parkour
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@@ -9,6 +9,7 @@
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- **Slabs and stairs**
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- **Falling blocks** Baritone understands the costs of breaking blocks with falling blocks on top, and includes all of their break costs. Additionally, since it avoids breaking any blocks touching a liquid, it won't break the bottom of a gravel stack below a lava lake (anymore).
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- **Avoiding dangerous blocks** Obviously, it knows not to walk through fire or on magma, not to corner over lava (that deals some damage), not to break any blocks touching a liquid (it might drown), etc.
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- **Parkour** Sprint jumping over 1, 2, or 3 block gaps
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# Pathing method
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Baritone uses a modified version of A*.
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@@ -41,8 +42,7 @@ Things it doesn't have yet
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See <a href="https://github.com/cabaletta/baritone/issues">issues</a> for more.
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Things it may not ever have, from most likely to least likely =(
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- Parkour (jumping over gaps of any length)
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- Boats
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- Pigs
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- Boats
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- Horses (2x3 path instead of 1x2)
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- Elytra
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