From 2a56bc479fb59a074580f44968938d4e982873a8 Mon Sep 17 00:00:00 2001 From: KaptainWutax <36993134+KaptainWutax@users.noreply.github.com> Date: Fri, 24 Jan 2020 11:08:01 -0500 Subject: [PATCH 1/6] Update README.md --- README.md | 52 ++++++++++++++++++++++++++++++++++++++-------------- 1 file changed, 38 insertions(+), 14 deletions(-) diff --git a/README.md b/README.md index 739065d..ad3defa 100644 --- a/README.md +++ b/README.md @@ -2,23 +2,47 @@ ## Installation -Download and install the [fabric mod loader](https://fabricmc.net/use/). + ### Vanilla Launcher -Then download the lastest [release](https://github.com/KaptainWutax/SeedCracker/releases) of SeedCracker and put the `.jar` file in the `%appdata%/.minecraft/mods/` folder. + Download and install the [fabric mod loader](https://fabricmc.net/use/). + + ### MultiMC + + Add a new minecraft instance and press "Install Fabric" in the instance options. + + + Then download the lastest [release](https://github.com/KaptainWutax/SeedCracker/releases) of SeedCracker and put the `.jar` file in your mods directory, either `%appdata%/.minecraft/mods/` folder for the vanilla launcher or your own MultiMC instance folder. ## Usage -Launch minercaft with the fabric loader profile. + Run minecraft with the mod installed and run around in the world. Once the mod has collected enough data, it will start the cracking process automatically and output the seed in chat. For the process to start, you are required to locate atleast 5 combined struture and decorator features, 5 biomes and the end pillars. + + ### Supported Structures + - Ocean Monument + - End City + - Buried Treasure + - Desert Pyramid + - Jungle Temple + - Swamp Hut + - Shipwreck + + ### Supported Decorators + - Desert Well + - End Gateway + - Dungeon + - Emerald Ore -Explore the world you want to crack the seed and find at least 5 structures or decorators (like Monument, Temple, Mansion, Treasure, Dungeon...), in the background while you explore the world, SeedCracker will collect biomes coordinates. +## Commands -Then go on the main End island to load the pillars and the seed cracking process should start and take arround one minute. - -## Useful command - -renderer option: `/seed render outlines (ON/OFF/XRAY)` - -seed finder option: `/seed finder category (BIOMES/ORES/OTHERS/STRUCTURES) (ON/OFF)` + The command prefix for this mod is /seed. + + ### Render Command `/seed render outlines ` + + This command only affects the renderer feedback. The default value is 'XRAY' and highlights data through blocks. You can set the render mod to 'ON' for more standard rendering. + + ### Finder Command `/seed render finder type (ON/OFF)` and `/seed finder category (BIOMES/ORES/OTHERS/STRUCTURES) (ON/OFF)` + + This command is used to disable finders in case you are aware the data is wrong. For example, a map generated in 1.14 has different decorators and would require you to disable them while going through those chunks. ## Video Tutorial @@ -38,8 +62,8 @@ https://youtu.be/1ChmLi9og8Q ## Contributors -[KaptainWutax](https://github.com/KaptainWutax) - the mod +[KaptainWutax](https://github.com/KaptainWutax) - Author -[neil](https://www.youtube.com/channel/UCbM3acUrR8Ku6pjgRUNPnbQ/featured) - video tutorial +[neil](https://www.youtube.com/channel/UCbM3acUrR8Ku6pjgRUNPnbQ/featured) - Video Tutorial -[Nekzuris](https://github.com/Nekzuris) - readme +[Nekzuris](https://github.com/Nekzuris) - README From e40dca96fe033c74b15f57be0786a1b3ff52576e Mon Sep 17 00:00:00 2001 From: KaptainWutax <36993134+KaptainWutax@users.noreply.github.com> Date: Fri, 24 Jan 2020 11:10:01 -0500 Subject: [PATCH 2/6] Update README.md --- README.md | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index ad3defa..d0860d9 100644 --- a/README.md +++ b/README.md @@ -36,11 +36,15 @@ The command prefix for this mod is /seed. - ### Render Command `/seed render outlines ` + ### Render Command + -`/seed render outlines ` This command only affects the renderer feedback. The default value is 'XRAY' and highlights data through blocks. You can set the render mod to 'ON' for more standard rendering. - ### Finder Command `/seed render finder type (ON/OFF)` and `/seed finder category (BIOMES/ORES/OTHERS/STRUCTURES) (ON/OFF)` + ### Finder Command + -`/seed render finder type (ON/OFF)` + + -`/seed finder category (BIOMES/ORES/OTHERS/STRUCTURES) (ON/OFF)` This command is used to disable finders in case you are aware the data is wrong. For example, a map generated in 1.14 has different decorators and would require you to disable them while going through those chunks. From 1d8131f8dbaf9d58435ba3da98d23de6443b1ab5 Mon Sep 17 00:00:00 2001 From: KaptainWutax <36993134+KaptainWutax@users.noreply.github.com> Date: Fri, 24 Jan 2020 11:21:31 -0500 Subject: [PATCH 3/6] Update README.md --- README.md | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/README.md b/README.md index d0860d9..e7369c7 100644 --- a/README.md +++ b/README.md @@ -64,6 +64,17 @@ https://youtu.be/1ChmLi9og8Q -Run `gradlew build`. +## Upcoming Features + +A List of features I have on my mind... they won't necessarily be implemented in this order if at all. + + - SHA2 brute-forcing, auxiliary to biomes search. + - Dungeon floor cracker, fast lattice reversal. + - Stronghold portal room cracker. (alternative to dungeon floor?) + - Faster brute-forcing by reorganizing located features list. + - End and nether biome finders. (nether would mostly be in preparation for 1.16) + - Chest loot finders. (fun meme, hell to implement) + ## Contributors [KaptainWutax](https://github.com/KaptainWutax) - Author From 599d27e37dd47dead37c2307f809f84b96247388 Mon Sep 17 00:00:00 2001 From: KaptainWutax <36993134+KaptainWutax@users.noreply.github.com> Date: Fri, 24 Jan 2020 11:22:34 -0500 Subject: [PATCH 4/6] Update README.md --- README.md | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/README.md b/README.md index e7369c7..6e433f6 100644 --- a/README.md +++ b/README.md @@ -52,6 +52,17 @@ https://youtu.be/1ChmLi9og8Q +## Upcoming Features + +A List of features I have on my mind... they won't necessarily be implemented in this order if at all. + + - SHA2 brute-forcing, auxiliary to biomes search. + - Dungeon floor cracker, fast lattice reversal. + - Stronghold portal room cracker. (alternative to dungeon floor?) + - Faster brute-forcing by reorganizing located features list. + - End and nether biome finders. (nether would mostly be in preparation for 1.16) + - Chest loot finders. (fun meme, hell to implement) + ## Setting up the Workspace -Clone the repository. @@ -63,17 +74,6 @@ https://youtu.be/1ChmLi9og8Q -Update the version in `build.gradle` and `fabric.mod.json`. -Run `gradlew build`. - -## Upcoming Features - -A List of features I have on my mind... they won't necessarily be implemented in this order if at all. - - - SHA2 brute-forcing, auxiliary to biomes search. - - Dungeon floor cracker, fast lattice reversal. - - Stronghold portal room cracker. (alternative to dungeon floor?) - - Faster brute-forcing by reorganizing located features list. - - End and nether biome finders. (nether would mostly be in preparation for 1.16) - - Chest loot finders. (fun meme, hell to implement) ## Contributors From 84da79b767b13be1dd686bb15d1291727aea02d8 Mon Sep 17 00:00:00 2001 From: KaptainWutax <36993134+KaptainWutax@users.noreply.github.com> Date: Fri, 24 Jan 2020 11:22:59 -0500 Subject: [PATCH 5/6] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 6e433f6..3a10812 100644 --- a/README.md +++ b/README.md @@ -54,7 +54,7 @@ https://youtu.be/1ChmLi9og8Q ## Upcoming Features -A List of features I have on my mind... they won't necessarily be implemented in this order if at all. +A list of features I have on my mind... they won't necessarily be implemented in this order if at all. - SHA2 brute-forcing, auxiliary to biomes search. - Dungeon floor cracker, fast lattice reversal. From ce0978c37f3cdc49552257f551eed00199e39765 Mon Sep 17 00:00:00 2001 From: KaptainWutax <36993134+KaptainWutax@users.noreply.github.com> Date: Sun, 26 Jan 2020 17:20:18 -0500 Subject: [PATCH 6/6] Create LICENSE.md --- LICENSE.md | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 LICENSE.md diff --git a/LICENSE.md b/LICENSE.md new file mode 100644 index 0000000..9bc0518 --- /dev/null +++ b/LICENSE.md @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2020 KaptainWutax + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE.