made log threading friendly
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@@ -11,7 +11,7 @@ public class Log {
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PlayerEntity player = getPlayer();
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if(player != null) {
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player.addChatMessage(new LiteralText(message), false);
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schedule(() -> player.addChatMessage(new LiteralText(message), false));
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}
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}
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@@ -19,7 +19,7 @@ public class Log {
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PlayerEntity player = getPlayer();
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if(player != null) {
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player.addChatMessage(new LiteralText(TextFormat.YELLOW + message), false);
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schedule(() -> player.addChatMessage(new LiteralText(TextFormat.YELLOW + message), false));
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}
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}
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@@ -27,10 +27,14 @@ public class Log {
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PlayerEntity player = getPlayer();
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if(player != null) {
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player.addChatMessage(new LiteralText(TextFormat.RED + message), false);
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schedule(() -> player.addChatMessage(new LiteralText(TextFormat.RED + message), false));
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}
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}
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private static void schedule(Runnable runnable) {
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MinecraftClient.getInstance().execute(runnable);
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}
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private static PlayerEntity getPlayer() {
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return MinecraftClient.getInstance().player;
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}
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