Fix renderGoalXZBeacon

This commit is contained in:
Brady
2020-01-10 20:07:33 -06:00
parent a3dec3a47e
commit 2d2030ecdf
+12 -10
View File
@@ -254,24 +254,26 @@ public final class PathRenderer implements IRenderer, Helper {
RenderSystem.disableDepthTest(); RenderSystem.disableDepthTest();
} }
// FIXME stack.func_227860_a_(); // push
/* stack.func_227861_a_(goalPos.getX() - renderPosX, -renderPosY, goalPos.getZ() - renderPosZ); // translate
BeaconTileEntityRenderer.renderBeamSegment(
goalPos.getX() - renderPosX, BeaconTileEntityRenderer.func_228842_a_(
-renderPosY, stack,
goalPos.getZ() - renderPosZ, mc.func_228019_au_().func_228489_c_(),
TEXTURE_BEACON_BEAM,
partialTicks, partialTicks,
1.0, 1.0F,
player.world.getGameTime(), player.world.getGameTime(),
0, 0,
256, 256,
color.getColorComponents(null), color.getColorComponents(null),
// Arguments filled by the private method lol // Arguments filled by the private method lol
0.2D, 0.2F,
0.25D 0.25F
); );
*/
stack.func_227865_b_(); // pop
if (settings.renderGoalIgnoreDepth.value) { if (settings.renderGoalIgnoreDepth.value) {
RenderSystem.enableDepthTest(); RenderSystem.enableDepthTest();