Merge branch 'master' into mapping

This commit is contained in:
Howard Stark
2018-08-21 10:22:02 -07:00
20 changed files with 327 additions and 57 deletions
+6 -3
View File
@@ -67,9 +67,11 @@ public enum Baritone {
this.inputOverrideHandler = new InputOverrideHandler(); this.inputOverrideHandler = new InputOverrideHandler();
this.settings = new Settings(); this.settings = new Settings();
this.behaviors = new ArrayList<>(); this.behaviors = new ArrayList<>();
behaviors.add(PathingBehavior.INSTANCE); {
behaviors.add(LookBehavior.INSTANCE); registerBehavior(PathingBehavior.INSTANCE);
behaviors.add(MemoryBehavior.INSTANCE); registerBehavior(LookBehavior.INSTANCE);
registerBehavior(MemoryBehavior.INSTANCE);
}
this.dir = new File(Minecraft.getMinecraft().gameDir, "baritone"); this.dir = new File(Minecraft.getMinecraft().gameDir, "baritone");
if (!Files.exists(dir.toPath())) { if (!Files.exists(dir.toPath())) {
@@ -100,6 +102,7 @@ public enum Baritone {
public void registerBehavior(Behavior behavior) { public void registerBehavior(Behavior behavior) {
this.behaviors.add(behavior); this.behaviors.add(behavior);
this.gameEventHandler.registerEventListener(behavior);
} }
public final boolean isActive() { public final boolean isActive() {
+18
View File
@@ -65,6 +65,12 @@ public class Settings {
Item.getItemFromBlock(Blocks.NETHERRACK) Item.getItemFromBlock(Blocks.NETHERRACK)
)); ));
/**
* Enables some more advanced vine features. They're honestly just gimmicks and won't ever be needed in real
* pathing scenarios. And they can cause Baritone to get trapped indefinitely in a strange scenario.
*/
public Setting<Boolean> allowVines = new Setting<>(false);
/** /**
* This is the big A* setting. * This is the big A* setting.
* As long as your cost heuristic is an *underestimate*, it's guaranteed to find you the best path. * As long as your cost heuristic is an *underestimate*, it's guaranteed to find you the best path.
@@ -122,6 +128,18 @@ public class Settings {
*/ */
public Setting<Integer> planningTickLookAhead = new Setting<>(100); public Setting<Integer> planningTickLookAhead = new Setting<>(100);
/**
* How far are you allowed to fall onto solid ground (without a water bucket)?
* 3 won't deal any damage. But if you just want to get down the mountain quickly and you have
* Feather Falling IV, you might set it a bit higher, like 4 or 5.
*/
public Setting<Integer> maxFallHeight = new Setting<>(3);
/**
* If a movement takes this many ticks more than its initial cost estimate, cancel it
*/
public Setting<Integer> movementTimeoutTicks = new Setting<>(100);
/** /**
* Pathing can never take longer than this * Pathing can never take longer than this
*/ */
@@ -19,6 +19,7 @@ package baritone.bot.behavior;
import baritone.bot.event.listener.AbstractGameEventListener; import baritone.bot.event.listener.AbstractGameEventListener;
import baritone.bot.utils.Helper; import baritone.bot.utils.Helper;
import baritone.bot.utils.interfaces.Toggleable;
/** /**
* A generic bot behavior. * A generic bot behavior.
@@ -26,7 +27,7 @@ import baritone.bot.utils.Helper;
* @author Brady * @author Brady
* @since 8/1/2018 6:29 PM * @since 8/1/2018 6:29 PM
*/ */
public class Behavior implements AbstractGameEventListener, Helper { public class Behavior implements AbstractGameEventListener, Toggleable, Helper {
/** /**
* Whether or not this behavior is enabled * Whether or not this behavior is enabled
@@ -38,6 +39,7 @@ public class Behavior implements AbstractGameEventListener, Helper {
* *
* @return The new state. * @return The new state.
*/ */
@Override
public final boolean toggle() { public final boolean toggle() {
return this.setEnabled(!this.enabled); return this.setEnabled(!this.enabled);
} }
@@ -47,6 +49,7 @@ public class Behavior implements AbstractGameEventListener, Helper {
* *
* @return The new state. * @return The new state.
*/ */
@Override
public final boolean setEnabled(boolean enabled) { public final boolean setEnabled(boolean enabled) {
boolean newState = getNewState(this.enabled, enabled); boolean newState = getNewState(this.enabled, enabled);
if (newState == this.enabled) if (newState == this.enabled)
@@ -79,6 +82,7 @@ public class Behavior implements AbstractGameEventListener, Helper {
/** /**
* @return Whether or not this {@link Behavior} is active. * @return Whether or not this {@link Behavior} is active.
