forEach(l -> l.onSendChatMessage(event));
@@ -126,6 +121,11 @@ public final class GameEventHandler implements IEventBus, Helper {
listeners.forEach(l -> l.onPlayerRotationMove(event)); listeners.forEach(l -> l.onPlayerRotationMove(event));
} }
@Override
public void onPlayerSprintState(SprintStateEvent event) {
listeners.forEach(l -> l.onPlayerSprintState(event));
}
@Override @Override
public void onBlockInteract(BlockInteractEvent event) { public void onBlockInteract(BlockInteractEvent event) {
listeners.forEach(l -> l.onBlockInteract(event)); listeners.forEach(l -> l.onBlockInteract(event));
@@ -25,11 +25,10 @@ import baritone.api.utils.BetterBlockPos;
import baritone.pathing.calc.openset.BinaryHeapOpenSet; import baritone.pathing.calc.openset.BinaryHeapOpenSet;
import baritone.pathing.movement.CalculationContext; import baritone.pathing.movement.CalculationContext;
import baritone.pathing.movement.Moves; import baritone.pathing.movement.Moves;
import baritone.utils.Helper;
import baritone.utils.pathing.BetterWorldBorder; import baritone.utils.pathing.BetterWorldBorder;
import baritone.utils.pathing.Favoring;
import baritone.utils.pathing.MutableMoveResult; import baritone.utils.pathing.MutableMoveResult;
import java.util.HashSet;
import java.util.Optional; import java.util.Optional;
/** /**
@@ -37,14 +36,14 @@ import java.util.Optional;
* *
* @author leijurv * @author leijurv
*/ */
public final class AStarPathFinder extends AbstractNodeCostSearch implements Helper { public final class AStarPathFinder extends AbstractNodeCostSearch {
private final HashSet<Long> favoredPositions; private final Favoring favoring;
private final CalculationContext calcContext; private final CalculationContext calcContext;
public AStarPathFinder(int startX, int startY, int startZ, Goal goal, HashSet<Long> favoredPositions, CalculationContext context) { public AStarPathFinder(int startX, int startY, int startZ, Goal goal, Favoring favoring, CalculationContext context) {
super(startX, startY, startZ, goal, context); super(startX, startY, startZ, goal, context);
this.favoredPositions = favoredPositions; this.favoring = favoring;
this.calcContext = context; this.calcContext = context;
} }
@@ -55,17 +54,14 @@ public final class AStarPathFinder extends AbstractNodeCostSearch implements Hel
startNode.combinedCost = startNode.estimatedCostToGoal; startNode.combinedCost = startNode.estimatedCostToGoal;
BinaryHeapOpenSet openSet = new BinaryHeapOpenSet(); BinaryHeapOpenSet openSet = new BinaryHeapOpenSet();
openSet.insert(startNode); openSet.insert(startNode);
startNode.isOpen = true; double[] bestHeuristicSoFar = new double[COEFFICIENTS.length];//keep track of the best node by the metric of (estimatedCostToGoal + cost / COEFFICIENTS[i])
bestSoFar = new PathNode[COEFFICIENTS.length];//keep track of the best node by the metric of (estimatedCostToGoal + cost / COEFFICIENTS[i])
double[] bestHeuristicSoFar = new double[COEFFICIENTS.length];
for (int i = 0; i < bestHeuristicSoFar.length; i++) { for (int i = 0; i < bestHeuristicSoFar.length; i++) {
bestHeuristicSoFar[i] = startNode.estimatedCostToGoal; bestHeuristicSoFar[i] = startNode.estimatedCostToGoal;
bestSoFar[i] = startNode; bestSoFar[i] = startNode;
} }
MutableMoveResult res = new MutableMoveResult(); MutableMoveResult res = new MutableMoveResult();
HashSet<Long> favored = favoredPositions; BetterWorldBorder worldBorder = new BetterWorldBorder(calcContext.world.getWorldBorder());
BetterWorldBorder worldBorder = new BetterWorldBorder(calcContext.world().getWorldBorder()); long startTime = System.currentTimeMillis();
long startTime = System.nanoTime() / 1000000L;
boolean slowPath = Baritone.settings().slowPath.get(); boolean slowPath = Baritone.settings().slowPath.get();
if (slowPath) { if (slowPath) {
logDebug("slowPath is on, path timeout will be " + Baritone.settings().slowPathTimeoutMS.<Long>get() + "ms instead of " + primaryTimeout + "ms"); logDebug("slowPath is on, path timeout will be " + Baritone.settings().slowPathTimeoutMS.<Long>get() + "ms instead of " + primaryTimeout + "ms");
@@ -76,14 +72,16 @@ public final class AStarPathFinder extends AbstractNodeCostSearch implements Hel
int numNodes = 0; int numNodes = 0;
int numMovementsConsidered = 0; int numMovementsConsidered = 0;
int numEmptyChunk = 0; int numEmptyChunk = 0;
boolean favoring = favored != null; boolean isFavoring = !favoring.isEmpty();
int timeCheckInterval = 1 << 6;
int pathingMaxChunkBorderFetch = Baritone.settings().pathingMaxChunkBorderFetch.get(); // grab all settings beforehand so that changing settings during pathing doesn't cause a crash or unpredictable behavior int pathingMaxChunkBorderFetch = Baritone.settings().pathingMaxChunkBorderFetch.get(); // grab all settings beforehand so that changing settings during pathing doesn't cause a crash or unpredictable behavior
double favorCoeff = Baritone.settings().backtrackCostFavoringCoefficient.get(); double minimumImprovement = Baritone.settings().minimumImprovementRepropagation.get() ? MIN_IMPROVEMENT : 0;
boolean minimumImprovementRepropagation = Baritone.settings().minimumImprovementRepropagation.get();
while (!openSet.isEmpty() && numEmptyChunk < pathingMaxChunkBorderFetch && !cancelRequested) { while (!openSet.isEmpty() && numEmptyChunk < pathingMaxChunkBorderFetch && !cancelRequested) {
long now = System.nanoTime() / 1000000L; if ((numNodes & (timeCheckInterval - 1)) == 0) { // only call this once every 64 nodes (about half a millisecond)
if (now - failureTimeoutTime >= 0 || (!failing && now - primaryTimeoutTime >= 0)) { long now = System.currentTimeMillis(); // since nanoTime is slow on windows (takes many microseconds)
break; if (now - failureTimeoutTime >= 0 || (!failing && now - primaryTimeoutTime >= 0)) {
break;
}
} }
if (slowPath) { if (slowPath) {
try { try {
@@ -92,11 +90,10 @@ public final class AStarPathFinder extends AbstractNodeCostSearch implements Hel
} }
} }
PathNode currentNode = openSet.removeLowest(); PathNode currentNode = openSet.removeLowest();
currentNode.isOpen = false;
mostRecentConsidered = currentNode; mostRecentConsidered = currentNode;
numNodes++; numNodes++;
if (goal.isInGoal(currentNode.x, currentNode.y, currentNode.z)) { if (goal.isInGoal(currentNode.x, currentNode.y, currentNode.z)) {
logDebug("Took " + (System.nanoTime() / 1000000L - startTime) + "ms, " + numMovementsConsidered + " movements considered"); logDebug("Took " + (System.currentTimeMillis() - startTime) + "ms, " + numMovementsConsidered + " movements considered");
return Optional.of(new Path(startNode, currentNode, numNodes, goal, calcContext)); return Optional.of(new Path(startNode, currentNode, numNodes, goal, calcContext));
} }
for (Moves moves : Moves.values()) { for (Moves moves : Moves.values()) {
@@ -122,13 +119,13 @@ public final class AStarPathFinder extends AbstractNodeCostSearch implements Hel
if (actionCost >= ActionCosts.COST_INF) { if (actionCost >= ActionCosts.COST_INF) {
continue; continue;
} }
if (actionCost <= 0) { if (actionCost <= 0 || Double.isNaN(actionCost)) {
throw new IllegalStateException(moves + " calculated implausible cost " + actionCost); throw new IllegalStateException(moves + " calculated implausible cost " + actionCost);
} }
// check destination after verifying it's not COST_INF -- some movements return a static IMPOSSIBLE object with COST_INF and destination being 0,0,0 to avoid allocating a new result for every failed calculation
if (moves.dynamicXZ && !worldBorder.entirelyContains(res.x, res.z)) { // see issue #218 if (moves.dynamicXZ && !worldBorder.entirelyContains(res.x, res.z)) { // see issue #218
continue; continue;
} }
// check destination after verifying it's not COST_INF -- some movements return a static IMPOSSIBLE object with COST_INF and destination being 0,0,0 to avoid allocating a new result for every failed calculation
if (!moves.dynamicXZ && (res.x != newX || res.z != newZ)) { if (!moves.dynamicXZ && (res.x != newX || res.z != newZ)) {
throw new IllegalStateException(moves + " " + res.x + " " + newX + " " + res.z + " " + newZ); throw new IllegalStateException(moves + " " + res.x + " " + newX + " " + res.z + " " + newZ);
} }
@@ -136,39 +133,24 @@ public final class AStarPathFinder extends AbstractNodeCostSearch implements Hel
throw new IllegalStateException(moves + " " + res.y + " " + (currentNode.y + moves.yOffset)); throw new IllegalStateException(moves + " " + res.y + " " + (currentNode.y + moves.yOffset));
} }
long hashCode = BetterBlockPos.longHash(res.x, res.y, res.z); long hashCode = BetterBlockPos.longHash(res.x, res.y, res.z);
if (favoring && favored.contains(hashCode)) { if (isFavoring) {
// see issue #18 // see issue #18
actionCost *= favorCoeff; actionCost *= favoring.calculate(hashCode);
} }
PathNode neighbor = getNodeAtPosition(res.x, res.y, res.z, hashCode); PathNode neighbor = getNodeAtPosition(res.x, res.y, res.z, hashCode);
double tentativeCost = currentNode.cost + actionCost; double tentativeCost = currentNode.cost + actionCost;
if (tentativeCost < neighbor.cost) { if (neighbor.cost - tentativeCost > minimumImprovement) {
if (tentativeCost < 0) {
throw new IllegalStateException(moves + " overflowed into negative " + actionCost + " " + neighbor.cost + " " + tentativeCost);
}
double improvementBy = neighbor.cost - tentativeCost;
// there are floating point errors caused by random combinations of traverse and diagonal over a flat area
// that means that sometimes there's a cost improvement of like 10 ^ -16
// it's not worth the time to update the costs, decrease-key the heap, potentially repropagate, etc
if (improvementBy < 0.01 && minimumImprovementRepropagation) {
// who cares about a hundredth of a tick? that's half a millisecond for crying out loud!
continue;
}
neighbor.previous = currentNode; neighbor.previous = currentNode;
neighbor.cost = tentativeCost; neighbor.cost = tentativeCost;
neighbor.combinedCost = tentativeCost + neighbor.estimatedCostToGoal; neighbor.combinedCost = tentativeCost + neighbor.estimatedCostToGoal;
if (neighbor.isOpen) { if (neighbor.isOpen()) {
openSet.update(neighbor); openSet.update(neighbor);
} else { } else {
neighbor.isOpen = true;
openSet.insert(neighbor);//dont double count, dont insert into open set if it's already there openSet.insert(neighbor);//dont double count, dont insert into open set if it's already there
} }
for (int i = 0; i < bestSoFar.length; i++) { for (int i = 0; i < COEFFICIENTS.length; i++) {
double heuristic = neighbor.estimatedCostToGoal + neighbor.cost / COEFFICIENTS[i]; double heuristic = neighbor.estimatedCostToGoal + neighbor.cost / COEFFICIENTS[i];
if (heuristic < bestHeuristicSoFar[i]) { if (bestHeuristicSoFar[i] - heuristic > minimumImprovement) {
if (bestHeuristicSoFar[i] - heuristic < 0.01 && minimumImprovementRepropagation) {
continue;
}
bestHeuristicSoFar[i] = heuristic; bestHeuristicSoFar[i] = heuristic;
bestSoFar[i] = neighbor; bestSoFar[i] = neighbor;
if (getDistFromStartSq(neighbor) > MIN_DIST_PATH * MIN_DIST_PATH) { if (getDistFromStartSq(neighbor) > MIN_DIST_PATH * MIN_DIST_PATH) {
@@ -185,29 +167,11 @@ public final class AStarPathFinder extends AbstractNodeCostSearch implements Hel
System.out.println(numMovementsConsidered + " movements considered"); System.out.println(numMovementsConsidered + " movements considered");
System.out.println("Open set size: " + openSet.size()); System.out.println("Open set size: " + openSet.size());
System.out.println("PathNode map size: " + mapSize()); System.out.println("PathNode map size: " + mapSize());
System.out.println((int) (numNodes * 1.0 / ((System.nanoTime() / 1000000L - startTime) / 1000F)) + " nodes per second"); System.out.println((int) (numNodes * 1.0 / ((System.currentTimeMillis() - startTime) / 1000F)) + " nodes per second");
double bestDist = 0; Optional<IPath> result = bestSoFar(true, numNodes);
for (int i = 0; i < bestSoFar.length; i++) { if (result.isPresent()) {
if (bestSoFar[i] == null) { logDebug("Took " + (System.currentTimeMillis() - startTime) + "ms, " + numMovementsConsidered + " movements considered");
continue;
}
double dist = getDistFromStartSq(bestSoFar[i]);
if (dist > bestDist) {
bestDist = dist;
}
if (dist > MIN_DIST_PATH * MIN_DIST_PATH) { // square the comparison since distFromStartSq is squared
logDebug("Took " + (System.nanoTime() / 1000000L - startTime) + "ms, A* cost coefficient " + COEFFICIENTS[i] + ", " + numMovementsConsidered + " movements considered");
if (COEFFICIENTS[i] >= 3) {
System.out.println("Warning: cost coefficient is greater than three! Probably means that");
System.out.println("the path I found is pretty terrible (like sneak-bridging for dozens of blocks)");
System.out.println("But I'm going to do it anyway, because yolo");
}
System.out.println("Path goes for " + Math.sqrt(dist) + " blocks");
return Optional.of(new Path(startNode, bestSoFar[i], numNodes, goal, calcContext));
}
} }
logDebug("Even with a cost coefficient of " + COEFFICIENTS[COEFFICIENTS.length - 1] + ", I couldn't get more than " + Math.sqrt(bestDist) + " blocks"); return result;
logDebug("No path found =(");
return Optional.empty();
} }
} }
@@ -21,6 +21,7 @@ import baritone.Baritone;
import baritone.api.pathing.calc.IPath; import baritone.api.pathing.calc.IPath;
import baritone.api.pathing.calc.IPathFinder; import baritone.api.pathing.calc.IPathFinder;
import baritone.api.pathing.goals.Goal; import baritone.api.pathing.goals.Goal;
import baritone.api.utils.BetterBlockPos;
import baritone.api.utils.PathCalculationResult; import baritone.api.utils.PathCalculationResult;
import baritone.pathing.movement.CalculationContext; import baritone.pathing.movement.CalculationContext;
import baritone.utils.Helper; import baritone.utils.Helper;
@@ -33,7 +34,7 @@ import java.util.Optional;
* *
* @author leijurv * @author leijurv
*/ */
public abstract class AbstractNodeCostSearch implements IPathFinder { public abstract class AbstractNodeCostSearch implements IPathFinder, Helper {
protected final int startX; protected final int startX;
protected final int startY; protected final int startY;
@@ -52,7 +53,7 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
protected PathNode mostRecentConsidered; protected PathNode mostRecentConsidered;
protected PathNode[] bestSoFar; protected final PathNode[] bestSoFar = new PathNode[COEFFICIENTS.length];
private volatile boolean isFinished; private volatile boolean isFinished;
@@ -62,13 +63,23 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
* This is really complicated and hard to explain. I wrote a comment in the old version of MineBot but it was so * This is really complicated and hard to explain. I wrote a comment in the old version of MineBot but it was so
* long it was easier as a Google Doc (because I could insert charts). * long it was easier as a Google Doc (because I could insert charts).
* *
* @see <a href="https://docs.google.com/document/d/1WVHHXKXFdCR1Oz__KtK8sFqyvSwJN_H4lftkHFgmzlc/edit"></a> * @see <a href="https://docs.google.com/document/d/1WVHHXKXFdCR1Oz__KtK8sFqyvSwJN_H4lftkHFgmzlc/edit">here</a>
*/ */
protected static final double[] COEFFICIENTS = {1.5, 2, 2.5, 3, 4, 5, 10}; // big TODO tune protected static final double[] COEFFICIENTS = {1.5, 2, 2.5, 3, 4, 5, 10};
/** /**
* If a path goes less than 5 blocks and doesn't make it to its goal, it's not worth considering. * If a path goes less than 5 blocks and doesn't make it to its goal, it's not worth considering.
*/ */
protected final static double MIN_DIST_PATH = 5; protected static final double MIN_DIST_PATH = 5;
/**
* there are floating point errors caused by random combinations of traverse and diagonal over a flat area
* that means that sometimes there's a cost improvement of like 10 ^ -16
* it's not worth the time to update the costs, decrease-key the heap, potentially repropagate, etc
* <p>
* who cares about a hundredth of a tick? that's half a millisecond for crying out loud!
*/
protected static final double MIN_IMPROVEMENT = 0.01;
AbstractNodeCostSearch(int startX, int startY, int startZ, Goal goal, CalculationContext context) { AbstractNodeCostSearch(int startX, int startY, int startZ, Goal goal, CalculationContext context) {
this.startX = startX; this.startX = startX;
@@ -86,18 +97,30 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
@Override @Override
public synchronized PathCalculationResult calculate(long primaryTimeout, long failureTimeout) { public synchronized PathCalculationResult calculate(long primaryTimeout, long failureTimeout) {
if (isFinished) { if (isFinished) {
throw new IllegalStateException("Path Finder is currently in use, and cannot be reused!"); throw new IllegalStateException("Path finder cannot be reused!");
} }
cancelRequested = false; cancelRequested = false;
try { try {
IPath path = calculate0(primaryTimeout, failureTimeout).map(IPath::postProcess).orElse(null); IPath path = calculate0(primaryTimeout, failureTimeout).map(IPath::postProcess).orElse(null);
isFinished = true;
if (cancelRequested) { if (cancelRequested) {
return new PathCalculationResult(PathCalculationResult.Type.CANCELLATION, path); return new PathCalculationResult(PathCalculationResult.Type.CANCELLATION);
} }
if (path == null) { if (path == null) {
return new PathCalculationResult(PathCalculationResult.Type.FAILURE); return new PathCalculationResult(PathCalculationResult.Type.FAILURE);
} }
int previousLength = path.length();
path = path.cutoffAtLoadedChunks(context.bsi);
if (path.length() < previousLength) {
Helper.HELPER.logDebug("Cutting off path at edge of loaded chunks");
Helper.HELPER.logDebug("Length decreased by " + (previousLength - path.length()));
} else {
Helper.HELPER.logDebug("Path ends within loaded chunks");
}
previousLength = path.length();
path = path.staticCutoff(goal);
if (path.length() < previousLength) {
Helper.HELPER.logDebug("Static cutoff " + previousLength + " to " + path.length());
}
if (goal.isInGoal(path.getDest())) { if (goal.isInGoal(path.getDest())) {
return new PathCalculationResult(PathCalculationResult.Type.SUCCESS_TO_GOAL, path); return new PathCalculationResult(PathCalculationResult.Type.SUCCESS_TO_GOAL, path);
} else { } else {
@@ -135,9 +158,14 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
* for the node mapped to the specified pos. If no node is found, * for the node mapped to the specified pos. If no node is found,
* a new node is created. * a new node is created.
* *
* @param x The x position of the node
* @param y The y position of the node
* @param z The z position of the node
* @param hashCode The hash code of the node, provided by {@link BetterBlockPos#longHash(int, int, int)}
* @return The associated node * @return The associated node
* @see <a href="https://github.com/cabaletta/baritone/issues/107">Issue #107</a> * @see <a href="https://github.com/cabaletta/baritone/issues/107">Issue #107</a>
*/ */
protected PathNode getNodeAtPosition(int x, int y, int z, long hashCode) { protected PathNode getNodeAtPosition(int x, int y, int z, long hashCode) {
PathNode node = map.get(hashCode); PathNode node = map.get(hashCode);
if (node == null) { if (node == null) {
@@ -152,25 +180,43 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
return Optional.ofNullable(mostRecentConsidered).map(node -> new Path(startNode, node, 0, goal, context)); return Optional.ofNullable(mostRecentConsidered).map(node -> new Path(startNode, node, 0, goal, context));
} }
protected int mapSize() {
return map.size();
}
@Override @Override
public Optional<IPath> bestPathSoFar() { public Optional<IPath> bestPathSoFar() {
return bestSoFar(false, 0);
}
protected Optional<IPath> bestSoFar(boolean logInfo, int numNodes) {
if (startNode == null || bestSoFar == null) { if (startNode == null || bestSoFar == null) {
return Optional.empty(); return Optional.empty();
} }
for (int i = 0; i < bestSoFar.length; i++) { double bestDist = 0;
for (int i = 0; i < COEFFICIENTS.length; i++) {
if (bestSoFar[i] == null) { if (bestSoFar[i] == null) {
continue; continue;
} }
if (getDistFromStartSq(bestSoFar[i]) > MIN_DIST_PATH * MIN_DIST_PATH) { // square the comparison since distFromStartSq is squared double dist = getDistFromStartSq(bestSoFar[i]);
return Optional.of(new Path(startNode, bestSoFar[i], 0, goal, context)); if (dist > bestDist) {
bestDist = dist;
}
if (dist > MIN_DIST_PATH * MIN_DIST_PATH) { // square the comparison since distFromStartSq is squared
if (logInfo) {
if (COEFFICIENTS[i] >= 3) {
System.out.println("Warning: cost coefficient is greater than three! Probably means that");
System.out.println("the path I found is pretty terrible (like sneak-bridging for dozens of blocks)");
System.out.println("But I'm going to do it anyway, because yolo");
}
System.out.println("Path goes for " + Math.sqrt(dist) + " blocks");
logDebug("A* cost coefficient " + COEFFICIENTS[i]);
}
return Optional.of(new Path(startNode, bestSoFar[i], numNodes, goal, context));
} }
} }
// instead of returning bestSoFar[0], be less misleading // instead of returning bestSoFar[0], be less misleading
// if it actually won't find any path, don't make them think it will by rendering a dark blue that will never actually happen // if it actually won't find any path, don't make them think it will by rendering a dark blue that will never actually happen
if (logInfo) {
logDebug("Even with a cost coefficient of " + COEFFICIENTS[COEFFICIENTS.length - 1] + ", I couldn't get more than " + Math.sqrt(bestDist) + " blocks");
logDebug("No path found =(");
}
return Optional.empty(); return Optional.empty();
} }
@@ -183,4 +229,12 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
public final Goal getGoal() { public final Goal getGoal() {
return goal; return goal;
} }
public BetterBlockPos getStart() {
return new BetterBlockPos(startX, startY, startZ);
}
protected int mapSize() {
return map.size();
}
} }
@@ -132,7 +132,9 @@ class Path extends PathBase {
Movement move = moves.apply0(context, src); Movement move = moves.apply0(context, src);
if (move.getDest().equals(dest)) { if (move.getDest().equals(dest)) {
// have to calculate the cost at calculation time so we can accurately judge whether a cost increase happened between cached calculation and real execution // have to calculate the cost at calculation time so we can accurately judge whether a cost increase happened between cached calculation and real execution
move.override(cost); // however, taking into account possible favoring that could skew the node cost, we really want the stricter limit of the two
// so we take the minimum of the path node cost difference, and the calculated cost
move.override(Math.min(move.calculateCost(context), cost));
return move; return move;
} }
} }
@@ -58,12 +58,6 @@ public final class PathNode {
*/ */
public PathNode previous; public PathNode previous;
/**
* Is this a member of the open set in A*? (only used during pathfinding)
* Instead of doing a costly member check in the open set, cache membership in each node individually too.
*/
public boolean isOpen;
/** /**
* Where is this node in the array flattenization of the binary heap? Needed for decrease-key operations. * Where is this node in the array flattenization of the binary heap? Needed for decrease-key operations.
