diff --git a/ProjectClock.xcodeproj/project.pbxproj b/ProjectClock.xcodeproj/project.pbxproj index b016d1a..4f3f324 100644 --- a/ProjectClock.xcodeproj/project.pbxproj +++ b/ProjectClock.xcodeproj/project.pbxproj @@ -14,7 +14,6 @@ 4FD642D325B48C380069171E /* AlarmActivator.swift in Sources */ = {isa = PBXBuildFile; fileRef = 4FD642D225B48C380069171E /* AlarmActivator.swift */; }; 4FD642DB25B4B7F60069171E /* Utils.swift in Sources */ = {isa = PBXBuildFile; fileRef = 4FD642DA25B4B7F60069171E /* Utils.swift */; }; 4FF0683F25A5F18700304E6B /* AppDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = 4FF0683E25A5F18700304E6B /* AppDelegate.swift */; }; - 4FF0684125A5F18700304E6B /* SceneDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = 4FF0684025A5F18700304E6B /* SceneDelegate.swift */; }; 4FF0684325A5F18700304E6B /* AccountViewController.swift in Sources */ = {isa = PBXBuildFile; fileRef = 4FF0684225A5F18700304E6B /* AccountViewController.swift */; }; 4FF0684625A5F18700304E6B /* Main.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = 4FF0684425A5F18700304E6B /* Main.storyboard */; }; 4FF0684825A5F18800304E6B /* Assets.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = 4FF0684725A5F18800304E6B /* Assets.xcassets */; }; @@ -33,7 +32,6 @@ 4FD642DA25B4B7F60069171E /* Utils.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Utils.swift; sourceTree = ""; }; 4FF0683B25A5F18700304E6B /* ProjectClock.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = ProjectClock.app; sourceTree = BUILT_PRODUCTS_DIR; }; 4FF0683E25A5F18700304E6B /* AppDelegate.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AppDelegate.swift; sourceTree = ""; }; - 4FF0684025A5F18700304E6B /* SceneDelegate.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SceneDelegate.swift; sourceTree = ""; }; 4FF0684225A5F18700304E6B /* AccountViewController.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AccountViewController.swift; sourceTree = ""; }; 4FF0684525A5F18700304E6B /* Base */ = {isa = PBXFileReference; lastKnownFileType = file.storyboard; name = Base; path = Base.lproj/Main.storyboard; sourceTree = ""; }; 4FF0684725A5F18800304E6B /* Assets.xcassets */ = {isa = PBXFileReference; lastKnownFileType = folder.assetcatalog; path = Assets.xcassets; sourceTree = ""; }; @@ -77,19 +75,18 @@ 4FF0683D25A5F18700304E6B /* ProjectClock */ = { isa = PBXGroup; children = ( - 4FF0683E25A5F18700304E6B /* AppDelegate.swift */, - 4FF0684025A5F18700304E6B /* SceneDelegate.swift */, + 7C5DAE9B25AF812200E44C52 /* clock.png */, + 4FF0684C25A5F18800304E6B /* Info.plist */, 7C83962D25AF34F00027A94C /* ProjectClock.entitlements */, + 4FF0684925A5F18800304E6B /* LaunchScreen.storyboard */, + 4FF0684725A5F18800304E6B /* Assets.xcassets */, + 4FF0683E25A5F18700304E6B /* AppDelegate.swift */, 4FF0684225A5F18700304E6B /* AccountViewController.swift */, 4FA419AE25AF93EC004CE0FC /* AlarmViewController.swift */, 4F8A607025A9160400D88DC3 /* AddAlarmViewController.swift */, 4FF0684425A5F18700304E6B /* Main.storyboard */, - 4FF0684725A5F18800304E6B /* Assets.xcassets */, - 4FF0684925A5F18800304E6B /* LaunchScreen.storyboard */, - 4FF0684C25A5F18800304E6B /* Info.plist */, 7C83963525AF375B0027A94C /* NotificationLogic.swift */, 4F98955125A9260400F51321 /* Net.swift */, - 7C5DAE9B25AF812200E44C52 /* clock.png */, 4F509BD125AE22D100726227 /* Models.swift */, 7C83963825AF68980027A94C /* TestingViewController.swift */, 4FD642D225B48C380069171E /* AlarmActivator.swift */, @@ -186,7 +183,6 @@ 4FF0684325A5F18700304E6B /* AccountViewController.swift in Sources */, 4FF0683F25A5F18700304E6B /* AppDelegate.swift in Sources */, 4FD642D325B48C380069171E /* AlarmActivator.swift in Sources */, - 4FF0684125A5F18700304E6B /* SceneDelegate.swift in Sources */, 4FD642DB25B4B7F60069171E /* Utils.swift in Sources */, 4FA419AF25AF93EC004CE0FC /* AlarmViewController.swift in Sources */, 4F509BD225AE22D100726227 /* Models.swift in Sources */, diff --git