*/ */
@Override
public final boolean isEnabled() { public final boolean isEnabled() {
return this.enabled; return this.enabled;
} }
@@ -35,7 +35,6 @@
package baritone.bot.event; package baritone.bot.event;
import baritone.bot.Baritone; import baritone.bot.Baritone;
import baritone.bot.behavior.Behavior;
import baritone.bot.chunk.CachedWorld; import baritone.bot.chunk.CachedWorld;
import baritone.bot.chunk.CachedWorldProvider; import baritone.bot.chunk.CachedWorldProvider;
import baritone.bot.chunk.ChunkPacker; import baritone.bot.chunk.ChunkPacker;
@@ -44,6 +43,7 @@ import baritone.bot.event.events.type.EventState;
import baritone.bot.event.listener.IGameEventListener; import baritone.bot.event.listener.IGameEventListener;
import baritone.bot.utils.Helper; import baritone.bot.utils.Helper;
import baritone.bot.utils.InputOverrideHandler; import baritone.bot.utils.InputOverrideHandler;
import baritone.bot.utils.interfaces.Toggleable;
import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.Tessellator;
@@ -51,6 +51,8 @@ import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.settings.KeyBinding; import net.minecraft.client.settings.KeyBinding;
import org.lwjgl.input.Keyboard; import org.lwjgl.input.Keyboard;
import java.util.ArrayList;
import java.util.List;
import java.util.function.Consumer; import java.util.function.Consumer;
/** /**
@@ -59,18 +61,20 @@ import java.util.function.Consumer;
*/ */
public final class GameEventHandler implements IGameEventListener, Helper { public final class GameEventHandler implements IGameEventListener, Helper {
private final List<IGameEventListener> listeners = new ArrayList<>();
@Override @Override
public final void onTick(TickEvent event) { public final void onTick(TickEvent event) {
dispatch(behavior -> behavior.onTick(event)); dispatch(listener -> listener.onTick(event));
} }
@Override @Override
public void onPlayerUpdate() { public final void onPlayerUpdate() {
dispatch(Behavior::onPlayerUpdate); dispatch(IGameEventListener::onPlayerUpdate);
} }
@Override @Override
public void onProcessKeyBinds() { public final void onProcessKeyBinds() {
InputOverrideHandler inputHandler = Baritone.INSTANCE.getInputOverrideHandler(); InputOverrideHandler inputHandler = Baritone.INSTANCE.getInputOverrideHandler();
// Simulate the key being held down this tick // Simulate the key being held down this tick
@@ -85,16 +89,16 @@ public final class GameEventHandler implements IGameEventListener, Helper {
} }
} }
dispatch(Behavior::onProcessKeyBinds); dispatch(IGameEventListener::onProcessKeyBinds);
} }
@Override @Override
public void onSendChatMessage(ChatEvent event) { public final void onSendChatMessage(ChatEvent event) {
dispatch(behavior -> behavior.onSendChatMessage(event)); dispatch(listener -> listener.onSendChatMessage(event));
} }
@Override @Override
public void onChunkEvent(ChunkEvent event) { public final void onChunkEvent(ChunkEvent event) {
EventState state = event.getState(); EventState state = event.getState();
ChunkEvent.Type type = event.getType(); ChunkEvent.Type type = event.getType();
@@ -116,22 +120,22 @@ public final class GameEventHandler implements IGameEventListener, Helper {
} }
} }
dispatch(behavior -> behavior.onChunkEvent(event)); dispatch(listener -> listener.onChunkEvent(event));
} }
@Override @Override
public void onRenderPass(RenderEvent event) { public final void onRenderPass(RenderEvent event) {
/* /*
CachedWorldProvider.INSTANCE.ifWorldLoaded(world -> world.forEachRegion(region -> region.forEachChunk(chunk -> { CachedWorldProvider.INSTANCE.ifWorldLoaded(world -> world.forEachRegion(region -> region.forEachChunk(chunk -> {
drawChunkLine(region.getX() * 512 + chunk.getX() * 16, region.getZ() * 512 + chunk.getZ() * 16, event.getPartialTicks()); drawChunkLine(region.getX() * 512 + chunk.getX() * 16, region.getZ() * 512 + chunk.getZ() * 16, event.getPartialTicks());
}))); })));
*/ */
dispatch(behavior -> behavior.onRenderPass(event)); dispatch(listener -> listener.onRenderPass(event));
