[O] Fix syntax problems for 1.14.4

This commit is contained in:
Hykilpikonna
2020-03-31 10:11:33 -04:00
parent 94741142ec
commit 8949bdab48
2 changed files with 10 additions and 10 deletions
@@ -76,24 +76,24 @@ public abstract class MixinMouse implements IMouse
@Override @Override
public void rightHold() public void rightHold()
{ {
mouseButtonCallback(minecraft.getMainWindow().getHandle(), 1, 1, 0); mouseButtonCallback(minecraft.mainWindow.getHandle(), 1, 1, 0);
} }
@Override @Override
public void rightRelease() public void rightRelease()
{ {
mouseButtonCallback(minecraft.getMainWindow().getHandle(), 1, 0, 0); mouseButtonCallback(minecraft.mainWindow.getHandle(), 1, 0, 0);
} }
@Override @Override
public void leftHold() public void leftHold()
{ {
mouseButtonCallback(minecraft.getMainWindow().getHandle(), 0, 1, 0); mouseButtonCallback(minecraft.mainWindow.getHandle(), 0, 1, 0);
} }
@Override @Override
public void leftRelease() public void leftRelease()
{ {
mouseButtonCallback(minecraft.getMainWindow().getHandle(), 0, 0, 0); mouseButtonCallback(minecraft.mainWindow.getHandle(), 0, 0, 0);
} }
} }
@@ -44,9 +44,9 @@ public class PlayerUtils
{ {
assert player() != null; assert player() != null;
return new Vec3d(player().getPosX(), return new Vec3d(player().getPositionVec().x,
player().getPosY() + player().getEyeHeight(player().getPose()), player().getPositionVec().y + player().getEyeHeight(player().getPose()),
player().getPosZ()); player().getPositionVec().z);
} }
/** /**
@@ -111,11 +111,11 @@ public class PlayerUtils
BlockState state = world().getBlockState(pos); BlockState state = world().getBlockState(pos);
for (int i = 0; i < sides.length; i++) for (int i = 0; i < sides.length; i++)
{ {
// check line of sight // check line of sight TODO
if (world().rayTraceBlocks(eyesPos, hitVecs[i], pos, state.getShape(world(), pos), state) != null) /*if (world().rayTraceBlocks(new RayTraceContext(eyesPos, hitVecs[i], pos, state.getShape(world(), pos), state)) != null)
{ {
continue; continue;
} }*/
side = sides[i]; side = sides[i];
break; break;