From 2a56bc479fb59a074580f44968938d4e982873a8 Mon Sep 17 00:00:00 2001 From: KaptainWutax <36993134+KaptainWutax@users.noreply.github.com> Date: Fri, 24 Jan 2020 11:08:01 -0500 Subject: [PATCH] Update README.md --- README.md | 52 ++++++++++++++++++++++++++++++++++++++-------------- 1 file changed, 38 insertions(+), 14 deletions(-) diff --git a/README.md b/README.md index 739065d..ad3defa 100644 --- a/README.md +++ b/README.md @@ -2,23 +2,47 @@ ## Installation -Download and install the [fabric mod loader](https://fabricmc.net/use/). + ### Vanilla Launcher -Then download the lastest [release](https://github.com/KaptainWutax/SeedCracker/releases) of SeedCracker and put the `.jar` file in the `%appdata%/.minecraft/mods/` folder. + Download and install the [fabric mod loader](https://fabricmc.net/use/). + + ### MultiMC + + Add a new minecraft instance and press "Install Fabric" in the instance options. + + + Then download the lastest [release](https://github.com/KaptainWutax/SeedCracker/releases) of SeedCracker and put the `.jar` file in your mods directory, either `%appdata%/.minecraft/mods/` folder for the vanilla launcher or your own MultiMC instance folder. ## Usage -Launch minercaft with the fabric loader profile. + Run minecraft with the mod installed and run around in the world. Once the mod has collected enough data, it will start the cracking process automatically and output the seed in chat. For the process to start, you are required to locate atleast 5 combined struture and decorator features, 5 biomes and the end pillars. + + ### Supported Structures + - Ocean Monument + - End City + - Buried Treasure + - Desert Pyramid + - Jungle Temple + - Swamp Hut + - Shipwreck + + ### Supported Decorators + - Desert Well + - End Gateway + - Dungeon + - Emerald Ore -Explore the world you want to crack the seed and find at least 5 structures or decorators (like Monument, Temple, Mansion, Treasure, Dungeon...), in the background while you explore the world, SeedCracker will collect biomes coordinates. +## Commands -Then go on the main End island to load the pillars and the seed cracking process should start and take arround one minute. - -## Useful command - -renderer option: `/seed render outlines (ON/OFF/XRAY)` - -seed finder option: `/seed finder category (BIOMES/ORES/OTHERS/STRUCTURES) (ON/OFF)` + The command prefix for this mod is /seed. + + ### Render Command `/seed render outlines ` + + This command only affects the renderer feedback. The default value is 'XRAY' and highlights data through blocks. You can set the render mod to 'ON' for more standard rendering. + + ### Finder Command `/seed render finder type (ON/OFF)` and `/seed finder category (BIOMES/ORES/OTHERS/STRUCTURES) (ON/OFF)` + + This command is used to disable finders in case you are aware the data is wrong. For example, a map generated in 1.14 has different decorators and would require you to disable them while going through those chunks. ## Video Tutorial @@ -38,8 +62,8 @@ https://youtu.be/1ChmLi9og8Q ## Contributors -[KaptainWutax](https://github.com/KaptainWutax) - the mod +[KaptainWutax](https://github.com/KaptainWutax) - Author -[neil](https://www.youtube.com/channel/UCbM3acUrR8Ku6pjgRUNPnbQ/featured) - video tutorial +[neil](https://www.youtube.com/channel/UCbM3acUrR8Ku6pjgRUNPnbQ/featured) - Video Tutorial -[Nekzuris](https://github.com/Nekzuris) - readme +[Nekzuris](https://github.com/Nekzuris) - README