} }
@Override @Override
public void onWorldEvent(WorldEvent event) { public final void onWorldEvent(WorldEvent event) {
if (Baritone.settings().chuckCaching.get()) { if (Baritone.settings().chuckCaching.get()) {
CachedWorldProvider cache = CachedWorldProvider.INSTANCE; CachedWorldProvider cache = CachedWorldProvider.INSTANCE;
@@ -147,21 +151,34 @@ public final class GameEventHandler implements IGameEventListener, Helper {
} }
} }
dispatch(behavior -> behavior.onWorldEvent(event)); dispatch(listener -> listener.onWorldEvent(event));
} }
@Override @Override
public void onSendPacket(PacketEvent event) { public final void onSendPacket(PacketEvent event) {
dispatch(behavior -> behavior.onSendPacket(event)); dispatch(behavior -> behavior.onSendPacket(event));
} }
@Override @Override
public void onReceivePacket(PacketEvent event) { public final void onReceivePacket(PacketEvent event) {
dispatch(behavior -> behavior.onReceivePacket(event)); dispatch(behavior -> behavior.onReceivePacket(event));
} }
private void dispatch(Consumer<Behavior> dispatchFunction) { @Override
Baritone.INSTANCE.getBehaviors().stream().filter(Behavior::isEnabled).forEach(dispatchFunction); public final void onQueryItemSlotForBlocks(ItemSlotEvent event) {
dispatch(behavior -> behavior.onQueryItemSlotForBlocks(event));
}
public final void registerEventListener(IGameEventListener listener) {
this.listeners.add(listener);
}
private void dispatch(Consumer<IGameEventListener> dispatchFunction) {
this.listeners.stream().filter(this::canDispatch).forEach(dispatchFunction);
}
private boolean canDispatch(IGameEventListener listener) {
return !(listener instanceof Toggleable) || ((Toggleable) listener).isEnabled();
} }
private void drawChunkLine(int posX, int posZ, float partialTicks) { private void drawChunkLine(int posX, int posZ, float partialTicks) {
@@ -0,0 +1,56 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.event.events;
import baritone.bot.event.listener.IGameEventListener;
/**
* Called in some cases where a player's inventory has it's current slot queried.
* <p>
* @see IGameEventListener#onQueryItemSlotForBlocks()
*
* @author Brady
* @since 8/20/2018
*/
public final class ItemSlotEvent {
/**
* The current slot index
*/
private int slot;
public ItemSlotEvent(int slot) {
this.slot = slot;
}
/**
* Sets the new slot index that will be used
*
* @param slot The slot index
*/
public final void setSlot(int slot) {
this.slot = slot;
}
/**
* @return The current slot index
*/
public final int getSlot() {
return this.slot;
}
}
@@ -74,4 +74,7 @@ public interface AbstractGameEventListener extends IGameEventListener {
@Override @Override
default void onReceivePacket(PacketEvent event) {} default void onReceivePacket(PacketEvent event) {}
@Override
default void onQueryItemSlotForBlocks(ItemSlotEvent event) {}
} }
@@ -36,11 +36,13 @@ package baritone.bot.event.listener;
import baritone.bot.event.events.*; import baritone.bot.event.events.*;
import io.netty.util.concurrent.GenericFutureListener; import io.netty.util.concurrent.GenericFutureListener;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP; import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.multiplayer.WorldClient; import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.client.renderer.EntityRenderer; import net.minecraft.client.renderer.EntityRenderer;
import net.minecraft.client.settings.GameSettings; import net.minecraft.client.settings.GameSettings;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.network.NetworkManager; import net.minecraft.network.NetworkManager;
import net.minecraft.network.Packet; import net.minecraft.network.Packet;
@@ -114,5 +116,11 @@ public interface IGameEventListener {
*/ */
void onReceivePacket(PacketEvent event); void onReceivePacket(PacketEvent event);
/**
* Run when a query is made for a player's inventory current slot in the context of blocks
*
* @see InventoryPlayer#getDestroySpeed(IBlockState)
* @see InventoryPlayer#canHarvestBlock(IBlockState)
