quite annoying
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@@ -724,6 +724,11 @@ public final class Settings {
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*/
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*/
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public final Setting<Boolean> mineScanDroppedItems = new Setting<>(true);
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public final Setting<Boolean> mineScanDroppedItems = new Setting<>(true);
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/**
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* Trim incorrect positions too far away, helps performance but hurts reliability in very large schematics
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*/
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public final Setting<Boolean> distanceTrim = new Setting<>(false);
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/**
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/**
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* Cancel the current path if the goal has changed, and the path originally ended in the goal but doesn't anymore.
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* Cancel the current path if the goal has changed, and the path originally ended in the goal but doesn't anymore.
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* <p>
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* <p>
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@@ -375,7 +375,9 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
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logDirect("Repeating build in vector " + repeat + ", new origin is " + origin);
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logDirect("Repeating build in vector " + repeat + ", new origin is " + origin);
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return onTick(calcFailed, isSafeToCancel);
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return onTick(calcFailed, isSafeToCancel);
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}
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}
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trim();
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if (Baritone.settings().distanceTrim.value) {
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trim();
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}
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Optional<Tuple<BetterBlockPos, Rotation>> toBreak = toBreakNearPlayer(bcc);
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Optional<Tuple<BetterBlockPos, Rotation>> toBreak = toBreakNearPlayer(bcc);
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if (toBreak.isPresent() && isSafeToCancel && ctx.player().onGround) {
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if (toBreak.isPresent() && isSafeToCancel && ctx.player().onGround) {
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