[+] A2 P2.3 Finish
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+24
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@@ -132,11 +132,13 @@ class GreedyTreePlayer(a2_minichess.Player):
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Preconditions:
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- There is at least one valid move for the given game
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"""
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# 1. First it updates its game tree to the subtree corresponding to the move made by its
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# opponent. If no subtree is found, its game tree is set to None.
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if previous_move:
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# Tree has been explored, make a random choice
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if self._game_tree and previous_move:
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self._game_tree = self._game_tree.find_subtree_by_move(previous_move)
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if self._game_tree is None or len(self._game_tree.get_subtrees()) == 0:
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return random.choice(game.get_valid_moves())
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# 2. The player picks its move
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subtrees = self._game_tree.get_subtrees()
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if game.is_white_move():
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@@ -145,8 +147,7 @@ class GreedyTreePlayer(a2_minichess.Player):
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subtree = min(subtrees, key=lambda x: x.white_win_probability)
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# Update tree
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if self._game_tree:
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self._game_tree = subtree
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self._game_tree = subtree
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return subtree.move
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@@ -167,20 +168,27 @@ def part2_runner(d: int, n: int, white_greedy: bool) -> None:
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- Your implementation MUST correctly call a2_minichess.run_games. You may choose
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the values for the optional arguments passed to the function.
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"""
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tree = load_game_tree(games_file)
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white = RandomTreePlayer(tree)
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black = a2_minichess.RandomPlayer() if black_random else white
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greedy = GreedyTreePlayer(generate_complete_game_tree('*', a2_minichess.MinichessGame(), d))
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rand = a2_minichess.RandomPlayer()
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if white_greedy:
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white = greedy
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black = rand
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else:
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white = rand
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black = greedy
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a2_minichess.run_games(n, white, black, show_stats=True)
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if __name__ == '__main__':
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import python_ta
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python_ta.check_all(config={
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'max-line-length': 100,
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'max-nested-blocks': 4,
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'disable': ['E1136'],
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'extra-imports': ['random', 'a2_minichess', 'a2_game_tree']
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})
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# import python_ta
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# python_ta.check_all(config={
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# 'max-line-length': 100,
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# 'max-nested-blocks': 4,
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# 'disable': ['E1136'],
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# 'extra-imports': ['random', 'a2_minichess', 'a2_game_tree']
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# })
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# Sample call to part2_runner (you can change this, just keep it in the main block!)
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# part2_runner(5, 50, False)
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part2_runner(5, 50, True)
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