*/
void onQueryItemSlotForBlocks(ItemSlotEvent event);
} }
@@ -115,10 +115,20 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
@Override @Override
public Optional<IPath> bestPathSoFar() { public Optional<IPath> bestPathSoFar() {
if (startNode == null || bestSoFar[0] == null) if (startNode == null || bestSoFar[0] == null) {
return Optional.empty(); return Optional.empty();
}
return Optional.of(new Path(startNode, bestSoFar[0], 0)); for (int i = 0; i < bestSoFar.length; i++) {
if (bestSoFar[i] == null) {
continue;
}
if (getDistFromStartSq(bestSoFar[i]) > MIN_DIST_PATH * MIN_DIST_PATH) { // square the comparison since distFromStartSq is squared
return Optional.of(new Path(startNode, bestSoFar[i], 0));
}
}
// instead of returning bestSoFar[0], be less misleading
// if it actually won't find any path, don't make them think it will by rendering a dark blue that will never actually happen
return Optional.empty();
} }
@Override @Override
@@ -38,6 +38,7 @@ public class CalculationContext implements Helper {
private final boolean canSprint; private final boolean canSprint;
private final double placeBlockCost; private final double placeBlockCost;
private final boolean allowBreak; private final boolean allowBreak;
private final int maxFallHeight;
public CalculationContext() { public CalculationContext() {
this(new ToolSet()); this(new ToolSet());
@@ -51,6 +52,7 @@ public class CalculationContext implements Helper {
this.canSprint = Baritone.settings().allowSprint.get() && player().getFoodStats().getFoodLevel() > 6; this.canSprint = Baritone.settings().allowSprint.get() && player().getFoodStats().getFoodLevel() > 6;
this.placeBlockCost = Baritone.settings().blockPlacementPenalty.get(); this.placeBlockCost = Baritone.settings().blockPlacementPenalty.get();
this.allowBreak = Baritone.settings().allowBreak.get(); this.allowBreak = Baritone.settings().allowBreak.get();
this.maxFallHeight = Baritone.settings().maxFallHeight.get();
// why cache these things here, why not let the movements just get directly from settings? // why cache these things here, why not let the movements just get directly from settings?
// because if some movements are calculated one way and others are calculated another way, // because if some movements are calculated one way and others are calculated another way,
// then you get a wildly inconsistent path that isn't optimal for either scenario. // then you get a wildly inconsistent path that isn't optimal for either scenario.
@@ -79,4 +81,8 @@ public class CalculationContext implements Helper {
public boolean allowBreak() { public boolean allowBreak() {
return allowBreak; return allowBreak;
} }
public int maxFallHeight(){
return maxFallHeight;
}
} }
@@ -24,10 +24,7 @@ import baritone.bot.pathing.movement.MovementState.MovementStatus;
import baritone.bot.pathing.movement.movements.MovementDownward; import baritone.bot.pathing.movement.movements.MovementDownward;
import baritone.bot.pathing.movement.movements.MovementPillar; import baritone.bot.pathing.movement.movements.MovementPillar;
import baritone.bot.pathing.movement.movements.MovementTraverse; import baritone.bot.pathing.movement.movements.MovementTraverse;
import baritone.bot.utils.BlockStateInterface; import baritone.bot.utils.*;
import baritone.bot.utils.Helper;
import baritone.bot.utils.Rotation;
import baritone.bot.utils.ToolSet;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.BlockLadder; import net.minecraft.block.BlockLadder;
import net.minecraft.block.BlockVine; import net.minecraft.block.BlockVine;
@@ -137,6 +134,14 @@ public abstract class Movement implements Helper, MovementHelper {
state.setTarget(new MovementState.MovementTarget(reachable.get())).setInput(Input.CLICK_LEFT, true); state.setTarget(new MovementState.MovementTarget(reachable.get())).setInput(Input.CLICK_LEFT, true);
return false; return false;
} }
//get rekt minecraft
//i'm doing it anyway
//i dont care if theres snow in the way!!!!!!!
//you dont own me!!!!
