Math Expression Class to generate math problems

This commit is contained in:
Andrew
2021-01-20 11:24:53 -05:00
parent d5cfddb3fb
commit e9d0500132
3 changed files with 91 additions and 0 deletions
+86
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@@ -0,0 +1,86 @@
//
// MathExpressions.swift
// ProjectClock
//
// Class that will generate a simple math expression
import Foundation
enum MathElement : CustomStringConvertible {
case Integer(value: Int)
case Percentage(value: Int)
case Expression(expression: MathExpression)
var description: String {
switch self {
case .Integer(let value): return "\(value)"
case .Percentage(let percentage): return "\(percentage)%"
case .Expression(let expr): return expr.description
}
}
var nsExpressionFormatString : String {
switch self {
case .Integer(let value): return "\(value).0"
case .Percentage(let percentage): return "\(Double(percentage) / 100)"
case .Expression(let expr): return "(\(expr.description))"
}
}
}
enum MathOperator : String {
case plus = "+"
case minus = "-"
case multiply = "*"
case divide = "/"
static func random() -> MathOperator {
let allMathOperators: [MathOperator] = [.plus, .minus, .multiply, .divide]
let index = Int(arc4random_uniform(UInt32(allMathOperators.count)))
return allMathOperators[index]
}
}
class MathExpression : CustomStringConvertible {
var lhs: MathElement
var rhs: MathElement
var `operator`: MathOperator
init(lhs: MathElement, rhs: MathElement, operator: MathOperator) {
self.lhs = lhs
self.rhs = rhs
self.operator = `operator`
}
var description: String {
var leftString = ""
var rightString = ""
if case .Expression(_) = lhs {
leftString = "(\(lhs))"
} else {
leftString = lhs.description
}
if case .Expression(_) = rhs {
rightString = "(\(rhs))"
} else {
rightString = rhs.description
}
return "\(leftString) \(self.operator.rawValue) \(rightString)"
}
var result : Any? {
let format = "\(lhs.nsExpressionFormatString) \(`operator`.rawValue) \(rhs.nsExpressionFormatString)"
let expr = NSExpression(format: format)
return expr.expressionValue(with: nil, context: nil)
}
static func random() -> MathExpression {
let lhs = MathElement.Integer(value: Int(arc4random_uniform(10)))
let rhs = MathElement.Integer(value: Int(arc4random_uniform(10)))
return MathExpression(lhs: lhs, rhs: rhs, operator: .random())
}
}
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@@ -34,3 +34,4 @@ func puzzleAction() {
func smashAction() {
}