*/ */
@@ -73,12 +67,19 @@ public final class PathNode {
this.previous = null; this.previous = null;
this.cost = ActionCosts.COST_INF; this.cost = ActionCosts.COST_INF;
this.estimatedCostToGoal = goal.heuristic(x, y, z); this.estimatedCostToGoal = goal.heuristic(x, y, z);
this.isOpen = false; if (Double.isNaN(estimatedCostToGoal)) {
throw new IllegalStateException(goal + " calculated implausible heuristic");
}
this.heapPosition = -1;
this.x = x; this.x = x;
this.y = y; this.y = y;
this.z = z; this.z = z;
} }
public boolean isOpen() {
return heapPosition != -1;
}
/** /**
* TODO: Possibly reimplement hashCode and equals. They are necessary for this class to function but they could be done better * TODO: Possibly reimplement hashCode and equals. They are necessary for this class to function but they could be done better
* *
@@ -59,7 +59,7 @@ public final class BinaryHeapOpenSet implements IOpenSet {
@Override @Override
public final void insert(PathNode value) { public final void insert(PathNode value) {
if (size >= array.length - 1) { if (size >= array.length - 1) {
array = Arrays.copyOf(array, array.length * 2); array = Arrays.copyOf(array, array.length << 1);
} }
size++; size++;
value.heapPosition = size; value.heapPosition = size;
@@ -72,6 +72,7 @@ public final class BinaryHeapOpenSet implements IOpenSet {
int index = val.heapPosition; int index = val.heapPosition;
int parentInd = index >>> 1; int parentInd = index >>> 1;
double cost = val.combinedCost; double cost = val.combinedCost;
PathNode[] array = this.array;
PathNode parentNode = array[parentInd]; PathNode parentNode = array[parentInd];
while (index > 1 && parentNode.combinedCost > cost) { while (index > 1 && parentNode.combinedCost > cost) {
array[index] = parentNode; array[index] = parentNode;
@@ -94,40 +95,50 @@ public final class BinaryHeapOpenSet implements IOpenSet {
if (size == 0) { if (size == 0) {
throw new IllegalStateException(); throw new IllegalStateException();
} }
PathNode[] array = this.array;
PathNode result = array[1]; PathNode result = array[1];
PathNode val = array[size]; PathNode val = array[size];
array[1] = val; array[1] = val;
val.heapPosition = 1; val.heapPosition = 1;
array[size] = null; array[size] = null;
size--; int size = --this.size;
result.heapPosition = -1; result.heapPosition = -1;
if (size < 2) { if (size < 2) {
return result; return result;
} }
int index = 1; int index = 1;
int smallerChild = 2; int smallerChild = 1;
double cost = val.combinedCost; double cost = val.combinedCost;
do { while ((smallerChild <<= 1) < size) {
PathNode smallerChildNode = array[smallerChild]; PathNode smallerChildNode = array[smallerChild];
PathNode otherChildNode = array[smallerChild + 1];
double smallerChildCost = smallerChildNode.combinedCost; double smallerChildCost = smallerChildNode.combinedCost;
if (smallerChild < size) { double rightChildCost = otherChildNode.combinedCost;
PathNode rightChildNode = array[smallerChild + 1]; if (smallerChildCost > rightChildCost) {
double rightChildCost = rightChildNode.combinedCost; smallerChild++;
if (smallerChildCost > rightChildCost) { smallerChildCost = rightChildCost;
smallerChild++; smallerChildNode = otherChildNode;
smallerChildCost = rightChildCost;
smallerChildNode = rightChildNode;
}
} }
if (cost <= smallerChildCost) { if (cost <= smallerChildCost) {
break; return result;
} }
array[index] = smallerChildNode; array[index] = smallerChildNode;
array[smallerChild] = val; array[smallerChild] = val;
val.heapPosition = smallerChild; val.heapPosition = smallerChild;
smallerChildNode.heapPosition = index; smallerChildNode.heapPosition = index;
index = smallerChild; index = smallerChild;
} while ((smallerChild <<= 1) <= size); }
// if we get here, then smallerChild >= size
// one last swap to check
if (smallerChild == size) {
PathNode onlyChildNode = array[smallerChild];
if (cost > onlyChildNode.combinedCost) {
array[index] = onlyChildNode;
array[smallerChild] = val;
val.heapPosition = smallerChild;
onlyChildNode.heapPosition = index;
}
}
return result; return result;
} }
} }
@@ -42,36 +42,50 @@ public class CalculationContext {
private static final ItemStack STACK_BUCKET_WATER = new ItemStack(Items.WATER_BUCKET); private static final ItemStack STACK_BUCKET_WATER = new ItemStack(Items.WATER_BUCKET);
private final IBaritone baritone; public final IBaritone baritone;
private final EntityPlayerSP player; public final World world;
private final World world; public final WorldData worldData;
private final WorldData worldData; public final BlockStateInterface bsi;
private final BlockStateInterface bsi; public final ToolSet toolSet;
private final ToolSet toolSet; public final boolean hasWaterBucket;
private final boolean hasWaterBucket; public final boolean hasThrowaway;
private final boolean hasThrowaway; public final boolean canSprint;
private final boolean canSprint; public final double placeBlockCost;
private final double placeBlockCost; public final boolean allowBreak;
private final boolean allowBreak; public final boolean allowParkour;
private final int maxFallHeightNoWater; public final boolean allowParkourPlace;
private final int maxFallHeightBucket; public final boolean allowJumpAt256;
private final double waterWalkSpeed; public final boolean assumeWalkOnWater;
private final double breakBlockAdditionalCost; public final boolean allowDiagonalDescend;
private final BetterWorldBorder worldBorder; public final int maxFallHeightNoWater;
public final int maxFallHeightBucket;
public final double waterWalkSpeed;
public final double breakBlockAdditionalCost;
public final double jumpPenalty;
public final double walkOnWaterOnePenalty;
public final BetterWorldBorder worldBorder;
public CalculationContext(IBaritone baritone) { public CalculationContext(IBaritone baritone) {
this(baritone, false);
}
public CalculationContext(IBaritone baritone, boolean forUseOnAnotherThread) {
this.baritone = baritone; this.baritone = baritone;
this.player = baritone.getPlayerContext().player(); EntityPlayerSP player = baritone.getPlayerContext().player();
this.world = baritone.getPlayerContext().world(); this.world = baritone.getPlayerContext().world();
this.worldData = (WorldData) baritone.getWorldProvider().getCurrentWorld(); this.worldData = (WorldData) baritone.getWorldProvider().getCurrentWorld();
this.bsi = new BlockStateInterface(world, worldData); // TODO TODO TODO this.bsi = new BlockStateInterface(world, worldData, forUseOnAnotherThread); // TODO TODO TODO
// new CalculationContext() needs to happen, can't add an argument (i'll beat you), can we get the world provider from currentlyTicking?
this.toolSet = new ToolSet(player); this.toolSet = new ToolSet(player);
this.hasThrowaway = Baritone.settings().allowPlace.get() && MovementHelper.throwaway(baritone.getPlayerContext(), false); this.hasThrowaway = Baritone.settings().allowPlace.get() && MovementHelper.throwaway(baritone.getPlayerContext(), false);
this.hasWaterBucket = Baritone.settings().allowWaterBucketFall.get() && InventoryPlayer.isHotbar(player.inventory.getSlotFor(STACK_BUCKET_WATER)) && !world.provider.isNether(); this.hasWaterBucket = Baritone.settings().allowWaterBucketFall.get() && InventoryPlayer.isHotbar(player.inventory.getSlotFor(STACK_BUCKET_WATER)) && !world.provider.isNether();
this.canSprint = Baritone.settings().allowSprint.get() && player.getFoodStats().getFoodLevel() > 6; this.canSprint = Baritone.settings().allowSprint.get() && player.getFoodStats().getFoodLevel() > 6;
this.placeBlockCost = Baritone.settings().blockPlacementPenalty.get(); this.placeBlockCost = Baritone.settings().blockPlacementPenalty.get();
this.allowBreak = Baritone.settings().allowBreak.get(); this.allowBreak = Baritone.settings().allowBreak.get();
this.allowParkour = Baritone.settings().allowParkour.get();
this.allowParkourPlace = Baritone.settings().allowParkourPlace.get();
this.allowJumpAt256 = Baritone.settings().allowJumpAt256.get();
this.assumeWalkOnWater = Baritone.settings().assumeWalkOnWater.get();
this.allowDiagonalDescend = Baritone.settings().allowDiagonalDescend.get();
this.maxFallHeightNoWater = Baritone.settings().maxFallHeightNoWater.get(); this.maxFallHeightNoWater = Baritone.settings().maxFallHeightNoWater.get();
this.maxFallHeightBucket = Baritone.settings().maxFallHeightBucket.get(); this.maxFallHeightBucket = Baritone.settings().maxFallHeightBucket.get();
int depth = EnchantmentHelper.getDepthStriderModifier(player); int depth = EnchantmentHelper.getDepthStriderModifier(player);
@@ -81,6 +95,8 @@ public class CalculationContext {
float mult = depth / 3.0F; float mult = depth / 3.0F;
this.waterWalkSpeed = ActionCosts.WALK_ONE_IN_WATER_COST * (1 - mult) + ActionCosts.WALK_ONE_BLOCK_COST * mult; this.waterWalkSpeed = ActionCosts.WALK_ONE_IN_WATER_COST * (1 - mult) + ActionCosts.WALK_ONE_BLOCK_COST * mult;
this.breakBlockAdditionalCost = Baritone.settings().blockBreakAdditionalPenalty.get(); this.breakBlockAdditionalCost = Baritone.settings().blockBreakAdditionalPenalty.get();
this.jumpPenalty = Baritone.settings().jumpPenalty.get();
this.walkOnWaterOnePenalty = Baritone.settings().walkOnWaterOnePenalty.get();
// why cache these things here, why not let the movements just get directly from settings? // why cache these things here, why not let the movements just get directly from settings?
// because if some movements are calculated one way and others are calculated another way, // because if some movements are calculated one way and others are calculated another way,
// then you get a wildly inconsistent path that isn't optimal for either scenario. // then you get a wildly inconsistent path that isn't optimal for either scenario.
@@ -108,7 +124,7 @@ public class CalculationContext {
} }
public boolean canPlaceThrowawayAt(int x, int y, int z) { public boolean canPlaceThrowawayAt(int x, int y, int z) {
if (!hasThrowaway()) { // only true if allowPlace is true, see constructor if (!hasThrowaway) { // only true if allowPlace is true, see constructor
return false; return false;
} }
if (isPossiblyProtected(x, y, z)) { if (isPossiblyProtected(x, y, z)) {
@@ -118,7 +134,7 @@ public class CalculationContext {
} }
public boolean canBreakAt(int x, int y, int z) { public boolean canBreakAt(int x, int y, int z) {
if (!allowBreak()) { if (!allowBreak) {
return false; return false;
} }
return !isPossiblyProtected(x, y, z); return !isPossiblyProtected(x, y, z);
@@ -128,60 +144,4 @@ public class CalculationContext {
// TODO more protection logic here; see #220 // TODO more protection logic here; see #220
return false; return false;
} }
public World world() {
return world;
}
public EntityPlayerSP player() {
return player;
}
public BlockStateInterface bsi() {
return bsi;
}
public WorldData worldData() {
return worldData;
}
public ToolSet getToolSet() {
return toolSet;
}
public boolean hasWaterBucket() {
return hasWaterBucket;
}
public boolean hasThrowaway() {
return hasThrowaway;
}
public boolean canSprint() {
return canSprint;
}
public double placeBlockCost() {
return placeBlockCost;
}
public boolean allowBreak() {
return allowBreak;
}
public int maxFallHeightNoWater() {
return maxFallHeightNoWater;
}
public int maxFallHeightBucket() {
return maxFallHeightBucket;
}
public double waterWalkSpeed() {
return waterWalkSpeed;
}
public double breakBlockAdditionalCost() {
return breakBlockAdditionalCost;
}
} }
@@ -26,7 +26,6 @@ import baritone.utils.BlockStateInterface;
import net.minecraft.block.BlockLiquid; import net.minecraft.block.BlockLiquid;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.world.chunk.EmptyChunk;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
@@ -35,7 +34,7 @@ import java.util.Optional;
public abstract class Movement implements IMovement, MovementHelper { public abstract class Movement implements IMovement, MovementHelper {
protected static final EnumFacing[] HORIZONTALS = {EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST}; protected static final EnumFacing[] HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP = {EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST, EnumFacing.DOWN};
protected final IBaritone baritone; protected final IBaritone baritone;
protected final IPlayerContext ctx; protected final IPlayerContext ctx;
@@ -85,7 +84,7 @@ public abstract class Movement implements IMovement, MovementHelper {
return cost; return cost;
} }
protected abstract double calculateCost(CalculationContext context); public abstract double calculateCost(CalculationContext context);
@Override @Override
public double recalculateCost() { public double recalculateCost() {
@@ -124,14 +123,11 @@ public abstract class Movement implements IMovement, MovementHelper {
baritone.getLookBehavior().updateTarget( baritone.getLookBehavior().updateTarget(
rotation, rotation,
currentState.getTarget().hasToForceRotations())); currentState.getTarget().hasToForceRotations()));
baritone.getInputOverrideHandler().clearAllKeys();
// TODO: calculate movement inputs from latestState.getGoal().position
// latestState.getTarget().position.ifPresent(null); NULL CONSUMER REALLY SHOULDN'T BE THE FINAL THING YOU SHOULD REALLY REPLACE THIS WITH ALMOST ACTUALLY ANYTHING ELSE JUST PLEASE DON'T LEAVE IT AS IT IS THANK YOU KANYE
currentState.getInputStates().forEach((input, forced) -> { currentState.getInputStates().forEach((input, forced) -> {
baritone.getInputOverrideHandler().setInputForceState(input, forced); baritone.getInputOverrideHandler().setInputForceState(input, forced);
}); });
currentState.getInputStates().replaceAll((input, forced) -> false); currentState.getInputStates().clear();
// If the current status indicates a completed movement // If the current status indicates a completed movement
if (currentState.getStatus().isComplete()) { if (currentState.getStatus().isComplete()) {
@@ -151,9 +147,10 @@ public abstract class Movement implements IMovement, MovementHelper {
somethingInTheWay = true; somethingInTheWay = true;
Optional<Rotation> reachable = RotationUtils.reachable(ctx.player(), blockPos, ctx.playerController().getBlockReachDistance()); Optional<Rotation> reachable = RotationUtils.reachable(ctx.player(), blockPos, ctx.playerController().getBlockReachDistance());
if (reachable.isPresent()) { if (reachable.isPresent()) {
Rotation rotTowardsBlock = reachable.get();
MovementHelper.switchToBestToolFor(ctx, BlockStateInterface.get(ctx, blockPos)); MovementHelper.switchToBestToolFor(ctx, BlockStateInterface.get(ctx, blockPos));
state.setTarget(new MovementState.MovementTarget(reachable.get(), true)); state.setTarget(new MovementState.MovementTarget(rotTowardsBlock, true));
if (Objects.equals(ctx.getSelectedBlock().orElse(null), blockPos)) { if (Objects.equals(ctx.getSelectedBlock().orElse(null), blockPos) || ctx.playerRotations().isReallyCloseTo(rotTowardsBlock)) {
state.setInput(Input.CLICK_LEFT, true); state.setInput(Input.CLICK_LEFT, true);
} }
return false; return false;
@@ -204,10 +201,10 @@ public abstract class Movement implements IMovement, MovementHelper {
} }
/** /**
* Calculate latest movement state. * Calculate latest movement state. Gets called once a tick.
* Gets called once a tick.
* *
* @return * @param state The current state
* @return The new state
*/ */
public MovementState updateState(MovementState state) { public MovementState updateState(MovementState state) {
if (!prepared(state)) { if (!prepared(state)) {
@@ -229,7 +226,7 @@ public abstract class Movement implements IMovement, MovementHelper {
} }
public void checkLoadedChunk(CalculationContext context) { public void checkLoadedChunk(CalculationContext context) {
calculatedWhileLoaded = !(context.world().getChunk(getDest()) instanceof EmptyChunk); calculatedWhileLoaded = context.bsi.worldContainsLoadedChunk(dest.x, dest.z);
} }
@Override @Override
@@ -244,14 +241,13 @@ public abstract class Movement implements IMovement, MovementHelper {
toWalkIntoCached = null; toWalkIntoCached = null;
} }
@Override public List<BlockPos> toBreak(BlockStateInterface bsi) {
public List<BlockPos> toBreak() {
if (toBreakCached != null) { if (toBreakCached != null) {
return toBreakCached; return toBreakCached;
} }
List<BlockPos> result = new ArrayList<>(); List<BlockPos> result = new ArrayList<>();
for (BetterBlockPos positionToBreak : positionsToBreak) { for (BetterBlockPos positionToBreak : positionsToBreak) {
if (!MovementHelper.canWalkThrough(ctx, positionToBreak)) { if (!MovementHelper.canWalkThrough(bsi, positionToBreak.x, positionToBreak.y, positionToBreak.z)) {
result.add(positionToBreak); result.add(positionToBreak);
} }
} }
@@ -259,21 +255,19 @@ public abstract class Movement implements IMovement, MovementHelper {
return result; return result;
} }
@Override public List<BlockPos> toPlace(BlockStateInterface bsi) {
public List<BlockPos> toPlace() {
if (toPlaceCached != null) { if (toPlaceCached != null) {
return toPlaceCached; return toPlaceCached;
} }
List<BlockPos> result = new ArrayList<>(); List<BlockPos> result = new ArrayList<>();
if (positionToPlace != null && !MovementHelper.canWalkOn(ctx, positionToPlace)) { if (positionToPlace != null && !MovementHelper.canWalkOn(bsi, positionToPlace.x, positionToPlace.y, positionToPlace.z)) {
result.add(positionToPlace); result.add(positionToPlace);
} }
toPlaceCached = result; toPlaceCached = result;
return result; return result;
} }
@Override public List<BlockPos> toWalkInto(BlockStateInterface bsi) { // overridden by movementdiagonal
public List<BlockPos> toWalkInto() { // overridden by movementdiagonal
if (toWalkIntoCached == null) { if (toWalkIntoCached == null) {
toWalkIntoCached = new ArrayList<>(); toWalkIntoCached = new ArrayList<>();
} }
@@ -18,7 +18,9 @@
package baritone.pathing.movement; package baritone.pathing.movement;
import baritone.Baritone; import baritone.Baritone;
import baritone.api.IBaritone;
import baritone.api.pathing.movement.ActionCosts; import baritone.api.pathing.movement.ActionCosts;
import baritone.api.pathing.movement.MovementStatus;
import baritone.api.utils.*; import baritone.api.utils.*;
import baritone.api.utils.input.Input; import baritone.api.utils.input.Input;
import baritone.pathing.movement.MovementState.MovementTarget; import baritone.pathing.movement.MovementState.MovementTarget;
@@ -35,8 +37,10 @@ import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.NonNullList; import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World; import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.chunk.EmptyChunk; import net.minecraft.util.math.Vec3d;
import static baritone.pathing.movement.Movement.HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP;
/** /**
* Static helpers for cost calculation * Static helpers for cost calculation
@@ -70,7 +74,7 @@ public interface MovementHelper extends ActionCosts, Helper {
if (block == Blocks.AIR) { // early return for most common case if (block == Blocks.AIR) { // early return for most common case
return true; return true;
} }
if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.WEB || block == Blocks.END_PORTAL) { if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.WEB || block == Blocks.END_PORTAL || block == Blocks.COCOA) {
return false; return false;
} }
if (block instanceof BlockDoor || block instanceof BlockFenceGate) { if (block instanceof BlockDoor || block instanceof BlockFenceGate) {
@@ -92,7 +96,11 @@ public interface MovementHelper extends ActionCosts, Helper {
if (snow) { if (snow) {
// the check in BlockSnow.isPassable is layers < 5 // the check in BlockSnow.isPassable is layers < 5
// while actually, we want < 3 because 3 or greater makes it impassable in a 2 high ceiling // while actually, we want < 3 because 3 or greater makes it impassable in a 2 high ceiling
return state.getValue(BlockSnow.LAYERS) < 3; if (state.getValue(BlockSnow.LAYERS) >= 3) {
return false;
}
// ok, it's low enough we could walk through it, but is it supported?
return canWalkOn(bsi, x, y - 1, z);
} }
if (trapdoor) { if (trapdoor) {
return !state.getValue(BlockTrapDoor.OPEN); // see BlockTrapDoor.isPassable return !state.getValue(BlockTrapDoor.OPEN); // see BlockTrapDoor.isPassable
@@ -122,7 +130,11 @@ public interface MovementHelper extends ActionCosts, Helper {
* canWalkThrough but also won't impede movement at all. so not including doors or fence gates (we'd have to right click), * canWalkThrough but also won't impede movement at all. so not including doors or fence gates (we'd have to right click),
* not including water, and not including ladders or vines or cobwebs (they slow us down) * not including water, and not including ladders or vines or cobwebs (they slow us down)
* *
* @return * @param context Calculation context to provide block state lookup
* @param x The block's x position
* @param y The block's y position
* @param z The block's z position
* @return Whether or not the block at the specified position
*/ */
static boolean fullyPassable(CalculationContext context, int x, int y, int z) { static boolean fullyPassable(CalculationContext context, int x, int y, int z) {
return fullyPassable(context.get(x, y, z)); return fullyPassable(context.get(x, y, z));
@@ -139,6 +151,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|| block == Blocks.WEB || block == Blocks.WEB
|| block == Blocks.VINE || block == Blocks.VINE
|| block == Blocks.LADDER || block == Blocks.LADDER
|| block == Blocks.COCOA
|| block instanceof BlockDoor || block instanceof BlockDoor
|| block instanceof BlockFenceGate || block instanceof BlockFenceGate
|| block instanceof BlockSnow || block instanceof BlockSnow
@@ -151,7 +164,7 @@ public interface MovementHelper extends ActionCosts, Helper {
return block.isPassable(null, null); return block.isPassable(null, null);
} }
static boolean isReplacable(int x, int y, int z, IBlockState state, World world) { static boolean isReplacable(int x, int y, int z, IBlockState state, BlockStateInterface bsi) {
// for MovementTraverse and MovementAscend // for MovementTraverse and MovementAscend
// block double plant defaults to true when the block doesn't match, so don't need to check that case // block double plant defaults to true when the block doesn't match, so don't need to check that case
// all other overrides just return true or false // all other overrides just return true or false
@@ -163,9 +176,13 @@ public interface MovementHelper extends ActionCosts, Helper {
* } * }
*/ */
Block block = state.getBlock(); Block block = state.getBlock();
if (block == Blocks.AIR || isWater(block)) {
// early return for common cases hehe
return true;
}
if (block instanceof BlockSnow) { if (block instanceof BlockSnow) {
// as before, default to true (mostly because it would otherwise make long distance pathing through snowy biomes impossible) // as before, default to true (mostly because it would otherwise make long distance pathing through snowy biomes impossible)
if (world.getChunk(x >> 4, z >> 4) instanceof EmptyChunk) { if (!bsi.worldContainsLoadedChunk(x, z)) {
return true; return true;
} }
return state.getValue(BlockSnow.LAYERS) == 1; return state.getValue(BlockSnow.LAYERS) == 1;
@@ -238,7 +255,12 @@ public interface MovementHelper extends ActionCosts, Helper {
* through? Includes water because we know that we automatically jump on * through? Includes water because we know that we automatically jump on
* water * water
* *
* @return * @param bsi Block state provider
* @param x The block's x position
* @param y The block's y position
* @param z The block's z position
* @param state The state of the block at the specified location
* @return Whether or not the specified block can be walked on
*/ */
static boolean canWalkOn(BlockStateInterface bsi, int x, int y, int z, IBlockState state) { static boolean canWalkOn(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
Block block = state.getBlock(); Block block = state.getBlock();
@@ -324,24 +346,24 @@ public interface MovementHelper extends ActionCosts, Helper {
static double getMiningDurationTicks(CalculationContext context, int x, int y, int z, IBlockState state, boolean includeFalling) { static double getMiningDurationTicks(CalculationContext context, int x, int y, int z, IBlockState state, boolean includeFalling) {
Block block = state.getBlock(); Block block = state.getBlock();
if (!canWalkThrough(context.bsi(), x, y, z, state)) { if (!canWalkThrough(context.bsi, x, y, z, state)) {
if (!context.canBreakAt(x, y, z)) { if (!context.canBreakAt(x, y, z)) {
return COST_INF; return COST_INF;
} }
if (avoidBreaking(context.bsi(), x, y, z, state)) { if (avoidBreaking(context.bsi, x, y, z, state)) {
return COST_INF; return COST_INF;
} }
if (block instanceof BlockLiquid) { if (block instanceof BlockLiquid) {
return COST_INF; return COST_INF;
} }
double m = Blocks.CRAFTING_TABLE.equals(block) ? 10 : 1; // TODO see if this is still necessary. it's from MineBot when we wanted to penalize breaking its crafting table double m = Blocks.CRAFTING_TABLE.equals(block) ? 10 : 1; // TODO see if this is still necessary. it's from MineBot when we wanted to penalize breaking its crafting table
double strVsBlock = context.getToolSet().getStrVsBlock(state); double strVsBlock = context.toolSet.getStrVsBlock(state);
if (strVsBlock <= 0) { if (strVsBlock <= 0) {
return COST_INF; return COST_INF;
} }
double result = m / strVsBlock; double result = m / strVsBlock;
result += context.breakBlockAdditionalCost(); result += context.breakBlockAdditionalCost;
if (includeFalling) { if (includeFalling) {
IBlockState above = context.get(x, y + 1, z); IBlockState above = context.get(x, y + 1, z);
if (above.getBlock() instanceof BlockFalling) { if (above.getBlock() instanceof BlockFalling) {
@@ -362,7 +384,8 @@ public interface MovementHelper extends ActionCosts, Helper {
/** /**
* AutoTool for a specific block * AutoTool for a specific block
* *
* @param b the blockstate to mine * @param ctx The player context
* @param b the blockstate to mine
*/ */
static void switchToBestToolFor(IPlayerContext ctx, IBlockState b) { static void switchToBestToolFor(IPlayerContext ctx, IBlockState b) {
switchToBestToolFor(ctx, b, new ToolSet(ctx.player())); switchToBestToolFor(ctx, b, new ToolSet(ctx.player()));
@@ -371,8 +394,9 @@ public interface MovementHelper extends ActionCosts, Helper {
/** /**
* AutoTool for a specific block with precomputed ToolSet data * AutoTool for a specific block with precomputed ToolSet data
* *
* @param b the blockstate to mine * @param ctx The player context
* @param ts previously calculated ToolSet * @param b the blockstate to mine
* @param ts previously calculated ToolSet
*/ */
static void switchToBestToolFor(IPlayerContext ctx, IBlockState b, ToolSet ts) { static void switchToBestToolFor(IPlayerContext ctx, IBlockState b, ToolSet ts) {
ctx.player().inventory.currentItem = ts.getBestSlot(b.getBlock()); ctx.player().inventory.currentItem = ts.getBestSlot(b.getBlock());
@@ -465,7 +489,50 @@ public interface MovementHelper extends ActionCosts, Helper {
static boolean isFlowing(IBlockState state) { static boolean isFlowing(IBlockState state) {
// Will be IFluidState in 1.13 // Will be IFluidState in 1.13
return state.getBlock() instanceof BlockLiquid return state.getBlock() instanceof BlockLiquid
&& state.getPropertyKeys().contains(BlockLiquid.LEVEL)
&& state.getValue(BlockLiquid.LEVEL) != 0; && state.getValue(BlockLiquid.LEVEL) != 0;
} }
static PlaceResult attemptToPlaceABlock(MovementState state, IBaritone baritone, BlockPos placeAt, boolean preferDown) {
IPlayerContext ctx = baritone.getPlayerContext();
boolean found = false;
for (int i = 0; i < 5; i++) {
BlockPos against1 = placeAt.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i]);
if (MovementHelper.canPlaceAgainst(ctx, against1)) {
//if (!((Baritone) baritone).getInventoryBehavior().selectThrowawayForLocation(placeAt.getX(), placeAt.getY(), placeAt.getZ())) { // get ready to place a throwaway block
if (!throwaway(ctx, true)) {
Helper.HELPER.logDebug("bb pls get me some blocks. dirt or cobble");
state.setStatus(MovementStatus.UNREACHABLE);
return PlaceResult.NO_OPTION;
}
double faceX = (placeAt.getX() + against1.getX() + 1.0D) * 0.5D;
double faceY = (placeAt.getY() + against1.getY() + 1.0D) * 0.5D;
double faceZ = (placeAt.getZ() + against1.getZ() + 1.0D) * 0.5D;
Rotation place = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations());
RayTraceResult res = RayTraceUtils.rayTraceTowards(ctx.player(), place, ctx.playerController().getBlockReachDistance());
if (res != null && res.typeOfHit == RayTraceResult.Type.BLOCK && res.getBlockPos().equals(against1) && res.getBlockPos().offset(res.sideHit).equals(placeAt)) {
state.setTarget(new MovementState.MovementTarget(place, true));
found = true;
if (!preferDown) {
// if preferDown is true, we want the last option
// if preferDown is false, we want the first
break;
}
}
}
}
if (ctx.getSelectedBlock().isPresent()) {
BlockPos selectedBlock = ctx.getSelectedBlock().get();
EnumFacing side = ctx.objectMouseOver().sideHit;
// only way for selectedBlock.equals(placeAt) to be true is if it's replacable
if (selectedBlock.equals(placeAt) || (MovementHelper.canPlaceAgainst(ctx, selectedBlock) && selectedBlock.offset(side).equals(placeAt))) {
return PlaceResult.READY_TO_PLACE;
}
}
return found ? PlaceResult.ATTEMPTING : PlaceResult.NO_OPTION;
}
enum PlaceResult {
READY_TO_PLACE, ATTEMPTING, NO_OPTION;
}
} }
@@ -20,7 +20,6 @@ package baritone.pathing.movement;
import baritone.api.pathing.movement.MovementStatus; import baritone.api.pathing.movement.MovementStatus;
import baritone.api.utils.Rotation; import baritone.api.utils.Rotation;
import baritone.api.utils.input.Input; import baritone.api.utils.input.Input;
import net.minecraft.util.math.Vec3d;
import java.util.HashMap; import java.util.HashMap;
import java.util.Map; import java.util.Map;
@@ -29,7 +28,6 @@ import java.util.Optional;
public class MovementState { public class MovementState {
private MovementStatus status; private MovementStatus status;
private MovementTarget goal = new MovementTarget();
private MovementTarget target = new MovementTarget(); private MovementTarget target = new MovementTarget();
private final Map<Input, Boolean> inputState = new HashMap<>(); private final Map<Input, Boolean> inputState = new HashMap<>();
@@ -42,15 +40,6 @@ public class MovementState {
return status; return status;
} }
public MovementTarget getGoal() {
return this.goal;
}
public MovementState setGoal(MovementTarget goal) {
this.goal = goal;
return this;
}
public MovementTarget getTarget() { public MovementTarget getTarget() {
return this.target; return this.target;
} }
@@ -65,23 +54,12 @@ public class MovementState {
return this; return this;
} }
public boolean getInput(Input input) {
return this.inputState.getOrDefault(input, false);
}
public Map<Input, Boolean> getInputStates() { public Map<Input, Boolean> getInputStates() {
return this.inputState; return this.inputState;
} }
public static class MovementTarget { public static class MovementTarget {
/**
* Necessary movement to achieve
* <p>
* TODO: Decide desiredMovement type
*/
public Vec3d position;
/** /**
* Yaw and pitch angles that must be matched * Yaw and pitch angles that must be matched
*/ */
@@ -95,27 +73,14 @@ public class MovementState {
private boolean forceRotations; private boolean forceRotations;
public MovementTarget() { public MovementTarget() {
this(null, null, false); this(null, false);
}
public MovementTarget(Vec3d position) {
this(position, null, false);
} }
public MovementTarget(Rotation rotation, boolean forceRotations) { public MovementTarget(Rotation rotation, boolean forceRotations) {
this(null, rotation, forceRotations);
}
public MovementTarget(Vec3d position, Rotation rotation, boolean forceRotations) {
this.position = position;
this.rotation = rotation; this.rotation = rotation;
this.forceRotations = forceRotations; this.forceRotations = forceRotations;
} }
public final Optional<Vec3d> getPosition() {
return Optional.ofNullable(this.position);
}
public final Optional<Rotation> getRotation() { public final Optional<Rotation> getRotation() {
return Optional.ofNullable(this.rotation); return Optional.ofNullable(this.rotation);
} }
@@ -220,51 +220,59 @@ public enum Moves {
} }
}, },
DIAGONAL_NORTHEAST(+1, 0, -1) { DIAGONAL_NORTHEAST(+1, 0, -1, false, true) {
@Override @Override
public Movement apply0(CalculationContext context, BetterBlockPos src) { public Movement apply0(CalculationContext context, BetterBlockPos src) {
return new MovementDiagonal(context.getBaritone(), src, EnumFacing.NORTH, EnumFacing.EAST); MutableMoveResult res = new MutableMoveResult();
apply(context, src.x, src.y, src.z, res);
return new MovementDiagonal(context.getBaritone(), src, EnumFacing.NORTH, EnumFacing.EAST, res.y - src.y);
} }
@Override @Override
public double cost(CalculationContext context, int x, int y, int z) { public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
return MovementDiagonal.cost(context, x, y, z, x + 1, z - 1); MovementDiagonal.cost(context, x, y, z, x + 1, z - 1, result);
} }
}, },
DIAGONAL_NORTHWEST(-1, 0, -1) { DIAGONAL_NORTHWEST(-1, 0, -1, false, true) {
@Override @Override
public Movement apply0(CalculationContext context, BetterBlockPos src) { public Movement apply0(CalculationContext context, BetterBlockPos src) {
return new MovementDiagonal(context.getBaritone(), src, EnumFacing.NORTH, EnumFacing.WEST); MutableMoveResult res = new MutableMoveResult();
apply(context, src.x, src.y, src.z, res);
return new MovementDiagonal(context.getBaritone(), src, EnumFacing.NORTH, EnumFacing.WEST, res.y - src.y);
} }
@Override @Override
public double cost(CalculationContext context, int x, int y, int z) { public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
return MovementDiagonal.cost(context, x, y, z, x - 1, z - 1); MovementDiagonal.cost(context, x, y, z, x - 1, z - 1, result);
} }
}, },
DIAGONAL_SOUTHEAST(+1, 0, +1) { DIAGONAL_SOUTHEAST(+1, 0, +1, false, true) {
@Override @Override
public Movement apply0(CalculationContext context, BetterBlockPos src) { public Movement apply0(CalculationContext context, BetterBlockPos src) {
return new MovementDiagonal(context.getBaritone(), src, EnumFacing.SOUTH, EnumFacing.EAST); MutableMoveResult res = new MutableMoveResult();
apply(context, src.x, src.y, src.z, res);
return new MovementDiagonal(context.getBaritone(), src, EnumFacing.SOUTH, EnumFacing.EAST, res.y - src.y);
} }
@Override @Override
public double cost(CalculationContext context, int x, int y, int z) { public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
return MovementDiagonal.cost(context, x, y, z, x + 1, z + 1); MovementDiagonal.cost(context, x, y, z, x + 1, z + 1, result);
} }
}, },
DIAGONAL_SOUTHWEST(-1, 0, +1) { DIAGONAL_SOUTHWEST(-1, 0, +1, false, true) {
@Override @Override
public Movement apply0(CalculationContext context, BetterBlockPos src) { public Movement apply0(CalculationContext context, BetterBlockPos src) {
return new MovementDiagonal(context.getBaritone(), src, EnumFacing.SOUTH, EnumFacing.WEST); MutableMoveResult res = new MutableMoveResult();
apply(context, src.x, src.y, src.z, res);
return new MovementDiagonal(context.getBaritone(), src, EnumFacing.SOUTH, EnumFacing.WEST, res.y - src.y);
} }
@Override @Override
public double cost(CalculationContext context, int x, int y, int z) { public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
return MovementDiagonal.cost(context, x, y, z, x - 1, z + 1); MovementDiagonal.cost(context, x, y, z, x - 1, z + 1, result);
} }
}, },
@@ -21,7 +21,6 @@ import baritone.Baritone;
import baritone.api.IBaritone; import baritone.api.IBaritone;
import baritone.api.pathing.movement.MovementStatus; import baritone.api.pathing.movement.MovementStatus;
import baritone.api.utils.BetterBlockPos; import baritone.api.utils.BetterBlockPos;
import baritone.api.utils.RotationUtils;
import baritone.api.utils.input.Input; import baritone.api.utils.input.Input;
import baritone.pathing.movement.CalculationContext; import baritone.pathing.movement.CalculationContext;
import baritone.pathing.movement.Movement; import baritone.pathing.movement.Movement;
@@ -32,10 +31,6 @@ import net.minecraft.block.BlockFalling;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import java.util.Objects;
public class MovementAscend extends Movement { public class MovementAscend extends Movement {
@@ -52,41 +47,28 @@ public class MovementAscend extends Movement {
} }
@Override @Override
protected double calculateCost(CalculationContext context) { public double calculateCost(CalculationContext context) {
return cost(context, src.x, src.y, src.z, dest.x, dest.z); return cost(context, src.x, src.y, src.z, dest.x, dest.z);
} }
public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) { public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
IBlockState srcDown = context.get(x, y - 1, z);
if (srcDown.getBlock() == Blocks.LADDER || srcDown.getBlock() == Blocks.VINE) {
return COST_INF;
}
// we can jump from soul sand, but not from a bottom slab
boolean jumpingFromBottomSlab = MovementHelper.isBottomSlab(srcDown);
IBlockState toPlace = context.get(destX, y, destZ); IBlockState toPlace = context.get(destX, y, destZ);
boolean jumpingToBottomSlab = MovementHelper.isBottomSlab(toPlace);
if (jumpingFromBottomSlab && !jumpingToBottomSlab) {
return COST_INF;// the only thing we can ascend onto from a bottom slab is another bottom slab
}
boolean hasToPlace = false; boolean hasToPlace = false;
if (!MovementHelper.canWalkOn(context.bsi(), destX, y, destZ, toPlace)) { if (!MovementHelper.canWalkOn(context.bsi, destX, y, destZ, toPlace)) {
if (!context.canPlaceThrowawayAt(destX, y, destZ)) { if (!context.canPlaceThrowawayAt(destX, y, destZ)) {
return COST_INF; return COST_INF;
} }
if (toPlace.getBlock() != Blocks.AIR && !MovementHelper.isWater(toPlace.getBlock()) && !MovementHelper.isReplacable(destX, y, destZ, toPlace, context.world())) { if (!MovementHelper.isReplacable(destX, y, destZ, toPlace, context.bsi)) {
return COST_INF; return COST_INF;
} }
// TODO: add ability to place against .down() as well as the cardinal directions for (int i = 0; i < 5; i++) {
// useful for when you are starting a staircase without anything to place against int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
// Counterpoint to the above TODO ^ you should move then pillar instead of ascend int againstY = y + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
for (int i = 0; i < 4; i++) { int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
int againstX = destX + HORIZONTALS[i].getXOffset(); if (againstX == x && againstZ == z) { // we might be able to backplace now, but it doesn't matter because it will have been broken by the time we'd need to use it
int againstZ = destZ + HORIZONTALS[i].getZOffset();
if (againstX == x && againstZ == z) {
continue; continue;
} }
if (MovementHelper.canPlaceAgainst(context.bsi(), againstX, y, againstZ)) { if (MovementHelper.canPlaceAgainst(context.bsi, againstX, againstY, againstZ)) {
hasToPlace = true; hasToPlace = true;
break; break;
} }
@@ -95,8 +77,8 @@ public class MovementAscend extends Movement {
return COST_INF; return COST_INF;
} }
} }
IBlockState srcUp2 = null; IBlockState srcUp2 = context.get(x, y + 2, z); // used lower down anyway
if (context.get(x, y + 3, z).getBlock() instanceof BlockFalling && (MovementHelper.canWalkThrough(context.bsi(), x, y + 1, z) || !((srcUp2 = context.get(x, y + 2, z)).getBlock() instanceof BlockFalling))) {//it would fall on us and possibly suffocate us if (context.get(x, y + 3, z).getBlock() instanceof BlockFalling && (MovementHelper.canWalkThrough(context.bsi, x, y + 1, z) || !(srcUp2.getBlock() instanceof BlockFalling))) {//it would fall on us and possibly suffocate us
// HOWEVER, we assume that we're standing in the start position // HOWEVER, we assume that we're standing in the start position
// that means that src and src.up(1) are both air // that means that src and src.up(1) are both air
// maybe they aren't now, but they will be by the time this starts // maybe they aren't now, but they will be by the time this starts
@@ -114,32 +96,41 @@ public class MovementAscend extends Movement {
// it's possible srcUp is AIR from the start, and srcUp2 is falling // it's possible srcUp is AIR from the start, and srcUp2 is falling
// and in that scenario, when we arrive and break srcUp2, that lets srcUp3 fall on us and suffocate us // and in that scenario, when we arrive and break srcUp2, that lets srcUp3 fall on us and suffocate us
} }
IBlockState srcDown = context.get(x, y - 1, z);
if (srcDown.getBlock() == Blocks.LADDER || srcDown.getBlock() == Blocks.VINE) {
return COST_INF;
}
// we can jump from soul sand, but not from a bottom slab
boolean jumpingFromBottomSlab = MovementHelper.isBottomSlab(srcDown);
boolean jumpingToBottomSlab = MovementHelper.isBottomSlab(toPlace);
if (jumpingFromBottomSlab && !jumpingToBottomSlab) {
return COST_INF;// the only thing we can ascend onto from a bottom slab is another bottom slab
}
double walk; double walk;
if (jumpingToBottomSlab) { if (jumpingToBottomSlab) {
if (jumpingFromBottomSlab) { if (jumpingFromBottomSlab) {
walk = Math.max(JUMP_ONE_BLOCK_COST, WALK_ONE_BLOCK_COST); // we hit space immediately on entering this action walk = Math.max(JUMP_ONE_BLOCK_COST, WALK_ONE_BLOCK_COST); // we hit space immediately on entering this action
walk += context.jumpPenalty;
} else { } else {
walk = WALK_ONE_BLOCK_COST; // we don't hit space we just walk into the slab walk = WALK_ONE_BLOCK_COST; // we don't hit space we just walk into the slab
} }
} else { } else {
// jumpingFromBottomSlab must be false
if (toPlace.getBlock() == Blocks.SOUL_SAND) { if (toPlace.getBlock() == Blocks.SOUL_SAND) {
walk = WALK_ONE_OVER_SOUL_SAND_COST; walk = WALK_ONE_OVER_SOUL_SAND_COST;
} else { } else {
walk = WALK_ONE_BLOCK_COST; walk = Math.max(JUMP_ONE_BLOCK_COST, WALK_ONE_BLOCK_COST);
} }
walk += context.jumpPenalty;
} }
// cracks knuckles double totalCost = walk;
double totalCost = 0;
totalCost += walk;
if (hasToPlace) { if (hasToPlace) {
totalCost += context.placeBlockCost(); totalCost += context.placeBlockCost;
} }
if (srcUp2 == null) { // start with srcUp2 since we already have its state
srcUp2 = context.get(x, y + 2, z); // includeFalling isn't needed because of the falling check above -- if srcUp3 is falling we will have already exited with COST_INF if we'd actually have to break it
} totalCost += MovementHelper.getMiningDurationTicks(context, x, y + 2, z, srcUp2, false);
totalCost += MovementHelper.getMiningDurationTicks(context, x, y + 2, z, srcUp2, false); // TODO MAKE ABSOLUTELY SURE we don't need includeFalling here, from the falling check above
if (totalCost >= COST_INF) { if (totalCost >= COST_INF) {
return COST_INF; return COST_INF;
} }
@@ -166,55 +157,30 @@ public class MovementAscend extends Movement {
IBlockState jumpingOnto = BlockStateInterface.get(ctx, positionToPlace); IBlockState jumpingOnto = BlockStateInterface.get(ctx, positionToPlace);
if (!MovementHelper.canWalkOn(ctx, positionToPlace, jumpingOnto)) { if (!MovementHelper.canWalkOn(ctx, positionToPlace, jumpingOnto)) {
for (int i = 0; i < 4; i++) { ticksWithoutPlacement++;
BlockPos anAgainst = positionToPlace.offset(HORIZONTALS[i]); if (MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), false) == PlaceResult.READY_TO_PLACE) {
if (anAgainst.equals(src)) { state.setInput(Input.SNEAK, true);
continue; if (ctx.player().isSneaking()) {
} state.setInput(Input.CLICK_RIGHT, true);
if (MovementHelper.canPlaceAgainst(ctx, anAgainst)) {
if (!MovementHelper.throwaway(ctx, true)) {//get ready to place a throwaway block
return state.setStatus(MovementStatus.UNREACHABLE);
}
double faceX = (dest.getX() + anAgainst.getX() + 1.0D) * 0.5D;
double faceY = (dest.getY() + anAgainst.getY()) * 0.5D;
double faceZ = (dest.getZ() + anAgainst.getZ() + 1.0D) * 0.5D;
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations()), true));
EnumFacing side = ctx.objectMouseOver().sideHit;
ctx.getSelectedBlock().ifPresent(selectedBlock -> {
if (Objects.equals(selectedBlock, anAgainst) && selectedBlock.offset(side).equals(positionToPlace)) {
ticksWithoutPlacement++;
state.setInput(Input.SNEAK, true);
if (ctx.player().isSneaking()) {
state.setInput(Input.CLICK_RIGHT, true);
}
if (ticksWithoutPlacement > 10) {
// After 10 ticks without placement, we might be standing in the way, move back
state.setInput(Input.MOVE_BACK, true);
}
} else {
state.setInput(Input.CLICK_LEFT, true); // break whatever replaceable block is in the way
}
//System.out.println("Trying to look at " + anAgainst + ", actually looking at" + selectedBlock);
});
return state;
} }
} }
return state.setStatus(MovementStatus.UNREACHABLE); if (ticksWithoutPlacement > 10) {
// After 10 ticks without placement, we might be standing in the way, move back
state.setInput(Input.MOVE_BACK, true);
}
return state;
} }
MovementHelper.moveTowards(ctx, state, dest); MovementHelper.moveTowards(ctx, state, dest);
if (MovementHelper.isBottomSlab(jumpingOnto) && !MovementHelper.isBottomSlab(BlockStateInterface.get(ctx, src.down()))) { if (MovementHelper.isBottomSlab(jumpingOnto) && !MovementHelper.isBottomSlab(BlockStateInterface.get(ctx, src.down()))) {
return state; // don't jump while walking from a non double slab into a bottom slab return state; // don't jump while walking from a non double slab into a bottom slab
} }
if (Baritone.settings().assumeStep.get()) { if (Baritone.settings().assumeStep.get() || ctx.playerFeet().equals(src.up())) {
// no need to hit space if we're already jumping
return state; return state;
} }
if (ctx.playerFeet().equals(src.up())) {
return state; // no need to hit space if we're already jumping
}
if (headBonkClear()) { if (headBonkClear()) {
return state.setInput(Input.JUMP, true); return state.setInput(Input.JUMP, true);
} }
@@ -17,7 +17,6 @@
package baritone.pathing.movement.movements; package baritone.pathing.movement.movements;
import baritone.Baritone;
import baritone.api.IBaritone; import baritone.api.IBaritone;
import baritone.api.pathing.movement.MovementStatus; import baritone.api.pathing.movement.MovementStatus;
import baritone.api.utils.BetterBlockPos; import baritone.api.utils.BetterBlockPos;
@@ -53,7 +52,7 @@ public class MovementDescend extends Movement {
} }
@Override @Override
protected double calculateCost(CalculationContext context) { public double calculateCost(CalculationContext context) {
MutableMoveResult result = new MutableMoveResult(); MutableMoveResult result = new MutableMoveResult();
cost(context, src.x, src.y, src.z, dest.x, dest.z, result); cost(context, src.x, src.y, src.z, dest.x, dest.z, result);
if (result.y != dest.y) { if (result.y != dest.y) {
@@ -63,11 +62,6 @@ public class MovementDescend extends Movement {
} }
public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) { public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) {
Block fromDown = context.get(x, y - 1, z).getBlock();
if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
return;
}
double totalCost = 0; double totalCost = 0;
IBlockState destDown = context.get(destX, y - 1, destZ); IBlockState destDown = context.get(destX, y - 1, destZ);
totalCost += MovementHelper.getMiningDurationTicks(context, destX, y - 1, destZ, destDown, false); totalCost += MovementHelper.getMiningDurationTicks(context, destX, y - 1, destZ, destDown, false);
@@ -83,6 +77,11 @@ public class MovementDescend extends Movement {
return; return;
} }
Block fromDown = context.get(x, y - 1, z).getBlock();
if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
return;
}
// A // A
//SA //SA
// A // A
@@ -94,7 +93,7 @@ public class MovementDescend extends Movement {
//C, D, etc determine the length of the fall //C, D, etc determine the length of the fall
IBlockState below = context.get(destX, y - 2, destZ); IBlockState below = context.get(destX, y - 2, destZ);
if (!MovementHelper.canWalkOn(context.bsi(), destX, y - 2, destZ, below)) { if (!MovementHelper.canWalkOn(context.bsi, destX, y - 2, destZ, below)) {
dynamicFallCost(context, x, y, z, destX, destZ, totalCost, below, res); dynamicFallCost(context, x, y, z, destX, destZ, totalCost, below, res);
return; return;
} }
@@ -107,7 +106,7 @@ public class MovementDescend extends Movement {
double walk = WALK_OFF_BLOCK_COST; double walk = WALK_OFF_BLOCK_COST;
if (fromDown == Blocks.SOUL_SAND) { if (fromDown == Blocks.SOUL_SAND) {
// use this ratio to apply the soul sand speed penalty to our 0.8 block distance // use this ratio to apply the soul sand speed penalty to our 0.8 block distance
walk = WALK_ONE_OVER_SOUL_SAND_COST; walk *= WALK_ONE_OVER_SOUL_SAND_COST / WALK_ONE_BLOCK_COST;
} }
totalCost += walk + Math.max(FALL_N_BLOCKS_COST[1], CENTER_AFTER_FALL_COST); totalCost += walk + Math.max(FALL_N_BLOCKS_COST[1], CENTER_AFTER_FALL_COST);
res.x = destX; res.x = destX;
@@ -116,66 +115,81 @@ public class MovementDescend extends Movement {
res.cost = totalCost; res.cost = totalCost;
} }
public static void dynamicFallCost(CalculationContext context, int x, int y, int z, int destX, int destZ, double frontBreak, IBlockState below, MutableMoveResult res) { public static boolean dynamicFallCost(CalculationContext context, int x, int y, int z, int destX, int destZ, double frontBreak, IBlockState below, MutableMoveResult res) {
if (frontBreak != 0 && context.get(destX, y + 2, destZ).getBlock() instanceof BlockFalling) { if (frontBreak != 0 && context.get(destX, y + 2, destZ).getBlock() instanceof BlockFalling) {
// if frontBreak is 0 we can actually get through this without updating the falling block and making it actually fall // if frontBreak is 0 we can actually get through this without updating the falling block and making it actually fall
// but if frontBreak is nonzero, we're breaking blocks in front, so don't let anything fall through this column, // but if frontBreak is nonzero, we're breaking blocks in front, so don't let anything fall through this column,
// and potentially replace the water we're going to fall into // and potentially replace the water we're going to fall into
return; return false;
} }
if (!MovementHelper.canWalkThrough(context.bsi(), destX, y - 2, destZ, below) && below.getBlock() != Blocks.WATER) { if (!MovementHelper.canWalkThrough(context.bsi, destX, y - 2, destZ, below) && below.getBlock() != Blocks.WATER) {
return; return false;
} }
double costSoFar = 0;
int effectiveStartHeight = y;
for (int fallHeight = 3; true; fallHeight++) { for (int fallHeight = 3; true; fallHeight++) {
int newY = y - fallHeight; int newY = y - fallHeight;
if (newY < 0) { if (newY < 0) {
// when pathing in the end, where you could plausibly fall into the void // when pathing in the end, where you could plausibly fall into the void
// this check prevents it from getting the block at y=-1 and crashing // this check prevents it from getting the block at y=-1 and crashing
return; return false;
} }
IBlockState ontoBlock = context.get(destX, newY, destZ); IBlockState ontoBlock = context.get(destX, newY, destZ);
double tentativeCost = WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[fallHeight] + frontBreak; int unprotectedFallHeight = fallHeight - (y - effectiveStartHeight); // equal to fallHeight - y + effectiveFallHeight, which is equal to -newY + effectiveFallHeight, which is equal to effectiveFallHeight - newY
if (ontoBlock.getBlock() == Blocks.WATER && !MovementHelper.isFlowing(ontoBlock) && context.getBlock(destX, newY + 1, destZ) != Blocks.WATERLILY) { // TODO flowing check required here? double tentativeCost = WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[unprotectedFallHeight] + frontBreak + costSoFar;
if ((ontoBlock.getBlock() == Blocks.WATER || ontoBlock.getBlock() == Blocks.FLOWING_WATER) && context.getBlock(destX, newY + 1, destZ) != Blocks.WATERLILY) {
// lilypads are canWalkThrough, but we can't end a fall that should be broken by water if it's covered by a lilypad // lilypads are canWalkThrough, but we can't end a fall that should be broken by water if it's covered by a lilypad
// however, don't return impossible in the lilypad scenario, because we could still jump right on it (water that's below a lilypad is canWalkOn so it works) // however, don't return impossible in the lilypad scenario, because we could still jump right on it (water that's below a lilypad is canWalkOn so it works)
if (Baritone.settings().assumeWalkOnWater.get()) { if (context.assumeWalkOnWater) {
return; // TODO fix return false; // TODO fix
}
if (MovementHelper.isFlowing(ontoBlock)) {
return false; // TODO flowing check required here?
}
if (!MovementHelper.canWalkOn(context.bsi, destX, newY - 1, destZ)) {
// we could punch right through the water into something else
return false;
} }
// found a fall into water // found a fall into water
res.x = destX; res.x = destX;
res.y = newY; res.y = newY;
res.z = destZ; res.z = destZ;
res.cost = tentativeCost;// TODO incorporate water swim up cost? res.cost = tentativeCost;// TODO incorporate water swim up cost?
return; return false;
} }
if (ontoBlock.getBlock() == Blocks.FLOWING_WATER) { if (unprotectedFallHeight <= 11 && (ontoBlock.getBlock() == Blocks.VINE || ontoBlock.getBlock() == Blocks.LADDER)) {
return; // if fall height is greater than or equal to 11, we don't actually grab on to vines or ladders. the more you know
} // this effectively "resets" our falling speed
if (MovementHelper.canWalkThrough(context.bsi(), destX, newY, destZ, ontoBlock)) { costSoFar += FALL_N_BLOCKS_COST[unprotectedFallHeight - 1];// we fall until the top of this block (not including this block)
costSoFar += LADDER_DOWN_ONE_COST;
effectiveStartHeight = newY;
continue; continue;
} }
if (!MovementHelper.canWalkOn(context.bsi(), destX, newY, destZ, ontoBlock)) { if (MovementHelper.canWalkThrough(context.bsi, destX, newY, destZ, ontoBlock)) {
return; continue;
}
if (!MovementHelper.canWalkOn(context.bsi, destX, newY, destZ, ontoBlock)) {
return false;
} }
if (MovementHelper.isBottomSlab(ontoBlock)) { if (MovementHelper.isBottomSlab(ontoBlock)) {
return; // falling onto a half slab is really glitchy, and can cause more fall damage than we'd expect return false; // falling onto a half slab is really glitchy, and can cause more fall damage than we'd expect
} }
if (context.hasWaterBucket() && fallHeight <= context.maxFallHeightBucket() + 1) { if (unprotectedFallHeight <= context.maxFallHeightNoWater + 1) {
res.x = destX;
res.y = newY + 1;// this is the block we're falling onto, so dest is +1
res.z = destZ;
res.cost = tentativeCost + context.placeBlockCost();
return;
}
if (fallHeight <= context.maxFallHeightNoWater() + 1) {
// fallHeight = 4 means onto.up() is 3 blocks down, which is the max // fallHeight = 4 means onto.up() is 3 blocks down, which is the max
res.x = destX; res.x = destX;
res.y = newY + 1; res.y = newY + 1;
res.z = destZ; res.z = destZ;
res.cost = tentativeCost; res.cost = tentativeCost;
return; return false;
}
if (context.hasWaterBucket && unprotectedFallHeight <= context.maxFallHeightBucket + 1) {
res.x = destX;
res.y = newY + 1;// this is the block we're falling onto, so dest is +1
res.z = destZ;
res.cost = tentativeCost + context.placeBlockCost;
return true;
} else { } else {
return; return false;
} }
} }
} }
@@ -218,8 +232,7 @@ public class MovementDescend extends Movement {
if (numTicks++ < 20) { if (numTicks++ < 20) {
MovementHelper.moveTowards(ctx, state, fakeDest); MovementHelper.moveTowards(ctx, state, fakeDest);
if (fromStart > 1.25) { if (fromStart > 1.25) {
state.setInput(Input.MOVE_FORWARD, false); state.getTarget().rotation = new Rotation(state.getTarget().rotation.getYaw() + 180F, state.getTarget().rotation.getPitch());
state.setInput(Input.MOVE_BACK, true);
} }
} else { } else {
MovementHelper.moveTowards(ctx, state, dest); MovementHelper.moveTowards(ctx, state, dest);
@@ -25,6 +25,8 @@ import baritone.pathing.movement.CalculationContext;
import baritone.pathing.movement.Movement; import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper; import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState; import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface;
import baritone.utils.pathing.MutableMoveResult;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
@@ -38,13 +40,13 @@ public class MovementDiagonal extends Movement {
private static final double SQRT_2 = Math.sqrt(2); private static final double SQRT_2 = Math.sqrt(2);
public MovementDiagonal(IBaritone baritone, BetterBlockPos start, EnumFacing dir1, EnumFacing dir2) { public MovementDiagonal(IBaritone baritone, BetterBlockPos start, EnumFacing dir1, EnumFacing dir2, int dy) {
this(baritone, start, start.offset(dir1), start.offset(dir2), dir2); this(baritone, start, start.offset(dir1), start.offset(dir2), dir2, dy);
// super(start, start.offset(dir1).offset(dir2), new BlockPos[]{start.offset(dir1), start.offset(dir1).up(), start.offset(dir2), start.offset(dir2).up(), start.offset(dir1).offset(dir2), start.offset(dir1).offset(dir2).up()}, new BlockPos[]{start.offset(dir1).offset(dir2).down()}); // super(start, start.offset(dir1).offset(dir2), new BlockPos[]{start.offset(dir1), start.offset(dir1).up(), start.offset(dir2), start.offset(dir2).up(), start.offset(dir1).offset(dir2), start.offset(dir1).offset(dir2).up()}, new BlockPos[]{start.offset(dir1).offset(dir2).down()});
} }
private MovementDiagonal(IBaritone baritone, BetterBlockPos start, BetterBlockPos dir1, BetterBlockPos dir2, EnumFacing drr2) { private MovementDiagonal(IBaritone baritone, BetterBlockPos start, BetterBlockPos dir1, BetterBlockPos dir2, EnumFacing drr2, int dy) {
this(baritone, start, dir1.offset(drr2), dir1, dir2); this(baritone, start, dir1.offset(drr2).up(dy), dir1, dir2);
} }
private MovementDiagonal(IBaritone baritone, BetterBlockPos start, BetterBlockPos end, BetterBlockPos dir1, BetterBlockPos dir2) { private MovementDiagonal(IBaritone baritone, BetterBlockPos start, BetterBlockPos end, BetterBlockPos dir1, BetterBlockPos dir2) {
@@ -52,38 +54,49 @@ public class MovementDiagonal extends Movement {
} }
@Override @Override
protected double calculateCost(CalculationContext context) { public double calculateCost(CalculationContext context) {
return cost(context, src.x, src.y, src.z, dest.x, dest.z); MutableMoveResult result = new MutableMoveResult();
cost(context, src.x, src.y, src.z, dest.x, dest.z, result);
if (result.y != dest.y) {
return COST_INF; // doesn't apply to us, this position is incorrect
}
return result.cost;
} }
public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) { public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) {
Block fromDown = context.get(x, y - 1, z).getBlock();
if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
return COST_INF;
}
IBlockState destInto = context.get(destX, y, destZ); IBlockState destInto = context.get(destX, y, destZ);
if (!MovementHelper.canWalkThrough(context.bsi(), destX, y, destZ, destInto) || !MovementHelper.canWalkThrough(context.bsi(), destX, y + 1, destZ)) { if (!MovementHelper.canWalkThrough(context.bsi, destX, y, destZ, destInto) || !MovementHelper.canWalkThrough(context.bsi, destX, y + 1, destZ)) {
return COST_INF; return;
} }
IBlockState destWalkOn = context.get(destX, y - 1, destZ); IBlockState destWalkOn = context.get(destX, y - 1, destZ);
if (!MovementHelper.canWalkOn(context.bsi(), destX, y - 1, destZ, destWalkOn)) { boolean descend = false;
return COST_INF; if (!MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, destWalkOn)) {
descend = true;
if (!context.allowDiagonalDescend || !MovementHelper.canWalkOn(context.bsi, destX, y - 2, destZ) || !MovementHelper.canWalkThrough(context.bsi, destX, y - 1, destZ, destWalkOn)) {
return;
}
} }
double multiplier = WALK_ONE_BLOCK_COST; double multiplier = WALK_ONE_BLOCK_COST;
// For either possible soul sand, that affects half of our walking // For either possible soul sand, that affects half of our walking
if (destWalkOn.getBlock() == Blocks.SOUL_SAND) { if (destWalkOn.getBlock() == Blocks.SOUL_SAND) {
multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2; multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
} else if (destWalkOn.getBlock() == Blocks.WATER) {
multiplier += context.walkOnWaterOnePenalty * SQRT_2;
}
Block fromDown = context.get(x, y - 1, z).getBlock();
if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
return;
} }
if (fromDown == Blocks.SOUL_SAND) { if (fromDown == Blocks.SOUL_SAND) {
multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2; multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
} }
Block cuttingOver1 = context.get(x, y - 1, destZ).getBlock(); Block cuttingOver1 = context.get(x, y - 1, destZ).getBlock();
if (cuttingOver1 == Blocks.MAGMA || MovementHelper.isLava(cuttingOver1)) { if (cuttingOver1 == Blocks.MAGMA || MovementHelper.isLava(cuttingOver1)) {
return COST_INF; return;
} }
Block cuttingOver2 = context.get(destX, y - 1, z).getBlock(); Block cuttingOver2 = context.get(destX, y - 1, z).getBlock();
if (cuttingOver2 == Blocks.MAGMA || MovementHelper.isLava(cuttingOver2)) { if (cuttingOver2 == Blocks.MAGMA || MovementHelper.isLava(cuttingOver2)) {
return COST_INF; return;
} }
IBlockState pb0 = context.get(x, y, destZ); IBlockState pb0 = context.get(x, y, destZ);
IBlockState pb2 = context.get(destX, y, z); IBlockState pb2 = context.get(destX, y, z);
@@ -92,46 +105,61 @@ public class MovementDiagonal extends Movement {
if (optionA != 0 && optionB != 0) { if (optionA != 0 && optionB != 0) {
// check these one at a time -- if pb0 and pb2 were nonzero, we already know that (optionA != 0 && optionB != 0) // check these one at a time -- if pb0 and pb2 were nonzero, we already know that (optionA != 0 && optionB != 0)
// so no need to check pb1 as well, might as well return early here // so no need to check pb1 as well, might as well return early here
return COST_INF; return;
} }
IBlockState pb1 = context.get(x, y + 1, destZ); IBlockState pb1 = context.get(x, y + 1, destZ);
optionA += MovementHelper.getMiningDurationTicks(context, x, y + 1, destZ, pb1, true); optionA += MovementHelper.getMiningDurationTicks(context, x, y + 1, destZ, pb1, true);
if (optionA != 0 && optionB != 0) { if (optionA != 0 && optionB != 0) {
// same deal, if pb1 makes optionA nonzero and option B already was nonzero, pb3 can't affect the result // same deal, if pb1 makes optionA nonzero and option B already was nonzero, pb3 can't affect the result
return COST_INF; return;
} }
IBlockState pb3 = context.get(destX, y + 1, z); IBlockState pb3 = context.get(destX, y + 1, z);
if (optionA == 0 && ((MovementHelper.avoidWalkingInto(pb2.getBlock()) && pb2.getBlock() != Blocks.WATER) || (MovementHelper.avoidWalkingInto(pb3.getBlock()) && pb3.getBlock() != Blocks.WATER))) { if (optionA == 0 && ((MovementHelper.avoidWalkingInto(pb2.getBlock()) && pb2.getBlock() != Blocks.WATER) || (MovementHelper.avoidWalkingInto(pb3.getBlock()) && pb3.getBlock() != Blocks.WATER))) {
// at this point we're done calculating optionA, so we can check if it's actually possible to edge around in that direction // at this point we're done calculating optionA, so we can check if it's actually possible to edge around in that direction
return COST_INF; return;
} }
optionB += MovementHelper.getMiningDurationTicks(context, destX, y + 1, z, pb3, true); optionB += MovementHelper.getMiningDurationTicks(context, destX, y + 1, z, pb3, true);
if (optionA != 0 && optionB != 0) { if (optionA != 0 && optionB != 0) {
// and finally, if the cost is nonzero for both ways to approach this diagonal, it's not possible // and finally, if the cost is nonzero for both ways to approach this diagonal, it's not possible
return COST_INF; return;
} }
if (optionB == 0 && ((MovementHelper.avoidWalkingInto(pb0.getBlock()) && pb0.getBlock() != Blocks.WATER) || (MovementHelper.avoidWalkingInto(pb1.getBlock()) && pb1.getBlock() != Blocks.WATER))) { if (optionB == 0 && ((MovementHelper.avoidWalkingInto(pb0.getBlock()) && pb0.getBlock() != Blocks.WATER) || (MovementHelper.avoidWalkingInto(pb1.getBlock()) && pb1.getBlock() != Blocks.WATER))) {
// and now that option B is fully calculated, see if we can edge around that way // and now that option B is fully calculated, see if we can edge around that way
return COST_INF; return;
} }
boolean water = false; boolean water = false;
if (MovementHelper.isWater(context.getBlock(x, y, z)) || MovementHelper.isWater(destInto.getBlock())) { Block startIn = context.getBlock(x, y, z);
if (MovementHelper.isWater(startIn) || MovementHelper.isWater(destInto.getBlock())) {
// Ignore previous multiplier // Ignore previous multiplier
// Whatever we were walking on (possibly soul sand) doesn't matter as we're actually floating on water // Whatever we were walking on (possibly soul sand) doesn't matter as we're actually floating on water
// Not even touching the blocks below // Not even touching the blocks below
multiplier = context.waterWalkSpeed(); multiplier = context.waterWalkSpeed;
water = true; water = true;
} }
if (optionA != 0 || optionB != 0) { if (optionA != 0 || optionB != 0) {
multiplier *= SQRT_2 - 0.001; // TODO tune multiplier *= SQRT_2 - 0.001; // TODO tune
if (startIn == Blocks.LADDER || startIn == Blocks.VINE) {
// edging around doesn't work if doing so would climb a ladder or vine instead of moving sideways
return;
}
} else {
// only can sprint if not edging around
if (context.canSprint && !water) {
// If we aren't edging around anything, and we aren't in water
// We can sprint =D
// Don't check for soul sand, since we can sprint on that too
multiplier *= SPRINT_MULTIPLIER;
}
} }
if (context.canSprint() && !water) { res.cost = multiplier * SQRT_2;
// If we aren't edging around anything, and we aren't in water if (descend) {
// We can sprint =D res.cost += Math.max(FALL_N_BLOCKS_COST[1], CENTER_AFTER_FALL_COST);
// Don't check for soul sand, since we can sprint on that too res.y = y - 1;
multiplier *= SPRINT_MULTIPLIER; } else {
res.y = y;
} }
return multiplier * SQRT_2; res.x = destX;
res.z = destZ;
} }
@Override @Override
@@ -158,13 +186,13 @@ public class MovementDiagonal extends Movement {
} }
@Override @Override
public List<BlockPos> toBreak() { public List<BlockPos> toBreak(BlockStateInterface bsi) {
if (toBreakCached != null) { if (toBreakCached != null) {
return toBreakCached; return toBreakCached;
} }
List<BlockPos> result = new ArrayList<>(); List<BlockPos> result = new ArrayList<>();
for (int i = 4; i < 6; i++) { for (int i = 4; i < 6; i++) {
if (!MovementHelper.canWalkThrough(ctx, positionsToBreak[i])) { if (!MovementHelper.canWalkThrough(bsi, positionsToBreak[i].x, positionsToBreak[i].y, positionsToBreak[i].z)) {
result.add(positionsToBreak[i]); result.add(positionsToBreak[i]);
} }
} }
@@ -173,13 +201,13 @@ public class MovementDiagonal extends Movement {
} }
@Override @Override
public List<BlockPos> toWalkInto() { public List<BlockPos> toWalkInto(BlockStateInterface bsi) {
if (toWalkIntoCached == null) { if (toWalkIntoCached == null) {
toWalkIntoCached = new ArrayList<>(); toWalkIntoCached = new ArrayList<>();
} }
List<BlockPos> result = new ArrayList<>(); List<BlockPos> result = new ArrayList<>();
for (int i = 0; i < 4; i++) { for (int i = 0; i < 4; i++) {
if (!MovementHelper.canWalkThrough(ctx, positionsToBreak[i])) { if (!MovementHelper.canWalkThrough(bsi, positionsToBreak[i].x, positionsToBreak[i].y, positionsToBreak[i].z)) {
result.add(positionsToBreak[i]); result.add(positionsToBreak[i]);
} }
} }
@@ -43,22 +43,21 @@ public class MovementDownward extends Movement {
} }
@Override @Override
protected double calculateCost(CalculationContext context) { public double calculateCost(CalculationContext context) {
return cost(context, src.x, src.y, src.z); return cost(context, src.x, src.y, src.z);
} }
public static double cost(CalculationContext context, int x, int y, int z) { public static double cost(CalculationContext context, int x, int y, int z) {
if (!MovementHelper.canWalkOn(context.bsi(), x, y - 2, z)) { if (!MovementHelper.canWalkOn(context.bsi, x, y - 2, z)) {
return COST_INF; return COST_INF;
} }
IBlockState d = context.get(x, y - 1, z); IBlockState down = context.get(x, y - 1, z);
Block td = d.getBlock(); Block downBlock = down.getBlock();
boolean ladder = td == Blocks.LADDER || td == Blocks.VINE; if (downBlock == Blocks.LADDER || downBlock == Blocks.VINE) {
if (ladder) {
return LADDER_DOWN_ONE_COST; return LADDER_DOWN_ONE_COST;
} else { } else {
// we're standing on it, while it might be block falling, it'll be air by the time we get here in the movement // we're standing on it, while it might be block falling, it'll be air by the time we get here in the movement
return FALL_N_BLOCKS_COST[1] + MovementHelper.getMiningDurationTicks(context, x, y - 1, z, d, false); return FALL_N_BLOCKS_COST[1] + MovementHelper.getMiningDurationTicks(context, x, y - 1, z, down, false);
} }
} }
@@ -17,7 +17,6 @@
package baritone.pathing.movement.movements; package baritone.pathing.movement.movements;
import baritone.Baritone;
import baritone.api.IBaritone; import baritone.api.IBaritone;
import baritone.api.pathing.movement.MovementStatus; import baritone.api.pathing.movement.MovementStatus;
import baritone.api.utils.BetterBlockPos; import baritone.api.utils.BetterBlockPos;
@@ -31,12 +30,20 @@ import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState; import baritone.pathing.movement.MovementState;
import baritone.pathing.movement.MovementState.MovementTarget; import baritone.pathing.movement.MovementState.MovementTarget;
import baritone.utils.pathing.MutableMoveResult; import baritone.utils.pathing.MutableMoveResult;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLadder;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items; import net.minecraft.init.Items;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.Vec3i;
import java.util.Optional;
public class MovementFall extends Movement { public class MovementFall extends Movement {
@@ -48,7 +55,7 @@ public class MovementFall extends Movement {
} }
@Override @Override
protected double calculateCost(CalculationContext context) { public double calculateCost(CalculationContext context) {
MutableMoveResult result = new MutableMoveResult(); MutableMoveResult result = new MutableMoveResult();
MovementDescend.cost(context, src.x, src.y, src.z, dest.x, dest.z, result); MovementDescend.cost(context, src.x, src.y, src.z, dest.x, dest.z, result);
if (result.y != dest.y) { if (result.y != dest.y) {
@@ -57,6 +64,12 @@ public class MovementFall extends Movement {
return result.cost; return result.cost;
} }
private boolean willPlaceBucket() {
CalculationContext context = new CalculationContext(baritone);
MutableMoveResult result = new MutableMoveResult();
return MovementDescend.dynamicFallCost(context, src.x, src.y, src.z, dest.x, dest.z, 0, context.get(dest.x, src.y - 2, dest.z), result);
}
@Override @Override
public MovementState updateState(MovementState state) { public MovementState updateState(MovementState state) {
super.updateState(state); super.updateState(state);
@@ -67,7 +80,9 @@ public class MovementFall extends Movement {
BlockPos playerFeet = ctx.playerFeet(); BlockPos playerFeet = ctx.playerFeet();
Rotation toDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest)); Rotation toDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest));
Rotation targetRotation = null; Rotation targetRotation = null;
if (!MovementHelper.isWater(ctx, dest) && src.getY() - dest.getY() > Baritone.settings().maxFallHeightNoWater.get() && !playerFeet.equals(dest)) { Block destBlock = ctx.world().getBlockState(dest).getBlock();
boolean isWater = destBlock == Blocks.WATER || destBlock == Blocks.FLOWING_WATER;
if (!isWater && willPlaceBucket() && !playerFeet.equals(dest)) {
if (!InventoryPlayer.isHotbar(ctx.player().inventory.getSlotFor(STACK_BUCKET_WATER)) || ctx.world().provider.isNether()) { if (!InventoryPlayer.isHotbar(ctx.player().inventory.getSlotFor(STACK_BUCKET_WATER)) || ctx.world().provider.isNether()) {
return state.setStatus(MovementStatus.UNREACHABLE); return state.setStatus(MovementStatus.UNREACHABLE);
} }
@@ -78,7 +93,7 @@ public class MovementFall extends Movement {
targetRotation = new Rotation(toDest.getYaw(), 90.0F); targetRotation = new Rotation(toDest.getYaw(), 90.0F);
RayTraceResult trace = ctx.objectMouseOver(); RayTraceResult trace = ctx.objectMouseOver();
if (trace != null && trace.typeOfHit == RayTraceResult.Type.BLOCK && ctx.player().rotationPitch > 89.0F) { if (trace != null && trace.typeOfHit == RayTraceResult.Type.BLOCK && (trace.getBlockPos().equals(dest) || trace.getBlockPos().equals(dest.down()))) {
state.setInput(Input.CLICK_RIGHT, true); state.setInput(Input.CLICK_RIGHT, true);
} }
} }
@@ -88,8 +103,8 @@ public class MovementFall extends Movement {
} else { } else {
state.setTarget(new MovementTarget(toDest, false)); state.setTarget(new MovementTarget(toDest, false));
} }
if (playerFeet.equals(dest) && (ctx.player().posY - playerFeet.getY() < 0.094 || MovementHelper.isWater(ctx, dest))) { // 0.094 because lilypads if (playerFeet.equals(dest) && (ctx.player().posY - playerFeet.getY() < 0.094 || isWater)) { // 0.094 because lilypads
if (MovementHelper.isWater(ctx, dest)) { if (isWater) { // only match water, not flowing water (which we cannot pick up with a bucket)
if (InventoryPlayer.isHotbar(ctx.player().inventory.getSlotFor(STACK_BUCKET_EMPTY))) { if (InventoryPlayer.isHotbar(ctx.player().inventory.getSlotFor(STACK_BUCKET_EMPTY))) {
ctx.player().inventory.currentItem = ctx.player().inventory.getSlotFor(STACK_BUCKET_EMPTY); ctx.player().inventory.currentItem = ctx.player().inventory.getSlotFor(STACK_BUCKET_EMPTY);
if (ctx.player().motionY >= 0) { if (ctx.player().motionY >= 0) {
@@ -107,12 +122,40 @@ public class MovementFall extends Movement {
} }
} }
Vec3d destCenter = VecUtils.getBlockPosCenter(dest); // we are moving to the 0.5 center not the edge (like if we were falling on a ladder) Vec3d destCenter = VecUtils.getBlockPosCenter(dest); // we are moving to the 0.5 center not the edge (like if we were falling on a ladder)
if (Math.abs(ctx.player().posX - destCenter.x) > 0.15 || Math.abs(ctx.player().posZ - destCenter.z) > 0.15) { if (Math.abs(ctx.player().posX + ctx.player().motionX - destCenter.x) > 0.1 || Math.abs(ctx.player().posZ + ctx.player().motionZ - destCenter.z) > 0.1) {
if (!ctx.player().onGround && Math.abs(ctx.player().motionY) > 0.4) {
state.setInput(Input.SNEAK, true);
}
state.setInput(Input.MOVE_FORWARD, true); state.setInput(Input.MOVE_FORWARD, true);
} }
Vec3i avoid = Optional.ofNullable(avoid()).map(EnumFacing::getDirectionVec).orElse(null);
if (avoid == null) {
avoid = src.subtract(dest);
} else {
double dist = Math.abs(avoid.getX() * (destCenter.x - avoid.getX() / 2.0 - ctx.player().posX)) + Math.abs(avoid.getZ() * (destCenter.z - avoid.getZ() / 2.0 - ctx.player().posZ));
if (dist < 0.6) {
state.setInput(Input.MOVE_FORWARD, true);
} else if (!ctx.player().onGround) {
state.setInput(Input.SNEAK, false);
}
}
if (targetRotation == null) {
Vec3d destCenterOffset = new Vec3d(destCenter.x + 0.125 * avoid.getX(), destCenter.y, destCenter.z + 0.125 * avoid.getZ());
state.setTarget(new MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), destCenterOffset), false));
}
return state; return state;
} }
private EnumFacing avoid() {
for (int i = 0; i < 15; i++) {
IBlockState state = ctx.world().getBlockState(ctx.playerFeet().down(i));
if (state.getBlock() == Blocks.LADDER) {
return state.getValue(BlockLadder.FACING);
}
}
return null;
}
@Override @Override
public boolean safeToCancel(MovementState state) { public boolean safeToCancel(MovementState state) {
// if we haven't started walking off the edge yet, or if we're in the process of breaking blocks before doing the fall // if we haven't started walking off the edge yet, or if we're in the process of breaking blocks before doing the fall
@@ -17,35 +17,24 @@
package baritone.pathing.movement.movements; package baritone.pathing.movement.movements;
import baritone.Baritone;
import baritone.api.IBaritone; import baritone.api.IBaritone;
import baritone.api.pathing.movement.MovementStatus; import baritone.api.pathing.movement.MovementStatus;
import baritone.api.utils.BetterBlockPos; import baritone.api.utils.BetterBlockPos;
import baritone.api.utils.RayTraceUtils;
import baritone.api.utils.Rotation;
import baritone.api.utils.RotationUtils;
import baritone.api.utils.input.Input; import baritone.api.utils.input.Input;
import baritone.pathing.movement.CalculationContext; import baritone.pathing.movement.CalculationContext;
import baritone.pathing.movement.Movement; import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper; import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState; import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface; import baritone.utils.BlockStateInterface;
import baritone.utils.Helper;
import baritone.utils.pathing.MutableMoveResult; import baritone.utils.pathing.MutableMoveResult;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.BlockStairs; import net.minecraft.block.BlockStairs;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import java.util.Objects;
public class MovementParkour extends Movement { public class MovementParkour extends Movement {
private static final EnumFacing[] HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP = {EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST, EnumFacing.DOWN};
private static final BetterBlockPos[] EMPTY = new BetterBlockPos[]{}; private static final BetterBlockPos[] EMPTY = new BetterBlockPos[]{};
private final EnumFacing direction; private final EnumFacing direction;
@@ -65,24 +54,25 @@ public class MovementParkour extends Movement {
} }
public static void cost(CalculationContext context, int x, int y, int z, EnumFacing dir, MutableMoveResult res) { public static void cost(CalculationContext context, int x, int y, int z, EnumFacing dir, MutableMoveResult res) {
if (!Baritone.settings().allowParkour.get()) { if (!context.allowParkour) {
return; return;
} }
IBlockState standingOn = context.get(x, y - 1, z); if (y == 256 && !context.allowJumpAt256) {
if (standingOn.getBlock() == Blocks.VINE || standingOn.getBlock() == Blocks.LADDER || standingOn.getBlock() instanceof BlockStairs || MovementHelper.isBottomSlab(standingOn)) {
return;
}
int xDiff = dir.getXOffset();
int zDiff = dir.getZOffset();
IBlockState adj = context.get(x + xDiff, y - 1, z + zDiff);
if (MovementHelper.avoidWalkingInto(adj.getBlock()) && adj.getBlock() != Blocks.WATER && adj.getBlock() != Blocks.FLOWING_WATER) { // magma sucks
return;
}
if (MovementHelper.canWalkOn(context.bsi(), x + xDiff, y - 1, z + zDiff, adj)) { // don't parkour if we could just traverse (for now)
return; return;
} }
int xDiff = dir.getXOffset();
int zDiff = dir.getZOffset();
if (!MovementHelper.fullyPassable(context, x + xDiff, y, z + zDiff)) { if (!MovementHelper.fullyPassable(context, x + xDiff, y, z + zDiff)) {
// most common case at the top -- the adjacent block isn't air
return;
}
IBlockState adj = context.get(x + xDiff, y - 1, z + zDiff);
if (MovementHelper.canWalkOn(context.bsi, x + xDiff, y - 1, z + zDiff, adj)) { // don't parkour if we could just traverse (for now)
// second most common case -- we could just traverse not parkour
return;
}
if (MovementHelper.avoidWalkingInto(adj.getBlock()) && adj.getBlock() != Blocks.WATER && adj.getBlock() != Blocks.FLOWING_WATER) { // magma sucks
return; return;
} }
if (!MovementHelper.fullyPassable(context, x + xDiff, y + 1, z + zDiff)) { if (!MovementHelper.fullyPassable(context, x + xDiff, y + 1, z + zDiff)) {
@@ -94,11 +84,15 @@ public class MovementParkour extends Movement {
if (!MovementHelper.fullyPassable(context, x, y + 2, z)) { if (!MovementHelper.fullyPassable(context, x, y + 2, z)) {
return; return;
} }
IBlockState standingOn = context.get(x, y - 1, z);
if (standingOn.getBlock() == Blocks.VINE || standingOn.getBlock() == Blocks.LADDER || standingOn.getBlock() instanceof BlockStairs || MovementHelper.isBottomSlab(standingOn)) {
return;
}
int maxJump; int maxJump;
if (standingOn.getBlock() == Blocks.SOUL_SAND) { if (standingOn.getBlock() == Blocks.SOUL_SAND) {
maxJump = 2; // 1 block gap maxJump = 2; // 1 block gap
} else { } else {
if (context.canSprint()) { if (context.canSprint) {
maxJump = 4; maxJump = 4;
} else { } else {
maxJump = 3; maxJump = 3;
@@ -111,44 +105,41 @@ public class MovementParkour extends Movement {
return; return;
} }
} }
if (MovementHelper.canWalkOn(context.bsi(), x + xDiff * i, y - 1, z + zDiff * i)) { if (MovementHelper.canWalkOn(context.bsi, x + xDiff * i, y - 1, z + zDiff * i)) {
res.x = x + xDiff * i; res.x = x + xDiff * i;
res.y = y; res.y = y;
res.z = z + zDiff * i; res.z = z + zDiff * i;
res.cost = costFromJumpDistance(i); res.cost = costFromJumpDistance(i) + context.jumpPenalty;
return; return;
} }
} }
if (maxJump != 4) { if (maxJump != 4) {
return; return;
} }
if (!Baritone.settings().allowParkourPlace.get()) { if (!context.allowParkourPlace) {
return;
}
if (!Baritone.settings().allowPlace.get()) {
Helper.HELPER.logDirect("allowParkourPlace enabled but allowPlace disabled?");
return; return;
} }
int destX = x + 4 * xDiff; int destX = x + 4 * xDiff;
int destZ = z + 4 * zDiff; int destZ = z + 4 * zDiff;
IBlockState toPlace = context.get(destX, y - 1, destZ);
if (!context.canPlaceThrowawayAt(destX, y - 1, destZ)) { if (!context.canPlaceThrowawayAt(destX, y - 1, destZ)) {
return; return;
} }
if (toPlace.getBlock() != Blocks.AIR && !MovementHelper.isWater(toPlace.getBlock()) && !MovementHelper.isReplacable(destX, y - 1, destZ, toPlace, context.world())) { IBlockState toReplace = context.get(destX, y - 1, destZ);
if (!MovementHelper.isReplacable(destX, y - 1, destZ, toReplace, context.bsi)) {
return; return;
} }
for (int i = 0; i < 5; i++) { for (int i = 0; i < 5; i++) {
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset(); int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
int againstY = y - 1 + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset(); int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
if (againstX == x + xDiff * 3 && againstZ == z + zDiff * 3) { // we can't turn around that fast if (againstX == x + xDiff * 3 && againstZ == z + zDiff * 3) { // we can't turn around that fast
continue; continue;
} }
if (MovementHelper.canPlaceAgainst(context.bsi(), againstX, y - 1, againstZ)) { if (MovementHelper.canPlaceAgainst(context.bsi, againstX, againstY, againstZ)) {
res.x = destX; res.x = destX;
res.y = y; res.y = y;
res.z = destZ; res.z = destZ;
res.cost = costFromJumpDistance(4) + context.placeBlockCost(); res.cost = costFromJumpDistance(4) + context.placeBlockCost + context.jumpPenalty;
return; return;
} }
} }
@@ -169,7 +160,7 @@ public class MovementParkour extends Movement {
@Override @Override
protected double calculateCost(CalculationContext context) { public double calculateCost(CalculationContext context) {
MutableMoveResult res = new MutableMoveResult(); MutableMoveResult res = new MutableMoveResult();
cost(context, src.x, src.y, src.z, direction, res); cost(context, src.x, src.y, src.z, direction, res);
if (res.x != dest.x || res.z != dest.z) { if (res.x != dest.x || res.z != dest.z) {
@@ -212,34 +203,9 @@ public class MovementParkour extends Movement {
} }
} else if (!ctx.playerFeet().equals(src)) { } else if (!ctx.playerFeet().equals(src)) {
if (ctx.playerFeet().equals(src.offset(direction)) || ctx.player().posY - ctx.playerFeet().getY() > 0.0001) { if (ctx.playerFeet().equals(src.offset(direction)) || ctx.player().posY - ctx.playerFeet().getY() > 0.0001) {
if (!MovementHelper.canWalkOn(ctx, dest.down()) && !ctx.player().onGround && MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), true) == PlaceResult.READY_TO_PLACE) {
if (!MovementHelper.canWalkOn(ctx, dest.down()) && !ctx.player().onGround) { // go in the opposite order to check DOWN before all horizontals -- down is preferable because you don't have to look to the side while in midair, which could mess up the trajectory
BlockPos positionToPlace = dest.down(); state.setInput(Input.CLICK_RIGHT, true);
for (int i = 0; i < 5; i++) {
BlockPos against1 = positionToPlace.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i]);
if (against1.up().equals(src.offset(direction, 3))) { // we can't turn around that fast
continue;
}
if (MovementHelper.canPlaceAgainst(ctx, against1)) {
if (!MovementHelper.throwaway(ctx, true)) {//get ready to place a throwaway block
return state.setStatus(MovementStatus.UNREACHABLE);
}
double faceX = (dest.getX() + against1.getX() + 1.0D) * 0.5D;
double faceY = (dest.getY() + against1.getY()) * 0.5D;
double faceZ = (dest.getZ() + against1.getZ() + 1.0D) * 0.5D;
Rotation place = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations());
RayTraceResult res = RayTraceUtils.rayTraceTowards(ctx.player(), place, ctx.playerController().getBlockReachDistance());
if (res != null && res.typeOfHit == RayTraceResult.Type.BLOCK && res.getBlockPos().equals(against1) && res.getBlockPos().offset(res.sideHit).equals(dest.down())) {
state.setTarget(new MovementState.MovementTarget(place, true));
}
ctx.getSelectedBlock().ifPresent(selectedBlock -> {
EnumFacing side = ctx.objectMouseOver().sideHit;
if (Objects.equals(selectedBlock, against1) && selectedBlock.offset(side).equals(dest.down())) {
state.setInput(Input.CLICK_RIGHT, true);
}
});
}
}
} }
if (dist == 3) { // this is a 2 block gap, dest = src + direction * 3 if (dist == 3) { // this is a 2 block gap, dest = src + direction * 3
double xDiff = (src.x + 0.5) - ctx.player().posX; double xDiff = (src.x + 0.5) - ctx.player().posX;
@@ -35,6 +35,8 @@ import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import java.util.Objects;
public class MovementPillar extends Movement { public class MovementPillar extends Movement {
public MovementPillar(IBaritone baritone, BetterBlockPos start, BetterBlockPos end) { public MovementPillar(IBaritone baritone, BetterBlockPos start, BetterBlockPos end) {
@@ -42,38 +44,44 @@ public class MovementPillar extends Movement {
} }
@Override @Override
protected double calculateCost(CalculationContext context) { public double calculateCost(CalculationContext context) {
return cost(context, src.x, src.y, src.z); return cost(context, src.x, src.y, src.z);
} }
public static double cost(CalculationContext context, int x, int y, int z) { public static double cost(CalculationContext context, int x, int y, int z) {
Block fromDown = context.get(x, y, z).getBlock(); Block from = context.get(x, y, z).getBlock();
boolean ladder = fromDown instanceof BlockLadder || fromDown instanceof BlockVine; boolean ladder = from == Blocks.LADDER || from == Blocks.VINE;
IBlockState fromDownDown = context.get(x, y - 1, z); IBlockState fromDown = context.get(x, y - 1, z);
if (!ladder) { if (!ladder) {
if (fromDownDown.getBlock() instanceof BlockLadder || fromDownDown.getBlock() instanceof BlockVine) { if (fromDown.getBlock() == Blocks.LADDER || fromDown.getBlock() == Blocks.VINE) {
return COST_INF; return COST_INF; // can't pillar from a ladder or vine onto something that isn't also climbable
} }
if (fromDownDown.getBlock() instanceof BlockSlab && !((BlockSlab) fromDownDown.getBlock()).isDouble() && fromDownDown.getValue(BlockSlab.HALF) == BlockSlab.EnumBlockHalf.BOTTOM) { if (fromDown.getBlock() instanceof BlockSlab && !((BlockSlab) fromDown.getBlock()).isDouble() && fromDown.getValue(BlockSlab.HALF) == BlockSlab.EnumBlockHalf.BOTTOM) {
return COST_INF; // can't pillar up from a bottom slab onto a non ladder return COST_INF; // can't pillar up from a bottom slab onto a non ladder
} }
} }
if (fromDown instanceof BlockVine && !hasAgainst(context, x, y, z)) { if (from == Blocks.VINE && !hasAgainst(context, x, y, z)) { // TODO this vine can't be climbed, but we could place a pillar still since vines are replacable, no? perhaps the pillar jump would be impossible because of the slowdown actually.
return COST_INF; return COST_INF;
} }
IBlockState toBreak = context.get(x, y + 2, z); IBlockState toBreak = context.get(x, y + 2, z);
Block toBreakBlock = toBreak.getBlock(); Block toBreakBlock = toBreak.getBlock();
if (toBreakBlock instanceof BlockFenceGate) { if (toBreakBlock instanceof BlockFenceGate) { // see issue #172
return COST_INF; return COST_INF;
} }
Block srcUp = null; Block srcUp = null;
if (MovementHelper.isWater(toBreakBlock) && MovementHelper.isWater(fromDown)) { if (MovementHelper.isWater(toBreakBlock) && MovementHelper.isWater(from)) { // TODO should this also be allowed if toBreakBlock is air?
srcUp = context.get(x, y + 1, z).getBlock(); srcUp = context.get(x, y + 1, z).getBlock();
if (MovementHelper.isWater(srcUp)) { if (MovementHelper.isWater(srcUp)) {
return LADDER_UP_ONE_COST; return LADDER_UP_ONE_COST; // allow ascending pillars of water, but only if we're already in one
} }
} }
if (!ladder && !context.canPlaceThrowawayAt(x, y, z)) { if (!ladder && !context.canPlaceThrowawayAt(x, y, z)) { // we need to place a block where we started to jump on it
return COST_INF;
}
if (from instanceof BlockLiquid || (fromDown.getBlock() instanceof BlockLiquid && context.assumeWalkOnWater)) {
// otherwise, if we're standing in water, we cannot pillar
// if we're standing on water and assumeWalkOnWater is true, we cannot pillar
// if we're standing on water and assumeWalkOnWater is false, we must have ascended to here, or sneak backplaced, so it is possible to pillar again
return COST_INF; return COST_INF;
} }
double hardness = MovementHelper.getMiningDurationTicks(context, x, y + 2, z, toBreak, true); double hardness = MovementHelper.getMiningDurationTicks(context, x, y + 2, z, toBreak, true);
@@ -81,10 +89,10 @@ public class MovementPillar extends Movement {
return COST_INF; return COST_INF;
} }
if (hardness != 0) { if (hardness != 0) {
if (toBreakBlock instanceof BlockLadder || toBreakBlock instanceof BlockVine) { if (toBreakBlock == Blocks.LADDER || toBreakBlock == Blocks.VINE) {
hardness = 0; // we won't actually need to break the ladder / vine because we're going to use it hardness = 0; // we won't actually need to break the ladder / vine because we're going to use it
} else { } else {
IBlockState check = context.get(x, y + 3, z); IBlockState check = context.get(x, y + 3, z); // the block on top of the one we're going to break, could it fall on us?
if (check.getBlock() instanceof BlockFalling) { if (check.getBlock() instanceof BlockFalling) {
// see MovementAscend's identical check for breaking a falling block above our head // see MovementAscend's identical check for breaking a falling block above our head
if (srcUp == null) { if (srcUp == null) {
@@ -103,13 +111,10 @@ public class MovementPillar extends Movement {
//} //}
} }
} }
if (fromDown instanceof BlockLiquid || fromDownDown.getBlock() instanceof BlockLiquid) {//can't pillar on water or in water
return COST_INF;
}
if (ladder) { if (ladder) {
return LADDER_UP_ONE_COST + hardness * 5; return LADDER_UP_ONE_COST + hardness * 5;
} else { } else {
return JUMP_ONE_BLOCK_COST + context.placeBlockCost() + hardness; return JUMP_ONE_BLOCK_COST + context.placeBlockCost + context.jumpPenalty + hardness;
} }
} }
@@ -156,8 +161,8 @@ public class MovementPillar extends Movement {
} }
return state; return state;
} }
boolean ladder = fromDown.getBlock() instanceof BlockLadder || fromDown.getBlock() instanceof BlockVine; boolean ladder = fromDown.getBlock() == Blocks.LADDER || fromDown.getBlock() == Blocks.VINE;
boolean vine = fromDown.getBlock() instanceof BlockVine; boolean vine = fromDown.getBlock() == Blocks.VINE;
Rotation rotation = RotationUtils.calcRotationFromVec3d(ctx.player().getPositionEyes(1.0F), Rotation rotation = RotationUtils.calcRotationFromVec3d(ctx.player().getPositionEyes(1.0F),
VecUtils.getBlockPosCenter(positionToPlace), VecUtils.getBlockPosCenter(positionToPlace),
new Rotation(ctx.player().rotationYaw, ctx.player().rotationPitch)); new Rotation(ctx.player().rotationYaw, ctx.player().rotationPitch));
@@ -221,7 +226,7 @@ public class MovementPillar extends Movement {
if (!(fr instanceof BlockAir || fr.isReplaceable(ctx.world(), src))) { if (!(fr instanceof BlockAir || fr.isReplaceable(ctx.world(), src))) {
state.setInput(Input.CLICK_LEFT, true); state.setInput(Input.CLICK_LEFT, true);
blockIsThere = false; blockIsThere = false;
} else if (ctx.player().isSneaking()) { // 1 tick after we're able to place } else if (ctx.player().isSneaking() && (Objects.equals(src.down(), ctx.objectMouseOver().getBlockPos()) || Objects.equals(src, ctx.objectMouseOver().getBlockPos()))) {
state.setInput(Input.CLICK_RIGHT, true); state.setInput(Input.CLICK_RIGHT, true);
} }
} }
@@ -30,10 +30,12 @@ import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper; import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState; import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface; import baritone.utils.BlockStateInterface;
import net.minecraft.block.*; import net.minecraft.block.Block;
import net.minecraft.block.BlockDoor;
import net.minecraft.block.BlockFenceGate;
import net.minecraft.block.BlockSlab;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
@@ -57,7 +59,7 @@ public class MovementTraverse extends Movement {
} }
@Override @Override
protected double calculateCost(CalculationContext context) { public double calculateCost(CalculationContext context) {
return cost(context, src.x, src.y, src.z, dest.x, dest.z); return cost(context, src.x, src.y, src.z, dest.x, dest.z);
} }
@@ -66,27 +68,29 @@ public class MovementTraverse extends Movement {
IBlockState pb1 = context.get(destX, y, destZ); IBlockState pb1 = context.get(destX, y, destZ);
IBlockState destOn = context.get(destX, y - 1, destZ); IBlockState destOn = context.get(destX, y - 1, destZ);
Block srcDown = context.getBlock(x, y - 1, z); Block srcDown = context.getBlock(x, y - 1, z);
if (MovementHelper.canWalkOn(context.bsi(), destX, y - 1, destZ, destOn)) {//this is a walk, not a bridge if (MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, destOn)) {//this is a walk, not a bridge
double WC = WALK_ONE_BLOCK_COST; double WC = WALK_ONE_BLOCK_COST;
boolean water = false; boolean water = false;
if (MovementHelper.isWater(pb0.getBlock()) || MovementHelper.isWater(pb1.getBlock())) { if (MovementHelper.isWater(pb0.getBlock()) || MovementHelper.isWater(pb1.getBlock())) {
WC = context.waterWalkSpeed(); WC = context.waterWalkSpeed;
water = true; water = true;
} else { } else {
if (destOn.getBlock() == Blocks.SOUL_SAND) { if (destOn.getBlock() == Blocks.SOUL_SAND) {
WC += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2; WC += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
} else if (destOn.getBlock() == Blocks.WATER) {
WC += context.walkOnWaterOnePenalty;
} }
if (srcDown == Blocks.SOUL_SAND) { if (srcDown == Blocks.SOUL_SAND) {
WC += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2; WC += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
} }
} }
double hardness1 = MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, pb0, true); double hardness1 = MovementHelper.getMiningDurationTicks(context, destX, y, destZ, pb1, false);
if (hardness1 >= COST_INF) { if (hardness1 >= COST_INF) {
return COST_INF; return COST_INF;
} }
double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y, destZ, pb1, false); double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, pb0, true); // only include falling on the upper block to break
if (hardness1 == 0 && hardness2 == 0) { if (hardness1 == 0 && hardness2 == 0) {
if (!water && context.canSprint()) { if (!water && context.canSprint) {
// If there's nothing in the way, and this isn't water, and we aren't sneak placing // If there's nothing in the way, and this isn't water, and we aren't sneak placing
// We can sprint =D // We can sprint =D
// Don't check for soul sand, since we can sprint on that too // Don't check for soul sand, since we can sprint on that too
@@ -103,42 +107,43 @@ public class MovementTraverse extends Movement {
if (srcDown == Blocks.LADDER || srcDown == Blocks.VINE) { if (srcDown == Blocks.LADDER || srcDown == Blocks.VINE) {
return COST_INF; return COST_INF;
} }
if (destOn.getBlock().equals(Blocks.AIR) || MovementHelper.isReplacable(destX, y - 1, destZ, destOn, context.world())) { if (MovementHelper.isReplacable(destX, y - 1, destZ, destOn, context.bsi)) {
boolean throughWater = MovementHelper.isWater(pb0.getBlock()) || MovementHelper.isWater(pb1.getBlock()); boolean throughWater = MovementHelper.isWater(pb0.getBlock()) || MovementHelper.isWater(pb1.getBlock());
if (MovementHelper.isWater(destOn.getBlock()) && throughWater) { if (MovementHelper.isWater(destOn.getBlock()) && throughWater) {
// this happens when assume walk on water is true and this is a traverse in water, which isn't allowed
return COST_INF; return COST_INF;
} }
if (!context.canPlaceThrowawayAt(destX, y - 1, destZ)) { if (!context.canPlaceThrowawayAt(destX, y - 1, destZ)) {
return COST_INF; return COST_INF;
} }
double hardness1 = MovementHelper.getMiningDurationTicks(context, destX, y, destZ, pb0, false); double hardness1 = MovementHelper.getMiningDurationTicks(context, destX, y, destZ, pb1, false);
if (hardness1 >= COST_INF) { if (hardness1 >= COST_INF) {
return COST_INF; return COST_INF;
} }
double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, pb1, true); double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, pb0, true); // only include falling on the upper block to break
double WC = throughWater ? context.waterWalkSpeed : WALK_ONE_BLOCK_COST;
double WC = throughWater ? context.waterWalkSpeed() : WALK_ONE_BLOCK_COST; for (int i = 0; i < 5; i++) {
for (int i = 0; i < 4; i++) { int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
int againstX = destX + HORIZONTALS[i].getXOffset(); int againstY = y - 1 + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
int againstZ = destZ + HORIZONTALS[i].getZOffset(); int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
if (againstX == x && againstZ == z) { if (againstX == x && againstZ == z) { // this would be a backplace
continue; continue;
} }
if (MovementHelper.canPlaceAgainst(context.bsi(), againstX, y - 1, againstZ)) { if (MovementHelper.canPlaceAgainst(context.bsi, againstX, againstY, againstZ)) { // found a side place option
return WC + context.placeBlockCost() + hardness1 + hardness2; return WC + context.placeBlockCost + hardness1 + hardness2;
} }
} }
// now that we've checked all possible directions to side place, we actually need to backplace
if (srcDown == Blocks.SOUL_SAND || (srcDown instanceof BlockSlab && !((BlockSlab) srcDown).isDouble())) { if (srcDown == Blocks.SOUL_SAND || (srcDown instanceof BlockSlab && !((BlockSlab) srcDown).isDouble())) {
return COST_INF; // can't sneak and backplace against soul sand or half slabs =/ return COST_INF; // can't sneak and backplace against soul sand or half slabs (regardless of whether it's top half or bottom half) =/
} }
if (srcDown == Blocks.FLOWING_WATER || srcDown == Blocks.WATER) { if (srcDown == Blocks.FLOWING_WATER || srcDown == Blocks.WATER) {
return COST_INF; // this is obviously impossible return COST_INF; // this is obviously impossible
} }
WC = WC * SNEAK_ONE_BLOCK_COST / WALK_ONE_BLOCK_COST;//since we are placing, we are sneaking WC = WC * (SNEAK_ONE_BLOCK_COST / WALK_ONE_BLOCK_COST);//since we are sneak backplacing, we are sneaking lol
return WC + context.placeBlockCost() + hardness1 + hardness2; return WC + context.placeBlockCost + hardness1 + hardness2;
} }
return COST_INF; return COST_INF;
// Out.log("Can't walk on " + Baritone.get(positionsToPlace[0]).getBlock());
} }
} }
@@ -180,7 +185,7 @@ public class MovementTraverse extends Movement {
state.setInput(Input.SNEAK, false); state.setInput(Input.SNEAK, false);
Block fd = BlockStateInterface.get(ctx, src.down()).getBlock(); Block fd = BlockStateInterface.get(ctx, src.down()).getBlock();
boolean ladder = fd instanceof BlockLadder || fd instanceof BlockVine; boolean ladder = fd == Blocks.LADDER || fd == Blocks.VINE;
IBlockState pb0 = BlockStateInterface.get(ctx, positionsToBreak[0]); IBlockState pb0 = BlockStateInterface.get(ctx, positionsToBreak[0]);
IBlockState pb1 = BlockStateInterface.get(ctx, positionsToBreak[1]); IBlockState pb1 = BlockStateInterface.get(ctx, positionsToBreak[1]);
@@ -233,7 +238,7 @@ public class MovementTraverse extends Movement {
state.setInput(Input.SPRINT, true); state.setInput(Input.SPRINT, true);
} }
Block destDown = BlockStateInterface.get(ctx, dest.down()).getBlock(); Block destDown = BlockStateInterface.get(ctx, dest.down()).getBlock();
if (whereAmI.getY() != dest.getY() && ladder && (destDown instanceof BlockVine || destDown instanceof BlockLadder)) { if (whereAmI.getY() != dest.getY() && ladder && (destDown == Blocks.VINE || destDown == Blocks.LADDER)) {
new MovementPillar(baritone, dest.down(), dest).updateState(state); // i'm sorry new MovementPillar(baritone, dest.down(), dest).updateState(state); // i'm sorry
return state; return state;
} }
@@ -241,53 +246,45 @@ public class MovementTraverse extends Movement {
return state; return state;
} else { } else {
wasTheBridgeBlockAlwaysThere = false; wasTheBridgeBlockAlwaysThere = false;
for (int i = 0; i < 4; i++) { Block standingOn = BlockStateInterface.get(ctx, ctx.playerFeet().down()).getBlock();
BlockPos against1 = dest.offset(HORIZONTALS[i]); if (standingOn.equals(Blocks.SOUL_SAND) || standingOn instanceof BlockSlab) { // see issue #118
if (against1.equals(src)) { double dist = Math.max(Math.abs(dest.getX() + 0.5 - ctx.player().posX), Math.abs(dest.getZ() + 0.5 - ctx.player().posZ));
continue; if (dist < 0.85) { // 0.5 + 0.3 + epsilon
} MovementHelper.moveTowards(ctx, state, dest);
against1 = against1.down(); return state.setInput(Input.MOVE_FORWARD, false)
if (MovementHelper.canPlaceAgainst(ctx, against1)) { .setInput(Input.MOVE_BACK, true);
if (!MovementHelper.throwaway(ctx, true)) { // get ready to place a throwaway block
logDebug("bb pls get me some blocks. dirt or cobble");
return state.setStatus(MovementStatus.UNREACHABLE);
}
if (!Baritone.settings().assumeSafeWalk.get()) {
state.setInput(Input.SNEAK, true);
}
Block standingOn = BlockStateInterface.get(ctx, ctx.playerFeet().down()).getBlock();
if (standingOn.equals(Blocks.SOUL_SAND) || standingOn instanceof BlockSlab) { // see issue #118
double dist = Math.max(Math.abs(dest.getX() + 0.5 - ctx.player().posX), Math.abs(dest.getZ() + 0.5 - ctx.player().posZ));
if (dist < 0.85) { // 0.5 + 0.3 + epsilon
MovementHelper.moveTowards(ctx, state, dest);
return state.setInput(Input.MOVE_FORWARD, false)
.setInput(Input.MOVE_BACK, true);
}
}
state.setInput(Input.MOVE_BACK, false);
double faceX = (dest.getX() + against1.getX() + 1.0D) * 0.5D;
double faceY = (dest.getY() + against1.getY()) * 0.5D;
double faceZ = (dest.getZ() + against1.getZ() + 1.0D) * 0.5D;
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations()), true));
EnumFacing side = ctx.objectMouseOver().sideHit;
if (Objects.equals(ctx.getSelectedBlock().orElse(null), against1) && (ctx.player().isSneaking() || Baritone.settings().assumeSafeWalk.get()) && ctx.getSelectedBlock().get().offset(side).equals(positionToPlace)) {
return state.setInput(Input.CLICK_RIGHT, true);
}
//System.out.println("Trying to look at " + against1 + ", actually looking at" + RayTraceUtils.getSelectedBlock());
return state.setInput(Input.CLICK_LEFT, true);
} }
} }
if (!Baritone.settings().assumeSafeWalk.get()) { double dist1 = Math.max(Math.abs(ctx.player().posX - (dest.getX() + 0.5D)), Math.abs(ctx.player().posZ - (dest.getZ() + 0.5D)));
PlaceResult p = MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), false);
if ((p == PlaceResult.READY_TO_PLACE || dist1 < 0.6) && !Baritone.settings().assumeSafeWalk.get()) {
state.setInput(Input.SNEAK, true); state.setInput(Input.SNEAK, true);
} }
switch (p) {
case READY_TO_PLACE: {
if (ctx.player().isSneaking() || Baritone.settings().assumeSafeWalk.get()) {
state.setInput(Input.CLICK_RIGHT, true);
}
return state;
}
case ATTEMPTING: {
if (dist1 > 0.83) {
// might need to go forward a bit
float yaw = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest), ctx.playerRotations()).getYaw();
if (Math.abs(state.getTarget().rotation.getYaw() - yaw) < 0.1) {
// but only if our attempted place is straight ahead
return state.setInput(Input.MOVE_FORWARD, true);
}
} else if (ctx.playerRotations().isReallyCloseTo(state.getTarget().rotation)) {
// well i guess theres something in the way
return state.setInput(Input.CLICK_LEFT, true);
}
return state;
}
}
if (whereAmI.equals(dest)) { if (whereAmI.equals(dest)) {
// If we are in the block that we are trying to get to, we are sneaking over air and we need to place a block beneath us against the one we just walked off of // If we are in the block that we are trying to get to, we are sneaking over air and we need to place a block beneath us against the one we just walked off of
// Out.log(from + " " + to + " " + faceX + "," + faceY + "," + faceZ + " " + whereAmI); // Out.log(from + " " + to + " " + faceX + "," + faceY + "," + faceZ + " " + whereAmI);
if (!MovementHelper.throwaway(ctx, true)) {// get ready to place a throwaway block
logDebug("bb pls get me some blocks. dirt or cobble");
return state.setStatus(MovementStatus.UNREACHABLE);
}
double faceX = (dest.getX() + src.getX() + 1.0D) * 0.5D; double faceX = (dest.getX() + src.getX() + 1.0D) * 0.5D;
double faceY = (dest.getY() + src.getY() - 1.0D) * 0.5D; double faceY = (dest.getY() + src.getY() - 1.0D) * 0.5D;
double faceZ = (dest.getZ() + src.getZ() + 1.0D) * 0.5D; double faceZ = (dest.getZ() + src.getZ() + 1.0D) * 0.5D;
@@ -296,25 +293,26 @@ public class MovementTraverse extends Movement {
Rotation backToFace = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations()); Rotation backToFace = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations());
float pitch = backToFace.getPitch(); float pitch = backToFace.getPitch();
double dist = Math.max(Math.abs(ctx.player().posX - faceX), Math.abs(ctx.player().posZ - faceZ)); double dist2 = Math.max(Math.abs(ctx.player().posX - faceX), Math.abs(ctx.player().posZ - faceZ));
if (dist < 0.29) { if (dist2 < 0.29) { // see issue #208
float yaw = RotationUtils.calcRotationFromVec3d(VecUtils.getBlockPosCenter(dest), ctx.playerHead(), ctx.playerRotations()).getYaw(); float yaw = RotationUtils.calcRotationFromVec3d(VecUtils.getBlockPosCenter(dest), ctx.playerHead(), ctx.playerRotations()).getYaw();
state.setTarget(new MovementState.MovementTarget(new Rotation(yaw, pitch), true)); state.setTarget(new MovementState.MovementTarget(new Rotation(yaw, pitch), true));
state.setInput(Input.MOVE_BACK, true); state.setInput(Input.MOVE_BACK, true);
} else { } else {
state.setTarget(new MovementState.MovementTarget(backToFace, true)); state.setTarget(new MovementState.MovementTarget(backToFace, true));
} }
state.setInput(Input.SNEAK, true);
if (Objects.equals(ctx.getSelectedBlock().orElse(null), goalLook)) { if (Objects.equals(ctx.getSelectedBlock().orElse(null), goalLook)) {
return state.setInput(Input.CLICK_RIGHT, true); // wait to right click until we are able to place return state.setInput(Input.CLICK_RIGHT, true); // wait to right click until we are able to place
} }
// Out.log("Trying to look at " + goalLook + ", actually looking at" + Baritone.whatAreYouLookingAt()); // Out.log("Trying to look at " + goalLook + ", actually looking at" + Baritone.whatAreYouLookingAt());
return state.setInput(Input.CLICK_LEFT, true); if (ctx.playerRotations().isReallyCloseTo(state.getTarget().rotation)) {
} else { state.setInput(Input.CLICK_LEFT, true);
MovementHelper.moveTowards(ctx, state, positionsToBreak[0]); }
return state; return state;
// TODO MovementManager.moveTowardsBlock(to); // move towards not look at because if we are bridging for a couple blocks in a row, it is faster if we dont spin around and walk forwards then spin around and place backwards for every block
} }
MovementHelper.moveTowards(ctx, state, positionsToBreak[0]);
return state;
// TODO MovementManager.moveTowardsBlock(to); // move towards not look at because if we are bridging for a couple blocks in a row, it is faster if we dont spin around and walk forwards then spin around and place backwards for every block
} }
} }
@@ -30,10 +30,12 @@ import baritone.api.utils.input.Input;
import baritone.behavior.PathingBehavior; import baritone.behavior.PathingBehavior;
import baritone.pathing.calc.AbstractNodeCostSearch; import baritone.pathing.calc.AbstractNodeCostSearch;
import baritone.pathing.movement.CalculationContext; import baritone.pathing.movement.CalculationContext;
import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper; import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.movements.*; import baritone.pathing.movement.movements.*;
import baritone.utils.BlockStateInterface; import baritone.utils.BlockStateInterface;
import baritone.utils.Helper; import baritone.utils.Helper;
import net.minecraft.block.BlockLiquid;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
import net.minecraft.util.Tuple; import net.minecraft.util.Tuple;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
@@ -77,6 +79,8 @@ public class PathExecutor implements IPathExecutor, Helper {
private PathingBehavior behavior; private PathingBehavior behavior;
private IPlayerContext ctx; private IPlayerContext ctx;
private boolean sprintNextTick;
public PathExecutor(PathingBehavior behavior, IPath path) { public PathExecutor(PathingBehavior behavior, IPath path) {
this.behavior = behavior; this.behavior = behavior;
this.ctx = behavior.ctx; this.ctx = behavior.ctx;
@@ -108,7 +112,6 @@ public class PathExecutor implements IPathExecutor, Helper {
return false; return false;
} }
//System.out.println("Should be at " + whereShouldIBe + " actually am at " + whereAmI);
if (!Blocks.AIR.equals(BlockStateInterface.getBlock(ctx, whereAmI.down()))) {//do not skip if standing on air, because our position isn't stable to skip if (!Blocks.AIR.equals(BlockStateInterface.getBlock(ctx, whereAmI.down()))) {//do not skip if standing on air, because our position isn't stable to skip
for (int i = 0; i < pathPosition - 1 && i < path.length(); i++) {//this happens for example when you lag out and get teleported back a couple blocks for (int i = 0; i < pathPosition - 1 && i < path.length(); i++) {//this happens for example when you lag out and get teleported back a couple blocks
if (whereAmI.equals(path.positions().get(i))) { if (whereAmI.equals(path.positions().get(i))) {
@@ -186,22 +189,23 @@ public class PathExecutor implements IPathExecutor, Helper {
} }
}*/ }*/
//long start = System.nanoTime() / 1000000L; //long start = System.nanoTime() / 1000000L;
BlockStateInterface bsi = new BlockStateInterface(ctx);
for (int i = pathPosition - 10; i < pathPosition + 10; i++) { for (int i = pathPosition - 10; i < pathPosition + 10; i++) {
if (i < 0 || i >= path.movements().size()) { if (i < 0 || i >= path.movements().size()) {
continue; continue;
} }
IMovement m = path.movements().get(i); Movement m = (Movement) path.movements().get(i);
HashSet<BlockPos> prevBreak = new HashSet<>(m.toBreak()); HashSet<BlockPos> prevBreak = new HashSet<>(m.toBreak(bsi));
HashSet<BlockPos> prevPlace = new HashSet<>(m.toPlace()); HashSet<BlockPos> prevPlace = new HashSet<>(m.toPlace(bsi));
HashSet<BlockPos> prevWalkInto = new HashSet<>(m.toWalkInto()); HashSet<BlockPos> prevWalkInto = new HashSet<>(m.toWalkInto(bsi));
m.resetBlockCache(); m.resetBlockCache();
if (!prevBreak.equals(new HashSet<>(m.toBreak()))) { if (!prevBreak.equals(new HashSet<>(m.toBreak(bsi)))) {
recalcBP = true; recalcBP = true;
} }
if (!prevPlace.equals(new HashSet<>(m.toPlace()))) { if (!prevPlace.equals(new HashSet<>(m.toPlace(bsi)))) {
recalcBP = true; recalcBP = true;
} }
if (!prevWalkInto.equals(new HashSet<>(m.toWalkInto()))) { if (!prevWalkInto.equals(new HashSet<>(m.toWalkInto(bsi)))) {
recalcBP = true; recalcBP = true;
} }
} }
@@ -210,9 +214,10 @@ public class PathExecutor implements IPathExecutor, Helper {
HashSet<BlockPos> newPlace = new HashSet<>(); HashSet<BlockPos> newPlace = new HashSet<>();
HashSet<BlockPos> newWalkInto = new HashSet<>(); HashSet<BlockPos> newWalkInto = new HashSet<>();
for (int i = pathPosition; i < path.movements().size(); i++) { for (int i = pathPosition; i < path.movements().size(); i++) {
newBreak.addAll(path.movements().get(i).toBreak()); Movement movement = (Movement) path.movements().get(i);
newPlace.addAll(path.movements().get(i).toPlace()); newBreak.addAll(movement.toBreak(bsi));
newWalkInto.addAll(path.movements().get(i).toWalkInto()); newPlace.addAll(movement.toPlace(bsi));
newWalkInto.addAll(movement.toWalkInto(bsi));
} }
toBreak = newBreak; toBreak = newBreak;
toPlace = newPlace; toPlace = newPlace;
@@ -266,7 +271,10 @@ public class PathExecutor implements IPathExecutor, Helper {
onTick(); onTick();
return true; return true;
} else { } else {
sprintIfRequested(); sprintNextTick = shouldSprintNextTick();
if (!sprintNextTick) {
ctx.player().setSprinting(false); // letting go of control doesn't make you stop sprinting actually
}
ticksOnCurrent++; ticksOnCurrent++;
if (ticksOnCurrent > currentMovementOriginalCostEstimate + Baritone.settings().movementTimeoutTicks.get()) { if (ticksOnCurrent > currentMovementOriginalCostEstimate + Baritone.settings().movementTimeoutTicks.get()) {
// only cancel if the total time has exceeded the initial estimate // only cancel if the total time has exceeded the initial estimate
@@ -344,31 +352,41 @@ public class PathExecutor implements IPathExecutor, Helper {
/** /**
* Regardless of current path position, snap to the current player feet if possible * Regardless of current path position, snap to the current player feet if possible
*
* @return Whether or not it was possible to snap to the current player feet
*/ */
public boolean snipsnapifpossible() { public boolean snipsnapifpossible() {
if (!ctx.player().onGround && !(ctx.world().getBlockState(ctx.playerFeet()).getBlock() instanceof BlockLiquid)) {
// if we're falling in the air, and not in water, don't splice
return false;
} else {
// we are either onGround or in liquid
if (ctx.player().motionY < -0.1) {
// if we are strictly moving downwards (not stationary)
// we could be falling through water, which could be unsafe to splice
return false; // so don't
}
}
int index = path.positions().indexOf(ctx.playerFeet()); int index = path.positions().indexOf(ctx.playerFeet());