state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(mc.player.getPositionEyes(1.0F),
Utils.getBlockPosCenter(blockPos)))
).setInput(InputOverrideHandler.Input.CLICK_LEFT, true);
return false;
} }
} }
if (somethingInTheWay) { if (somethingInTheWay) {
@@ -168,7 +173,6 @@ public abstract class Movement implements Helper, MovementHelper {
public void onFinish(MovementState state) { public void onFinish(MovementState state) {
state.getInputStates().replaceAll((input, forced) -> false); state.getInputStates().replaceAll((input, forced) -> false);
state.getInputStates().forEach((input, forced) -> Baritone.INSTANCE.getInputOverrideHandler().setInputForceState(input, forced)); state.getInputStates().forEach((input, forced) -> Baritone.INSTANCE.getInputOverrideHandler().setInputForceState(input, forced));
state.setStatus(MovementStatus.SUCCESS);
} }
public void cancel() { public void cancel() {
@@ -69,14 +69,14 @@ public interface MovementHelper extends ActionCosts, Helper {
static boolean canWalkThrough(BlockPos pos, IBlockState state) { static boolean canWalkThrough(BlockPos pos, IBlockState state) {
Block block = state.getBlock(); Block block = state.getBlock();
if (block instanceof BlockLilyPad if (block instanceof BlockFire
|| block instanceof BlockFire
|| block instanceof BlockTripWire || block instanceof BlockTripWire
|| block instanceof BlockWeb || block instanceof BlockWeb
|| block instanceof BlockEndPortal) {//you can't actually walk through a lilypad from the side, and you shouldn't walk through fire || block instanceof BlockEndPortal) {//you can't actually walk through a lilypad from the side, and you shouldn't walk through fire
return false; return false;
} }
if (BlockStateInterface.isFlowing(state) || BlockStateInterface.isLiquid(pos.up())) { IBlockState up = BlockStateInterface.get(pos.up());
if (BlockStateInterface.isFlowing(state) || up.getBlock() instanceof BlockLiquid || up.getBlock() instanceof BlockLilyPad) {
return false; // Don't walk through flowing liquids return false; // Don't walk through flowing liquids
} }
if (block instanceof BlockDoor && !Blocks.IRON_DOOR.equals(block)) { if (block instanceof BlockDoor && !Blocks.IRON_DOOR.equals(block)) {
@@ -140,7 +140,7 @@ public interface MovementHelper extends ActionCosts, Helper {
*/ */
static boolean canWalkOn(BlockPos pos, IBlockState state) { static boolean canWalkOn(BlockPos pos, IBlockState state) {
Block block = state.getBlock(); Block block = state.getBlock();
if (block instanceof BlockLadder || block instanceof BlockVine) { // TODO reconsider this if (block instanceof BlockLadder || (Baritone.settings().allowVines.get() && block instanceof BlockVine)) { // TODO reconsider this
return true; return true;
} }
if (block instanceof BlockGlass || block instanceof BlockStainedGlass) { if (block instanceof BlockGlass || block instanceof BlockStainedGlass) {
@@ -153,7 +153,8 @@ public interface MovementHelper extends ActionCosts, Helper {
return false; return false;
} }
if (BlockStateInterface.isWater(block)) { if (BlockStateInterface.isWater(block)) {
return BlockStateInterface.isWater(pos.up()); // You can only walk on water if there is water above it Block up = BlockStateInterface.get(pos.up()).getBlock();
return BlockStateInterface.isWater(up) || up instanceof BlockLilyPad; // You can only walk on water if there is water above it
} }
if (Blocks.MAGMA.equals(block)) { if (Blocks.MAGMA.equals(block)) {
return false; return false;
@@ -284,6 +285,8 @@ public interface MovementHelper extends ActionCosts, Helper {
for (int fallHeight = 3; true; fallHeight++) { for (int fallHeight = 3; true; fallHeight++) {
BlockPos onto = dest.down(fallHeight); BlockPos onto = dest.down(fallHeight);
if (onto.getY() < 0) { if (onto.getY() < 0) {
// when pathing in the end, where you could plausibly fall into the void
// this check prevents it from getting the block at y=-1 and crashing
break; break;
} }
IBlockState ontoBlock = BlockStateInterface.get(onto); IBlockState ontoBlock = BlockStateInterface.get(onto);
@@ -69,7 +69,7 @@ public class MovementDescend extends Movement {
} }
BlockPos playerFeet = playerFeet(); BlockPos playerFeet = playerFeet();
if (playerFeet.equals(dest)) { if (playerFeet.equals(dest)) {
if (BlockStateInterface.isLiquid(dest) || player().posY - playerFeet.getY() < 0.01) { if (BlockStateInterface.isLiquid(dest) || player().posY - playerFeet.getY() < 0.094) { // lilypads
// Wait until we're actually on the ground before saying we're done because sometimes we continue to fall if the next action starts immediately // Wait until we're actually on the ground before saying we're done because sometimes we continue to fall if the next action starts immediately
state.setStatus(MovementStatus.SUCCESS); state.setStatus(MovementStatus.SUCCESS);
return state; return state;