a/ProjectClock/AppDelegate.swift b/ProjectClock/AppDelegate.swift index 654cffe..1f37015 100644 --- a/ProjectClock/AppDelegate.swift +++ b/ProjectClock/AppDelegate.swift @@ -42,3 +42,48 @@ class AppDelegate: UIResponder, UIApplicationDelegate } } +class SceneDelegate: UIResponder, UIWindowSceneDelegate +{ + var window: UIWindow? + + func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) + { + // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. + // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. + // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). + guard let _ = (scene as? UIWindowScene) else { return } + } + + func sceneDidDisconnect(_ scene: UIScene) + { + // Called as the scene is being released by the system. + // This occurs shortly after the scene enters the background, or when its session is discarded. + // Release any resources associated with this scene that can be re-created the next time the scene connects. + // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). + } + + func sceneDidBecomeActive(_ scene: UIScene) + { + // Called when the scene has moved from an inactive state to an active state. + // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. + } + + func sceneWillResignActive(_ scene: UIScene) + { + // Called when the scene will move from an active state to an inactive state. + // This may occur due to temporary interruptions (ex. an incoming phone call). + } + + func sceneWillEnterForeground(_ scene: UIScene) + { + // Called as the scene transitions from the background to the foreground. + // Use this method to undo the changes made on entering the background. + } + + func sceneDidEnterBackground(_ scene: UIScene) + { + // Called as the scene transitions from the foreground to the background. + // Use this method to save data, release shared resources, and store enough scene-specific state information + // to restore the scene back to its current state. + } +} diff --git a/ProjectClock/SceneDelegate.swift b/ProjectClock/SceneDelegate.swift deleted file mode 100644 index e990f31..0000000 --- a/ProjectClock/SceneDelegate.swift +++ /dev/null @@ -1,52 +0,0 @@ -// -// SceneDelegate.swift -// ProjectClock -// -// Created by Hykilpikonna on 1/6/21. -// - -import UIKit - -class SceneDelegate: UIResponder, UIWindowSceneDelegate { - - var window: UIWindow? - - - func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { - // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. - // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. - // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). - guard let _ = (scene as? UIWindowScene) else { return } - } - - func sceneDidDisconnect(_ scene: UIScene) { - // Called as the scene is being released by the system. - // This occurs shortly after the scene enters the background, or when its session is discarded. - // Release any resources associated with this scene that can be re-created the next time the scene connects. - // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). - } - - func sceneDidBecomeActive(_ scene: UIScene) { - // Called when the scene has moved from an inactive state to an active state. - // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. - } - - func sceneWillResignActive(_ scene: UIScene) { - // Called when the scene will move from an active state to an inactive state. - // This may occur due to temporary interruptions (ex. an incoming phone call). - } - - func sceneWillEnterForeground(_ scene: UIScene) { - // Called as the scene transitions from the background to the foreground. - // Use this method to undo the changes made on entering the background. - } - - func sceneDidEnterBackground(_ scene: UIScene) { - // Called as the scene transitions from the foreground to the background. - // Use this method to save data, release shared resources, and store enough scene-specific state information - // to restore the scene back to its current state. - } - - -} -