fixed major bug with chest loot sim

This commit is contained in:
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2020-01-28 17:56:38 -05:00
parent 405e65049e
commit fd35c432d8
@@ -40,18 +40,23 @@ public class ChestLootData implements ISeedData {
.put(LootContextParameters.POSITION, new BlockPos(0, 0, 0)).build(LootContextTypes.CHEST);
List<ItemStack> itemStacks = this.lootTable.getDrops(lootContext);
Map<Item, Integer> lootItems = new HashMap<>();
itemStacks.forEach(itemStack -> {
lootItems.put(itemStack.getItem(), lootItems.getOrDefault(itemStack.getItem(), 0) + itemStack.getCount());
});
Set<Item> foundItems = new HashSet<>();
for(ItemStack itemStack: itemStacks) {
Item item = itemStack.getItem();
for(Map.Entry<Item, Integer> lootItem: lootItems.entrySet()) {
Item item = lootItem.getKey();
List<Stack> stacks = this.stacksMap.get(item);
if(stacks == null)continue;
boolean matches = true;
for(Stack stack: stacks) {
if(!stack.test(itemStack.getCount())) {
if(!stack.test(lootItem.getValue())) {
matches = false;
break;
}