@@ -17,6 +17,7 @@
package baritone.bot.pathing.movement.movements; package baritone.bot.pathing.movement.movements;
import baritone.bot.Baritone;
import baritone.bot.behavior.impl.LookBehaviorUtils; import baritone.bot.behavior.impl.LookBehaviorUtils;
import baritone.bot.pathing.movement.CalculationContext; import baritone.bot.pathing.movement.CalculationContext;
import baritone.bot.pathing.movement.Movement; import baritone.bot.pathing.movement.Movement;
@@ -51,7 +52,7 @@ public class MovementFall extends Movement {
return COST_INF; return COST_INF;
} }
double placeBucketCost = 0.0; double placeBucketCost = 0.0;
if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > 3) { if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > context.maxFallHeight()) {
if (!context.hasWaterBucket()) { if (!context.hasWaterBucket()) {
return COST_INF; return COST_INF;
} }
@@ -88,7 +89,7 @@ public class MovementFall extends Movement {
} }
BlockPos playerFeet = playerFeet(); BlockPos playerFeet = playerFeet();
Optional<Rotation> targetRotation = Optional.empty(); Optional<Rotation> targetRotation = Optional.empty();
if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > 3 && !playerFeet.equals(dest)) { if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > Baritone.settings().maxFallHeight.get() && !playerFeet.equals(dest)) {
if (!player().inventory.hasItemStack(STACK_BUCKET_WATER) || world().provider.isNether()) { // TODO check if water bucket is on hotbar or main inventory if (!player().inventory.hasItemStack(STACK_BUCKET_WATER) || world().provider.isNether()) { // TODO check if water bucket is on hotbar or main inventory
state.setStatus(MovementStatus.UNREACHABLE); state.setStatus(MovementStatus.UNREACHABLE);
return state; return state;
@@ -104,7 +105,7 @@ public class MovementFall extends Movement {
} else { } else {
state.setTarget(new MovementTarget(Utils.calcRotationFromVec3d(playerHead(), Utils.getBlockPosCenter(dest)))); state.setTarget(new MovementTarget(Utils.calcRotationFromVec3d(playerHead(), Utils.getBlockPosCenter(dest))));
} }
if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.01 if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.094 // lilypads
|| BlockStateInterface.isWater(dest))) { || BlockStateInterface.isWater(dest))) {
if (BlockStateInterface.isWater(dest) && player().inventory.hasItemStack(STACK_BUCKET_EMPTY)) { if (BlockStateInterface.isWater(dest) && player().inventory.hasItemStack(STACK_BUCKET_EMPTY)) {
player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_EMPTY); player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_EMPTY);
@@ -83,7 +83,7 @@ public class MovementTraverse extends Movement {
WC += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2; WC += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
} }
} }
if (MovementHelper.canWalkThrough(positionsToBreak[0]) && MovementHelper.canWalkThrough(positionsToBreak[1])) { if (MovementHelper.canWalkThrough(positionsToBreak[0], pb0) && MovementHelper.canWalkThrough(positionsToBreak[1], pb1)) {
if (WC == WALK_ONE_BLOCK_COST && context.canSprint()) { if (WC == WALK_ONE_BLOCK_COST && context.canSprint()) {
// if there's nothing in the way, and this isn't water or soul sand, and we aren't sneak placing // if there's nothing in the way, and this isn't water or soul sand, and we aren't sneak placing
// we can sprint =D // we can sprint =D
@@ -85,7 +85,7 @@ public class PathExecutor implements Helper {
return true; return true;
} }
if (!whereShouldIBe.equals(whereAmI)) { if (!whereShouldIBe.equals(whereAmI)) {
System.out.println("Should be at " + whereShouldIBe + " actually am at " + whereAmI); //System.out.println("Should be at " + whereShouldIBe + " actually am at " + whereAmI);
if (!Blocks.AIR.equals(BlockStateInterface.getBlock(whereAmI.down()))) {//do not skip if standing on air, because our position isn't stable to skip if (!Blocks.AIR.equals(BlockStateInterface.getBlock(whereAmI.down()))) {//do not skip if standing on air, because our position isn't stable to skip
for (int i = 0; i < pathPosition - 2 && i < path.length(); i++) {//this happens for example when you lag out and get teleported back a couple blocks for (int i = 0; i < pathPosition - 2 && i < path.length(); i++) {//this happens for example when you lag out and get teleported back a couple blocks
if (whereAmI.equals(path.positions().get(i))) { if (whereAmI.equals(path.positions().get(i))) {
@@ -100,6 +100,7 @@ public class PathExecutor implements Helper {
if (i - pathPosition > 2) { if (i - pathPosition > 2) {
displayChatMessageRaw("Skipping forward " + (i - pathPosition) + " steps, to " + i); displayChatMessageRaw("Skipping forward " + (i - pathPosition) + " steps, to " + i);
} }
System.out.println("Double skip sundae");
pathPosition = i - 1; pathPosition = i - 1;
Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys(); Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
return false; return false;
@@ -216,7 +217,7 @@ public class PathExecutor implements Helper {
return true; return true;
} }
if (movementStatus == SUCCESS) { if (movementStatus == SUCCESS) {
System.out.println("Movement done, next path"); //System.out.println("Movement done, next path");
pathPosition++; pathPosition++;
ticksOnCurrent = 0; ticksOnCurrent = 0;
Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys(); Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
@@ -224,12 +225,12 @@ public class PathExecutor implements Helper {
return true; return true;
} else { } else {
ticksOnCurrent++; ticksOnCurrent++;
if (ticksOnCurrent > currentMovementInitialCostEstimate + 100) { if (ticksOnCurrent > currentMovementInitialCostEstimate + Baritone.settings().movementTimeoutTicks.get()) {
// only fail if the total time has exceeded the initial estimate // only fail if the total time has exceeded the initial estimate
// as you break the blocks required, the remaining cost goes down, to the point where // as you break the blocks required, the remaining cost goes down, to the point where
// ticksOnCurrent is greater than recalculateCost + 1000 // ticksOnCurrent is greater than recalculateCost + 100
// this is why we cache cost at the beginning, and don't recalculate for this comparison every tick // this is why we cache cost at the beginning, and don't recalculate for this comparison every tick
displayChatMessageRaw("This movement has taken too long (" + ticksOnCurrent + " ticks, expected " + movement.getCost(null) + "). Cancelling."); displayChatMessageRaw("This movement has taken too long (" + ticksOnCurrent + " ticks, expected " + currentMovementInitialCostEstimate + "). Cancelling.");
movement.cancel(); movement.cancel();
Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys(); Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
pathPosition = path.length() + 3; pathPosition = path.length() + 3;
@@ -23,10 +23,7 @@ import baritone.bot.behavior.Behavior;
import baritone.bot.behavior.impl.PathingBehavior; import baritone.bot.behavior.impl.PathingBehavior;
import baritone.bot.event.events.ChatEvent; import baritone.bot.event.events.ChatEvent;
import baritone.bot.pathing.calc.AStarPathFinder; import baritone.bot.pathing.calc.AStarPathFinder;
import baritone.bot.pathing.goals.Goal; import baritone.bot.pathing.goals.*;
import baritone.bot.pathing.goals.GoalBlock;
import baritone.bot.pathing.goals.GoalXZ;
import baritone.bot.pathing.goals.GoalYLevel;
import baritone.bot.pathing.movement.ActionCosts; import baritone.bot.pathing.movement.ActionCosts;
import baritone.bot.pathing.movement.CalculationContext; import baritone.bot.pathing.movement.CalculationContext;
import baritone.bot.pathing.movement.Movement; import baritone.bot.pathing.movement.Movement;
@@ -114,6 +111,15 @@ public class ExampleBaritoneControl extends Behavior {
event.cancel(); event.cancel();
return; return;
} }
if (msg.toLowerCase().equals("spawn")) {
BlockPos spawnPoint = player().getBedLocation();
// for some reason the default spawnpoint is underground sometimes
Goal goal = new GoalXZ(spawnPoint.getX(), spawnPoint.getY());
PathingBehavior.INSTANCE.setGoal(goal);
displayChatMessageRaw("Goal: " + goal);
event.cancel();
return;
}
if (msg.toLowerCase().equals("costs")) { if (msg.toLowerCase().equals("costs")) {
Movement[] movements = AStarPathFinder.getConnectedPositions(new BetterBlockPos(playerFeet()), new CalculationContext()); Movement[] movements = AStarPathFinder.getConnectedPositions(new BetterBlockPos(playerFeet()), new CalculationContext());
ArrayList<Movement> moves = new ArrayList<>(Arrays.asList(movements)); ArrayList<Movement> moves = new ArrayList<>(Arrays.asList(movements));
+30 -7
View File
@@ -17,6 +17,9 @@
package baritone.bot.utils; package baritone.bot.utils;
import baritone.bot.Baritone;
import baritone.bot.event.events.ItemSlotEvent;
import baritone.bot.event.listener.AbstractGameEventListener;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
@@ -36,10 +39,19 @@ import java.util.Map;
/** /**
* A cached list of the best tools on the hotbar for any block * A cached list of the best tools on the hotbar for any block
* *
* @author avecowa * @author avecowa, Brady
*/ */
public class ToolSet implements Helper { public class ToolSet implements Helper {
/**
* Instance of the internal event listener used to hook into Baritone's event bus
*/
private static final InternalEventListener INTERNAL_EVENT_LISTENER = new InternalEventListener();
static {
Baritone.INSTANCE.getGameEventHandler().registerEventListener(INTERNAL_EVENT_LISTENER);
}
/** /**
* A list of tools on the hotbar that should be considered. * A list of tools on the hotbar that should be considered.
