many fixes to segment calculator, and chat demo usage
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@@ -32,6 +32,7 @@ import baritone.pathing.movement.CalculationContext;
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import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.Moves;
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import baritone.process.CustomGoalProcess;
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import baritone.utils.pathing.SegmentedCalculator;
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import net.minecraft.block.Block;
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import net.minecraft.client.multiplayer.ChunkProviderClient;
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import net.minecraft.entity.Entity;
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@@ -202,6 +203,23 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
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}
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return true;
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}
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if (msg.equals("fullpath")) {
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if (pathingBehavior.getGoal() == null) {
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logDirect("No goal.");
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} else {
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logDirect("Started segmented calculator");
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SegmentedCalculator.calculateSegmentsThreaded(pathingBehavior.pathStart(), pathingBehavior.getGoal(), new CalculationContext(baritone), ipath -> {
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logDirect("Found a path");
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logDirect("Ends at " + ipath.getDest());
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logDirect("Length " + ipath.length());
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logDirect("Estimated time " + ipath.ticksRemainingFrom(0));
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pathingBehavior.secretCursedFunctionDoNotCall(ipath); // it's okay when *I* do it
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}, () -> {
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logDirect("Path calculation failed, no path");
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});
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}
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return true;
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}
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if (msg.equals("repack") || msg.equals("rescan")) {
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ChunkProviderClient cli = (ChunkProviderClient) ctx.world().getChunkProvider();
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int playerChunkX = ctx.playerFeet().getX() >> 4;
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