Update to 1.13.2
Still need to setup method of launching, and Mixin support for ModLauncher
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@@ -241,7 +241,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
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int count = 0;
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for (int x = playerChunkX - 40; x <= playerChunkX + 40; x++) {
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for (int z = playerChunkZ - 40; z <= playerChunkZ + 40; z++) {
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Chunk chunk = cli.getLoadedChunk(x, z);
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Chunk chunk = cli.getChunk(x, z, false, false);
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if (chunk != null) {
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count++;
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baritone.getWorldProvider().getCurrentWorld().getCachedWorld().queueForPacking(chunk);
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@@ -306,7 +306,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
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}
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if (msg.equals("render")) {
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BetterBlockPos pf = ctx.playerFeet();
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Minecraft.getMinecraft().renderGlobal.markBlockRangeForRenderUpdate(pf.x - 500, pf.y - 500, pf.z - 500, pf.x + 500, pf.y + 500, pf.z + 500);
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Minecraft.getInstance().worldRenderer.markBlockRangeForRenderUpdate(pf.x - 500, pf.y - 500, pf.z - 500, pf.x + 500, pf.y + 500, pf.z + 500);
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logDirect("okay");
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return true;
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}
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@@ -349,8 +349,8 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
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toFollow = ctx.getSelectedEntity();
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} else {
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for (EntityPlayer pl : ctx.world().playerEntities) {
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String theirName = pl.getName().trim().toLowerCase();
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if (!theirName.equals(ctx.player().getName().trim().toLowerCase()) && (theirName.contains(name) || name.contains(theirName))) { // don't follow ourselves lol
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String theirName = pl.getName().getString().trim().toLowerCase();
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if (!theirName.equals(ctx.player().getName().getString().trim().toLowerCase()) && (theirName.contains(name) || name.contains(theirName))) { // don't follow ourselves lol
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toFollow = Optional.of(pl);
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}
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}
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@@ -554,7 +554,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
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private void log(List<ItemStack> stacks) {
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for (ItemStack stack : stacks) {
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if (!stack.isEmpty()) {
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logDirect(stack.getCount() + "x " + stack.getDisplayName() + "@" + stack.getItemDamage());
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logDirect(stack.getCount() + "x " + stack.getDisplayName() + "@" + stack.getDamage());
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}
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}
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}
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