* Note that if there are no tools on the hotbar this list will still have one (null) entry. * Note that if there are no tools on the hotbar this list will still have one (null) entry.
@@ -131,18 +143,29 @@ public class ToolSet implements Helper {
// Calculate the slot with the best item // Calculate the slot with the best item
byte slot = this.getBestSlot(state); byte slot = this.getBestSlot(state);
// Save the old current slot INTERNAL_EVENT_LISTENER.setOverrideSlot(slot);
int oldSlot = player().inventory.currentItem;
// Set the best slot
player().inventory.currentItem = slot;
// Calculate the relative hardness of the block to the player // Calculate the relative hardness of the block to the player
float hardness = state.getPlayerRelativeBlockHardness(player(), world(), pos); float hardness = state.getPlayerRelativeBlockHardness(player(), world(), pos);
// Restore the old slot // Restore the old slot
player().inventory.currentItem = oldSlot; INTERNAL_EVENT_LISTENER.setOverrideSlot(-1);
return hardness; return hardness;
} }
private static final class InternalEventListener implements AbstractGameEventListener {
private int overrideSlot;
@Override
public void onQueryItemSlotForBlocks(ItemSlotEvent event) {
if (this.overrideSlot >= 0)
event.setSlot(this.overrideSlot);
}
public final void setOverrideSlot(int overrideSlot) {
this.overrideSlot = overrideSlot;
}
}
} }
@@ -0,0 +1,44 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.utils.interfaces;
/**
* @author Brady
* @since 8/20/2018
*/
public interface Toggleable {
/**
* Toggles the enabled state of this {@link Toggleable}.
*
* @return The new state.
*/
boolean toggle();
/**
* Sets the enabled state of this {@link Toggleable}.
*
* @return The new state.
*/
boolean setEnabled(boolean enabled);
/**
* @return Whether or not this {@link Toggleable} object is enabled
*/
boolean isEnabled();
}
@@ -0,0 +1,62 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.launch.mixins;
import baritone.bot.Baritone;
import baritone.bot.event.events.ItemSlotEvent;
import net.minecraft.entity.player.InventoryPlayer;
import org.spongepowered.asm.lib.Opcodes;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
/**
* @author Brady
* @since 8/20/2018
*/
@Mixin(InventoryPlayer.class)
public class MixinInventoryPlayer {
@Redirect(
method = "getDestroySpeed",
at = @At(
value = "FIELD",
opcode = Opcodes.GETFIELD,
target = "net/minecraft/entity/player/InventoryPlayer.currentItem:I"
)
)
private int getDestroySpeed$getCurrentItem(InventoryPlayer inventory) {
ItemSlotEvent event = new ItemSlotEvent(inventory.currentItem);
Baritone.INSTANCE.getGameEventHandler().onQueryItemSlotForBlocks(event);
return event.getSlot();
}
@Redirect(
method = "canHarvestBlock",
at = @At(
value = "FIELD",
opcode = Opcodes.GETFIELD,
target = "net/minecraft/entity/player/InventoryPlayer.currentItem:I"
)
)
private int canHarvestBlock$getCurrentItem(InventoryPlayer inventory) {
ItemSlotEvent event = new ItemSlotEvent(inventory.currentItem);
Baritone.INSTANCE.getGameEventHandler().onQueryItemSlotForBlocks(event);
return event.getSlot();
}
}
+1
View File
@@ -10,6 +10,7 @@
"MixinGameSettings", "MixinGameSettings",
"MixinGuiContainer", "MixinGuiContainer",
"MixinGuiScreen", "MixinGuiScreen",
"MixinInventoryPlayer",
"MixinKeyBinding", "MixinKeyBinding",
"MixinMain", "MixinMain",
"MixinMinecraft", "MixinMinecraft",