a much needed path executor overhaul
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@@ -102,6 +102,7 @@ public abstract class Movement implements Helper, MovementHelper {
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* @return Status
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*/
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public MovementStatus update() {
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player().capabilities.allowFlying = false;
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MovementState latestState = updateState(currentState);
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if (BlockStateInterface.isLiquid(playerFeet())) {
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latestState.setInput(Input.JUMP, true);
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