""" Ahira Justice, ADEFOKUN justiceahira@gmail.com """ import os import pygame BASE_DIR = os.path.dirname(os.path.abspath(__file__)) IMAGE_DIR = os.path.join(BASE_DIR, 'images') BLACK = 'BLACK' WHITE = 'WHITE' BISHOP = 'BISHOP' KING = 'KING' KNGHT = 'KNIGHT' PAWN = 'PAWN' QUEEN = 'QUEEN' ROOK = 'ROOK' class Piece: bBishop = pygame.image.load(os.path.join(IMAGE_DIR, 'bB.png')) bKing = pygame.image.load(os.path.join(IMAGE_DIR, 'bK.png')) bKnight = pygame.image.load(os.path.join(IMAGE_DIR, 'bN.png')) bPawn = pygame.image.load(os.path.join(IMAGE_DIR, 'bP.png')) bQueen = pygame.image.load(os.path.join(IMAGE_DIR, 'bQ.png')) bRook = pygame.image.load(os.path.join(IMAGE_DIR, 'bR.png')) wBishop = pygame.image.load(os.path.join(IMAGE_DIR, 'wB.png')) wKing = pygame.image.load(os.path.join(IMAGE_DIR, 'wK.png')) wKnight = pygame.image.load(os.path.join(IMAGE_DIR, 'wN.png')) wPawn = pygame.image.load(os.path.join(IMAGE_DIR, 'wP.png')) wQueen = pygame.image.load(os.path.join(IMAGE_DIR, 'wQ.png')) wRook = pygame.image.load(os.path.join(IMAGE_DIR, 'wR.png')) def __init__(self, color, piece, DISPLAYSURF, size): self.position = None self.sprite = None self.DISPLAYSURF = DISPLAYSURF self.size = size self.color = color self.piece = piece self.setSprite() def setPosition(self, position): self.position = position def setSprite(self): if self.piece == BISHOP: if self.color == BLACK: self.sprite = Piece.bBishop elif self.color == WHITE: self.sprite = Piece.wBishop elif self.piece == KING: if self.color == BLACK: self.sprite = Piece.bKing elif self.color == WHITE: self.sprite = Piece.wKing elif self.piece == KNGHT: if self.color == BLACK: self.sprite = Piece.bKnight if self.color == WHITE: self.sprite = Piece.wKnight elif self.piece == PAWN: if self.color == BLACK: self.sprite = Piece.bPawn elif self.color == WHITE: self.sprite = Piece.wPawn elif self.piece == QUEEN: if self.color == BLACK: self.sprite = Piece.bQueen elif self.color == WHITE: self.sprite = Piece.wQueen elif self.piece == ROOK: if self.color == BLACK: self.sprite = Piece.bRook elif self.color == WHITE: self.sprite = Piece.wRook def displayPiece(self): sprite = pygame.transform.scale(self.sprite, (self.size, self.size)) self.DISPLAYSURF.blit(sprite, self.position)