[+] A2 P2.3 Finish

This commit is contained in:
Hykilpikonna
2022-02-19 20:28:12 -05:00
parent 97ce0dea6c
commit dd9a7dc661
+24 -16
View File
@@ -132,11 +132,13 @@ class GreedyTreePlayer(a2_minichess.Player):
Preconditions:
- There is at least one valid move for the given game
"""
# 1. First it updates its game tree to the subtree corresponding to the move made by its
# opponent. If no subtree is found, its game tree is set to None.
if previous_move:
# Tree has been explored, make a random choice
if self._game_tree and previous_move:
self._game_tree = self._game_tree.find_subtree_by_move(previous_move)
if self._game_tree is None or len(self._game_tree.get_subtrees()) == 0:
return random.choice(game.get_valid_moves())
# 2. The player picks its move
subtrees = self._game_tree.get_subtrees()
if game.is_white_move():
@@ -145,8 +147,7 @@ class GreedyTreePlayer(a2_minichess.Player):
subtree = min(subtrees, key=lambda x: x.white_win_probability)
# Update tree
if self._game_tree:
self._game_tree = subtree
self._game_tree = subtree
return subtree.move
@@ -167,20 +168,27 @@ def part2_runner(d: int, n: int, white_greedy: bool) -> None:
- Your implementation MUST correctly call a2_minichess.run_games. You may choose
the values for the optional arguments passed to the function.
"""
tree = load_game_tree(games_file)
white = RandomTreePlayer(tree)
black = a2_minichess.RandomPlayer() if black_random else white
greedy = GreedyTreePlayer(generate_complete_game_tree('*', a2_minichess.MinichessGame(), d))
rand = a2_minichess.RandomPlayer()
if white_greedy:
white = greedy
black = rand
else:
white = rand
black = greedy
a2_minichess.run_games(n, white, black, show_stats=True)
if __name__ == '__main__':
import python_ta
python_ta.check_all(config={
'max-line-length': 100,
'max-nested-blocks': 4,
'disable': ['E1136'],
'extra-imports': ['random', 'a2_minichess', 'a2_game_tree']
})
# import python_ta
# python_ta.check_all(config={
# 'max-line-length': 100,
# 'max-nested-blocks': 4,
# 'disable': ['E1136'],
# 'extra-imports': ['random', 'a2_minichess', 'a2_game_tree']
# })
# Sample call to part2_runner (you can change this, just keep it in the main block!)
# part2_runner(5, 50, False)
part2_runner(5, 50, True)