if (index == -1) { if (index == -1) {
return false; return false;
} }
pathPosition = index; pathPosition = index; // jump directly to current position
clearKeys(); clearKeys();
return true; return true;
} }
private void sprintIfRequested() { private boolean shouldSprintNextTick() {
// first and foremost, if allowSprint is off, or if we don't have enough hunger, don't try and sprint // first and foremost, if allowSprint is off, or if we don't have enough hunger, don't try and sprint
if (!new CalculationContext(behavior.baritone).canSprint()) { if (!new CalculationContext(behavior.baritone).canSprint) {
behavior.baritone.getInputOverrideHandler().setInputForceState(Input.SPRINT, false); behavior.baritone.getInputOverrideHandler().setInputForceState(Input.SPRINT, false);
ctx.player().setSprinting(false); return false;
return;
} }
// if the movement requested sprinting, then we're done // if the movement requested sprinting, then we're done
if (behavior.baritone.getInputOverrideHandler().isInputForcedDown(mc.gameSettings.keyBindSprint)) { if (behavior.baritone.getInputOverrideHandler().isInputForcedDown(Input.SPRINT)) {
if (!ctx.player().isSprinting()) { behavior.baritone.getInputOverrideHandler().setInputForceState(Input.SPRINT, false);
ctx.player().setSprinting(true); return true;
}
return;
} }
// we'll take it from here, no need for minecraft to see we're holding down control and sprint for us // we'll take it from here, no need for minecraft to see we're holding down control and sprint for us
@@ -376,36 +394,32 @@ public class PathExecutor implements IPathExecutor, Helper {
// however, descend doesn't request sprinting, beceause it doesn't know the context of what movement comes after it // however, descend doesn't request sprinting, beceause it doesn't know the context of what movement comes after it
IMovement current = path.movements().get(pathPosition); IMovement current = path.movements().get(pathPosition);
if (current instanceof MovementDescend && pathPosition < path.length() - 2) { if (current instanceof MovementDescend) {
if (((MovementDescend) current).safeMode()) { if (((MovementDescend) current).safeMode()) {
logDebug("Sprinting would be unsafe"); logDebug("Sprinting would be unsafe");
ctx.player().setSprinting(false); return false;
return;
} }
IMovement next = path.movements().get(pathPosition + 1); if (pathPosition < path.length() - 2) {
if (next instanceof MovementAscend && current.getDirection().up().equals(next.getDirection().down())) { IMovement next = path.movements().get(pathPosition + 1);
// a descend then an ascend in the same direction if (next instanceof MovementAscend && current.getDirection().up().equals(next.getDirection().down())) {
if (!ctx.player().isSprinting()) { // a descend then an ascend in the same direction
ctx.player().setSprinting(true);
}
pathPosition++;
// okay to skip clearKeys and / or onChangeInPathPosition here since this isn't possible to repeat, since it's asymmetric
logDebug("Skipping descend to straight ascend");
return;
}
if (canSprintInto(ctx, current, next)) {
if (ctx.playerFeet().equals(current.getDest())) {
pathPosition++; pathPosition++;
onChangeInPathPosition(); // okay to skip clearKeys and / or onChangeInPathPosition here since this isn't possible to repeat, since it's asymmetric
logDebug("Skipping descend to straight ascend");
return true;
} }
if (!ctx.player().isSprinting()) { if (canSprintInto(ctx, current, next)) {
ctx.player().setSprinting(true); if (ctx.playerFeet().equals(current.getDest())) {
pathPosition++;
onChangeInPathPosition();
onTick();
}
return true;
} }
return; //logDebug("Turning off sprinting " + movement + " " + next + " " + movement.getDirection() + " " + next.getDirection().down() + " " + next.getDirection().down().equals(movement.getDirection()));
} }
//logDebug("Turning off sprinting " + movement + " " + next + " " + movement.getDirection() + " " + next.getDirection().down() + " " + next.getDirection().down().equals(movement.getDirection()));
} }
if (current instanceof MovementAscend && pathPosition != 0) { if (current instanceof MovementAscend && pathPosition != 0) {
IMovement prev = path.movements().get(pathPosition - 1); IMovement prev = path.movements().get(pathPosition - 1);
@@ -413,14 +427,11 @@ public class PathExecutor implements IPathExecutor, Helper {
BlockPos center = current.getSrc().up(); BlockPos center = current.getSrc().up();
if (ctx.player().posY >= center.getY()) { // playerFeet adds 0.1251 to account for soul sand if (ctx.player().posY >= center.getY()) { // playerFeet adds 0.1251 to account for soul sand
behavior.baritone.getInputOverrideHandler().setInputForceState(Input.JUMP, false); behavior.baritone.getInputOverrideHandler().setInputForceState(Input.JUMP, false);
if (!ctx.player().isSprinting()) { return true;
ctx.player().setSprinting(true);
}
return;
} }
} }
} }
ctx.player().setSprinting(false); return false;
} }
private static boolean canSprintInto(IPlayerContext ctx, IMovement current, IMovement next) { private static boolean canSprintInto(IPlayerContext ctx, IMovement current, IMovement next) {
@@ -450,6 +461,7 @@ public class PathExecutor implements IPathExecutor, Helper {
failed = true; failed = true;
} }
@Override
public int getPosition() { public int getPosition() {
return pathPosition; return pathPosition;
} }
@@ -515,4 +527,8 @@ public class PathExecutor implements IPathExecutor, Helper {
public Set<BlockPos> toWalkInto() { public Set<BlockPos> toWalkInto() {
return Collections.unmodifiableSet(toWalkInto); return Collections.unmodifiableSet(toWalkInto);
} }
public boolean isSprinting() {
return sprintNextTick;
}
} }
@@ -62,13 +62,15 @@ public class SplicedPath extends PathBase {
return numNodes; return numNodes;
} }
@Override
public int length() {
return path.size();
}
public static Optional<SplicedPath> trySplice(IPath first, IPath second, boolean allowOverlapCutoff) { public static Optional<SplicedPath> trySplice(IPath first, IPath second, boolean allowOverlapCutoff) {
if (second == null || first == null) { if (second == null || first == null) {
return Optional.empty(); return Optional.empty();
} }
if (!Objects.equals(first.getGoal(), second.getGoal())) {
return Optional.empty();
}
if (!first.getDest().equals(second.getSrc())) { if (!first.getDest().equals(second.getSrc())) {
return Optional.empty(); return Optional.empty();
} }
@@ -77,6 +79,7 @@ public class SplicedPath extends PathBase {
for (int i = 0; i < first.length() - 1; i++) { // overlap in the very last element is fine (and required) so only go up to first.length() - 1 for (int i = 0; i < first.length() - 1; i++) { // overlap in the very last element is fine (and required) so only go up to first.length() - 1
if (secondPos.contains(first.positions().get(i))) { if (secondPos.contains(first.positions().get(i))) {
firstPositionInSecond = i; firstPositionInSecond = i;
break;
} }
} }
if (firstPositionInSecond != -1) { if (firstPositionInSecond != -1) {
@@ -52,7 +52,9 @@ public class CustomGoalProcess extends BaritoneProcessHelper implements ICustomG
@Override @Override
public void setGoal(Goal goal) { public void setGoal(Goal goal) {
this.goal = goal; this.goal = goal;
this.state = State.GOAL_SET; if (this.state == State.NONE) {
this.state = State.GOAL_SET;
}
} }
@Override @Override
@@ -74,7 +76,7 @@ public class CustomGoalProcess extends BaritoneProcessHelper implements ICustomG
public PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel) { public PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel) {
switch (this.state) { switch (this.state) {
case GOAL_SET: case GOAL_SET:
if (!baritone.getPathingBehavior().isPathing() && Objects.equals(baritone.getPathingBehavior().getGoal(), this.goal)) { if (!baritone.getPathingBehavior().isPathing() && Objects.equals(baritone.getPathingBehavior().getGoal() + "", this.goal + "")) {
this.state = State.NONE; this.state = State.NONE;
} }
return new PathingCommand(this.goal, PathingCommandType.CANCEL_AND_SET_GOAL); return new PathingCommand(this.goal, PathingCommandType.CANCEL_AND_SET_GOAL);
@@ -57,7 +57,6 @@ public final class FollowProcess extends BaritoneProcessHelper implements IFollo
} }
private Goal towards(Entity following) { private Goal towards(Entity following) {
// lol this is trashy but it works
BlockPos pos; BlockPos pos;
if (Baritone.settings().followOffsetDistance.get() == 0) { if (Baritone.settings().followOffsetDistance.get() == 0) {
pos = new BlockPos(following); pos = new BlockPos(following);
@@ -79,7 +78,7 @@ public final class FollowProcess extends BaritoneProcessHelper implements IFollo
if (entity.equals(ctx.player())) { if (entity.equals(ctx.player())) {
return false; return false;
} }
return ctx.world().loadedEntityList.contains(entity) || ctx.world().playerEntities.contains(entity); return ctx.world().loadedEntityList.contains(entity);
} }
private void scanWorld() { private void scanWorld() {
@@ -21,19 +21,27 @@ import baritone.Baritone;
import baritone.api.pathing.goals.Goal; import baritone.api.pathing.goals.Goal;
import baritone.api.pathing.goals.GoalComposite; import baritone.api.pathing.goals.GoalComposite;
import baritone.api.pathing.goals.GoalGetToBlock; import baritone.api.pathing.goals.GoalGetToBlock;
import baritone.api.pathing.goals.GoalTwoBlocks;
import baritone.api.process.IGetToBlockProcess; import baritone.api.process.IGetToBlockProcess;
import baritone.api.process.PathingCommand; import baritone.api.process.PathingCommand;
import baritone.api.process.PathingCommandType; import baritone.api.process.PathingCommandType;
import baritone.api.utils.Rotation;
import baritone.api.utils.RotationUtils;
import baritone.api.utils.input.Input;
import baritone.pathing.movement.CalculationContext; import baritone.pathing.movement.CalculationContext;
import baritone.utils.BaritoneProcessHelper; import baritone.utils.BaritoneProcessHelper;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.inventory.ContainerPlayer;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Collections; import java.util.Collections;
import java.util.List; import java.util.List;
import java.util.Optional;
public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBlockProcess { public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBlockProcess {
private Block gettingTo; private Block gettingTo;
private List<BlockPos> knownLocations; private List<BlockPos> knownLocations;
@@ -45,8 +53,8 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
@Override @Override
public void getToBlock(Block block) { public void getToBlock(Block block) {
onLostControl();
gettingTo = block; gettingTo = block;
knownLocations = null;
rescan(new ArrayList<>(), new CalculationContext(baritone)); rescan(new ArrayList<>(), new CalculationContext(baritone));
} }
@@ -77,12 +85,19 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
int mineGoalUpdateInterval = Baritone.settings().mineGoalUpdateInterval.get(); int mineGoalUpdateInterval = Baritone.settings().mineGoalUpdateInterval.get();
if (mineGoalUpdateInterval != 0 && tickCount++ % mineGoalUpdateInterval == 0) { // big brain if (mineGoalUpdateInterval != 0 && tickCount++ % mineGoalUpdateInterval == 0) { // big brain
List<BlockPos> current = new ArrayList<>(knownLocations); List<BlockPos> current = new ArrayList<>(knownLocations);
CalculationContext context = new CalculationContext(baritone); CalculationContext context = new CalculationContext(baritone, true);
Baritone.getExecutor().execute(() -> rescan(current, context)); Baritone.getExecutor().execute(() -> rescan(current, context));
} }
Goal goal = new GoalComposite(knownLocations.stream().map(GoalGetToBlock::new).toArray(Goal[]::new)); Goal goal = new GoalComposite(knownLocations.stream().map(this::createGoal).toArray(Goal[]::new));
if (goal.isInGoal(ctx.playerFeet())) { if (goal.isInGoal(ctx.playerFeet()) && isSafeToCancel) {
onLostControl(); // we're there
if (rightClickOnArrival(gettingTo)) {
if (rightClick()) {
onLostControl();
}
} else {
onLostControl();
}
} }
return new PathingCommand(goal, PathingCommandType.REVALIDATE_GOAL_AND_PATH); return new PathingCommand(goal, PathingCommandType.REVALIDATE_GOAL_AND_PATH);
} }
@@ -91,6 +106,7 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
public void onLostControl() { public void onLostControl() {
gettingTo = null; gettingTo = null;
knownLocations = null; knownLocations = null;
baritone.getInputOverrideHandler().clearAllKeys();
} }
@Override @Override
@@ -101,4 +117,41 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
private void rescan(List<BlockPos> known, CalculationContext context) { private void rescan(List<BlockPos> known, CalculationContext context) {
knownLocations = MineProcess.searchWorld(context, Collections.singletonList(gettingTo), 64, known); knownLocations = MineProcess.searchWorld(context, Collections.singletonList(gettingTo), 64, known);
} }
private Goal createGoal(BlockPos pos) {
return walkIntoInsteadOfAdjacent(gettingTo) ? new GoalTwoBlocks(pos) : new GoalGetToBlock(pos);
}
private boolean rightClick() {
for (BlockPos pos : knownLocations) {
Optional<Rotation> reachable = RotationUtils.reachable(ctx.player(), pos, ctx.playerController().getBlockReachDistance());
if (reachable.isPresent()) {
baritone.getLookBehavior().updateTarget(reachable.get(), true);
if (knownLocations.contains(ctx.getSelectedBlock().orElse(null))) {
baritone.getInputOverrideHandler().setInputForceState(Input.CLICK_RIGHT, true); // TODO find some way to right click even if we're in an ESC menu
System.out.println(ctx.player().openContainer);
if (!(ctx.player().openContainer instanceof ContainerPlayer)) {
return true;
}
}
return false; // trying to right click, will do it next tick or so
}
}
logDirect("Arrived but failed to right click open");
return true;
}
private boolean walkIntoInsteadOfAdjacent(Block block) {
if (!Baritone.settings().enterPortal.get()) {
return false;
}
return block == Blocks.PORTAL;
}
private boolean rightClickOnArrival(Block block) {
if (!Baritone.settings().rightClickContainerOnArrival.get()) {
return false;
}
return block == Blocks.CRAFTING_TABLE || block == Blocks.FURNACE || block == Blocks.ENDER_CHEST || block == Blocks.CHEST || block == Blocks.TRAPPED_CHEST;
}
} }
+14 -13
View File
@@ -39,7 +39,6 @@ import net.minecraft.item.Item;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World; import net.minecraft.world.World;
import net.minecraft.world.chunk.EmptyChunk;
import java.util.*; import java.util.*;
import java.util.stream.Collectors; import java.util.stream.Collectors;
@@ -89,20 +88,20 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
int mineGoalUpdateInterval = Baritone.settings().mineGoalUpdateInterval.get(); int mineGoalUpdateInterval = Baritone.settings().mineGoalUpdateInterval.get();
if (mineGoalUpdateInterval != 0 && tickCount++ % mineGoalUpdateInterval == 0) { // big brain if (mineGoalUpdateInterval != 0 && tickCount++ % mineGoalUpdateInterval == 0) { // big brain
List<BlockPos> curr = new ArrayList<>(knownOreLocations); List<BlockPos> curr = new ArrayList<>(knownOreLocations);
CalculationContext context = new CalculationContext(baritone); CalculationContext context = new CalculationContext(baritone, true);
Baritone.getExecutor().execute(() -> rescan(curr, context)); Baritone.getExecutor().execute(() -> rescan(curr, context));
} }
if (Baritone.settings().legitMine.get()) { if (Baritone.settings().legitMine.get()) {
addNearby(); addNearby();
} }
Goal goal = updateGoal(); PathingCommand command = updateGoal();
if (goal == null) { if (command == null) {
// none in range // none in range
// maybe say something in chat? (ahem impact) // maybe say something in chat? (ahem impact)
cancel(); cancel();
return null; return null;
} }
return new PathingCommand(goal, PathingCommandType.FORCE_REVALIDATE_GOAL_AND_PATH); return command;
} }
@Override @Override
@@ -115,17 +114,18 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
return "Mine " + mining; return "Mine " + mining;
} }
private Goal updateGoal() { private PathingCommand updateGoal() {
boolean legit = Baritone.settings().legitMine.get();
List<BlockPos> locs = knownOreLocations; List<BlockPos> locs = knownOreLocations;
if (!locs.isEmpty()) { if (!locs.isEmpty()) {
List<BlockPos> locs2 = prune(new CalculationContext(baritone), new ArrayList<>(locs), mining, ORE_LOCATIONS_COUNT); List<BlockPos> locs2 = prune(new CalculationContext(baritone), new ArrayList<>(locs), mining, ORE_LOCATIONS_COUNT);
// can't reassign locs, gotta make a new var locs2, because we use it in a lambda right here, and variables you use in a lambda must be effectively final // can't reassign locs, gotta make a new var locs2, because we use it in a lambda right here, and variables you use in a lambda must be effectively final
Goal goal = new GoalComposite(locs2.stream().map(loc -> coalesce(ctx, loc, locs2)).toArray(Goal[]::new)); Goal goal = new GoalComposite(locs2.stream().map(loc -> coalesce(ctx, loc, locs2)).toArray(Goal[]::new));
knownOreLocations = locs2; knownOreLocations = locs2;
return goal; return new PathingCommand(goal, legit ? PathingCommandType.FORCE_REVALIDATE_GOAL_AND_PATH : PathingCommandType.REVALIDATE_GOAL_AND_PATH);
} }
// we don't know any ore locations at the moment // we don't know any ore locations at the moment
if (!Baritone.settings().legitMine.get()) { if (!legit) {
return null; return null;
} }
// only in non-Xray mode (aka legit mode) do we do this // only in non-Xray mode (aka legit mode) do we do this
@@ -150,7 +150,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
} }
}; };
} }
return branchPointRunaway; return new PathingCommand(branchPointRunaway, PathingCommandType.REVALIDATE_GOAL_AND_PATH);
} }
private void rescan(List<BlockPos> already, CalculationContext context) { private void rescan(List<BlockPos> already, CalculationContext context) {
@@ -210,7 +210,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
//long b = System.currentTimeMillis(); //long b = System.currentTimeMillis();
for (Block m : mining) { for (Block m : mining) {
if (CachedChunk.BLOCKS_TO_KEEP_TRACK_OF.contains(m)) { if (CachedChunk.BLOCKS_TO_KEEP_TRACK_OF.contains(m)) {
locs.addAll(ctx.worldData().getCachedWorld().getLocationsOf(ChunkPacker.blockToString(m), 1, ctx.getBaritone().getPlayerContext().playerFeet().getX(), ctx.getBaritone().getPlayerContext().playerFeet().getZ(), 1)); locs.addAll(ctx.worldData.getCachedWorld().getLocationsOf(ChunkPacker.blockToString(m), 1, ctx.getBaritone().getPlayerContext().playerFeet().getX(), ctx.getBaritone().getPlayerContext().playerFeet().getZ(), 2));
} else { } else {
uninteresting.add(m); uninteresting.add(m);
} }
@@ -249,16 +249,17 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
} }
public static List<BlockPos> prune(CalculationContext ctx, List<BlockPos> locs2, List<Block> mining, int max) { public static List<BlockPos> prune(CalculationContext ctx, List<BlockPos> locs2, List<Block> mining, int max) {
List<BlockPos> dropped = droppedItemsScan(mining, ctx.world()); List<BlockPos> dropped = droppedItemsScan(mining, ctx.world);
List<BlockPos> locs = locs2 List<BlockPos> locs = locs2
.stream() .stream()
.distinct() .distinct()
// remove any that are within loaded chunks that aren't actually what we want // remove any that are within loaded chunks that aren't actually what we want
.filter(pos -> ctx.world().getChunk(pos) instanceof EmptyChunk || mining.contains(ctx.getBlock(pos.getX(), pos.getY(), pos.getZ())) || dropped.contains(pos))
.filter(pos -> !ctx.bsi.worldContainsLoadedChunk(pos.getX(), pos.getZ()) || mining.contains(ctx.getBlock(pos.getX(), pos.getY(), pos.getZ())) || dropped.contains(pos))
// remove any that are implausible to mine (encased in bedrock, or touching lava) // remove any that are implausible to mine (encased in bedrock, or touching lava)
.filter(pos -> MineProcess.plausibleToBreak(ctx.bsi(), pos)) .filter(pos -> MineProcess.plausibleToBreak(ctx.bsi, pos))
.sorted(Comparator.comparingDouble(ctx.getBaritone().getPlayerContext().playerFeet()::distanceSq)) .sorted(Comparator.comparingDouble(ctx.getBaritone().getPlayerContext().playerFeet()::distanceSq))
.collect(Collectors.toList()); .collect(Collectors.toList());
@@ -32,6 +32,15 @@ import net.minecraft.world.GameType;
import net.minecraft.world.WorldSettings; import net.minecraft.world.WorldSettings;
import net.minecraft.world.WorldType; import net.minecraft.world.WorldType;
/**
* Responsible for automatically testing Baritone's pathing algorithm by automatically creating a world with a specific
* seed, setting a specified goal, and only allowing a certain amount of ticks to pass before the pathing test is
* considered a failure. In order to test locally, docker may be used, or through an IDE: Create a run config which runs
* in a separate directory from the primary one (./run), and set the enrivonmental variable {@code BARITONE_AUTO_TEST}
* to {@code true}.
*
* @author leijurv, Brady
*/
public class BaritoneAutoTest implements AbstractGameEventListener, Helper { public class BaritoneAutoTest implements AbstractGameEventListener, Helper {
public static final BaritoneAutoTest INSTANCE = new BaritoneAutoTest(); public static final BaritoneAutoTest INSTANCE = new BaritoneAutoTest();
@@ -39,8 +48,8 @@ public class BaritoneAutoTest implements AbstractGameEventListener, Helper {
public static final boolean ENABLE_AUTO_TEST = "true".equals(System.getenv("BARITONE_AUTO_TEST")); public static final boolean ENABLE_AUTO_TEST = "true".equals(System.getenv("BARITONE_AUTO_TEST"));
private static final long TEST_SEED = -928872506371745L; private static final long TEST_SEED = -928872506371745L;
private static final BlockPos STARTING_POSITION = new BlockPos(0, 65, 0); private static final BlockPos STARTING_POSITION = new BlockPos(0, 65, 0);
private static final Goal GOAL = new GoalBlock(69, 121, 420); private static final Goal GOAL = new GoalBlock(69, 69, 420);
private static final int MAX_TICKS = 3500; private static final int MAX_TICKS = 3300;
/** /**
* Called right after the {@link GameSettings} object is created in the {@link Minecraft} instance. * Called right after the {@link GameSettings} object is created in the {@link Minecraft} instance.
@@ -23,16 +23,10 @@ import baritone.api.utils.IPlayerContext;
public abstract class BaritoneProcessHelper implements IBaritoneProcess, Helper { public abstract class BaritoneProcessHelper implements IBaritoneProcess, Helper {
public static final double DEFAULT_PRIORITY = 0;
protected final Baritone baritone; protected final Baritone baritone;
protected final IPlayerContext ctx; protected final IPlayerContext ctx;
private final double priority; private final double priority;
public BaritoneProcessHelper(Baritone baritone) {
this(baritone, DEFAULT_PRIORITY);
}
public BaritoneProcessHelper(Baritone baritone, double priority) { public BaritoneProcessHelper(Baritone baritone, double priority) {
this.baritone = baritone; this.baritone = baritone;
this.ctx = baritone.getPlayerContext(); this.ctx = baritone.getPlayerContext();
@@ -40,11 +34,6 @@ public abstract class BaritoneProcessHelper implements IBaritoneProcess, Helper
baritone.getPathingControlManager().registerProcess(this); baritone.getPathingControlManager().registerProcess(this);
} }
@Override
public Baritone associatedWith() {
return baritone;
}
@Override @Override
public boolean isTemporary() { public boolean isTemporary() {
return false; return false;
@@ -17,8 +17,6 @@
package baritone.utils; package baritone.utils;
import baritone.Baritone;
import baritone.api.BaritoneAPI;
import baritone.api.utils.IPlayerContext; import baritone.api.utils.IPlayerContext;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand; import net.minecraft.util.EnumHand;
@@ -31,11 +29,6 @@ import net.minecraft.util.math.RayTraceResult;
*/ */
public final class BlockBreakHelper implements Helper { public final class BlockBreakHelper implements Helper {
/**
* The last block that we tried to break, if this value changes
* between attempts, then we re-initialize the breaking process.
*/
private BlockPos lastBlock;
private boolean didBreakLastTick; private boolean didBreakLastTick;
private IPlayerContext playerContext; private IPlayerContext playerContext;
@@ -45,42 +38,20 @@ public final class BlockBreakHelper implements Helper {
} }
public void tryBreakBlock(BlockPos pos, EnumFacing side) { public void tryBreakBlock(BlockPos pos, EnumFacing side) {
if (!pos.equals(lastBlock)) {
playerContext.playerController().clickBlock(pos, side);
}
if (playerContext.playerController().onPlayerDamageBlock(pos, side)) { if (playerContext.playerController().onPlayerDamageBlock(pos, side)) {
playerContext.player().swingArm(EnumHand.MAIN_HAND); playerContext.player().swingArm(EnumHand.MAIN_HAND);
} }
lastBlock = pos;
} }
public void stopBreakingBlock() { public void stopBreakingBlock() {
if (playerContext.playerController() != null) { // The player controller will never be null, but the player can be
if (playerContext.player() != null) {
playerContext.playerController().resetBlockRemoving(); playerContext.playerController().resetBlockRemoving();
} }
lastBlock = null;
} }
private boolean fakeBreak() {
if (playerContext != BaritoneAPI.getProvider().getPrimaryBaritone().getPlayerContext()) {
// for a non primary player, we need to fake break always, CLICK_LEFT has no effect
return true;
}
if (!Baritone.settings().leftClickWorkaround.get()) {
// if this setting is false, we CLICK_LEFT regardless of gui status
return false;
}
return mc.currentScreen != null;
}
public boolean tick(boolean isLeftClick) {
if (!fakeBreak()) {
if (didBreakLastTick) {
stopBreakingBlock();
}
return isLeftClick;
}
public void tick(boolean isLeftClick) {
RayTraceResult trace = playerContext.objectMouseOver(); RayTraceResult trace = playerContext.objectMouseOver();
boolean isBlockTrace = trace != null && trace.typeOfHit == RayTraceResult.Type.BLOCK; boolean isBlockTrace = trace != null && trace.typeOfHit == RayTraceResult.Type.BLOCK;
@@ -91,6 +62,5 @@ public final class BlockBreakHelper implements Helper {
stopBreakingBlock(); stopBreakingBlock();
didBreakLastTick = false; didBreakLastTick = false;
} }
return false; // fakeBreak is true so no matter what we aren't forcing CLICK_LEFT
} }
} }
@@ -23,6 +23,7 @@ import baritone.cache.CachedRegion;
import baritone.cache.WorldData; import baritone.cache.WorldData;
import baritone.utils.accessor.IChunkProviderClient; import baritone.utils.accessor.IChunkProviderClient;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap; import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
@@ -45,15 +46,27 @@ public class BlockStateInterface {
private Chunk prev = null; private Chunk prev = null;
private CachedRegion prevCached = null; private CachedRegion prevCached = null;
private final boolean useTheRealWorld;
private static final IBlockState AIR = Blocks.AIR.getDefaultState(); private static final IBlockState AIR = Blocks.AIR.getDefaultState();
public BlockStateInterface(IPlayerContext ctx) { public BlockStateInterface(IPlayerContext ctx) {
this(ctx.world(), (WorldData) ctx.worldData()); this(ctx, false);
} }
public BlockStateInterface(World world, WorldData worldData) { public BlockStateInterface(IPlayerContext ctx, boolean copyLoadedChunks) {
this(ctx.world(), (WorldData) ctx.worldData(), copyLoadedChunks);
}
public BlockStateInterface(World world, WorldData worldData, boolean copyLoadedChunks) {
this.worldData = worldData; this.worldData = worldData;
this.loadedChunks = ((IChunkProviderClient) world.getChunkProvider()).loadedChunks(); Long2ObjectMap<Chunk> worldLoaded = ((IChunkProviderClient) world.getChunkProvider()).loadedChunks();
if (copyLoadedChunks) {
this.loadedChunks = new Long2ObjectOpenHashMap<>(worldLoaded); // make a copy that we can safely access from another thread
} else {
this.loadedChunks = worldLoaded; // this will only be used on the main thread
}
this.useTheRealWorld = !Baritone.settings().pathThroughCachedOnly.get();
if (!Minecraft.getMinecraft().isCallingFromMinecraftThread()) { if (!Minecraft.getMinecraft().isCallingFromMinecraftThread()) {
throw new IllegalStateException(); throw new IllegalStateException();
} }
@@ -84,7 +97,7 @@ public class BlockStateInterface {
return AIR; return AIR;
} }
if (!Baritone.settings().pathThroughCachedOnly.get()) { if (useTheRealWorld) {
Chunk cached = prev; Chunk cached = prev;
// there's great cache locality in block state lookups // there's great cache locality in block state lookups
// generally it's within each movement // generally it's within each movement
@@ -19,6 +19,7 @@ package baritone.utils;
import baritone.Baritone; import baritone.Baritone;
import baritone.api.Settings; import baritone.api.Settings;
import baritone.api.cache.IRememberedInventory;
import baritone.api.cache.IWaypoint; import baritone.api.cache.IWaypoint;
import baritone.api.event.events.ChatEvent; import baritone.api.event.events.ChatEvent;
import baritone.api.pathing.goals.*; import baritone.api.pathing.goals.*;
@@ -32,10 +33,12 @@ import baritone.pathing.movement.CalculationContext;
import baritone.pathing.movement.Movement; import baritone.pathing.movement.Movement;
import baritone.pathing.movement.Moves; import baritone.pathing.movement.Moves;
import baritone.process.CustomGoalProcess; import baritone.process.CustomGoalProcess;
import baritone.utils.pathing.SegmentedCalculator;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.client.multiplayer.ChunkProviderClient; import net.minecraft.client.multiplayer.ChunkProviderClient;
import net.minecraft.entity.Entity; import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.world.chunk.Chunk; import net.minecraft.world.chunk.Chunk;
@@ -74,6 +77,8 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
"costs - (debug) all movement costs from current location\n" + "costs - (debug) all movement costs from current location\n" +
"damn - Daniel "; "damn - Daniel ";
private static final String COMMAND_PREFIX = "#";
public ExampleBaritoneControl(Baritone baritone) { public ExampleBaritoneControl(Baritone baritone) {
super(baritone); super(baritone);
} }
@@ -85,17 +90,20 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
} }
String msg = event.getMessage(); String msg = event.getMessage();
if (Baritone.settings().prefix.get()) { if (Baritone.settings().prefix.get()) {
if (!msg.startsWith("#")) { if (msg.startsWith(COMMAND_PREFIX)) {
return; if (!runCommand(msg.substring(COMMAND_PREFIX.length()))) {
logDirect("Invalid command");
}
event.cancel(); // always cancel if using prefix
}
} else {
if (runCommand(msg)) {
event.cancel();
} }
msg = msg.substring(1);
}
if (runCommand(msg)) {
event.cancel();
} }
} }
public boolean runCommand(String msg0) { public boolean runCommand(String msg0) { // you may think this can be private, but impcat calls it from .b =)
String msg = msg0.toLowerCase(Locale.US).trim(); // don't reassign the argument LOL String msg = msg0.toLowerCase(Locale.US).trim(); // don't reassign the argument LOL
PathingBehavior pathingBehavior = baritone.getPathingBehavior(); PathingBehavior pathingBehavior = baritone.getPathingBehavior();
CustomGoalProcess customGoalProcess = baritone.getCustomGoalProcess(); CustomGoalProcess customGoalProcess = baritone.getCustomGoalProcess();
@@ -118,7 +126,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
for (String line : HELP_MSG.split("\n")) { for (String line : HELP_MSG.split("\n")) {
logDirect(line); logDirect(line);
} }
return false; return true;
} }
if (msg.contains(" ")) { if (msg.contains(" ")) {
String[] data = msg.split(" "); String[] data = msg.split(" ");
@@ -202,6 +210,23 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
} }
return true; return true;
} }
if (msg.equals("fullpath")) {
if (pathingBehavior.getGoal() == null) {
logDirect("No goal.");
} else {
logDirect("Started segmented calculator");
SegmentedCalculator.calculateSegmentsThreaded(pathingBehavior.pathStart(), pathingBehavior.getGoal(), new CalculationContext(baritone, true), ipath -> {
logDirect("Found a path");
logDirect("Ends at " + ipath.getDest());
logDirect("Length " + ipath.length());
logDirect("Estimated time " + ipath.ticksRemainingFrom(0));
pathingBehavior.secretCursedFunctionDoNotCall(ipath); // it's okay when *I* do it
}, () -> {
logDirect("Path calculation failed, no path");
});
}
return true;
}
if (msg.equals("repack") || msg.equals("rescan")) { if (msg.equals("repack") || msg.equals("rescan")) {
ChunkProviderClient cli = (ChunkProviderClient) ctx.world().getChunkProvider(); ChunkProviderClient cli = (ChunkProviderClient) ctx.world().getChunkProvider();
int playerChunkX = ctx.playerFeet().getX() >> 4; int playerChunkX = ctx.playerFeet().getX() >> 4;
@@ -259,6 +284,38 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
}); });
return true; return true;
} }
if (msg.equals("reset")) {
Baritone.settings().reset();
logDirect("Baritone settings reset");
return true;
}
if (msg.equals("echest")) {
Optional<List<ItemStack>> contents = baritone.getMemoryBehavior().echest();
if (contents.isPresent()) {
logDirect("echest contents:");
log(contents.get());
} else {
logDirect("echest contents unknown");
}
return true;
}
if (msg.equals("chests")) {
System.out.println(baritone.getWorldProvider());
System.out.println(baritone.getWorldProvider().getCurrentWorld());
System.out.println(baritone.getWorldProvider().getCurrentWorld().getContainerMemory());
System.out.println(baritone.getWorldProvider().getCurrentWorld().getContainerMemory().getRememberedInventories());
System.out.println(baritone.getWorldProvider().getCurrentWorld().getContainerMemory().getRememberedInventories().entrySet());
System.out.println(baritone.getWorldProvider().getCurrentWorld().getContainerMemory().getRememberedInventories().entrySet());
for (Map.Entry<BlockPos, IRememberedInventory> entry : baritone.getWorldProvider().getCurrentWorld().getContainerMemory().getRememberedInventories().entrySet()) {
logDirect(entry.getKey() + "");
log(entry.getValue().getContents());
}
return true;
}
if (msg.startsWith("followplayers")) { if (msg.startsWith("followplayers")) {
baritone.getFollowProcess().follow(EntityPlayer.class::isInstance); // O P P A baritone.getFollowProcess().follow(EntityPlayer.class::isInstance); // O P P A
logDirect("Following any players"); logDirect("Following any players");
@@ -468,4 +525,12 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
} }
return false; return false;
} }
private void log(List<ItemStack> stacks) {
for (ItemStack stack : stacks) {
if (!stack.isEmpty()) {
logDirect(stack.getCount() + "x " + stack.getDisplayName() + "@" + stack.getItemDamage());
}
}
}
} }
+3 -3
View File
@@ -47,7 +47,7 @@ public interface Helper {
/** /**
* Send a message to chat only if chatDebug is on * Send a message to chat only if chatDebug is on
* *
* @param message * @param message The message to display in chat
*/ */
default void logDebug(String message) { default void logDebug(String message) {
if (!Baritone.settings().chatDebug.get()) { if (!Baritone.settings().chatDebug.get()) {
@@ -61,12 +61,12 @@ public interface Helper {
/** /**
* Send a message to chat regardless of chatDebug (should only be used for critically important messages, or as a direct response to a chat command) * Send a message to chat regardless of chatDebug (should only be used for critically important messages, or as a direct response to a chat command)
* *
* @param message * @param message The message to display in chat
*/ */
default void logDirect(String message) { default void logDirect(String message) {
ITextComponent component = MESSAGE_PREFIX.createCopy(); ITextComponent component = MESSAGE_PREFIX.createCopy();
component.getStyle().setColor(TextFormatting.GRAY); component.getStyle().setColor(TextFormatting.GRAY);
component.appendSibling(new TextComponentString(" " + message)); component.appendSibling(new TextComponentString(" " + message));
Baritone.settings().logger.get().accept(component); Minecraft.getMinecraft().addScheduledTask(() -> Baritone.settings().logger.get().accept(component));
} }
} }
@@ -18,12 +18,15 @@
package baritone.utils; package baritone.utils;
import baritone.Baritone; import baritone.Baritone;
import baritone.api.BaritoneAPI;
import baritone.api.event.events.TickEvent; import baritone.api.event.events.TickEvent;
import baritone.api.utils.IInputOverrideHandler; import baritone.api.utils.IInputOverrideHandler;
import baritone.api.utils.input.Input; import baritone.api.utils.input.Input;
import baritone.behavior.Behavior; import baritone.behavior.Behavior;
import net.minecraft.client.Minecraft;
import net.minecraft.client.settings.KeyBinding; import net.minecraft.client.settings.KeyBinding;
import org.lwjgl.input.Keyboard; import net.minecraft.util.MovementInput;
import net.minecraft.util.MovementInputFromOptions;
import java.util.HashMap; import java.util.HashMap;
import java.util.Map; import java.util.Map;
@@ -57,8 +60,18 @@ public final class InputOverrideHandler extends Behavior implements IInputOverri
* @return Whether or not it is being forced down * @return Whether or not it is being forced down
*/ */
@Override @Override
public final boolean isInputForcedDown(KeyBinding key) { public final Boolean isInputForcedDown(KeyBinding key) {
return isInputForcedDown(Input.getInputForBind(key)); Input input = Input.getInputForBind(key);
if (input == null || !inControl()) {
return null;
}
if (input == Input.CLICK_LEFT) {
return false;
}
if (input == Input.CLICK_RIGHT) {
return isInputForcedDown(Input.CLICK_RIGHT);
}
return null;
} }
/** /**
@@ -91,29 +104,25 @@ public final class InputOverrideHandler extends Behavior implements IInputOverri
this.inputForceStateMap.clear(); this.inputForceStateMap.clear();
} }
@Override
public final void onProcessKeyBinds() {
// Simulate the key being held down this tick
for (Input input : Input.values()) {
KeyBinding keyBinding = input.getKeyBinding();
if (isInputForcedDown(keyBinding) && !keyBinding.isKeyDown()) {
int keyCode = keyBinding.getKeyCode();
if (keyCode < Keyboard.KEYBOARD_SIZE) {
KeyBinding.onTick(keyCode < 0 ? keyCode + 100 : keyCode);
}
}
}
}
@Override @Override
public final void onTick(TickEvent event) { public final void onTick(TickEvent event) {
if (event.getType() == TickEvent.Type.OUT) { if (event.getType() == TickEvent.Type.OUT) {
return; return;
} }
boolean stillClick = blockBreakHelper.tick(isInputForcedDown(Input.CLICK_LEFT)); blockBreakHelper.tick(isInputForcedDown(Input.CLICK_LEFT));
setInputForceState(Input.CLICK_LEFT, stillClick);
MovementInput desired = inControl()
? new PlayerMovementInput(this)
: new MovementInputFromOptions(Minecraft.getMinecraft().gameSettings);
if (ctx.player().movementInput.getClass() != desired.getClass()) {
ctx.player().movementInput = desired; // only set it if it was previously incorrect
// gotta do it this way, or else it constantly thinks you're beginning a double tap W sprint lol
}
}
private boolean inControl() {
return baritone.getPathingBehavior().isPathing() || baritone != BaritoneAPI.getProvider().getPrimaryBaritone();
} }
public BlockBreakHelper getBlockBreakHelper() { public BlockBreakHelper getBlockBreakHelper() {
+31 -7
View File
@@ -21,10 +21,7 @@ import baritone.Baritone;
import baritone.api.BaritoneAPI; import baritone.api.BaritoneAPI;
import baritone.api.event.events.RenderEvent; import baritone.api.event.events.RenderEvent;
import baritone.api.pathing.calc.IPath; import baritone.api.pathing.calc.IPath;
import baritone.api.pathing.goals.Goal; import baritone.api.pathing.goals.*;
import baritone.api.pathing.goals.GoalComposite;
import baritone.api.pathing.goals.GoalTwoBlocks;
import baritone.api.pathing.goals.GoalXZ;
import baritone.api.utils.BetterBlockPos; import baritone.api.utils.BetterBlockPos;
import baritone.api.utils.interfaces.IGoalRenderPos; import baritone.api.utils.interfaces.IGoalRenderPos;
import baritone.behavior.PathingBehavior; import baritone.behavior.PathingBehavior;
@@ -33,6 +30,7 @@ import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.tileentity.TileEntityBeaconRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity; import net.minecraft.entity.Entity;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
@@ -218,8 +216,9 @@ public final class PathRenderer implements Helper {
double renderPosX = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double) partialTicks; double renderPosX = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double) partialTicks;
double renderPosY = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double) partialTicks; double renderPosY = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double) partialTicks;
double renderPosZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double) partialTicks; double renderPosZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double) partialTicks;
BlockStateInterface bsi = new BlockStateInterface(BaritoneAPI.getProvider().getPrimaryBaritone().getPlayerContext()); // TODO this assumes same dimension between primary baritone and render view? is this safe?
positions.forEach(pos -> { positions.forEach(pos -> {
IBlockState state = BlockStateInterface.get(BaritoneAPI.getProvider().getPrimaryBaritone().getPlayerContext(), pos); IBlockState state = bsi.get0(pos);
AxisAlignedBB toDraw; AxisAlignedBB toDraw;
if (state.getBlock().equals(Blocks.AIR)) { if (state.getBlock().equals(Blocks.AIR)) {
toDraw = Blocks.DIRT.getDefaultState().getSelectedBoundingBox(player.world, pos); toDraw = Blocks.DIRT.getDefaultState().getSelectedBoundingBox(player.world, pos);
@@ -282,14 +281,14 @@ public final class PathRenderer implements Helper {
minZ = goalPos.getZ() + 0.002 - renderPosZ; minZ = goalPos.getZ() + 0.002 - renderPosZ;
maxZ = goalPos.getZ() + 1 - 0.002 - renderPosZ; maxZ = goalPos.getZ() + 1 - 0.002 - renderPosZ;
double y = MathHelper.cos((float) (((float) ((System.nanoTime() / 100000L) % 20000L)) / 20000F * Math.PI * 2)); double y = MathHelper.cos((float) (((float) ((System.nanoTime() / 100000L) % 20000L)) / 20000F * Math.PI * 2));
if (goal instanceof GoalTwoBlocks) { if (goal instanceof GoalGetToBlock || goal instanceof GoalTwoBlocks) {
y /= 2; y /= 2;
} }
y1 = 1 + y + goalPos.getY() - renderPosY; y1 = 1 + y + goalPos.getY() - renderPosY;
y2 = 1 - y + goalPos.getY() - renderPosY; y2 = 1 - y + goalPos.getY() - renderPosY;
minY = goalPos.getY() - renderPosY; minY = goalPos.getY() - renderPosY;
maxY = minY + 2; maxY = minY + 2;
if (goal instanceof GoalTwoBlocks) { if (goal instanceof GoalGetToBlock || goal instanceof GoalTwoBlocks) {
y1 -= 0.5; y1 -= 0.5;
y2 -= 0.5; y2 -= 0.5;
maxY--; maxY--;
@@ -297,6 +296,31 @@ public final class PathRenderer implements Helper {
} else if (goal instanceof GoalXZ) { } else if (goal instanceof GoalXZ) {
GoalXZ goalPos = (GoalXZ) goal; GoalXZ goalPos = (GoalXZ) goal;
if (Baritone.settings().renderGoalXZBeacon.get()) {
mc.getTextureManager().bindTexture(TileEntityBeaconRenderer.TEXTURE_BEACON_BEAM);
if (Baritone.settings().renderGoalIgnoreDepth.get()) {
GlStateManager.disableDepth();
}
TileEntityBeaconRenderer.renderBeamSegment(
goalPos.getX() - renderPosX,
-renderPosY,
goalPos.getZ() - renderPosZ,
partialTicks,
1.0,
player.world.getTotalWorldTime(),
0,
256,
color.getColorComponents(null)
);
if (Baritone.settings().renderGoalIgnoreDepth.get()) {
GlStateManager.enableDepth();
}
return;
}
minX = goalPos.getX() + 0.002 - renderPosX; minX = goalPos.getX() + 0.002 - renderPosX;
maxX = goalPos.getX() + 1 - 0.002 - renderPosX; maxX = goalPos.getX() + 1 - 0.002 - renderPosX;
minZ = goalPos.getZ() + 0.002 - renderPosZ; minZ = goalPos.getZ() + 0.002 - renderPosZ;
@@ -29,7 +29,7 @@ import baritone.pathing.path.PathExecutor;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import java.util.*; import java.util.*;
import java.util.stream.Collectors; import java.util.stream.Stream;
public class PathingControlManager implements IPathingControlManager { public class PathingControlManager implements IPathingControlManager {
private final Baritone baritone; private final Baritone baritone;
@@ -64,8 +64,7 @@ public class PathingControlManager implements IPathingControlManager {
command = null; command = null;
for (IBaritoneProcess proc : processes) { for (IBaritoneProcess proc : processes) {
proc.onLostControl(); proc.onLostControl();
if (proc.isActive() && !proc.isTemporary()) { // it's okay for a temporary thing (like combat pause) to maintain control even if you say to cancel if (proc.isActive() && !proc.isTemporary()) { // it's okay only for a temporary thing (like combat pause) to maintain control even if you say to cancel
// but not for a non temporary thing
throw new IllegalStateException(proc.displayName()); throw new IllegalStateException(proc.displayName());
} }
} }
@@ -83,11 +82,12 @@ public class PathingControlManager implements IPathingControlManager {
public void preTick() { public void preTick() {
inControlLastTick = inControlThisTick; inControlLastTick = inControlThisTick;
command = doTheStuff(); PathingBehavior p = baritone.getPathingBehavior();
command = executeProcesses();
if (command == null) { if (command == null) {
p.cancelSegmentIfSafe();
return; return;
} }
PathingBehavior p = baritone.getPathingBehavior();
switch (command.commandType) { switch (command.commandType) {
case REQUEST_PAUSE: case REQUEST_PAUSE:
p.requestPause(); p.requestPause();
@@ -170,32 +170,30 @@ public class PathingControlManager implements IPathingControlManager {
} }
public PathingCommand doTheStuff() { public PathingCommand executeProcesses() {
List<IBaritoneProcess> inContention = processes.stream().filter(IBaritoneProcess::isActive).sorted(Comparator.comparingDouble(IBaritoneProcess::priority)).collect(Collectors.toList()); Stream<IBaritoneProcess> inContention = processes.stream()
boolean found = false; .filter(IBaritoneProcess::isActive)
boolean cancelOthers = false; .sorted(Comparator.comparingDouble(IBaritoneProcess::priority).reversed());
PathingCommand exec = null;
for (int i = inContention.size() - 1; i >= 0; i--) { // truly a gamer moment
IBaritoneProcess proc = inContention.get(i); Iterator<IBaritoneProcess> iterator = inContention.iterator();
if (found) { while (iterator.hasNext()) {
if (cancelOthers) { IBaritoneProcess proc = iterator.next();
proc.onLostControl();
PathingCommand exec = proc.onTick(Objects.equals(proc, inControlLastTick) && baritone.getPathingBehavior().calcFailedLastTick(), baritone.getPathingBehavior().isSafeToCancel());
if (exec == null) {
if (proc.isActive()) {
throw new IllegalStateException(proc.displayName() + " returned null PathingCommand");
} }
proc.onLostControl();
} else { } else {
exec = proc.onTick(Objects.equals(proc, inControlLastTick) && baritone.getPathingBehavior().calcFailedLastTick(), baritone.getPathingBehavior().isSafeToCancel());
if (exec == null) {
if (proc.isActive()) {
throw new IllegalStateException(proc.displayName());
}
proc.onLostControl();
continue;
}
//System.out.println("Executing command " + exec.commandType + " " + exec.goal + " from " + proc.displayName());
inControlThisTick = proc; inControlThisTick = proc;
found = true; if (!proc.isTemporary()) {
cancelOthers = !proc.isTemporary(); iterator.forEachRemaining(IBaritoneProcess::onLostControl);
}
return exec;
} }
} }
return exec; return null;
} }
} }
@@ -0,0 +1,57 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.utils;
import baritone.api.utils.input.Input;
import net.minecraft.util.MovementInput;
public class PlayerMovementInput extends MovementInput {
private final InputOverrideHandler handler;
public PlayerMovementInput(InputOverrideHandler handler) {
this.handler = handler;
}
public void updatePlayerMoveState() {
this.moveStrafe = 0.0F;
this.moveForward = 0.0F;
jump = handler.isInputForcedDown(Input.JUMP); // oppa
if (this.forwardKeyDown = handler.isInputForcedDown(Input.MOVE_FORWARD)) {
this.moveForward++;
}
if (this.backKeyDown = handler.isInputForcedDown(Input.MOVE_BACK)) {
this.moveForward--;
}
if (this.leftKeyDown = handler.isInputForcedDown(Input.MOVE_LEFT)) {
this.moveStrafe++;
}
if (this.rightKeyDown = handler.isInputForcedDown(Input.MOVE_RIGHT)) {
this.moveStrafe--;
}
if (this.sneak = handler.isInputForcedDown(Input.SNEAK)) {
this.moveStrafe *= 0.3D;
this.moveForward *= 0.3D;
}
}
}
+7 -7
View File
@@ -103,7 +103,7 @@ public class ToolSet {
IBlockState blockState = b.getDefaultState(); IBlockState blockState = b.getDefaultState();
for (byte i = 0; i < 9; i++) { for (byte i = 0; i < 9; i++) {
ItemStack itemStack = player.inventory.getStackInSlot(i); ItemStack itemStack = player.inventory.getStackInSlot(i);
double v = calculateStrVsBlock(itemStack, blockState); double v = calculateSpeedVsBlock(itemStack, blockState);
if (v > value) { if (v > value) {
value = v; value = v;
best = i; best = i;
@@ -128,17 +128,18 @@ public class ToolSet {
*/ */
private double getBestDestructionTime(Block b) { private double getBestDestructionTime(Block b) {
ItemStack stack = player.inventory.getStackInSlot(getBestSlot(b)); ItemStack stack = player.inventory.getStackInSlot(getBestSlot(b));
return calculateStrVsBlock(stack, b.getDefaultState()); return calculateSpeedVsBlock(stack, b.getDefaultState());
} }
/** /**
* Calculates how long would it take to mine the specified block given the best tool * Calculates how long would it take to mine the specified block given the best tool
* in this toolset is used. A negative value is returned if the specified block is unbreakable. * in this toolset is used. A negative value is returned if the specified block is unbreakable.
* *
* @param item the item to mine it with
* @param state the blockstate to be mined * @param state the blockstate to be mined
* @return how long it would take in ticks * @return how long it would take in ticks
*/ */
private double calculateStrVsBlock(ItemStack item, IBlockState state) { public static double calculateSpeedVsBlock(ItemStack item, IBlockState state) {
float hardness = state.getBlockHardness(null, null); float hardness = state.getBlockHardness(null, null);
if (hardness < 0) { if (hardness < 0) {
return -1; return -1;
@@ -154,11 +155,10 @@ public class ToolSet {
speed /= hardness; speed /= hardness;
if (state.getMaterial().isToolNotRequired() || (!item.isEmpty() && item.canHarvestBlock(state))) { if (state.getMaterial().isToolNotRequired() || (!item.isEmpty() && item.canHarvestBlock(state))) {
speed /= 30; return speed / 30;
} else { } else {
speed /= 100; return speed / 100;
} }
return speed;
} }
/** /**
@@ -180,7 +180,7 @@ public class ToolSet {
speed *= 0.09; speed *= 0.09;
break; break;
case 2: case 2:
speed *= 0.0027; speed *= 0.0027; // you might think that 0.09*0.3 = 0.027 so that should be next, that would make too much sense. it's 0.0027.
break; break;
default: default:
speed *= 0.00081; speed *= 0.00081;
@@ -0,0 +1,87 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.utils.pathing;
import baritone.Baritone;
import baritone.api.utils.BetterBlockPos;
import baritone.api.utils.IPlayerContext;
import it.unimi.dsi.fastutil.longs.Long2DoubleOpenHashMap;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.util.math.BlockPos;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
public class Avoidance {
private final int centerX;
private final int centerY;
private final int centerZ;
private final double coefficient;
private final int radius;
private final int radiusSq;
public Avoidance(BlockPos center, double coefficient, int radius) {
this(center.getX(), center.getY(), center.getZ(), coefficient, radius);
}
public Avoidance(int centerX, int centerY, int centerZ, double coefficient, int radius) {
this.centerX = centerX;
this.centerY = centerY;
this.centerZ = centerZ;
this.coefficient = coefficient;
this.radius = radius;
this.radiusSq = radius * radius;
}
public double coefficient(int x, int y, int z) {
int xDiff = x - centerX;
int yDiff = y - centerY;
int zDiff = z - centerZ;
return xDiff * xDiff + yDiff * yDiff + zDiff * zDiff <= radiusSq ? coefficient : 1.0D;
}
public static List<Avoidance> create(IPlayerContext ctx) {
if (!Baritone.settings().avoidance.get()) {
return Collections.emptyList();
}
List<Avoidance> res = new ArrayList<>();
double mobSpawnerCoeff = Baritone.settings().mobSpawnerAvoidanceCoefficient.get();
double mobCoeff = Baritone.settings().mobAvoidanceCoefficient.get();
if (mobSpawnerCoeff != 1.0D) {
ctx.worldData().getCachedWorld().getLocationsOf("mob_spawner", 1, ctx.playerFeet().x, ctx.playerFeet().z, 2).forEach(mobspawner -> res.add(new Avoidance(mobspawner, mobSpawnerCoeff, Baritone.settings().mobSpawnerAvoidanceRadius.get())));
}
if (mobCoeff != 1.0D) {
ctx.world().loadedEntityList.stream().filter(entity -> entity instanceof EntityMob).forEach(entity -> res.add(new Avoidance(new BlockPos(entity), mobCoeff, Baritone.settings().mobAvoidanceRadius.get())));
}
return res;
}
public void applySpherical(Long2DoubleOpenHashMap map) {
for (int x = -radius; x <= radius; x++) {
for (int y = -radius; y <= radius; y++) {
for (int z = -radius; z <= radius; z++) {
if (x * x + y * y + z * z <= radius * radius) {
long hash = BetterBlockPos.longHash(centerX + x, centerY + y, centerZ + z);
map.put(hash, map.get(hash) * coefficient);
}
}
}
}
}
}
@@ -0,0 +1,53 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.utils.pathing;
import baritone.Baritone;
import baritone.api.pathing.calc.IPath;
import baritone.api.utils.BetterBlockPos;
import baritone.api.utils.IPlayerContext;
import it.unimi.dsi.fastutil.longs.Long2DoubleOpenHashMap;
public final class Favoring {
private final Long2DoubleOpenHashMap favorings;
public Favoring(IPlayerContext ctx, IPath previous) {
this(previous);
for (Avoidance avoid : Avoidance.create(ctx)) {
avoid.applySpherical(favorings);
}
System.out.println("Favoring size: " + favorings.size());
}
public Favoring(IPath previous) { // create one just from previous path, no mob avoidances
favorings = new Long2DoubleOpenHashMap();
favorings.defaultReturnValue(1.0D);
double coeff = Baritone.settings().backtrackCostFavoringCoefficient.get();
if (coeff != 1D && previous != null) {
previous.positions().forEach(pos -> favorings.put(BetterBlockPos.longHash(pos), coeff));
}
}
public boolean isEmpty() {
return favorings.isEmpty();
}
public double calculate(long hash) {
return favorings.get(hash);
}
}

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